Growing the Language of a Story

My day job is in software development, and in pre-Covid times, when a solid majority of our teams used to still work in the office every day, I would host occasional “lunch and learn” meetings where we’d have our lunch in a conference room and watch a programming-related video.

Of these videos, one of my favorites is called Growing a Language, by Guy Steele. While it’s made for an audience of programmers, I think it’s fairly palatable to the layman. It is fascinating to me because it has a bit of a literary bent, where the form of the talk is, itself, a comment on the subject.

(I don’t blame you if you don’t want to watch the whole thing, but it’s worth watching to the 9-minute mark—the “now you see” moment.)

Primitives

Steele starts his talk with a long string of definitions, ranging from nouns like “man” and “woman,” to the names of particular people, to grammatical constructs and mathematical concepts. His speech is oddly stilted to the ear, and some of his definitions cover complicated ideas with surprising conciseness. He perseveres for nine minutes in the face of the awkward, confused giggling from his audience.

At last, he gets to the point.

“A primitive is a word for which we can take it for granted that we all know what it means[…]. For this talk, I chose to take as my primitives all the words of one syllable and no more[…]. My firm rule for this talk is that if I need to use a word of two or more syllables, I must first define it.”

Steele starts with a somewhat arbitrary limitation: words of a single syllable. This is the reason for his stilted cadence. And despite his clever use of this artificially limited language, it’s apparent that he cannot get across everything he wants to say without expanding it. So he begins with simple definitions, then uses those to build more complex definitions.

The first several minutes of the talk are almost entirely devoted to building the language he needs. Then he begins to make his arguments. But he continues to sprinkle in more definitions as he goes, expanding the language so that it is ready to tackle each subsequent concept.

The Language of Stories

Steele is trying to make a point about the construction of computer programming languages, but his ideas are just as applicable to fiction. Each story has its own language, and as authors, we must construct that language as the story unfolds. We are just like Steele, defining concepts and grammar between making points. We are the train conductors laying track in front of our own speeding train.

In science-fiction and fantasy, this is especially obvious. We often need to build a secondary world that feels real, or a magic system, or the rules of some future technology. But even in more “mundane” genres, there are rules that must be defined. Who is the story about? What is the time period and setting, and how do the circumstances of the world affect the characters? What perspectives will be used?

Writing a story is a balancing act—the act of providing exactly enough information for the reader to understand what’s going on, at exactly the moment when it is needed. Too much, too early, and the whole story becomes bogged down in dull definitions. Too little, and the language becomes muddled and confusing; the story, difficult to follow.

Assumptions and Audience

Steele’s other key insight is that the starting point is extremely important. He chooses words of a single syllable. The starting point for a story is more complicated. It’s what you as the author assume about and expect from your audience.

For example, I might be writing about a dystopian future. I might focus on the technologies that enable the authoritarian regime to keep the people down. I might focus on the social constructs that make it difficult for the characters to fight back. I might focus more on the language and structure of the story, or the internal depths of the characters, or an intricate plot. The version of the story that highlights tech might appeal to a reader of hard sci-fi, while a focus on the society itself may appeal to a reader of “softer” sociological science-fiction. The version that uses challenging language and structure might appeal to a reader of literary fiction.

Whether we recognize it or not, every author must make assumptions about what their reader will bring to a story. A story that expects the reader to bring less will necessarily have to start with a simpler “language” and do more defining up-front. A story that expects more from the reader might start with a more complex “language,” but this runs the risk of confusing or driving off part of the potential audience. This isn’t necessarily a bad thing. Better to write a great book for a particular audience than a mediocre book that tries to cater to every reader.

Breaking Expectations

Most of the time, it’s good to cater to your chosen audience, starting with a language they can understand and building it as the story progresses. But it can also be a powerful tool to break those well-defined rules.

It can be a story-defining twist to reveal something new about a setting or character that the reader wasn’t prepared for. It can be shocking and exciting to suddenly change up the structure or the way the story is told. The best authors can even carefully lure an audience into a story that they would have thrown away, were it revealed at the outset, and make them enjoy it. Maybe the main POV character dies at the end of act II, and the book shifts to the villain’s perspective?

Of course, it’s a hard trick to pull off. When done poorly, betraying the reader’s expectations can ruin the story for them. It can feel dull, like deus ex machina that impacts the story without earning it, or even like a mean prank played by the author at the reader’s expense. This is where beta readers and editors prove invaluable, helping to ensure that the trick actually works.

So Easy, You’re Already Doing It

Building a language for each story may seem daunting at first, but the good news is that every author does it, either deliberately or intuitively. By actively thinking about growing the language of the story, we have the opportunity to build it well—providing exactly what’s needed, when it’s needed, and not a sentence too early or too late.

When You Aren’t Inspired, Trust Process

As I approach the final leg of writing my serial novel, Razor Mountain, I feel like I’m finally on the other side of the difficult middle. The central 50% of novels almost always feel like the hardest part to me, and I know I’m not alone. However, I have a big advantage on this project: posting it on the blog gives me deadlines and external accountability.

When I finish writing a chapter, sometimes I feel pretty good about it, and sometimes I’m disappointed. But I set myself a schedule, and I keep writing more chapters and posting them. Sometimes, my only consolation is in telling myself that I can always perform major revisions after the thing is done.

On the good days, writing feels like making art, but on the bad days it feels more like working an assembly line. Clock-in, spend a few hours sticking words together, and clock-out. It’s not glamorous, but it’s often what needs to be done.

Is It A Good Day?

I recently binged through the incredible 32-episode documentary Double Fine PsychOdyssey, which follows the seven-year development of the game Psychonauts 2. Even if you’re not particularly interested in video games, it’s a fantastic study in the complexities and interpersonal challenges of building a creative project with a large group of people.

Tim Schafer, who is something of a game design and writing legend, has a habit of daily writing when he’s working on a project. Over the years he has accumulated piles of old project notebooks that he can look back on. This offers an amazing archaeological view into how these stories grew and changed over the course of development.

Early in the documentary, Schafer flips through a few pages of the notebook for the original game, Psychonauts. These pages contain the first mentions of many of the ideas that became central to the story, although he had no way knowing it at the time. Schafer reads these tentative forays into ideas that now seem predestined, laughs quietly to himself and says, “that was a good day.”

What’s interesting about these “good days” is that they’re often not obvious when we’re living in them. It’s only in retrospect that we can see what works and what doesn’t.

Doing the Work

Cory Doctorow has a great article about this, called Doing the Work: How to Write When You Suck.

In those years, I would sit down at the keyboard, load up my text-editor, and try to think of words to write. Lots of words occurred to me, but they felt stupid and unworthy. I would chase my imagination around my skull, looking for better words, and, after hours, I would give it up, too exhausted to keep chasing and demoralized by not having caught anything.

That feeling of unworthiness and stupidity has never gone away. There are so many days when I sit down to write and everything that occurs to me to commit to the page is just sucks.

Here’s what’s changed: I write anyway. Sometime in my late twenties, I realized that there were days when I felt like everything I wrote sucked, and there were days when I felt really good about what I had written.

Moreover, when I pulled those pages up months later, having attained some emotional distance from them, there were passages that objectively did suck, and others that were objectively great.

But here’s the kicker: the quality of the work was entirely unrelated to the feeling I had while I was producing it. I could have a good day and produce bad work and I could have a bad day and produce good work.

What I realized, gradually, was that the way I felt about my work was about everything except the work. If I felt like I was writing crap, it had more to do with my blood-sugar, my sleep-deficit, and conflicts in my personal life than it did with the work. The work was how I got away from those things, but they crept into the work nonetheless.

This is a profound realization. There is a freedom in just writing (rather than trying to write well) that can be necessary to actually get anything done. The louder your internal editor is, the more important it becomes to be able to turn it off.

What Cory experienced is something I’ve noticed as well. I often don’t feel very good about my writing in the moment. It’s only when I come back to it later that I can take notice of the parts that I like. That’s not to say I don’t need editing. I always find plenty of things to improve. But most of the time my opinion of my writing is higher when I’m reading it back than when I’m in the process of writing it. I just can’t trust my own opinion while I’m writing.

And even if it turns out to be bad, I can always fix it later.

Writing as Manual Labor

As I get older and more experienced, I am more and more drawn to the idea of writing as manual labor. When I treat writing as a simple project of putting one word after another, it takes away the pressure to make those words great. I get the words written faster, and with less anguish.

I don’t always know if what I’m making will be good. I would love to feel constantly inspired—to have the muse always looking over my shoulder and making suggestions—but inspiration comes fitfully.

Sometimes the muse only strikes because I gave her room and did the work.

Reblog: Don’t dribble out morsels of information within a scene — Nathan Bransford

Today’s reblog comes from Nathan Bransford, who discusses some of the nitty-gritty details of getting across information when a scene is on the move.

Sometimes it’s hard to know when to reveal different pieces of information. Bransford suggests the simple and expedient route: give the reader the information they need to understand the scene, and give it to them up-front. Don’t make a scene a puzzle to piece together as you read it.

When you’re honing the narrative voice within your novel, you will likely get into all sorts of trouble if you try too hard to faithfully recreate a character’s contemporaneous thoughts. You probably won’t give the reader the context they need and you’ll risk disorienting the reader with inadequate physical description.

Remember, the narrative voice is storytelling to a reader. You are not transcribing the literal thoughts of someone in an alternate world (unless you’re writing something very experimental). It weaves in a character’s contemporaneous thoughts, but you have to make sure the elements the reader needs are present.

One major pitfall of trying too hard to stay true to a character’s thoughts is that some writers will wait for a “pause” in the action before they show the character observing their surroundings and concoct triggers for characters to look at things.

Read the rest over at Nathan Bransford’s blog…

Some Thoughts on Writing Diverse Characters

I am a middle-aged (or at least approaching), white, cis-het man. I’m upper middle class, and I live in the American Midwest.

You would be hard-pressed to come up with a more demographically precise human representation of “The Man” than myself. It’s fair to say that I won the lottery when it comes to privilege. As a writer with that sort of background, the past decade or so has been interesting. There are a lot more discussions (and arguments) about diversity—about who is writing and who is being written.

What “The Man” Worries About

A blogger that I follow recently posted about some of their concerns around wanting to write characters from other cultures, and worrying about getting it wrong. Is it fair to write about other cultures because you’re interested, or is that cultural appropriation? How do you write about someone different without accidentally falling into stereotypes? Is it somehow wrong to even want to tell those stories, when they don’t “belong” to you?

I’ve struggled with some of these questions myself. I happen to be the owner of a half-finished novel populated entirely by people from China and various parts of Africa. It’s a book that I began partly because I thought it would be interesting to explore a sci-fi future where China has become the world’s leading super-power, supplanting the USA (as many have postulated it eventually would). Likewise, the African Union, with many political and economic ties to China, supplants the EU in many ways.

I started writing that book years ago, before I spent much time thinking about the challenges of writing characters who are very different from myself, and before I really noticed the modern English-speaking world  openly debating these kinds of questions. One of the reasons I haven’t finished it is precisely because of those questions.

This post is not a sad story about how hard it is to be a writer like me in this day and age. I think it’s fairly obvious that my background still gives me advantages in the world of writing and publishing. I certainly believe there are much stronger headwinds for writers in a wide variety of marginalized groups.

The questions I’m interested in exploring are personal, and honestly, self-serving. What should I write, and how can I do it well?

What Should I Write?

The first big question is whether I should even be trying to write diverse characters—that is, characters with backgrounds significantly different from my own in terms of race, gender, sexuality, ability, or various other attributes.

To me, this is more a question of extent. We are all different from each other. Writing anything from the perspective of a character who isn’t myself already requires that I step out of my skin and try to understand a different perspective. Science fiction and fantasy already have a certain amount of this built-in.

However, there is obviously a spectrum of characters that are more or less similar to me. For example, my protagonist in Razor Mountain is the same ethnicity, gender and orientation as me, lives in the same region, and has a very similar job. If I start to change those things, like the characters in my older unfinished novel, where do I start to get into dangerous territory, and what exactly makes it dangerous?

The critics of all things woke might pose this as a defensive question: when do I run the risk of being canceled? But that misses the nuance of asking why someone might be upset by what I wrote. Writing a character becomes “dangerous” when I start to speak for someone in an arena where they are different from myself. This is where I run the risk of getting it badly wrong. People who are similar to that character may then feel alienated or even attacked by my inaccurate portrayal of them.

On one hand, I could simply avoid writing any characters that I think might be “too” different from myself. But if we say that nobody should write characters very different from themselves that doesn’t much help to better represent a variety of people in our literature, and it forces writers to create an artificial box around themselves to contain and limit all their writing.

This seems to me like a fearful way forward; supposedly safe, but ultimately bland. On the other hand, inclusion for the sake of inclusion is equally artificial. If I’m going to write a character, it should be because they interest me and fit the story, not to meet a quota or feel good about myself or “do the right thing.”

I don’t think it’s a good idea to be afraid to write characters that are different from myself, but I understand that I need to take responsibility for being accurate (in all the complex ways that can be interpreted). It’s also not my job to tell someone else’s story. A story that is largely about the experience of being gay or being black is almost certainly better told by someone who has lived it.

How Can I Do It Well?

That brings me to the next question. If I am going to write diverse characters, how can I do it respectfully and well?

First and foremost, do the research. Write like a journalist. Things presented as facts should be factual. If I’m going to write about characters living in a sci-fi future version of China, I had better learn as much as I can about what it’s like to live in China today, and make some smart extrapolations about what it might look like in the future.

Maybe unintuitively, I think the same principles apply to understanding people. This kind of research consists of listening to the people within that group. Find interviews or things they’ve written. Thanks to the internet, it’s possible to find people and make friends across the world more easily than ever before. It’s not uncommon these days to hire specific readers for feedback, although that feels a little uncomfortably transactional to me.

The big traps for someone like myself are the temptation to inject my own opinions and feelings into different characters instead of being honest to real perspectives. There are a lot of tropes and stereotypes floating around, often created by people very similar to myself. Primary sources are vitally important. Also, no group is a monolith. It’s worth exploring different viewpoints within a group, if you can find them.

Final thoughts

Ultimately, I see writing diverse characters as an issue of respect. Flippantly writing characters that fulfill tropes and stereotypes is not only a disservice to people who identify with those characters, it’s lazy writing. I think it’s good that we’re having these conversations, and beginning to elevate a greater variety of voices. We all benefit from that, and our literature is richer.

There are a ton of great resources out there, but I’ll link to a couple here, and they have their own lists that will get you started down the internet rabbit-hole:

Giving Characters Direction

Sometimes, a main character seems to come into being, fully fleshed out, and a story just coalesces around them. More often it’s a lot of work to figure out what exactly a character is all about, and what they’re doing in the story. And occasionally, that character fights you every step of the way, and you find yourself uncertain where the story should go.

Today, I want to talk about finding a character’s direction: where do they want to go, and how are they going to get there?

What Do They Want?

The first thing you need to know about your character is what they want. A character with a goal has something to fight for, something to work toward. The story comes out of their adventures along the way to that goal. If a character excites you, there must be something interesting about them, and this interesting thing can often lead to their goal. A character trapped in poverty may want to start a business and become successful. A character whose fondest childhood memories are stargazing with their father may want to become an astronaut. Any strong emotional or physical need can embody the goal that drives the story.

The goal doesn’t have to be straightforward. It could be subtle. In the real world, most of us don’t always understand all of the things that motivate us. For as much as we cherish our reason and intellect, we are creatures of instinct and emotion. Often, feelings run deeper than any “reasonable” ideas about what we need.

Some characters might know what they want and actively seek it. Others may fight themselves at every turn, never entirely understanding what they are actually looking for, creating an internal conflict. Sometimes discovering the real goal can be a powerful revelation that the entire story hinges on.

Where Do They Live?

No character lives in a vacuum. They are a product of their environment, and the setting they live in will influence what their goals are, and what tools and allies are available to them. Sometimes when it feels like a character doesn’t have direction, it’s really a problem with the setting. It’s perfectly reasonable to have the setting be mysterious to the characters and to the reader, but it should not be mysterious to the author.

The character needs to be able to navigate the setting to achieve their goals, and if the author doesn’t know what roadblocks they can face or help they can find, it will feel very difficult to craft a story around them.

To create conflict on their journey, there must be hindrances that make this goal harder to achieve. To relieve some of the tension, the character needs help. Every time they fail to reach their goal, they need to pick themselves up, dust themselves off, and try again. This try-fail cycle keeps the story moving forward, and ideally, it keeps escalating the stakes.

Break the Steady State

Stories don’t happen because everything is staying the same. They happen because something changed, and that change has consequences that the main character can’t ignore. Throw a wrench in the gears. Screw up the character’s life so that there’s no going back.

The most common place to ruin a character’s life is a he beginning of the story (to get the action going) or near the end (to resolve the conflict). However, this technique is just as useful in the middle of a story that is starting to stall.

When the main character is succeeding left and right, a catastrophic failure can bring them back to earth and raise the stakes again. When a villain is running roughshod over the main character, they might let down their guard and suffer their own huge setback, getting the good guys back into the game.

A catastrophe can also serve as a reset button, forcing all the characters to reevaluate their goals and what’s really important to them.

Force Choices

A character needs goals, challenges to overcome, and help along the way. They also need options. Story comes from characters put into hard situations where they have to make choices. Those choices lead to new situations, new problems, and more choices to be made.

Choices are where characters reveal what’s important to them, and a great opportunity for unexpected revelations. When a character has to choose between something that ought to be important to them and something that really is important to them, they’re forced to reveal that secret (or keep it hidden and deal with the regret of not making the right choice).

When the character has clear goals, choices make the story interesting. If there’s only one path forward, then the character will just keep walking. But if there are many options, the character will have to decide among them. For the character and the reader, this amps up the tension as we wait to see if they made a good choice. Alternately, the author can reveal up-front whether it’s a good or bad choice, and the tension then comes from wondering what the consequences will be.

Direction

When a main character has direction, the rest of the story often accumulates around it. The goals of the character get them started, and roadblocks and challenges can divert them in unexpected directions and keep the story interesting. They have to make choices; find allies; try, fail, and try again.

If the character is stagnating, a catastrophe can force them to make new choices or reevaluate their goals, and is often a great twist in the middle of the story.

Finally, the most important thing is to remember what made you want to write that character in the first place. They have something awesome about them, and their direction should be tied tight to that. If it excites you, it’ll excite your audience.

The Genre of Inscrutability

I recently watched a show called Bee and Puppycat: Lazy in Space with my kids. The show has had an interesting life, starting as a web short, kickstarting a full series, and then getting a sort of semi-sequel series on Netflix that encapsulates the earlier versions in the first couple episodes. For what it’s worth, I only watched the Netflix series.

The show is a silly and deeply weird cartoon about a lazy girl named Bee and an interdimensional space puppy/cat/thing. Bee is fired from her job for the aforementioned laziness, and Puppycat helpfully takes her to the interdimensional temp agency to do strange odd jobs across the universe every time the pair needs a little cash.

At first glance, Bee and Puppycat is just a goofy cartoon, but it is so strange that I found myself thinking about it quite a bit once we had finished the series. Like a curious kid, I wanted to take this show apart and try to understand how it works.

The Legacy of Adventure Time

Adventure Time was a cartoon that exploded into pop culture. It combined absurdism, surrealism, and what I now think of as millennial-style non-sequitur humor with storylines that took unexpectedly emotional turns and occasionally addressed serious topics from silly angles. While it started as ostensibly a kids’ show, it grew a fanbase that was largely young adults.

Adventure Time changed in tone over the course of its ten seasons, perhaps due to a change in show-runners, influence from its fan-base, or its creative staff getting older. The earlier seasons are whimsical and light, often silliness for silliness sake, while the later seasons seem more burdened by the serious undertones, a little more self-conscious, but also trying to be more than just a series of goofy bits.

Clearly, a lot of cartoon television talent was cultivated around the show, because people involved in Adventure Time have gone on to work on many other well-crafted shows. Among that diaspora, the influence of Adventure Time and its aesthetics are clear. Stephen Universe, Over the Garden Wall, and Bee and Puppycat all share some of that Adventure Time DNA.

The Genre of Inscrutability

The world of Bee and Puppycat is strange and mysterious, and we’re dropped right in the middle of it. Initially, it has some of the trappings of the mundane world. A girl losing her job at the café and needing to do odd jobs to make ends meet is a fairly ordinary premise. But this quickly spirals into stranger and stranger territory. What kind of creature is Puppycat, and where is he from? Is Bee actually a robot? Why is her landlord a small child, and why does his comatose mother cry magical tears that transform everything they touch? Why is pretty much everything and everyone on her island home so bizarre, and yet nobody seems to care?

Mysterious settings aren’t uncommon. In fact, they’re a great way to pull the audience into a story. Pretty much all speculative fiction (sci-fi, fantasy and some horror) create a secondary world that the audience has to figure out. And while older examples of these genres might have front-loaded exposition and lengthy prologues, time and experience have shown that the most effective way to get into this kind of story is to throw the audience right into the middle of it, and help them to figure it out as they go along.

The implicit promise in most of these stories is that the setting is a puzzle that the audience will be able to solve, piece by piece. At the beginning of the Lord of The Rings, all we know about are hobbits and the Shire and a weird old guy named Gandalf. It’s only later that we learn about elves and dwarves and orcs and ents and more elves and the Numenorians and the Maiar, etc., etc. The extreme fans will read and re-read and glean all the little hidden details, and spend hours debating what the heck Tom Bombadil is. But even the average reader will know quite a lot about Middle Earth by the time they get to the end of the third book. Tolkein lays it all out on the page.

What’s interesting about Bee and Puppycat is that it takes place in a mysterious world full of interesting details, but it doesn’t do much to explain how they all fit together. It doesn’t lay everything out. The setting is a puzzle, but the pieces are all mixed up, and a few of them might be missing altogether.

I’ve started to think of this kind of story as the Genre of Inscrutability.

A Very Bad Idea That Seems to Work Anyway

To be in the Genre of Inscrutability, a story has to have a few key things:

  1. A fantastical setting – it may be similar to the real world, or wildly different, but it’s clear that the setting has some unreal rules at play.
  2. The fantastical elements aren’t explicitly addressed.
  3. There’s some mechanism to make that okay

    Now, thing number one is straightforward enough, but thing number two immediately gets us into trouble. Good storytellers know that you don’t show the gun on the mantle unless it’s going to go off, and you don’t set up a mystery that you don’t intend to resolve. The resolution of the mystery and the catharsis that comes out of it are necessary to make a mystery story feel complete. Thing number two seems like a Very Bad Idea from a storytelling standpoint, which is what makes it interesting.

    The big question, then, is how do we do thing number three? How do we make it okay? To answer that, I think it’s helpful to look at more examples.

    Examples

    The Bee and Puppycat series hints at Puppycat’s past without actually explaining very much. We’re shown what Bee is, but it’s never explained why she was created, or where her “father” is. I still have no idea what’s up with Cardamon or his mom. However, Bee and Puppycat isn’t really about these things at a structural level. The episodes tend to focus on relationships and interactions between Bee and the other characters, or occasionally just between the other characters.

    Jeff Vandermeer’s Ambergris stories also contain unexplained mysteries. The city is founded on the ruins of a much older (perhaps much more advanced) city inhabited by the mushroom dwellers. The mushroom dwellers go into hiding beneath the city, and collect the refuse the city-dwellers leave behind. While individual mushroom dwellers are superficially weak, it is implied that they are collectively powerful—enough to completely empty the city of inhabitants during The Silence, and perhaps to retake the city permanently in some indistinct future. Who or what they are is never really explained. However, the city and its history are just backdrops to these stories. The mushroom dwellers make it clear that the city itself is a transitory state. There was a before, and there will be an after. They are a natural, elemental force set in opposition to the crass, industrial humanity of Ambergris.

    Mark Danielewski’s House of Leaves is a book about a book about a film that tells the story of Will Navidson and his family moving into an old house, which slowly reveals itself to be a supernaturally shifting non-Euclidian space. The book relies on the multiply nested frame stories and footnotes to construct a sense of verisimilitude as well as mystery. Though all of it is fictional, receiving the story through a game of telephone with multiple unreliable narrators only adds to the intrigue. It feels like stumbling into a particularly vivid and heavily documented conspiracy theory.

    Did the Navidson Record ever actually exist, or is it just the crazed ramblings of Zampano? Did the house itself ever exist? And if it did, how did it come to be? How long has it been there? We are never given answers to any of these questions. Instead, we are expected to wonder.

    How to Make It Okay

    The Genre of Inscrutability builds a setting full of mysteries that it doesn’t intend to resolve. This is not to be confused with something like LOST, a very unfortunate show that intended to resolve its mysteries and catastrophically failed to do so. Here, we are talking about purposeful inscrutability.

    As we see in Bee and Puppycat, one way to make this okay is to keep that mystery separate from the tension and catharsis. If the story is about whether the main character will follow his dreams and leave his small town to go to culinary school, his mysterious island home is just interesting set-dressing. When he overcomes his fears and decides to go, the tension is resolved in a satisfying way. The mysterious setting is still present, but it’s not blocking the satisfying resolution of the story.

    Ambergris shows another possibility: a setting so grandiose in scope that it is not fully knowable. I cannot know every nook and cranny of my home city. I certainly cannot know all of its long history. Likewise, Ambergris is a setting with fuzzy edges. We might know some of its history, its inhabitants, its streets and buildings, but we cannot know all of it. There is vague malice lurking beyond the torn edges of the map, monsters that might just come up out of the ground one night and whisk everyone away. Such a setting makes the characters feel small and weak in a very big and dangerous world.

    House of Leaves fully leans into the mystery. The mystery is entirely central to the book. The book itself is a puzzle box, a literary game. It doesn’t give away all the clues, because that would be too easy. You have to want the answers and work for them. You can theorize and guess, but at the end of the day, the book just winks, shrugs, and walks away. It’s up to you to convince yourself you’re right, based on the evidence at hand. House of Leaves forces the reader into the position of the conspiracy theorist, just like its numerous narrators.

    In Medias Res

    When I was a young whippersnapper, I once accidentally read the sixth book in a seven-book series. I didn’t know it was part of a series. I didn’t find out until I got to the end and found the whole series listed out. It was a very disconcerting experience. It is the ultimate form of in medias res.

    This is exactly the experience that the Genre of Inscrutability cultivates, but it’s a dangerous game. Some readers won’t put up with it. I have no doubt that all of the stories I talked about above have left readers and viewers behind. Not everyone wants to work to enjoy a story, and no matter how the inscrutable story tries to make it okay, it is requiring extra effort from the audience.

    On the other hand, the inscrutable story offers a real depth of experience to a dedicated fan. One need only look at the wikis, forums and social media conversations to see that fans of this kind of content derive a huge amount of satisfaction from combing through every detail of the work, and then discussing it with other fans. But woe unto the author who accidentally inserts some small error that the fans latch on to as a meaningful clue. Even if you don’t intend to reveal all the answers, internal consistency is still important.

    If you know of any other stories that you think fall into the Genre of Inscrutability, let me know in the comments. I’d love to find other examples.

Get Uncomfortable

I live in the suburbs, but we are within spitting distance of the city proper. Thanks to an intersection of nearby highways, most of the streets in our neighborhood don’t go through, so it’s nice and quiet, but also close to busier areas. Now, my kids range from early grade school to middle school, and this summer they’ve been eager to go out and play with their friends around the neighborhood. They want to go places and do things unsupervised.

The impression I get about children growing up in the 70s and earlier is that parenting mostly consisted of making sure that your children had a reasonable number of meals per day and did chores to build character. Other than that, children just went where they pleased. However, today’s parents have been drowned in stories of kidnappers, serial murderers and razor blades in Halloween candy all of their lives. “Helicopter parenting” is a phrase spoken with derision, and yet there is an awful lot of media focused on all of the terrible things that can happen to a child, if only you take your eyes off them for a moment.

My children want to run around the neighborhood with various other children. They are not particularly good at telling me where they’re going or keeping track of time. But I’ve forced myself to give them a little more space than I’m comfortable with. This is one of the things that I’ve had to come to grips with as a parent. Parenting is a compromise: the kids probably get less freedom than they want, and I get less control and less reassurance. As the kids get older (and they keep on getting older!) the boundaries will keep shifting.

Comfort is Stagnation

My own complete comfort as a parent is not necessarily what is best for my kids to grow and become self-sufficient and responsible. And my own comfort as a writer is not necessarily what is best for my stories to grow and improve. That’s right, you just walked into a metaphor!

Discomfort is the natural human reaction to shifting boundaries and new ideas. To challenge your limitations and grow, you have to work on something you’re not entirely sure you can do. Sometimes these experiments lead to success, and sometimes they fail. But whenever I try some new and difficult writing project, I end up taking away valuable new ideas, experience and skills.

Being a good parent also requires admitting that you don’t always know what you’re doing, and you don’t know how exactly you’ll end up affecting your children. After all, the world is full of well-meaning parents whose parenting styles have contributed to their children’s hang-up and neuroses. We are all, to some extent, the products of our upbringing.

Stories, like children, are a product of their parents. My thoughts, my dreams, my ideas all come out in my writing, either directly or in subtext. My unspoken assumptions may be on the page even when I don’t realize it. However, it’s easy to self-censor.

We all have secrets and darker thoughts. Things we’re not proud of. Shame or embarrassment, enviousness, and worry. We don’t talk about these things with our co-workers. We don’t bring them up at parties. We may not even dare whisper them to our husbands and wives, our trusted relatives or closest friends.

Letting those things creep into our writing is hard. It’s like opening up your soul and letting strangers look inside. We fear being judged. Now, perhaps more than ever before, judging strangers is a popular pastime. But this kind of vulnerability is powerful.

Embrace Vulnerability

Mike Birbiglia has a show called The New One, about becoming a father, and the changes that it wrought on his life. It’s comedy, but it has serious elements too. In one of the darkest parts, he admits that he “understood why some dads leave.” He didn’t leave, but he understands it. That’s vulnerability. It’s the sort of statement that could ruin relationships. But it’s honest, and it’s one of the most powerful parts of the show.

Mike has stated that many people judge him for those statements. He gets messages about it on social media. But he also gets messages from people who connected with it, and his process of working through and accepting parenthood made them feel understood and helped them work through similar feelings.

That kind of brutal honesty, that acceptance of the truth of the situation, no matter how uncomfortable or upsetting, is a hallmark of good writing. Those are the things that audiences connect to, because your secret shame or fear or sadness or loathing feels like less of a burden when you discover that you’re not alone.

Plumb the Depths

Achieving this kind of honesty is difficult. The first hurdle is being honest with yourself. People don’t typically like to evaluate themselves with complete honesty. Luckily, we’re all complex individuals, and we don’t have to dig up all the skeletons at once.

One of the easiest ways to get started is to simply think about negative emotions. What are your fears? Are you jealous of others? What feelings do you have that you wouldn’t want to tell to others? You don’t have to write a biography of all of your problems, but sometimes, thinking through these darker aspects of the self will shed light on a topic that could be a powerful inclusion in a story.

Sometimes, taking an honest look at the unpleasant parts of ourselves can be cathartic. It’s a common-enough trope that the writer who writes about their deepest issues can use fiction as a mode of healing. Hiding from problems rarely helps fix them.

On the other hand, I’m definitely not a mental health professional. If going down these roads makes things worse, it’s possible that you need more than fiction to get to a better place. Don’t embrace the old “romantic” notions of writers who actively hurt their health for their work.

It’s also worth noting that some of the difficult truths in our lives may involve relationships with friends or family. If you’re going to put your loved ones into your fiction in a way where they will recognize themselves (or others will recognize them), talk to those people first. Don’t destroy relationships for a story.

Writer, Know Thyself

It’s difficult to infuse a story with the hard truths from our own lives, but this uncomfortable honesty can take fiction to new levels and really help us connect with readers. If your stories never make you feel exposed, consider whether you’re skirting around these areas of discomfort. It may sometimes be painful, but it’s one of the most effective ways to grow as a writer.

Storytelling Class — Style/Substance

Every once in a while, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This time, our topic was style and substance.

We always start with two questions: What did we read and write recently?

What Did We Read?

Freya is getting close to finishing the first Wheel of Time book. I asked her if she was excited to continue with a series that has fourteen books. She said she thought she might be 70 before she finishes. She also just started the “Janitors” series, though she hasn’t gotten far enough to form an opinion yet.

I have been working my way through my beautiful new Ambergris hardcover. City of Saints and Madmen was a formative book for me, and I’m excited to now have it in a single massive tome alongside Jeff Vandermeer’s other Ambergris stories. I was however, a little disappointed to find that they actually removed some of the appendices that appeared in the original, so now I have to keep my copy of City of Saints and Madmen as well.

In non-fiction, I started Ways of Being at the recommendation of Cory Doctorow, although I’m only a few pages in.

What Did We Write?

Freya has kept busy writing for school work, and hasn’t worked on any fiction recently. After my Covid break, I’ve been working on getting back into Razor Mountain.

Style and Substance

Each story consists of two parts—two sides of the same coin—style and substance. You can think of “substance” as “what the story is about” and style as “how the story is told.” Substance is the meaning. Style is the actual words. By some definitions, substance is good, while style is just the shallow surface layer. However, when it comes to fiction, each story is really a melding of the two.

Schools of Thought

At the risk of being a little controversial, I’m going to define two schools of thought, and I’m going to call them “genre fiction” and “literary fiction.” I put them in quotes because each story is a special snowflake, and I’m about to speak in broad generalizations, so take it all with a grain of salt.

The “genre fiction” school of thought is that substance takes precedence. Genre fiction sometimes even devalues style. Common genre fiction advice suggests that, when reading a great book, the reader should forget they’re reading and get lost in the story—that is, in the plot and the characters. The descriptive text should become transparent. Authors should endeavor to become invisible, and never call attention to themselves.

The “literary fiction” school of thought holds that style is quality. Literary fiction tends to put a higher value on authorial voice. The advice here is that a great book should be overflowing with the author’s unique voice, and the reader should be transported into the mind-space of the author. Mechanics like plot and character are nice, but they need to be described through transcendent prose. Anyone can tell a story. A true author tells it in a way that only they can.

False Dichotomies

Like most dichotomies, this one is artificial. Style and substance aren’t strictly opposing forces (although they can sometimes fight each other). Some authors make the mistake of crafting page after page of beautiful prose that doesn’t really  tell a story, while others create intricate plots by placing row upon row of flat words like bricks in a wall.

Readers, like authors, are unique, and there are audiences for both of these styles. Science fiction has a big audience that revels in clever plots and is fine with a lack of ornamentation. Likewise, there are plenty of literary fiction readers who care more about delicious sentences than characters who actually go somewhere and do something.

As an author, you can make your own choices about what you value. You may choose to focus on substance, or style, or try to find a happy medium. However, it’s important to understand that there are trade-offs. The more stylized your prose is, the more your reader will have to work to understand what’s going on. Some readers will appreciate the extra layers of complexity, but others simply won’t be interested, and may just put the story down. Focus on style inherently takes some focus away from the substance.

Examples

We looked at a few of my personal favorites when it comes to literary style.

Douglas Adams’ Hitchhiker’s Guide series is a relatively mild example, where most of the stylistic flourishes could be described as “literary comedy,” twisting language for fun and amusement.

Mark Danielewski’s House of Leaves is a book with literally complex text that stretches sentences across pages, forms shapes and pictures, and wraps around upon itself. But it is also a narratively complex work, presented by a character named Johnny, who details the work of his acquaintance, Zompano, who himself took detailed notes based on videos shot by a third character, Navidson, whose descriptions of his ever-shifting, labyrinthine, and spatially inconsistent house form the heart of the story.

Finally, there’s Vandermeer’s more recent work, Dead Astronauts, a book that is so dense and challenging to decipher that it almost feels encoded.

These are wildly different examples of a strong authorial voice put to use for different purposes. While Adams is extremely readable, House of Leaves ranges from straightforward prose to deep complexity. Dead Astronauts is lyrical and dreamlike, but so obfuscated in parts that I found it off-putting. And there are many other examples of other authors doing entirely different but equally interesting things with language.

Choosing a Style

Depending on the type of writer you are, you may find that you default more toward one end of the spectrum than the other. There’s nothing wrong with that. Many authors are influenced by their own favorite writers and stories, and you may like to write the same kind of stories that you like to read.

I find that memorable quotes and phrases tend to come from style-heavy writers. Substance-heavy writers tend to make unforgettable stories where you don’t necessarily remember any of the words in particular. I loved The Martian when I read it a year ago. I remember some of the structure (maybe because I blogged about it) but I don’t remember a single line from it.

Sometimes particular stories will speak to you in a certain way. Just because you normally write very straightforward sci-fi space operas doesn’t mean you can’t do a bunch of clever stylistic embellishment in a complicated, self-referential time-travel story.

As with most things in life, it can be good to experiment. You might discover that you can find joy in more kinds of stories than you previously realized. Or you may find that a particular story calls for a particular style.

Short Story Advice Roundup

The Short Story Series

This is the end of my short story series, at least for now. If you’re a writer who only writes long-form fiction, I’d like to try one more time to encourage you to at least give short story writing a try. I’m a firm believer that the more techniques and styles you have in your arsenal, the more they all inform each other and add depth to all your writing. Besides, short stories are fun to write and fun to read!

I wanted to wrap things up by pointing you to more short story writing resources. If you want to dig deeper, there are tons of articles. Here are a handful of the ones I’ve found useful.

For an introduction to some of the possibilities of short stories:

What is a Short Story?Reedsy

For important elements of a short story:

How to Build a Short Story from the Ground Up — Chris the Story Reading Ape

For some advice on keeping your short story short:

How to Keep Your Short Story Short — Janice Hardy’s Fiction University

To avoid some common mistakes:

Common Mistakes in Short Story Writing — Chris the Story Reading Ape

To keep the reader interested:

Forget Hooks: How to Pull Readers Through a Short Story by Making Promises and Raising Questions — Janice Hardy’s Fiction University

For writing to a specific length and theme:

Gaining Readers Through Writing Short Stories — Life in the Realm of Fantasy

For an annotated description of the process that goes into a short story:

Writing the Short Story, Part 1: Experimenting — Life in the Realm of Fantasy

For advice on which markets to send your stories:

Submit or Surrender? A Tale of Three Publishers — Aeryn Rudel’s Rejectomancy

Storytelling Class — Scenes

Every once in a while, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This time, our topic was scenes.

We always start with two questions: What did we read and write recently?

What Did We Read?

I’ve recently been reading the Maus graphic novels, the Timeshift anthology of time-related sci-fi, and Mort (a Terry Pratchet Discrworld novel) at bedtime with the kids.

Freya has been reading the first Wheel of Time book. She said it was a little slow at first, but she’s enjoying it now that she’s halfway through.

What Did We Write?

I’ve only been writing Razor Mountain recently, and trying to get ahead on blog posts. Freya hasn’t written any more of her book recently, but she has been writing poetry, including one about all the many fragrances of bath bombs.

What’s In a Scene?

Today’s topic was the structure of scenes. A scene is the smallest “unit” that we typically break stories into. A short story might have only a couple scenes, while a novel can have dozens or hundreds.

The beginning and end of a scene are often delineated physically on the page with a line break, chapter break, or asterisks and similar markers. However, it takes more than that to make a scene feel cohesive. There are a few different tools that can help a scene feel like a single unit of story: setting, characters, and theme.

Setting

A scene is typically a section of the story that occurs entirely in one setting. In this case, I use “setting” fairly broadly. It can refer to a specific location or a specific time period. Most of the time, a scene will take place in one location and cover a specific, contiguous period of time. For example, two people meet in a coffee shop, have a conversation, and then leave.

In some cases, some characters may enter or exit in the middle of the scene, or the scene may start in the middle of the action, with the characters already in their places. In these cases, it’s usually the static setting that holds the scene together. All the action happens in the same place, over a specific span of time.

You can think of this in terms of a stage play. The scenery for the scene is ready and the lights come up. Are the characters already on the stage? Do they enter or exit during the scene? Eventually the scene ends and the lights go down so the props can be replaced and a new scene can start.

Characters

It’s also possible for a scene to move across multiple locations (in time or space) or take place in multiple locations simultaneously.

For example, in visual media like TV, film and comics, it’s common to have a “split screen” scene where a narrator in one location (in space or time) narrates action set in a different location. This lets the writer play with juxtapositions or relationships between the narration and the action. Imagine a scene where a person talks about falling in love while a montage of scenes with the happy couple flash by. Then imagine how the mood changes if the character is instead talking about slowly falling out of love.

In a plot like a heist, there might be a single scene that jumps between several bank robbers in different areas of a bank, each one carrying out their part of the bigger plan. Everything is happening at the same time, or in sequence, but in many different locations.

Fuzzy Edges

While most scenes have an obvious beginning and end, not every scene is so clearly delineated. One scene may blend into another. Often, this takes the form of “zooming in” or “zooming out,” and may involve a change of perspective.

For example, the opening of The Hitchhiker’s Guide to the Galaxy begins with a description of our galaxy, the evolution of the human race, and the problems that beset us. Then it “zooms in” to one woman in particular, who has an important revelation. Then, because it’s Douglas Adams, we are told that the story isn’t about this woman at all. It’s about a terrible, stupid catastrophe and the book called “The Hitchhiker’s Guide to the Galaxy.” Then, at the start of the next chapter, it does the same thing, zooming in on the protagonist’s house, and eventually the protagonist himself.

This example shows nicely that this sort of zooming out can happen in location (zooming from outside the galaxy to a particular café in Rickmansworth) but also in time (across the entire evolution of humanity to the modern day).

“Zooming” can also encapsulate a change in the level of specificity, where the author glosses over less important details until reaching a place and moment in time where the details are important. This is often done for the sake of continuity. A character might spend one scene talking with a friend, then have to drive across town to speak to another friend. The drive isn’t very interesting. So the author describes the first conversation in detail over several pages. A short paragraph describes the uneventful drive, and then there are several more pages of detail for the second conversation.

Theme

These aspects of location and character are the logistics of a scene. The level of zoom or specificity are stylistic choices. But there is one other thing that can affect whether a scene feels satisfying and complete: the theme or arc of the scene.

Each scene needs to have some purpose in the larger story, and oftentimes scenes fulfill several purposes at once. They could provide new information to the characters or the reader. They could show some change in the character, perhaps resolving a goal or revealing a new goal. They could create or resolve a mystery. They need to drive the story forward in some way.

One of the more common challenges in fiction is when the logistics of the story require things to happen, but those things don’t actually feel like they’re furthering the story. They are like the character driving across town between important conversations.

It’s easy to make a whole scene out of these kinds of unsatisfying story beats, and the scene will inevitably be a dull one. Sometimes these scenes can be cut completely. Other times they can be replaced with a little bit of connective tissue, like the zoom-in or a quick, summarizing description of the necessary action. Sometimes, by looking at the larger picture, you’ll find that the story can be tweaked so the boring part isn’t needed at all.

Class Dismissed

That’s all for this class. We’ve been doing fewer of these little “classes” over summer, since…well, we’re outside and enjoying the warm weather while we can. I do have at least one more planned though, before school is back in session and our schedules get busy.