The Read Report — June 2023

This is the monthly post where I talk about what I’ve been reading. This month, I continued my reread of the Sandman series, and delved into the Witcher books. I also took a look at a new TTRPG.

As usual, if you’re interested in any of these books, please use the included Bookshop.org links instead of Amazon. It helps independent bookstores, and I get a small affiliate commission.

The Sandman, Vol. 2: The Doll’s House

Written by Neil Gaiman, Illustrated by Mike Dringenberg

The first Sandman trade paperback followed Morpheus (a.k.a. Dream) through his embarrassing imprisonment by a petty modern sorcerer, his escape, and the subsequent retrieval of his magical tools. It also introduced some of his siblings, the immortal personifications known as the Endless.

However, things aren’t yet back to normal. In this second trade paperback, Dream must clean up his kingdom, which fell into disarray in his absence. Several of his minions are missing, including The Corinthian, a murderous nightmare with mouths for eyes. To make matters worse, a Vortex has appeared: a mortal with the ability to tear down the walls between dreams (which turns out to cause a lot of problems). Mixed up in all of it are Dream’s siblings, Desire and Despair, who plan a potentially deadly trap for their older brother.

Through flashbacks, we see stories from Dream’s past, interspersed with his present-day hunt for the escaped dreams and the Vortex. While he is obsessed with his responsibilities, there are some indications that his imprisonment has taught him to have more compassion in his dealings with mortals.

This volume confirms that the series is not afraid to wade into dark topics, with storylines involving an abused child and a convention of serial killers doing the sorts of things you’d expect them to do.

The Sandman, Vol. 3: Dream Country

Written by Neil Gaiman, Illustrated by Kelley Jones

This volume contains four stand-alone stories set in the Sandman universe. Some involve Dream heavily, some barely, or not at all. They’re all enjoyable in their own way, but not strictly necessary to read if you’re only interested in the “main” storyline.

They include a story about a feline prophet from the perspective of cats, a captive muse used (and abused) by artists for fame and fortune, Shakespeare’s theatre company putting on a play for faeries, and the second story to feature Death, about an un-killable super-hero who wants to die after her powers alienate her from society.

The book ends with some notes, revealing the origins of these stories (namely that Gaiman was itching to do different things after struggling to complete the Doll’s House arc). It includes the original script for Episode 17: Calliope. If you’re interested in writing for comics, it’s a nice side-by-side comparison of script and finished product, from a widely acknowledged master of the craft.

Die: The RPG

By Kieron Gillen and Stephanie Hans

This was a Kickstarter that I backed somewhat on a whim.

It starts with a group of people attending a school reunion. They played table-top RPGs together when they were younger. Now they’re all grown up, and they’re getting together to do one final adventure. Only this game is different. It’s magical, and it transports them, literally, to another world.

It’s basically TTRPG Jumanji.

Die began its life as a comic series. You can read the first issue for free. Now, it’s also a real TTRPG by the same authors. It’s a nice, 400-page hard-bound all-in-one rulebook.

The main innovation the system offers is a doubly-layered story. Players first create a cast of “real life” characters, a group with history and emotional baggage. Then those characters become the paragons (the classes) in the fantasy world of Die.

Die eschews the usual fantasy archetypes. The default rules require each player to play a different class, and each is associated with one of the classic TTRPG dice. Characters can play as…

  • The Dictator (D4), with the power to alter others’ emotional states
  • The Fool (D6), who gains incredible luck so long as they’re being dangerously daring or cavalier
  • The Emotion Knight (D8), who harnesses a specific emotion for martial power and wields a sentient weapon
  • The Neo (D10), a cyberpunk thief whose powers are fueled by money
  • The Godbinder (D12), a spiritual mercenary who gains magical powers by going into debt with the divine
  • The Master (D20), is played by the GM, and can break the rules and cheat at the risk of destroying themselves.

The game is relatively rules-light. It’s a D6 dice-pool game, with the class dice adding a little variety for special skills. The book includes a single chapter bestiary, and very little incidental description of items.

It is also story-light. It doesn’t have a setting so much as a meta-setting, a world with 20 regions that can take the form of whatever settings you want to pull into your game. The Master plays the ultimate villain who forces the players into this alternate world, and all the players must collectively decide whether to stay in the fantasy or leave together. At least, all the players who are alive at the end…

There are some interesting rules for death, where players come back as zombie versions of themselves, capable of regaining life only by taking it from one of the other players. And there are The Fair, the hidden denizens of the world of Die, with their own secret agenda and godlike powers.

I don’t have an active RPG group at the moment, and I haven’t had the chance to play this yet, but it feels like a game designed for veteran players. The two-layered characterization requires players to deeply understand and heavily role-play their characters. It’s unlikely to make for a fun hack-and-slash dungeon crawl. The lack of detailed systems or predefined settings and adventures mean the GM is going to have to either prep a lot or do some excellent improv (and probably both).

Overall, an interesting game book to read, and one I’m happy to have on my shelf, but probably not one I’ll be playing any time soon. For experienced groups who are looking for a new game, it might be a system worth trying.

The Witcher: The Last Wish

By Adrzej Sapkowski

The Witcher series contains eight entries: a five novel series and three stand-alone books. This is the first: a short story collection. They were originally written in Polish by Andrzej Sapkowski and later translated into a variety of languages, several successful video games, and an ongoing Netflix series that just happens to have released a new season.

These sword-and-sorcery tales take place in an Eastern-European-feeling secondary world and follow the titular Witcher, Geralt, one of a dying group of magic-infused monster hunters. Geralt is often feared and treated poorly because of his mutant nature, and an ongoing theme of the books is that the humans are often more evil than the monsters.

In addition to monsters and humans, there are several non-human races like dwarves, elves, and gnomes. There are hints that these races once ruled the continent, but were long ago ousted by humans and their kingdoms in a series of brutal and attritive wars. Now, they are forced to choose between hopeless rebellions or integration into a society that treats them as dangerous and lesser beings.

Geralt, by virtue of being an outsider among humans, moves between all these different factions and groups, managing to make friends and enemies in equal measure just about everywhere. The stories often hinge on questions of ethics, with Geralt being thrust into situations with no good choices.

This is a great intro to the character and the world. Many of the elements are fantasy staples and little homages to fairy tales, but they’re infused with little twists that make them all feel fresh again.

The Witcher: Blood of Elves

By Andrzej Sapkowski

In the release chronology, this is technically the third book, however it is the first book of the five-part series of novels, and the place to start if you’re less interested in the short stories.

I have to admit, the beginning of the book is a little hard to swallow. The famous troubadour Dandelion sings to a crowd, crooning a thinly veiled ballad about the Witcher, Geralt, and his young princess ward Ciri. For the remainder of the chapter, the crowd of listeners dump exposition about these characters, their past, the world, and the current political situation. Somehow, half a dozen of the people gathered have had run-ins with these people. After that, however, it livens up quickly.

The story mostly follows Geralt and Ciri, and the sorceresses Yennifer and Triss. Ciri is the princess of a kingdom annexed by invaders. While the invasion was halted by an alliance of other kingdoms, war seems to be looming on a variety of fronts, and at least a few dangerous people are looking for Ciri and her Witcher protector.

This book really expands the world with some tantalizing hints of a long and complex history. It’s revealed that monsters came into the world through an event known as the Conjunction of the Spheres, an overlaying of dimensions more than a thousand years previous where things could cross between worlds. Monsters are invasive species, and while many are dangerous, they are not necessarily well-adapted to this world and are generally in decline, leaving Witchers with less work. It is also implied that humans may have entered the world during the Conjunction, explaining how they suddenly started to take over ancient non-human lands.

Sapkowski introduces some interesting anachronisms to his largely medieval setting. Sorcerers and Witchers apparently understand quite a bit about biology, physiology, and the origins of disease, and use a mix of magic and modern(-ish) medicine.

This is a great first book for a series, introducing important characters, building the world, and hinting at bigger mysteries and a villain lurking in the shadows. While Geralt is at home among the common folk (rarely interacting with anyone more important than a mayor in The Last Wish), this book promises an epic fantasy series with plenty of royal politics, assassins, magic, and world-shattering consequences. The characters drive the action, and are largely pulled into these broader political situations against their wills. Geralt is the perfect gruff-but-lovable protagonist, and I look forward to learning more about the cosmology of Sapkowski’s world.

What I’m Reading in July

I’ll continue the Sandman and Witcher series, I’m going to get back to Discworld with my kids, and I’ve got a Neal Stephenson novel I’ve been slowly picking at in e-book that I’m determined to finish.

The Read Report — May 2023

Good God, I read a lot of books in May. You can find out more about why in another post.

I don’t have the desire or time to write full-on blog posts for every book I read, but I’ve come to appreciate how blogging gives me an opportunity to reflect a little bit more explicitly on what I got out of a book. So, I’m going to start writing these monthly posts to talk about what I’m reading.

If you’re interested in any of these books, please use the included Bookshop.org links instead of Amazon. It helps independent bookstores, and I get a small affiliate commission.

Ways of Being: Animals, Plants, Machines: The Search for a Planetary Intelligence

By James Bridle

This triply-titled book is the kind of non-fiction that is perfect for fiction writers. It’s full of interesting ideas that could spark a story. Bridle is a little bit “out there,” but this exploration of intelligence comes at an old topic from an interesting perspective.

The book postulates that we should consider a lot more under the umbrella of intelligence than we typically do. The human definition of intelligence always seems to be “things that humans do,” and Bridle argues that this definition dramatically limits our understanding of the universe.

As you might guess from the title, Bridle argues that various animals, plants and machines all have their own varied forms of intelligence, often radically different from our own. He provides some interesting examples to back up his opinions, although some of the leaps of logic toward the end of the book didn’t quite land for me.

The Way of Zen

By Alan Watts

This is an introduction to the basics of Zen Buddhism, along with some history and context.

Alan Watts was an odd duck. A British-born writer and speaker who gained popularity after moving to California in the 1950s, he was a priest before becoming enamored with Asian religions and philosophy, and he found a receptive audience in the hippie movement.

I don’t really know if Watts is much appreciated in more mainstream or traditional Zen circles, but he has an entertaining style and a knack for explaining abstract concepts through metaphors and parables aimed at a western audience. His many recorded philosophical lectures have found new life on the internet in the YouTube era.

Becoming a Writer

By Dorothea Brande

I wrote a whole post about this one.

The Black Tides of Heaven / The Red Threads of Fortune

By Neon Yang

A fun pair of fantasy novellas set in an Asian-inspired secondary world. Despite a pair of royal twins and a magic system based around elements, these books feel original and fresh. Quick reads full of action and adventure.

What I really appreciated about these books was that all of the magical fantasy action was driven by relatable and varied interpersonal conflicts: disagreements between parents and children, irritation with in-laws, and the loss of loved-ones.

The first book also successfully tricked me into believing that it would end with a big fight, then switched it up at the last second and gave me a more cerebral conclusion.

Animal Farm

By George Orwell

Originally published in 1945, Animal Farm is a skinny little book that Orwell sometimes described as a fairy story. It’s a modern (for its day) fable about a group of animals that take over the farm, only to have their noble rebellion slowly subverted back into tyranny.

I’ll be the first to say that allegorical novels aren’t exactly the sort of thing I’m very excited to read, and I probably wouldn’t have read this if it wasn’t considered such a classic. However, it’s a very quick read, and entertaining enough that I didn’t regret it.

In many ways, this book feels like an early prototype of Orwell’s 1984, which was published only four years later. Many of the same ideas appear in that book, but in less simple, satirical forms.

The Wes Anderson Collection / The Grand Budapest Hotel

By Matt Zoller Seitz

These are big “coffee table” books with some great illustrations and images from the movies.

The original book spent a good amount of time on each of Anderson’s first seven movies. While I’m not much of a movie critic, I do have an appreciation for experts talking about the things they love. This was an interesting look into that world. While a lot of it is specific to filmmaking, there are some useful tidbits about building good stories in general.

The second book is a bit thinner, but focused entirely on a single film. For my money, Grand Budapest is Anderson’s best work, but this still felt like more of a deep dive than I needed on the one movie, especially when contrasting it with the first book.

While they may make more of these books as the director continues to make movies, I think these two were enough to satisfy me, and I’ll get off the ride at this stop.

Flash Futures

(Anthology, edited by Eric Fomley)

This was one of my backer rewards from a Kickstarter for The Martian magazine. It’s an anthology of sci-fi flash fiction, generally on the darker side. I have to admit, while there were some enjoyable stories here, I prefer the drabbles on the site.

I think flash fiction is one of the hardest formats to write. I enjoy drabbles and micro-fiction because it’s hard to even tell a coherent story at that length. Pulling it off is a bit of a magic trick. At the 500 or 1000 words of a flash piece, you still can’t tell very much story, but you also don’t have the incredible tightness of a drabble, where you’re fighting to fit every single word and forced to cut words in clever ways.

Hellblazer: Out of Season (Volume 17)

Written by Mike Carey

Art by Chris Brunner, Leonardo Manco, Marcelo Frusin, Steve Dillon

This was a random pick from the library.

I love Constantine as a character, and his whole milieu, but how many times can there be a worldwide supernatural apocalypse event? It seems like it happens every year or so in these books. I really prefer the smaller, more intimate story arcs that focus on just how miserable it is to be in Constantine’s social circle.

I will say, this is a pretty great connecting arc. The twist at the end is interesting, and it creates new characters and problems. It’s a great example of finishing a chunk of episodic story by building a lot of new scaffolding that future stories can be built upon. That’s not always an easy thing to achieve. Good lessons for anyone who wants to write a series.

The Sandman: Overture

Written by Neil Gaiman

Illustrated by J.H. Williams and Dave Stewart

Not my first time reading this, and it won’t be my last. If you love comics and you haven’t read this book, you are missing out.

It is, by far, the most beautiful Sandman book, and that is a high bar. There are no straight-edged standard panels here. It’s a master-class in all the different ways a comics page can be composed. While the original Sandman was often very dark and brooding, Overture contrasts its serious blacks with all sorts of psychedelic color.

I’ve read some complaints about the story not being as good as the originals. And that might be true, but I also don’t think it’s too far off the original series. Neil Gaiman does his usual Neil Gaiman things, crafting stories that feel simultaneously new and old, familiar and strange, playing around in one of the worlds where he is most comfortable.

Although this is a prequel, I think it definitely ought to be read after the original run. Narratively, the story comes before the other books, but the references and emotional beats are clearly designed as a follow-up.

Reading this again gave me the itch to read even more Sandman. So…

Sandman: Preludes and Nocturnes (Volume 1)

Written by Neil Gaiman

Illustrated by Sam Keith, Mike Dringenberg, Malcolm Jones III, Kelley Jones

The big, bad original, from the early days of DC’s Vertigo imprint.

Despite Morpheus (a.k.a. Dream) being almost infinitely old when we first meet him, this is a fantastic origin story. It’s a satisfying arc in its own right, as Morpheus is trapped, escapes, and then has to regain his tools and repair his kingdom. It also sets the tone for the entire series: a delightful mix of modern and ancient stories in a new mythological frame.

Almost all of the issues collected here are dedicated to the main plot, with the exception of the final one. “The Sound of Her Wings” remains one of the greatest single issues of a comic of all time, characterizing Death as a whimsical, kind, and profoundly compassionate older sister to Dream.

What I’m Reading in June

In June I’ll be continuing my re-read of the original Sandman series. I’m also delving into the Witcher series and a brand new TTRPG.