Blog

The Read Report — April 2024

Here in Minnesota, April showers have brought May…showers. It’s been rainy, drizzly, or just generally damp. Everything is slowly greening up, and Spring is going to sproing the moment the sun comes out.

This past month, I finished my read-through of the main series League of Extraordinary Gentlemen comics, I got back into Terry Pratchett’s Discworld books with my kids, and I finally received my Kickstarter-backed edition of The Secret World TTRPG.

Where possible, I’ve included Bookshop affiliate links instead of Amazon. If any of these books pique your interest, please use those links. I’ll get a small commission, and you’ll support real book stores instead of mega-yachts for billionaires.

League of Extraordinary Gentlemen, Volume 3: Century

Written by Alan Moore, Illustrated by Kevin O’Neill

After the first two volumes of League, I was a little disappointed in The Black Dossier, which was more backstory than story. I was curious to see where Volume 3 would take us. As it turns out, it’s both forward and backward in time.

As the subtitle suggests, the book covers a full one hundred years of the League.  The main storyline of Black Dossier took place in the 1950s, but the story of Volume 3 begins just before the coronation of King George V, which is mid-1911, assuming the date in the alternate timeline of League lines up with real world history. This version of the League sees Mina Harker and Allan Quatermain joined by the immortal Orlando; occultist Thomas Carnacki; and gentleman thief A. J. Raffles.

The mystery that these characters seek to unravel throughout the book is the work of a cult founded by Oliver Haddo, who turns out to be a body-hopping mystic intent on creating the antichrist. The more immortal members of the League, Mina, Quatermain, and Orlando, investigate the cult over the course of the century. Their failure to stop the cult is matched by the cult’s own failure to create a proper apocalyptic monster.

This century sees the League eventually crumble, Mina falling into a drug-and-mysticism-induced fugue, Quatermain reviving his abusive relationship with Heroin, and Orlando getting lost in the violence of war.

It isn’t until 2009 that the League’s long-time mystical benefactor, Duke Prospero, contacts a reformed Orlando, who springs Mina from a mental institution. They join up with Allan just in time to confront the Harry Potter-esque magical antichrist, who is put down by an entirely appropriate modern myth who I’ll refrain from naming, lest I spoil the fun.

This third (technically fourth) volume once again shows the League as mostly ineffective. They are still involved in the big movements of the world, but none of their meddling does much good.

With the move away from steampunk Victorian England, some more recent pop-culture references inject fresh fun into the series, although I couldn’t help noting that twisted versions of Harry Potter have already been done elsewhere, and in my opinion, more effectively.

League of Extraordinary Gentlemen, Volume 4: The Tempest

Written by Alan Moore, Illustrated by Kevin O’Neill

In this final volume of the main-line League books, Mina Harker, Orlando, and the freshly recruited Emma Night (a.k.a. M) are all that remains of the League in alt-history 2010.

In some ways, Volume 4 has learned lessons from the weak points of the previous books. The authors are playing with formats again, bringing back the 3D glasses sections and including parts reminiscent of classic superhero comics. These format-shifts add variety without being as gimmicky as Black Dossier.

The story alternates between three time periods. The 1970s sections follow superhero squad The Seven Stars, organized by Mina while disguised as Vull the Invisible. In 2010, the time travelers seek Vull and any remaining superheroes. In the 30th century, an apocalypse has occurred and a desperate few freedom fighters engineer a trip back in time to prevent the catastrophe.

The true history behind the League and the reason for its existence are finally revealed to be part of a vast conspiracy that also encompasses British Military Intelligence (with a host of oblique James Bond references) and Shakespearean-era faery politics.

While League has never shied away from killing off major characters, Volume 4 is perfectly happy to burn all the bridges. While a few characters manage to escape disaster and even find some semblance of happiness, the entire setting burns down around them, with time travelers making it clear that the cataclysm won’t be cleaned up for hundreds of years.

League of Extraordinary Gentlemen is a series built on literary references, and it has finally run the full gamut of time periods. This feels like a suitable ending. (At least until the thirtieth century, when I fully expect Alan Moore’s frozen head to be revived for Volume 5.)

Feet of Clay

By Terry Pratchett

I finally finished reading the Harry Potter series with my children last month. After that, I decided we ought to jump into some lighter fantasy, returning to the nearly inexhaustible Discworld series.

Pratchett has crafted a fantastic setting and populated it with a gigantic cast of interesting characters, but each book tends to follow particular groups. Feet of Clay follows Sam Vimes and his city watch in Ankh Morpork. The city’s patrician, Lord Vetinari, is being slowly poisoned, and it’s up to the Watch to figure out whodunnit.

The mystery provides the structure of the story, but the joy of any Discworld book is in the wonderful craft and comedy that Pratchett puts into almost every sentence, and the interactions between the characters. I think the craft of comedy writers tends to be underappreciated, but Pratchett at his best is as good as anyone out there.

The Secret World – 5e TTRPG

By Star Anvil Studios

The Secret World began life as a 2012 MMORPG. Sadly, 2012 was one of the last few years when game developers still believed that the market for MMOs was infinite, and that it might somehow be possible for someone…anyone…to dethrone the longtime king of the genre, World of Warcraft.

While Secret World did a bunch of interesting, innovative things, it was really the modern, urban, “every conspiracy theory is true” setting, slow-burn mysteries, and brilliant writing that set it apart. Unfortunately, that wasn’t enough to overcome its clunky gameplay. The game stumbled along for several years, eventually spawning an updated, free to play re-launch and a few smaller games in the same universe.

I won’t lie. When I heard about a table-top RPG based on the IP, I was excited. The setting and story were always the best part of the Secret World, so a TTRPG made perfect sense to me.

The rules are based on 5th Edition Dungeons and Dragons, lightly adapted to a more modern, more urban setting and the Secret World character system. At this point, 5e D&D is probably both the most popular and most disliked TTRPG system out there. Because it’s so ubiquitous, and many people directly equate role playing games with D&D, it’s the obvious choice when adapting an IP that most people have never heard of. No point in limiting your audience.

Unfortunately, 5e has its downsides, and I suspect that the Secret World has once again paired its fun settings and stories with clunky gameplay systems. The book’s creators, Star Anvil Studios, might realize this, because as soon as they finished this edition, they announced a new Kickstarter to bring the Secret World setting to the Savage Worlds rule set. Or maybe it’s just a way to cash in in the IP by writing a new book that is 70% the same as the old book.

The 5e core book defines nine classes that will be familiar to anyone who has played Secret World Legends. Everyone is a spellcaster to some degree, but two of the classes are all about the spells. There is no true multi-classing, but there are Secret Architypes, which are like mini-classes that characters can collect as they level. Only one can be active at a time, but they can be swapped with a short rest. It feels like a fun way to scale characters horizontally, but I wonder if high-level characters will feel too much like a jumble of abilities.

The biggest draw, to me, is the setting, and the book wisely dedicates about 60% of its pages to the world, with descriptions of a large number of NPCs, the factions, and a good amount of the history and lore from the games. Sadly, there are limits to how much can fit in a single core book like this. The game will still likely be much more fun in the hands of a game master who knows their way around the Secret World setting.

There was a single premade adventure released as a part of the Kickstarter materials. I would love it if Star Anvil was able to craft a couple more, although I won’t be holding my breath.

What I’m Reading in May

I’m still reading The Witcher. For my short story fix, I’m thinking I’ll tackle a sci-fi novella collection from the 80s. And I’ve got a book of writing advice that has been calling my name for a while. See you in May!

Year of Short Stories — Week #16

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 0
  • Submissions Currently Out – 3
  • Rejections This Year – 9 (4 personalized)

Finishing “The Bluefinch and the Chipmunk”

This week was less stressful than the past few, and I found myself with more time and energy. None of my submissions came back, which meant I could focus entirely on getting The Bluefinch and the Chipmunk done.

I did some more cleanup based on critiques, trimmed it down, and tightened up the new ending. This story has felt close to done for a few weeks, so I was very excited to finally get it finished and ready to send out.

The Joys of Multi-Tasking

Until recently, my plan was to work on Red Eyes after I finished with Bluefinch, since I already have a draft. Then I had a flash of inspiration about a story idea I’ve been calling Portrait of the Artist in Wartime.

I had been struggling with the structure of that story because I wanted to write it as an interview with the main character, but I needed to reveal past events that the character wouldn’t want to talk about.

Now I’m thinking that I’ll alternate between the interview and flashbacks. That will give me a way to access those scenes outside the interview, and allow for some interesting juxtaposition between what the character is saying and what the reader sees actually happening.

So, now I’m planning to work on a rough draft of Portrait. When I’ve had enough, I’ll switch to Red Eyes revisions again. It can be nice to have a few different stories at different stages of completion, to switch back and forth when one feels blocked.

Goals for Next Week

  • Send out Bluefinch
  • Start writing Portrait

Year of Short Stories — Week #15

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 1
  • Submissions Currently Out – 3
  • Rejections This Year – 9 (4 personalized)

Quick Update

I don’t have much in short story news this week. It turned out to be busy, so I got little writing done. Bluefinch remains just shy of fully revised.

I was excited to discover a brand new, pro-rate-paying magazine that specializes in speculative fiction drabbles: 100-Foot Crow. In fact, it’s so new that it hasn’t actually published yet. The timing is perfect, since I got a quick, personalized rejection for Tom, Dick, and Derek a few days ago.

That’s all for now. I hope to have more news next week.

7 Duotrope Tips and Tricks

Anyone who has been keeping up with the blog lately will know that 2024 is my year of short stories. I’ve been writing short fiction and submitting it to publications. As a result, I’ve been using Duotrope quite a bit.

Duotrope includes a database of publisher information and a submission tracker for authors. (It’s not the only one: Submission Grinder and Chill Subs are out there too. Duotrope is just the tracker I’ve been using.) So, I thought I’d write about a few tips and tricks that I’ve discovered that make the submission process a little easier.

1. Search by Title

The Duotrope publisher search has a lot of options, so you might be surprised (as I was), that there is no option for the actual title of a publication.

For some reason, Duotrope decided that this belonged in its own section. The “Find by Title/Name” option in the Search menu gives you the option of inputting a partial or exact name. If you don’t quite remember the name of a publication, you can also try searching by alphabetical index.

2. Find Publishers for a Piece

Once you’ve added a story to your Duotrope submission tracker, it will show up on your “List of Pieces” page under Account -> Pieces.

When the piece is ready to be sent out, you can always search for publishers by manually entering the length, genre, and other parameters. But you don’t have to.

Instead, just click the “Publishers” link next to your story on the “List of Pieces” page. This will automatically populate a search with the information you’ve entered in the piece’s description.

3. Publishing News

The Publishing News section of the site shows publishers that have been recently added. Since brand-new publications are inherently less well-known, they may represent a good opportunity to get a story in front of editors that are hungry for content, with relatively small slush piles.

Publishing News also has a section for publishers that have recently opened to submissions, which can be another good way to find fresh options, especially when those publications are only briefly open to submissions.

4. Track Themes and Deadlines

Some publications are only open for submissions during specific windows. This is especially true for themed issues or anthologies. Duotrope can track these submission windows and deadlines.

On a publisher’s detail page, general submission windows will be listed under the Dates heading, and specific themes will be listed under Theme(s). In each of these sections, there will be a Track link and a colored bubble listing the number of Duotrope users who are already tracking.

In the Account menu, you can visit “Themes and Dates” to see a convenient list of everything you’ve chosen to track.

5. Deadline Calendar

Whether or not you’re tracking any Themes or Deadlines, you can access the Theme and Deadline Calendar under the News section of the menu, or from the link at the top of the Theme tracking page.

By default, the calendar shows a list of all the themed submissions and deadlines in Duotrope, but you can filter by genre, payment, or your personal favorite publishers.

6. Overdue Responses at a Glance

Duotrope’s Submissions view shows information for all your tracked stories that are out on submission. It includes a trove of information, including some that makes it easier to decide if you need to follow up.

This view shows how many days each submission has been out, as well as the average response time reported by Duotrope users and the estimated response time provided by the publisher. But the status icon also has four different color options for pending responses.

Normally, the status is gray, but it will turn yellow if the submission has been out longer than the normal response time, and red if it exceeds the publisher’s stated response time. In some cases the publisher may state that they don’t always respond to submissions or don’t respond to status queries. In these cases, the icon will turn purple.

Of course, as with all things, you should confirm the publisher’s information on their website before blindly trusting Duotrope. It’s usually right, but occasionally there are discrepancies.

7. The Reports

Reports may sound dry and boring, but there are a few useful lists available there.

Authors who are sick of waiting for long response times can check the 100 fastest publishers to respond. Looking for feedback? Check the list of publishers most likely to send a personal response. Just trying to get a story accepted somewhere? Consider the list of publications with the highest reported acceptance rates.

What Else?

Do you use Duotrope? Are there any interesting features I missed? If you use a different tracker, I’d love to hear what they offer that Duotrope does not. Let me know in the comments.

Year of Short Stories — Week #14

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 2
  • Submissions Currently Out – 3
  • Rejections This Year – 8 (3 personalized)

Critiques and Rejections

This week, I finished what I started last week and caught up on my Critters critiques.

While not as exciting as an acceptance, I did receive two more personalized rejections in the past two weeks—one from a bigger publication, and one somewhat smaller. Still, it’s always nice when an editor says they want to see more of your work.

Finishing the Finch

I continued to edit “The Bluefinch and the Chipmunk” this week, incorporating all the feedback. I initially thought these would be relatively small, but in the end I found a few bigger changes to make, including a new ending.

For the third week in a row, I think I’m almost done. I’m going to let the story sit for a few days and come back to it with fresh eyes before doing the (hopefully) final cleanup.

Goals for Next Week

  • Send out “Bluefinch”
  • Get back to work on “Red Eyes”

Year of Short Stories — Week #13

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 0
  • Submissions Currently Out – 2
  • Rejections This Year – 7 (2 personal)

Critique Week

I received great feedback on The Bluefinch and the Chipmunk, but I always under-estimate how long it will take to incorporate so much feedback. There won’t be any major changes, but I haven’t gotten through all the edits yet.

Once again, it’s clear that stories just over 2000 words get the best response on Critters. Anything shorter only counts for half credit, and people are naturally drawn to shorter stories because it’s the least amount of effort. It’s unfortunate for longer stories, but longer stories are also a lot tougher to sell, so it makes sense to subtly encourage tight word counts.

I’m still surprised, when I receive critiques, to see just how differently people can read the same short story. There’s always at least one response that completely misses a major plot point that everyone else got, and this time, I also got another response saying that the exact same plot point was too obvious.

As mentioned last week, I also submitted a lot of critiques. I didn’t quite get my ratio back up to 100%, but I’m very close.

My 100-word mini-story, Tom, Dick, and Derek came back to me again, with a personalized rejection. I suppose one nice thing about markets that specialize in microfiction is that they can churn through the slush pile relatively fast.

I’ll be sending it out again in the upcoming week, although I’m a little less sure about how well it fits the next couple of publications on my list.

Goals for Next Week

  • Finish revising Bluefinch
  • Send out Bluefinch and Tom, Dick, and Derek

The Read Report — March 2024

Well, we’re halfway through April, but I’m just getting around to my monthly reading recap. This month was mostly continuing series: The Witcher, League of Extraordinary Gentlemen, and finally finishing Harry Potter with my kids.

Where possible, I’ve included Bookshop affiliate links instead of Amazon. If any of these book pique your interest, please use those links. I’ll get a small commission, and you’ll support real book stores instead of mega-yachts for billionaires.

The Complete Short Stories of Ernest Hemingway

By Ernest Hemingway

Hemingway is often cited as the pinnacle of American short fiction, and I haven’t read any of his work since college. Perfect for my year of short stories. However, this particular collection is 650 pages, and I only managed about half of that in March, so I’ll be continuing in April.

If you’ve heard anything about Hemingway, it was probably that he’s known for his short, terse sentences. While those sentences are certainly present, he actually mixes up his sentence styles quite a bit. I feel like this description of him has been cargo-culted through undergrad English programs for decades. Possibly unpopular opinion: many of his best sentences are quite long.

While the majority of Hemingway stories are quite short and straightforward, the language is sometimes a little bit of a slog. We’re far enough removed from the times and places in these stories that it’s like visiting another land. The style and word choice is old fashioned enough that it’s sometimes like translating a different dialect. It’s not like parsing Shakespeare or anything, but I’m probably getting less out of it than a contemporary reader would.

None of these stories are particularly plot-heavy, and many are vignettes with scarcely any plot at all. They capture a feeling and a place and time, but I find myself wishing that more would happen.

If you’re a modern reader who is acclimated to fast-paced, plot-heavy stories, and you’re not interested in the historical value or the literary prose, I can’t really recommend reading all of the Complete Hemingway. However, I think anyone with an interest in short fiction should read at least a few of his more famous stories.

The Witcher: Baptism of Fire

By Andrezej Sapkowski

War is raging between the kingdoms of the north and Nilfgard. The Witcher is recovering from a near-fatal beating at the hands of the traitorous sorcerer, Vigilfortz. Ciri has become a bandit in Nilfgard, (though Nilfgard claims she is safe under the protection of the Emperor). Yennefer is gone, missing after the battle at the sorcerer’s conclave.

We appear to have reached the section of the fantasy series where the main characters are all split up and must fend for themselves. For Ciri, this means having to survive for the first time without the protection of Geralt or Yennefer, and falling in with a very bad crowd.

For Geralt, the Witcher, this means coming to grips with the possibility that he is not strong enough to protect the people he loves without some help. Despite himself, he collects a motly crew that includes his longtime bard friend, Dandelion; Regis, the old alchemist with a dark secret; Milva, the human archer allied with the non-human scoi’atel rebellion; and a caravan of kind-hearted dwarves scavenging and collecting refugees in the wake of battle.

Yennefer’s absence remains a mystery for most of the book, but she comes back into the story with a meeting of a new alliance of sorceresses from the north and Nilfgard. As usual, the wizards are always plotting ways to control the events of the world. Unfortunately, those plans still involve Ciri.

The strength of the Witcher books thus far is the way the story integrates the large-scale political machinations and battles with the personal connections between characters.

League of Extraordinary Gentlemen, Vol. 2

Written by Alan Moore, Illustrated by Kevin O’Neal

We begin with John Carter and Gullivar Jones as leaders in a war of many races on mars. One alien race, holed up in a fortress, escapes in rockets headed for earth. Thus begins the Martian invasion of tripods, a la War of the Worlds.

The first volume of League was so short and introduced so many characters that there was limited opportunity to delve into each one. It worked, partly, because the source material was already familiar. In Volume 2, there is space for more characterization: romance, betrayal, and plenty of fractures and disagreements between the League’s members (as well as Bond, M, and the British government).

If Volume 1 was the origin story, Volume 2 feels like an abrupt finale. Two members of the League end up dead and the rest are estranged by the time the story is over.

The weakness of the series so far is that all these exciting characters have so little control of their own lives. The violent and self-centered Hyde and Griffin act on their own impulses, mostly to their  detriment. Mina and Quatermain, and to some extent Nemo, are the “good kids” of the group, who actually follow orders, and are once again used to carry out actions they don’t understand or necessarily agree with. While the League plays a major role in the fight against the martians, I couldn’t shake the feeling that they were side characters in their own story.

Volume 2 concludes with a thirty-page illustrated travelogue that hints at several earlier iterations of the League, composed of literary characters from previous eras. It also hints at the future.

Like the Quatermain story at the end of the first volume, this was too tedious for me, and I ended up skimming by the end. There are tantalizing references to the previous Leagues and the adventures of Allan and Mina will have after the Martian invasion. But much like Calvino’s Invisible Cities, endless descriptions of fantastic places become dull when they have no characters or plot to anchor them.

League of Extraordinary Gentlemen: The Black Dossier

Written by Alan Moore, Illustrated by Kevin O’Neal

Set in the same alternate universe as the first two volumes, we’ve jumped to 1958. The totalitarian post-war Big Brother government has just fallen in England, and Mina Harker and Allan Quatermain are back after years abroad.

Black Dossier expects the reader to have slogged through the travelogue at the end of Volume 2, which contains a lot of mostly elided story. It explains where the pair have been all these years, why they are young-bodied and effectively immortal, who the heck this Orlando character is, and what exactly is up with the Blazing World.

Black Dossier is a very strange comic, a time-jumping multimedia extravaganza. It begins as an ordinary comic, as Mina and Quatermain trick a rather nasty version of James Bond into gaining them access to military intelligence records. They proceed to find the black dossier of information about all the different incarnations of the League, and make their escape.

Safely back at their boarding house lodgings, they begin to read the dossier. Then the narrative  pauses to show the contents of the files.

The rest of the books shifts back and forth between Mina and Quatermain in ’58, fleeing military intelligence, and the dossier’s files, which range from lost Shakespearean folios to memoirs and maps, to borderline erotica/porn.

This book is incredibly horny. It makes some sense, with the pulp fiction roots that the series embraces wholeheartedly, but at a certain point it just comes across as a little juvenile, especially when some sections have no purpose in the story and exist just to be sexy.

The book ends with a 3D glasses chapter, and a play on the end of midsummer night’s dream — instead of comparing stories to dreams, it plays on the way science fiction has shaped the world over the years.

The League books have always been a mix of high-brow and pulpy. Unfortunately, the whole experience is pretty uneven. Some sections are dull and self-indulgent, feeling more like a collection of backstory notes than proper story, and it’s frustrating that you need to cross-reference everything to get a sense of exactly what’s going on.

Harry Potter and the Deathly Hallows

By J. K. Rowling

This final book of the series eschews the structures that have held fast through the previous books. Harry isn’t going to school. He’s on the run, searching for the immortal lich villain’s phylacteries horcruxes. The story alternates between a series of narrow escapes and heists.

The death of a secondary character at the end of the fourth book was fairly shocking compared to the surrounding material, but the tone is so much darker by this final book that major characters are dying every few chapters.

The biggest problem I have with this book is how much time the three protagonists spend wandering, with no idea what to do. They fight, separate, come back together. They argue and complain. The middle of the story gets bogged down and doesn’t seem to be going anywhere. It’s too bad, because the first third and last third of the book are packed with good action.

Right in the center of this soggy middle is a sequence where the main characters acquire an important macguffin without any effort on their part. This is all explained much later, but it still feels like a major success falling into their laps almost accidentally.

Finally, I have to complain at least a little bit about the amount of info-dumping that occurs in the last couple chapters of the book. The biggest info-dump comes through the pensieve, a magical device that allows Harry to view other people’s memories. This device is Rowling’s exposition machine in the latter half of the series, but it is exercised to such an extent in this book that we effectively get a whole chapter of wading through memories. I can’t help but feel that this was a bit of a cop-out, allowing Rowling an easy way to reveal all the important secrets of a major character right at the end, without any of the messy difficulties of figuring out how the characters could discover that information.

With all that said, and the occasional other complaints I’ve lodged in earlier Read Reports, the series holds up pretty well. It feels relatively unique in the way its voice changes so significantly from the beginning of the series to the end. It also creates a huge cast of interesting characters. So even if I may be irritated by the inconsistencies of the magic or the incredible dysfunctionality of wizard society and government, the story still gets me to care about what’s happening to Harry and his friends.

What I’m Reading in April

I’m going to be finishing off the League of Extraordinary Gentlemen with Volumes three and four. I’ll be reading the fourth novel in the Witcher Saga, Tower of Swallows. I’ll also be doing my best to finish The Complete Short Stories of Ernest Hemingway.

Year of Short Stories — Week #12

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 1
  • Submissions Currently Out – 3
  • Rejections This Year – 6 (1 personal)

Are Drabbles a Long Shot?

I got a rejection and re-sent “Tom, Dick, and Derek” this week. It’s a drabble, and I’m still unsure whether it really has a chance at any publications that don’t specialize in super-short fiction. There are still a couple paying markets that I have lined up for it. If none of those pan out, I’ll see if there are any good non-paying drabble markets out there.

Critique Catch-Up

Critters has a policy requiring members to submit a critique approximately three out of every four weeks—a participation ratio of 75%—to ensure that each submitted story gets a good amount of feedback. I’ve been slacking lately, and my participation ratio has fallen to about 85%. Not a big deal, but I like to stay around 100% so I have a nice buffer.

I decided this week was as good a time as any to catch back up. As an added bonus, Critters offers one “Most Valuable Critter” token to the person who does the most critiquing in a week, so if I write several, I have a chance of getting that. The MVC token is used to send a story straight to the front of the queue (which normally takes 2-3 weeks).

Finishing “Bluefinch”

Speaking of the Critters queue, my story “The Bluefinch and the Chipmunk” reached the top and was sent out this week. I’ve already received a good number of critiques, and I expect a few more to trickle in by Wednesday, when the Critters week ends.

I’ve already begun synthesizing that feedback into changes I plan to make, so hopefully I can finish those final edits and send it out by the end of the week.
Unfortunately, between extra critiques and these edits, I have good reasons to put off “Red Eyes” for the week. I’ll get back to it next week.

Goals for Next Week

  • Get my Critters ratio back up to 100%
  • Edit and submit “Bluefinch”

Year of Short Stories —Weeks #10 and 11

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 0
  • Submissions Currently Out – 3
  • Rejections This Year – 4 (1 personal)

A Little Bit of Burnout

The past two weeks were a one-two punch of stress in my day job and things going on in my personal life, leaving me with less time and energy for writing. While I initially coped with this in the usual way (mild self-recrimination), I decided that I’d try to be a bit healthier and just cut back on writing time until everything leveled out.

Helpfully, all of my stories that were out on submission have remained out, so I was able to spend all of my limited writing time on editing Red Eyes. As expected, it’s going to be a good amount of work to fix it up.

My other work in progress, “The Bluefinch and the Chipmunk,” is working its way through the Critters queue and should go out for critiques in the middle of next week. When I get that feedback, I’ll probably switch over to that story again. It’ll give me a nice break, and once I’ve incorporated reader feedback I’ll have another story ready to submit. Then I can go back to finish up “Red Eyes.”

Goals for Next Week

  • Continue editing “Red Eyes”
  • Final polish on “Bluefinch”

Year of Short Stories — Week #9

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in Progress – 2
  • Submissions This Week – 1
  • Submissions Currently Out – 3
  • Rejections This Year – 5 (1 personal)

Stories in Progress

This week, I had a single incredibly fast rejection—coming back in less than two days. This is not a small publication either, so that’s quite impressive. It’s interesting how much variation there is—some places ask you to give them 90 days to respond!

I edited “The Bluefinch and the Chipmunk,” which was a fairly quick process. Now it’s in the Critters queue for critique (and on my kitchen counter for my in-house readers). I’ll come back to it later in the month, when I have all that feedback in hand.

Unfortunately, the next old story I’m working on is considerably larger and rougher around the edges. It’s almost 7,000 words, which is getting into territory that will limit the places I can submit it. If possible, I’d like to chop it down to less than 5,000, but I’m not yet sure if that’s something I can manage. It may require some architectural changes.

I’ve got a busy few days coming up, so I fully expect that those edits will take up my writing time for the next two weeks.

Goals for Next Week

Major reconstructive surgery on the story tentatively titled “Red Eyes.”