Reference Desk #17 — Story Engine: Deck of Worlds

If you’ve been around here for a while, you might remember my review of The Story Engine. The Story Engine is part card game, part tool for generating semi-randomized writing prompts. I’ve used it as a fun way to brainstorm ideas for short stories, and I’ve found that it works well for me. As someone who enjoys card and board games, it’s just a much more fun and tactile way to generate ideas than sitting in front of the notebook with pen in hand.

Recently, the folks behind the original Story Engine kickstarted a new product in the same vein. It’s called the Story Engine: Deck of Worlds. Deck of Worlds is another card-based brainstorming game, but this time it’s focused on settings instead of plots. It’s billed as a tool for storytellers and TTRPG game masters to easily generate interesting and deep settings.

I received my order right before the holidays, and I was able to take Deck of Worlds for a test drive.

What’s In the Box?

The base set of cards for Deck of Worlds comes in a flat box with a plastic insert, magnetic latch, and a heavy tagboard sleeve that guarantees it will stay closed. This is nearly identical to the box that the original Story Engine came in, and the build quality is good. It’s the sort of box you’d expect from a premium board game.

However, the original Story Engine had many expansion packs that added more cards, and Deck of Worlds is the same. If you add extra cards to your set, you’ll quickly fill up the small amount of extra space in the box. Luckily, the creators of the Story Engine are well aware of this problem, and they’ve created a new card box with dividers that is capable of holding all the cards, even if you’ve got every single expansion. They’re inexpensive, so I got one for my original Story Engine set as well as my Deck of Worlds.

I also received three expansion packs for Deck of Worlds. “Worlds of Chrome and Starlight” is the science fiction expansion, “Worlds of Myth and Magic” is the fantasy expansion, and “Worlds of Sand & Story” is the deserts expansion. I chose these because sci-fi and fantasy are my two favorite genres to write in, and I have a TTRPG project percolating with a strong desert component.

Much like the original product, the Deck of Worlds main box includes a slim “guidebook,” which describes the intended ways to use the Deck of Worlds—although the creators are clear that there is no wrong way to play.

The Card Types

There are six card types in the Deck of Worlds: Regions, Landmarks, Namesakes, Origins, Attributes, and Advents. According to the guidebook:

  • Regions establish a setting’s main terrain type and act as a hub for other cards
  • Landmarks add geographical sites and points of interest
  • Namesakes combine with Regions or Landmarks to create in-world nicknames
  • Origins record significant events of the area’s past
  • Attributes highlight present-day features of the area and its people
  • Advents introduce events that may change the area’s future

Regions are the only cards with a single prompt on them, and have a nice background that illustrates the geography of the setting. Landmarks have two prompts to choose between, and each one has a background illustration. The other four card types have a symbol and color to identify the card type, and four different prompts to choose from.

Building Basic Settings

The simplest way to play with Deck of Worlds is to create small settings, or “microsettings” as the guidebook calls them. These will typically be built around a single region (terrain type) and a single landmark, like a building.

For my test run, I built a few of these microsettings. First, I chose the prompts I liked best and combined the cards. Then I expanded or focused the results, writing a little blurb about each setting. I only spent a couple minutes on each of these examples.

The Grassland of Crowds

The museum’s founding piece is a huge fulgurite dug out of a sandy hill. The museum was built around this dug-out hill, and the piece is displayed, unmoved, where it was found.

The “lightning festival” grew in this area, and is held during the season of rainless storms. People display all kinds of art. One of these presentations is voted the winner of each festival and incorporated into the museum.

The Scree of Rivers

(Cyberpunk) The scree was mined for the long, winding veins of precious metals near the surface, leaving a maze of narrow, shallow canyons and piles of leavings. Rivers form when it rains. A grey market meets here periodically, protected from government scanners by the trace metals in the rock, with lots of escape routes and hidey-holes for quick getaways.

Not sure about the prophecy bit.

City of Sand and Story

The City of Rains is nestled in rocky mountains in a desert. During the wet season, the mountains funnel moisture and clouds and it rains on the city, creating a temporary river. All inhabitents capture as much water as possible, to live on and trade for the rest of the year. They plant crops along the river while it lasts.

A recent sandstorm uncovered caverns in the rock beneath the city, leading to underground ruins and vast cisterns. The discovery of so much water could upend the economy of the entire region

Complex Settings

The guidebook also includes some rules for building more complex settings out of multiple microsettings. There is really no limit to the number of smaller settings you could combine. There are optional rules, including a “meta-row” for attributes of the larger area as a whole, a “sideboard” of extra cards to give you more choices when selecting any given card type.

To test this out, I built a setting from four different microsettings, using the meta-row (on the left) and sideboard (on the right).

The Golden Plains

Once known as a wealthy region, but its reputation is fading. The area has been covered with strange dark clouds for weeks, but there is little rain.

In the North: The Red City

Home of a religious order, this city was built on a river and filled with canals. It was once a hub of commerce, but the river grew over the years and eventually overflowed its banks south of the city, disrupting the flow and creating a vast swamp.

Now, the priests of the Red City ply a darker trade: they’ve made the city into a prison for the worst criminals. The prison is the center of the old city, and is called “The Prison Without Walls.” It is surrounded by deep and fast-running canals, and is only accessible by a single, heavily-guarded bridge.

The priests have traditionally been led by a patriarchal lineage of high priests, but now a lowly priestess is gathering a following among priests and prisoners alike. She has radical ideas of rehabilitating prisoners instead of working them to death as penance for their crimes.

In the South-East: The Swamp of Ink

These thickets were once hunting grounds of the nobility, until the river overflowed and the land became swampy.

The few people who still live here are led by an excommunicated priest from the Red City. They harvest “swamp mites,” tiny, stinging crawfish that can be ground into fine black dyes. Travelers from the North recently called out the priest as an exile, and he imprisoned them, but there is unrest and talk of rebellion among the people.

In the West: The Moraine

The coast of mists is the western edge of the Golden Plains region.

The Moraine is the home of the School of Poets. It was created by a celebrated poet who was known as a cantankerous jerk. The only woman who ever loved him, muse of his thousand poems, made him promise to teach other poets his craft.

The school is rumored to be haunted. While most of its inhabitants don’t take this seriously, many students have recently complained of strange and disturbing noises coming through the stone walls.

In the Southwest: The City of Smoke

A city on the slopes of an inactive volcano, built atop the ruins of the “old city,” which was destroyed by the last eruption.

Hot springs in the city are warmed by the heart of the volcano. They supposedly have healing properties, and draw tourists who hope to have their injuries or sickness cured.

Vineyards planted in the fertile volcanic soil use a unique variety of small, golden grapes, harvested after the first frost to make sweet wine.

The dark clouds that have shrouded the region threaten the growth of the grapes and the year’s wine harvest.

Takeaways

Overall, I’m pretty happy with the Deck of Worlds so far. It has a very similar feel to the original Story Engine. The cards strike a nice balance by giving you a few options to pick from, but also limitations that force your brain to make interesting and occasionally surprising connections between seemingly unrelated things.

Like any sort of brainstorming, not every single idea will be a good one. The randomization means that sometimes you get combinations that just fall flat or fail to inspire. Some of this depends on your own creativity and willingness to explore.

Like the original Story Engine, the quality of the product is great. The new boxes are an improvement, allowing me to keep all my original and expansion cards together in a form factor that takes up less space than the original box.

I don’t necessarily like all the rules suggested by the guidebook, but it’s easy to tweak the process until it works for you. They’re just cards, and they can be arranged however you see fit. The extra rules for bigger settings are a little complicated for my tastes, but the end result in my experiment had some interesting ideas that I wouldn’t mind exploring further.

The guidebook also has more rules that I didn’t get into, for collaborative multiplayer and for combining Deck of Worlds with the original Story Engine. All of that feels like more complexity than I want when I’m brainstorming—I would much rather create smaller ideas and then mix and match myself. However, I’m sure this style of prescribed creation could work for others.

Finally, I think this could be a great tool for GMs/DMs who run custom table-top RPG campaigns. I’ve long believed that the best way to approach TTRPG worlds is the “billiards” style described by Chris Perkins, where you set up a number of interesting locations full of interesting characters, and then let the player characters bounce around between them, setting events in motion.

The Deck of Worlds is a great way to invent these little islands of content, and I think it would be pretty easy to create quick and dirty sessions with very little prep, especially if you’re using a lightweight rule set.

Where to Get It

The Deck of Worlds and its expansions are available directly from the Story Engine website. In addition to the Sci-fi, Fantasy and Desert expansions I chose, there are Horror, Coastline, and Arctic expansions. If you’re planning to use the deck for tabletop RPGs, they also have expansions for lore fragments, cultures, and adventure prompts.

Reference Desk #16 — ClickUp

This series is all about tools and resources that are useful for writers. It’s been a while since I added a new entry, because I’ve written about pretty much every tool I use for my writing. However, I recently added a new one to my arsenal: a web-app called ClickUp.

Time Tracking for Writers

Part of the reason I started this blog was to get better at writing frequently and consistently. In that, it has been a success. I don’t write every day, but I do write several times a week. Between my job and family and everything we have going on, I’ve reached the point where I’m mostly happy with the amount of time I’m putting into my writing, and I’m balanced with the rest of my life.

However, ramping up my weekly writing time was an easy way to improve. If I assume that I’m going to maintain my current cadence, I have to find other avenues to increase the quantity or quality of my writing. My next step is to more closely track my writing time and how much of it I spend on different projects. If I can’t spend more time on writing, I have to get more efficient with how I use that time. I read some blog posts by writers who track their writing time, and it seemed like something that might be worthwhile.

If you think tracking your writing time sounds like an awful thing to inflict on yourself, I don’t blame you. It’s a little tedious, and it’s a distraction from the “real” work of actually getting words on the page. However, if you’re the sort of writer that wants to make writing into a full-time job, you might want to consider actually treating it like a job, even if only for a few hours a week—and that may include things like figuring out just how well you’re spending your time.

Even for those who aren’t interested in writing as a job, it can be a valuable exercise to actually track what you’re getting done. In my day job, this kind of tracking has opened my eyes to cases where I was spending much more or less time on certain things than my “gut feel” told me I was.

In any case, I decided it would be worth at least trying to track my writing time as an experiment. If I learned something useful, great. If I didn’t, then at least I tried. Thus began the long and painful search for decent project tracking software.

The Nightmare Hellscape of Business Software

Managing projects is big business, and selling software that supposedly makes those projects run more smoothly is therefore big business too. The Google results are packed with ads, and there are literally dozens of different applications that guarantee they will make your job infinitely better.

I’m sure this is obnoxious enough when you’re some middle manager at a Fortune 500 company, but it’s even worse if you’re just a freelancer or individual who just wants a basic solution for personal use. I’m not going to bore you with the list of products I tried. If you do a web search for project management or time tracking web applications, you’ll find them all.

I had a short list of features I wanted:

  • A list view of projects and categories
  • A way to track time spent on each project
  • A Gantt chart that understands dependencies between projects
  • A low price point – preferably free or a one-time charge

That last point, price, is a tough one. Almost all of these products are trying to sell to big business, and they want that recurring revenue stream. After all, they have to maintain their web infrastructure and all of those collaboration tools…that I don’t plan on using.

I was more surprised at how few tools make it easy to attach dates to projects and then see them all lined up on a schedule. This seems like pretty core functionality to me, but a lot of these products just show projects as line items or colorful squares, and don’t seem to understand scheduling. If all I wanted was a Kanban board, I’d just use Trello.

ClickUp

ClickUp ended up being the first tool I tried that actually did what I was looking for and didn’t try to lock me into a monthly contract after a brief trial.

The two views I’ve been using so far are the list and Gantt views. The list provides a set of category buckets that projects can be dropped into. You can set due dates, a priority flag, make comments, and track time. It’s possible to add more columns here, but I haven’t played with any others so I can’t comment on usefulness.

There is also a nice feature that allows association of sub-projects with a parent. I’ve used this to track things like the individual blog posts and development journals for my serial novel, Razor Mountain, or different drafts of a short story.

The Gantt view puts the list on the left side, and a scheduling view on the right. From here, tasks are placed according to their due dates, but the time range is easily adjustable. It is also possible to add dependencies between tasks in the task details and see them as little arrows on the chart. This is a little bit clunky, and I haven’t used it much.

ClickUp list view. (Project names blurred to protect the innocent)
ClickUp Gantt view.

There are a number of other features that I haven’t really used. ClickUp has several views of the same information, including a calendar and Kanban board. It has a chat feature, video embedding, and a document storage/wiki feature as well. The documents might be useful for some writers, but these are features that will eventually fill up the limited storage available to free accounts.

On that note…

Pricing

One of the key features of ClickUp that makes it work for me is a perpetually free account tier with a reasonable feature set. The only significant limitation is 100MB of storage, which is a good amount, but certainly possible to use up if you start attaching images or video to your projects.

There are several paid plans with various features, but they’re all targeting businesses, and I haven’t felt the need to dig into them. The free tier gives me what I need for my individual tracking.

But is it Useful?

I don’t really know yet. Although I’ve played around in ClickUp enough to decide it’s the tool I want to use for my time tracking experiment, I haven’t been consistently tracking my projects yet. I’ll need to spend some time figuring out my workflow and the features I want to use.

Once I’ve had some time to track my projects and decide if it’s valuable, I’ll write a follow-up post to tell you how it went.

Reference Desk #15 — Duotrope vs. Submission Grinder

The Short Story Series

It’s the ultimate crossover event! Today we have a continuation of my short story series, as well as my Reference Desk series detailing useful tools for writers. Get ready for a battle of publication catalogues and a submission tracker showdown!

Finding the right place to submit your short fiction isn’t trivial. Back in the olden days, you might have to subscribe to an actual dead-tree trade journal just to have a somewhat up-to-date list of publications. These days, the internet gives us some easier options.

The two most popular submission tools for short fiction writers are Duotrope and Submission Grinder. Both of them are designed to help you find markets for your stories and track your submissions. Today, I’ll be comparing some of the different features between these two tools to give you a better idea of which one you might want to use.

Price

Let’s get this out of the way up front. Duotrope is a paid service. After a 7-day free trial, it costs $5/month or $50/year. Submission Grinder is completely free to use, although they have numerous options to donate.

If you don’t want to pay or can’t afford it, Submission Grinder is the tool for you.

Listings

Duotrope maintains listings of publishers of fiction, non-fiction, poetry and visual art. It also lists literary agents for fiction writers. Submission Grinder maintains fiction and poetry listings.

At the time of writing, Duotrope lists 5,027 fiction markets. They claim that they keep their listings accurate and up-to-date by checking each active listing for changes about once a month. They also run more thorough check twice a year, contacting the editors or agents if anything appears to be inaccurate or if there are signs that the market may be dead or on hiatus. (Websites not being updated is honestly a pretty big problem with small markets.)

At the time of writing, the Submission Grinder has 2,669 listings for fiction and poetry. It’s not entirely clear from the webpage how the listings are kept updated, although there are links for users to suggest a new market listing or suggest a correction, so it seems to be mostly crowdsourced.

Submission Tracking

Both tools let you

  • Add stories to your tracker
  • Add submissions for a story
  • Mark a submission as accepted, rejected, or no response
  • Track and search personal statistics
  • Track deadlines

Both tools also aggregate the statistics across their user base. This allows them to show information like what percentage of submissions are accepted or rejected by a specific market. They both have anonymized feeds of recent activity.

Duotrope has a plethora of statistics*, including the markets that are fastest and slowest to respond, and those that are most or least likely to accept (or even respond!)

*Note: you can see the list, but not the actual statistics, without a subscription

Additional Features

  • Both tools have an optional newsletter with new listings and other publishing news.
  • Duotrope has transcripts from hundreds of editor and literary agent interviews—possibly useful for getting a better idea of what your favorite market is looking for, or just general good practices.
  • Duotrope has some basic guides for writers, especially around submitting your work. It also has guides to using their various tools.

Takeaways

Honestly, both of these tools get the job done. They make it easy to search a lot of different markets, and to track your submissions as you send them out.

Overall, I do find Duotrope to be a little bit nicer. It has a few more features and a little more polish, but that’s to be expected when they have a subscription fee. If you don’t mind spending the money, I think Duotrope is good value for the cost.

Submission Grinder feels a little more like a community project, crowdsourcing market info and relying on donations. Maintaining a popular tool site takes work, and based on their Patreon, I think Submission Grinder is powered more by love than money.

If you have a story or two that you’re looking to send out, you should definitely try out one of these services. It will make it a lot easier to find ideal markets and keep track of what gets sent where.

The MICE Quotient

The MICE Quotient is an idea that originated with Orson Scott Card, in his books on writing: How To Write Science Fiction and Fantasy, and Character and Viewpoint. It has been updated and expanded by Mary Robinette Kowal, one-time student of Card, and award-winning author in her own right, who is one of the main hosts of the Writing Excuses podcast.

In its latest incarnation, MICE stands for Milieu, Inquiry, Character, and Event. It’s a framework for understanding where the overlapping threads of a story start and end, and how they’re affected by obstacles and complications along the way. It can be useful for architecting stories, or figuring out what’s wrong with a story when it seems to have gone off the rails.

Milieu

Milieu threads are all about setting and place. The thread begins with the character entering or exiting a place. It ends with exiting the place, returning home, or entering yet another place.

Obstacles in a milieu thread typically prevent the character from freely coming and going — physical barriers or something more subtle like emotional ties.

Sci-fi and fantasy often have a milieu component in the form of new worlds or fantastic places. The hero’s journey often includes a milieu thread that starts with “crossing the threshold” and ends with the “road back.” Prison dramas and heists, The Wizard of Oz, and Alice in Wonderland are clear examples of milieu threads as a main driver of the story.

Inquiry

Inquiry threads are all about asking and answering a question. The thread begins when the question is posed and ends when it’s answered and understood.

Obstacles in an inquiry thread typically prevent the character from gathering the info needed to answer the question, or things that broaden the scope of the question.

Murder mysteries (any mysteries, really) are the classic example of inquiry-driven stories.

Character

Character threads are all about a character’s self-discovery or change. The thread begins when the character questions who they are, and ends when the character decides the answer to that question — either accepting who they are, or changing in some fundamental way.

Obstacles in a character thread are things that prevent the character’s self-discovery. That may mean the character tries to be something they’re not, and fails. It may mean the character tries to stay the same in the face of changing circumstances, and has to bear the negative results of that.

“Coming of Age” stories and romances are typically character stories.

Event

Event threads are all about disruption of the status-quo. They start when the established order is disrupted, and end when the status quo is restored (or a new status quo is set up).

Obstacles in event threads are typically things that prevent the situation from settling.

Disaster movies and spy thrillers are often driven by event threads, as characters seek to overcome the disaster or stop the villain’s evil plot.

Multiple Threads and Nesting

MICE threads can describe sweeping arcs across a whole novel, but stories can also be analyzed as a series of MICE micro-threads. An inquiry thread might be a character having a question at the start of a chapter, and finding the answer by the end. A character thread might consist of a single conversation where one character changes another character’s mind. Ideally, the resolution of one small thread will lead naturally into other threads, keeping the momentum going.

A single thread by itself produces a very simple story. Most stories have multiple interrelated threads. Threads do not have to proceed serially, one after another — they can be nested several layers deep, although at some point you risk muddying the waters for the readers who has to keep track of it all.

Kowal suggests that nesting threads in a first-in, last-out (FILO) structure is easiest for readers to parse. For example, my novel Razor Mountain begins as a classic type of Milieu story—the survival story. Christopher is lost in the Alaskan wilderness and he wants to get back home. However, as the story continues, there will be a Character conflict as well. Christopher will end up facing challenges that make him question himself and what kind of person he wants to be. Near the end of the book, Christopher will face a final choice that determines his character, finishing the character thread. As a result of that choice, he will exit the milieu, one way or another.

Simple nesting looks like matryoshka dolls, one thread within another. Complex nesting looks more like IKEA furniture, with each box possibly containing multiple boxes of different sizes.

Applying MICE To Outlining

Using MICE in outlining is a proactive approach to building story structure. Stories usually contain bits of all of the MICE elements, so the strategy when outlining comes down to asking yourself as the author, “What matters to me in this story?” As Kowal illustrates with the Writing Excuses homework assignments, any given story can be told with any one of the MICE elements as its primary driver.

In the outline, you can choose which MICE thread is most important, and nest all the other threads within it. You can then construct obstacles for the characters that block the resolution of specific threads. You can tweak inner threads so their resolutions affect the threads containing them.

Applying MICE to Editing

Using MICE in editing is more of a reactive approach — looking for parts of the story that don’t feel right, and analyzing them in terms of their MICE threads.

When the story isn’t working, try to identify the different MICE threads. Which ones are introduced first? Are they all getting resolved? What order are they resolved in? Are the sub-threads creating obstacles that contribute to their parent thread, preventing the characters from resolving a larger issue? Or are they introducing side complications that only distract from bigger, more pressing issues?

For example, take my favorite dead horse to beat: the show LOST. It introduces dozens, probably hundreds of inquiry threads, and many character threads. The character threads are mostly resolved, but some are resurrected later on. Many of the inquiry threads are left hanging with no resolution. The nesting is impossible to follow because there are so many threads.

As a different example, Lord of the Rings creates an epic story with a sequence of endings that irritate some readers. Reordering those endings to follow a clear FILO nesting structure would probably make them feel less like the books keep ending over and over for five chapters in a row.

That’s MICE

Like any writing technique, the MICE quotient is not a magic bullet. It won’t fix every problem in every story, and sometimes you can break the formula and still come up with something that works. You can probably think of at least one classic story that stands up despite breaking the nesting rules or structuring story threads in unusual ways.

On the other hand, the MICE quotient is a great starting point or default. It can be a guardrail when a story starts going off the tracks, and a guide when navigating the mire of a difficult outline. It’s an easy way to analyze plot structure through beginnings, endings, obstacles and nested threads.

If this piqued your interest, the full series of Writing Excuses episodes provide a great deep dive in eight short parts.

Reference Desk #14 — MasterClass

MasterClass is an online learning platform. They split their courses into about ten different high-level topics, and one of these topics is writing. If you’ve been on the internet at all in the last couple years, chances are pretty good that you’ve seen a few ads for MasterClass. I’ve certainly been seeing these ads for ages, and while they sometimes caught my interest, I always balked at the price. However, I also noticed that the roster of instructors they were advertising was getting more impressive over time.

As you’ve probably guessed by the title of this post, they finally got me. I decided to subscribe and see whether it’s worth the money or not.

Big Names and High Production Values

MasterClass wears its business strategy on its sleeve. They get extremely well-known celebrities in a given field to make a series of instructional videos, and then they charge an all-access subscription fee for the platform. All of their marketing banks on these big names drawing people in. Of course, it’s perfectly fair to note that these celebrity creators may be great at what they do, without actually being very good teachers. On the other hand, this is a risk you run with almost any class. At least if you’re familiar with what they’ve made, you have some idea whether you’ll appreciate what they can do.

In the “Writing” category, MasterClass currently has twenty courses. The instructors span a broad range of genres and formats, including fantasy and sci-fi (Neil Gaiman, N. K. Jemisin); kid lit and YA (R. L. Stine, Judy Blume); thrillers (James Patterson and Dan Brown); screenwriting and TV (Aaron Sorkin); and nonfiction (Malcom Gladwell).

Along with the high-profile instructors, MasterClass really leans into the production values. Each instructor appears to have one or two custom-built sets that they teach from, to set the mood. The sections of each class are split up with little musical interludes and graphics or video snippets that lead into the title card. The overall effect is something like a well-produced documentary.

If your main goal is to mainline great writing advice directly into your brain as quickly as possible, you may not care about these little flourishes. Personally, I found it immensely soothing to get to sit in a cozy little private study, shelves packed with books, while grandpa Gaiman gave me advice about writing.

My Experience So Far

At the time of writing, I’ve watched the Neil Gaiman course, and I’m about halfway through the N. K. Jemisin course. My experience is based on that. Other courses maybe structured differently.

What I’ve found thus far is that these courses are very conversational. They’re a bit like getting to have an extended talk with a great author. They are not focused on exercises or activities. As far as I can recall, Gaiman suggested only one or two exercises throughout his series. Jemisin suggested several in a section on world-building, but these pretty quickly fell off in favor of general advice. If you’re looking for very hands-on, workshoppy courses, you may find the videos to be less interactive than you’d like.

However, alongside the video instruction, each course also includes a downloadable workbook. From what I’ve seen so far, these workbooks aren’t really referenced in the videos at all. In fact, it was only as I was digging around the website to write this post that I found them. The workbooks are supplementary material that follows what was talked about in the videos, and may be better for those that want a workshop feel. Now that I know the workbooks exist, I’m inclined to go through them as I watch the videos. You could just as easily watch the videos first, then dig into the workbooks.

The length of the video series vary from course to course, but a typical length seems to be 2-5 hours. For example, Jemisin’s course is a little under four hours, and Gaiman’s course clocks in just under five hours.

In addition to the web app, MasterClass provides mobile apps. I’ve spent more time watching (or listening) to the videos on my phone than I have while sitting at the computer. The app does its job well enough, although I find it a little annoying that it always seems eager to show me new videos, when I usually want to go to my bookmarked list or pick up where I left off on my current course.

The Downsides

The biggest hurdle for some people is going to be the price. I realize that it’s a privilege these days to have a comfortable, steady income. MasterClass advertises $15 per month, but that’s a little misleading, as they only have annual subscription plans. The most basic plan will make the most sense for most people, at $180 per year. There are more expensive plans, but the only additional features you get are offline viewing on mobile, and the ability to watch on more than one device simultaneously. These don’t strike me as worth the additional money unless you’re looking for some kind of corporate team subscription.

The other thing that may turn people off the platform is the amount of content. Although MasterClass has a lot of big, recognizable names, they do not have a broad selection. Other platforms, like Udemy, boast tens or hundreds of thousands of courses while providing far less curation — pretty much anyone can create a course, and user have to rely on user ratings to sort the good from the garbage. Those platforms necessarily use a pay-per-course purchase system.

If you’re only interested in a single genre or format of writing, you will probably only have a couple of classes on MasterClass that match your interests. The all-access subscription is an inherently better deal if you’re paying that price for ten or twenty classes that you’re interested in. If you’re only interested in one or two classes, that subscription fee starts to seem significantly worse.

Is It Worth It?

This is a question that you’re going to have to answer for yourself by browsing the site (and depending on your finances, possibly checking your bank account). Look at the instructors and see how many classes interest you. Look into the other categories and see if there’s anything good there. The big advantage of the Netflix-style subscription is that you can watch as much as you want for the same flat rate.

Personally, I’m excited to watch the courses that pertain to sci-fi, fantasy and suspense. After that, I plan to branch out into other genres and styles. While I may not be writing a screenplay any time soon, I’m interested in hearing what an expert like Aaron Sorkin has to say about the topic.

So far, I’m pretty happy with the courses I’ve watched. Having tried some other learning sites through my day job, MasterClass has some nice quality-of-life features and general polish that is lacking on other platforms. However, if you don’t care much about aesthetics, you might be miffed that some percentage of your fee goes toward these shiny bits instead of more content.

At the very least, I think it was worth the initial fee to try the platform for a year. The real test will be when my subscription comes due. I may post a little follow-up at that time, when I decide whether to keep it going.

From the Blogroll: Nathan Bransford

Do people still do blogrolls? Is that a thing? Am I old?

Well, regardless of what the cool kids are doing these days, I’m going to take an occasional little Wednesday post here and there to point you toward some of my favorite writing bloggers.

First up: Nathan Bransford.

Nathan has been blogging for fifteen years. In that time, he’s been a social media guru, professional literary agent, published author, and most recently, freelance editor and book consultant.

Nathan’s blog is a great resource for writers, whether you’re on the traditional publishing track or self-publishing. It’s one of the most organized blogs I’ve ever seen, with detailed lists of articles featuring writing advice, agents and publishing, and self-publishing, all broken down into sub-categories for easy reference.

In addition to all this general writing advice, he also writes “This Week in Books” posts, where he collects interesting news about the publishing industry, and weekly critiques of first pages or query letters that people send in.

Check it out at https://nathanbransford.com/blog.

Reference Desk #13 — Writing Excuses

I have a system for listening to podcasts. First, I hear about a podcast that sounds interesting. Then I subscribe to it on my phone. Then, for weeks, sometimes months, I occasionally look at the icon in my podcasts. Once the podcast is nicely aged, I might decide to try listening to it. Either that or I get irritated with the number of things I’m subscribed to, and I delete it.

I’m glad I didn’t delete the Writing Excuses podcast. I finally got around to listening a week or two back, and now I’m listening to it pretty much every day during my lunchtime walks. It’s my new favorite writing podcast.

There are four regular hosts in the episodes I’ve listened to thus far: Mary Robinette Kowal, Brandon Sanderson, Howard Tayler, and Dan Wells. Each episode typically includes several or all of the regular hosts, along with one or more guests.

The resulting discussions feel a bit like writing conference round-tables with a rotating selection of professional authors. This is a speculative-fiction heavy podcast, with all of the regular hosts and many of the guests working in the sci-fi, fantasy, and horror genres. However, they also bring a diverse set of writing backgrounds, with work ranging across short stories, novels, web comics, traditional comics, audio books/plays, and RPGs, along with the specialties brought in by the guests.

What’s in an Episode?

  • Each episode is about 15 minutes. Occasionally it runs long when the hosts get excited about a topic. This relatively short length makes it easy to listen to an episode in a spare moment here or there.
  • The hosts and guests discuss a single topic. Sometimes it’s stand-alone, sometimes it’s part of an over-arching series that may stretch across as many as ten episodes. Recent multi-episode topics include poetry, writing for video games, and business considerations.
  • Each episode also includes a reading recommendation (or rarely some other media), and a little homework assignment related to the topic.

History

The pod has been around for a long time. It’s been running since 2008 and is currently in season 16. If you’re starting on it now, like I am, that’s a backlog of hundreds of episodes. Unless I really binge, that’ll take me ages to work my way through. As an added bonus, it means that when I’m looking for info on some random writing topic (like serialization or alternate history), there’s probably already an episode covering it.

(I did notice an oddity: on Apple Podcasts, there is a separate listing for seasons 1-6, and another for seasons 7-10. Seasons 11-14 and most of 15f are completely absent. However, all of the episodes seem to be available from the official podcast website.)

Links

The official website (with all episodes, transcripts, and additional stuff) is https://writingexcuses.com/.

There is also a discussion forum for the podcast on Brandon Sanderson’s website: https://www.17thshard.com/forum/forum/34-writing-excuses/.

18.13: Finding the Core Conflict Writing Excuses

In our ongoing exploration of tension, the time has come to examine conflict. It can be shaped and delivered in numerous ways, but you have to know the core conflict before you can make anybody feel tense about it. Credits: Your hosts for this episode were Mary Robinette Kowal, DongWon Song, Erin Roberts, Dan Wells, and … Continue reading 18.13: Finding the Core Conflict →
  1. 18.13: Finding the Core Conflict
  2. 18.12: The Long Shadow of Unanswered Questions
  3. 18.11: Turning Up the Contrast With Juxtaposition
  4. 18.10: Anticipation is More Than Just Making Us Wait
  5. 18.09: Unpacking the Tension

Reference Desk #12 — DIY MFA

As you might expect from the title, this book is billed as a do-it-yourself replacement for a Master of Fine Arts degree in creative writing. Now, a single book replacing an entire four-year degree is a tall order, and it’s pretty clear as you read that it isn’t really trying to do that. What this book is trying to do is provide a scaffolding for how to build a career as a professional author.

Having never gone through an MFA program, I can’t really compare the two. The impression I get is that MFA programs tend to focus on the fine art aspect of writing and especially on literary, rather than genre writing. I don’t hear much about MFA programs really preparing their graduates for the business of writing as a career. So, while DIY MFA makes for a catchy title, the book is at least trying to be a little more well-rounded than the average MFA program (or at least my slightly fuzzy impression of one).

Breadth Over Depth

DIY MFA is organized around three principles: reading, writing, and community-building. It starts with a brief description of MFA programs, pointing out their weaknesses (as might be expected in a book that positions itself as a direct alternative). Then it goes into the details of each of these pillars.

For Writing, there are chapters on motivation and writing habits, handling rejection and failure, and then more “traditional” technique discussion: developing ideas; outlining; creating characters; beginnings, middles, and endings; voice; point of view; dialogue; world-building. Oh, and a chapter on revision.

If that sounds like a lot, it is. The writing section is the bulk of the book, but each of these chapters is relatively short. Every one of these concepts is big enough to fill entire books. For better or worse, DIY MFA chooses to cover this huge breadth of topics, rather than dig into any one of them in depth.

Next is the Reading section, which talks about reading widely in the genres you want to write, active reading with the intent to learn, and some exercises for more effectively digesting what you read. Compared to the seventeen chapters on writing, there are three on reading.

Finally, there is the Community section. This is really an amalgamation of networking and business concerns. There are chapters on workshopping and critique, crafting an author identity and a website, targeting readers, networking, and submitting work. The book doesn’t play favorites between traditional publishing or self-pub, and generally looks at aspects of the business that can benefit any author.

Who Is This For?

In my opinion, this is a book for younger or inexperienced authors. The framework of Read, Write, Build Community is a pretty good overview of the things you should at least be thinking about if you want to write as a profession. The ideas around goal-setting, organization and learning are the best parts of the book.

The sections about craft and technique are a great jumping-off point, but you’ll need to find other books, websites, resources and mentors if you want to really dig deep into any of these topics, since they’re only addressed by a single chapter of this book.

At this point, it’s worth noting that there is a robust DIY MFA website with a whole team behind it. I don’t know whether the book or the website came first, but the book certainly shows the power of connecting your various media to draw in readers.

The book suggests signing up for the DIY MFA newsletter and BONUS MATERIALS! that you can download from the website. I went ahead and signed up, and the amount of emails is right on the edge of being spammy. If you’re an author who dreams of a media empire, this is an interesting example to look at. They have articles. They have a podcast. They have a newsletter. They have a paid courses and a virtual writing retreat. They have a random writing prompt generator that’s a little bit Story Engine-esque.

The Upshot

I may not be the ideal audience for this book. I’ve read variations of the advice in a lot of these chapters before. I think the best and most important thing the book offers is the overarching ideas about what’s important for a career author, and how to stay organized and focused. It’s a good reminder of what you should be working on if you’re making your living writing, or at least aspire to. It certainly made me think about some of the aspects that I have personally been neglecting.

And while the book offers a variety of suggestions about how to do things, they’re always given with the caveat that what works for one person may not work for another. The DIY mindset requires you to develop your own best practices. This is a refreshing divergence from the many writing books that claim to provide the one and only way to do something correctly.

If you’re a young author (or a not-so-young author who is only recently committed to trying to write for a living) and you haven’t delved too much into the books and blogs and myriad resources out there, this is a perfect place to start. Just don’t limit yourself to the DIY MFA ecosystem. Find the pieces that really interest you and look for more resources on those topics.

Reference Desk #11 —Writing Comics

I recently read two of Scott McCloud’s lauded books about comics: Understanding Comics and Making Comics. These books have been around for decades, but they hold up well. And when comics treatises are praised by the likes of Art Spiegelman, Jeff Smith, and Neil Gaiman, you can be pretty sure there’s something good in there.

I wouldn’t say I’m a full-on comics nerd, but I did work at a comics shop in high school, and I have a respectable number of comics on my bookshelf and e-reader. I know what I like and dislike. And while I occasionally dabble in visual arts like drawing and painting, I’m happy to be a semi-competent amateur when it comes to producing visuals. As a writer, I’m much more interested in the craft of writing for comics. That’s the perspective I brought to reading these books.

Understanding Comics

This book is, first and foremost, a comic. McCloud understands that the best way to describe the medium of comics is within the pages of a comic. He is an adept artist and writer, rendering his ideas clearly and gracefully, with a dash of silliness here and there.

McCloud has a style that appeals to my personal tastes — he loves to define and categorize. He describes the medium of comics by breaking it down into bite-sized pieces, then showing how those pieces can be combined to build new and interesting things.

First, he goes through pages of effort to justify his chosen definition of comics: “Sequential Art,” or more precisely, “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer.” He gives a brief history of art that fits this description, from native Mesoamerican codices to the Bayeux Tapestry to Egyptian tomb paintings, and on into more modern examples. This may sound like dry academics, but it’s much more palatable in comic book form.

Next, he discusses iconography and the complex spectrum between words and pictures; how symbols can be more relatable than realism. He categorizes the ways that a reader infers movement across time and space between the juxtaposed images of a comic, in the “gutters.” He shows the ways that words and pictures can interact together to create unique effects within comics.

Finally, he finishes the book with a broad manifesto describing all art as a series of layers, with some art at the shallow surface level, and some digging deep into other layers. This ties into the comics stuff, but it’s more like his ideas of how to make great art.

McCloud is a great observer of comics. He describes many techniques that I’ve seen before, but his categorization and explanation allowed me to understand how they work, and what they’re good at. This book is not prescriptive, it’s descriptive: it’s a fantastic description of comics from his vantage point as an articulate insider.

Even though this book doesn’t describe comics in a “how to do it” manner, it’s incredibly useful for aspiring creators. It provides framework and language for understanding the medium. These are vital tools in the creator’s toolbox.

Besides, when it comes to creation, there’s a related book called…

Making Comics

Making Comics is another comic about comics. It takes many of the concepts from Understanding Comics and uses them as a foundation. This is much more of a how-to manual, split pretty evenly between visuals, words, and general storytelling principles.

Since my interest is in writing, not art, I skimmed some of the more technical parts related to drawing recognizable expressions and body language. I focused on the parts relating to writing, storytelling, and the way the words and pictures work together.

This book will be most useful to the indie comic artist, who wants to draw and write everything themselves, or perhaps writer-artist duos. McCloud does everything, so that’s the perspective he writes from.

There is a bit less in here for someone like me, who is only interested in the writing, despite it being a thicker volume than Understanding Comics. Still, Making Comics is a valuable book, worth reading if you’re interested in any aspect of comic creation. It solidifies some of the abstract concepts of the first book in more hands-on examples.

Am I an Expert Yet?

Reading these books didn’t make me want to immediately write a comic. But that’s a good thing. They do a great job showing how deep comics can go as an art form, and that’s a little intimidating. They showed me enough to realize I’d need to put in more effort before I think about starting a comics project.

I think my next step will be to re-read some of my favorite comics and analyze what makes them great. McCloud’s books have given me the tools to do that analysis. I know I like the stories, but how are they using the medium, the “juxtaposed images in sequence,” to tell those stories so effectively?

I also want to look for good examples of comics scripts, just to learn the ins and outs of formatting. I know there’s an annotated Neil Gaiman Sandman script in some edition or another of those books, and I’m sure there are other examples floating around. I get the impression that comics script format is a bit less rigid than TV and movie scripts.

As I continue to dig into writing for comics, I’ll come back and post more updates. If you have any interest, these two books are a great starting point. And if you’ve come across any other great resources for comics writing, let me know in the comments.

The Scrivener Podcast — A Follow-Up

A few weeks ago, I wrote an article about Scrivener’s new podcast, Write Now with Scrivener. I think it’s hard to judge most media based on the first episode, but I gave it a bit of a mixed review. The first half, focused on the author interview and writing process was interesting. The second half, focused on how the author used Scrivener, was a little too infomercial for my tastes.

The next episode of the podcast dropped, so I decided to briefly revisit it here. The guest author for episode two is Dan Moren, science fiction author. I have to say, this one hooked me more than episode one, so I’m glad I kept an open mind.

I’ll be clear up-front that this episode is just better tailored to my personal tastes. I’m a reader and writer of sci-fi, and I’m honestly more interested in the perspective of a relative up-and-comer. Dan Moren has a couple of books out in his science fiction series, and seems to be doing well, but he’s open about the fact that his fiction writing income isn’t paying the rent, let alone buying Lamborghinis or a 40-acre ranch. Peter Robinson, the episode one guest, was nice enough, but he was working in police procedural style mysteries, has dozens of books, and seems to be much more at the “rich guy” end of the spectrum.

Regardless of my tastes, I thought this episode had much better conversation too. Some of that may be the host getting a little more practice. Some may be that these two have a bit of a history together. I’m guessing most of it is down to the fact that Dan Moren hosts half a dozen podcasts, and is pretty comfortable in this environment. The “how do you use Scrivener” section of the podcast felt much more natural this time around, although there was still one moment I noticed where the host was a little too energetic giving Scrivener tips and I could feel the sponsorship miasma creeping in.

After this second episode, I’m on board. A once-per-month, half-hour podcast is easy to commit to, and the content is pretty good. I’ll keep listening.

I’ll put the second episode below, and if you’re interested in sci-fi authors who are open about finances, agent/editor interaction, and the nitty-gritty of publishing, you should check out Dan Moren’s blog.

Episode 24: Joanna Penn, Author Entrepreneur Write Now with Scrivener

Joanna Penn combines her talents as a thriller author with her skills in marketing to have a successful writing career. Her latest book is Pilgrimage: Lessons Learned from Solo Walking Three Ancient Ways. Show notes: Joanna Penn (https://jfpenn.com/) Pilgrimage (https://jfpenn.com/book/pilgrimage/) Pilgrimage Kickstarter (https://www.kickstarter.com/projects/thecreativepenn/pilgrimage-book-travel-memoir-with-practical-walking-tips) The Way (https://en.wikipedia.org/wiki/The_Way_(2010_film)) Paulo Coelho, The Pilgrimage (https://en.wikipedia.org/wiki/The_Pilgrimage) Check Grammar in Your Scrivener Projects with ProWritingAid (https://www.literatureandlatte.com/blog/check-grammar-in-your-scrivener-projects-with-prowritingaid) Scapple (https://www.literatureandlatte.com/scapple/overview) Renee Rose: Write to Riches (https://write2riches.com/buy-write-to-riches-book-now/) Learn more about Scrivener (https://www.literatureandlatte.com/scrivener/overview), and check out the ebook Take Control of Scrivener (https://www.literatureandlatte.com/store). If you like the podcast, please follow it in Apple Podcasts (https://podcasts.apple.com/us/podcast/write-now-with-scrivener/id1568550068) or your favorite podcast app. Leave a rating or review, and tell your friends. And check out past episodes of Write Now with Scrivener (https://podcast.scrivenerapp.com).
  1. Episode 24: Joanna Penn, Author Entrepreneur
  2. Episode 23: Bill Thompson, Thriller Author
  3. Episode 22: Allison K. Williams, Writer, Editor, and Coach
  4. Episode 21: Thriller Author Katelyn Monroe Howes
  5. Episode 20: Brigitta Blair and Camilla Zhang on Writing Comics with Scrivener