Reblog: The Grand (Chaotic) Master Plan — Daniel Gomez

This week’s reblog comes from StarNinja (a.k.a. Daniel Gomez), who discusses the problems with villains who craft master plans so perfect and unpredictable that everything the protagonists do plays right into their hands.

So there’s this thing that happened a couple years back where every movie villain had to be a meticulous, devilishly detailed, timed to the very millisecond, chaos magician master planner. If the good guys where competent and intelligent, the villain was even more so, disguising their super duperly complex schemes as “random chaos” that no one can predict because there’s no way to plan for this kind of madness!

What’s hard to portray in fiction is when a villain has to improvise. When something comes up the villain didn’t plan for, either thanks to the hero’s meddling or because of a cool twist thanks to outside actors, as a writer, your options are “villain improvises” or “it was part of the plan the whole time!”. Consider the “getting caught on purpose” trope we see a lot these days. If the heroes capture the villain in the 1st Act, it can’t be because the villain fucked up. No, they wanted to get captured from the start. Because if there’s chaos, it must be planned…?

I really do like the idea of throwing out the “master plan” trope, or at least having the master plan not always work out. It’s common writing advice to mess up your protagonist’s plans and force them to adapt. Why would it be any different with villains? Surely a villain who can adapt and overcome problems is even scarier?

Read the full post over at The Wormhole Less Traveled…

Reblog: The Mystery Box Is Broken — Justin Kownacki

Today’s reblog is courtesy of Justin Kawnacki, who discusses the “mystery box” style of storytelling, as popularized by J.J. Abrams and the show LOST. This kind of storytelling has driven many of the biggest successes on TV and streaming in the last decade or two.

Still, shows like LOST and Game of Thrones prove that just because you can capture audience attention with this formula, it isn’t necessarily easy to wrap up these shows in a satisfying way, or even in a way that avoids outright enraging your audience.

In the case of Lost, those myseries were compelling questions like: Who are all these people? Where are they? Why are they there? (When are they there?) How did their plane crash? How will they survive? What unseen force is behind all of this? Who can we trust?

In the Abrams formula for storytelling, more mysteries = better stories, because every new answer creates more new questions. This means the audience will keep coming back to scratch their intellectual itch, and spread the word about the mysteries in the process.

To be fair, in the case of Lost and other stories that have used this model — including Game of ThronesWestworld, and nearly every Christopher Nolan film — he’s mostly right. Audiences do love mysteries, and they enjoy trying to piece hidden clues together in order to see if they can figure out the ending before everyone else does.

But: a mystery is not necessarily a story.

In theory, there’s nothing wrong with using the Mystery Box as a storytelling tool.

The problem is the way it’s been used, and the troubling effect it’s had on audiences.

Let’s take a look at the impact of the Mystery Box on pop culture, and then consider one tweak to the formula that could fix nearly everything that’s wrong with it.

Read the rest over at Justin Kownacki‘s blog…

Reblog: Why Plots Fail — Tiffany Yates Martin

Today’s reblog comes from Tiffany Yates Martin over at Jane Friedman’s blog. She discusses some reasons why plots can fail, because the important components aren’t working in harmony.

Many authors embark on a new manuscript with one of two common inspirations: a great idea for a plot, or a fascinating character and situation.

Both can be good springboards for story, yet without more development, each may result in stories that peter out, dead end, or get lost in rabbit holes (especially during the breakneck pace of NaNo).

Plots most commonly fail when:

  • they’re approached as an isolated element of story, a series of interesting events for authors to plug their characters into, or
  • when interesting characters are randomly loosed into an intriguing situation with no specific destination or purpose.

Read the rest on Jane Friedman’s blog…

Five Ways to Fight Through the Middle

I recently finished Act I of my serial novel, Razor Mountain. That means I’m officially done with the beginning of the book, and I’m starting on the middle. Admittedly, these ideas of three-act structure or beginning, middle, and end are all just scaffolding designed to help us talk about the structure of stories, but I think it’s fair to say that many authors run into similar roadblocks in specific parts of the process. One of the most common problems is a certain…malaise when getting into the middle of a novel.

There’s a lot to be excited about at the beginning of a book: introducing the main characters and setting, and all the big ideas that the book is about. Likewise, the ending has to pull all those desperate ideas and characters into a big exciting finale. But the middle, the middle has to find a way to connect the beginning plot to the end plot in a way that makes sense. It can take many different shapes.

So, as I embark on the middle of my book, I thought it would be fitting to put together a list of ways to fight through a difficult middle.

1. New Characters

Usually the main cast of characters is introduced in the beginning (although not always). They’ve had some time to form their relationships and perhaps develop some interpersonal conflicts to spice things up.

The middle is the perfect time to introduce some new characters into the mix. These don’t have to be part of the main cast. In fact, characters may only come in for a scene or a few chapters, as they’re needed. While main characters can often feel like a lot of work, these characters that only briefly touch the story can be an opportunity to try something new. You might hate a quirky or obnoxious character if you have to keep them around for the entire story, but those same traits may make a short-lived character more memorable.

2. New Information

Coming out of the beginning of the story, the main characters probably have some open conflicts to deal with and some goals they’re trying to achieve. However, it may not be clear to them (or to you) how exactly they’re going to do that.

Going into the middle of the book is a perfect time to start laying down breadcrumbs that lead them in certain directions. They might learn something about the villain that can be useful when they face off again. They could find out about people, items, or other macguffins that can help them in their quests.

This mid-book info doesn’t always have to set up future plot points. They can also find out why things have happened. A whirlwind beginning can leave a protagonist lost and confused, in a situation they never wanted to be in. Understanding what happened and why can help them come to grips with all of that.

3. New Obstacles

For some authors, dishing out pain to their characters comes naturally. Others tend to fall in love with their characters and have to fight the urge to give them what they want.

If you come into the middle of the book and things seem to be going a little too well for your characters, it’s time to introduce new challenges and roadblocks. Life is full of ups and downs, and stories are no different. As an added bonus, as soon as a new conflict is introduced, it provides some instant direction to the plot. Characters faced with a problem are going to want to find a way to overcome that problem.

4. New Disasters

Sometimes, a mere obstacle isn’t enough. A disaster can change the whole landscape of the story. And often, the best time for a disaster is just when the characters think everything is going their way.

This might take the form of a villain-behind-the-villain reveal. Friends could turn out to be enemies in a cruel twist. Maybe the characters’ original goals no longer apply, and they’re cast adrift, trying to figure out what to do next.

Disasters can serve as a sort of “reset” button to take the story in a whole new direction.

5. A Victory

A story where the characters just get beaten down continuously can feel exhausting. If the characters never succeed, then it feels like the story isn’t theirs—they have no agency.

If the beginning has left the story feeling bleak and the characters really need a win, give it to them. It doesn’t have to be something big. It may be as simple as earning a breather in the midst of larger battles. The characters have likely been through some things at this point. Now is a great opportunity to let them get to know each other a little better, and deepen relationships.

Don’t Fear the Middle

Getting into the middle of a book can feel daunting. For many of us it’s the hardest part to write. If you’re an exploratory writer, you might wonder if you will even be able to find a way through to a satisfying ending.

It’s not all bad though! Middles are opportunities to really dig into the parts of your beginning that really excited you. Get to know your characters. Find the interesting nooks and crannies of your setting. Remind yourself what made you want to write the book in the first place, and double-down on that in every way you can think of.

The MICE Quotient

The MICE Quotient is an idea that originated with Orson Scott Card, in his books on writing: How To Write Science Fiction and Fantasy, and Character and Viewpoint. It has been updated and expanded by Mary Robinette Kowal, one-time student of Card, and award-winning author in her own right, who is one of the main hosts of the Writing Excuses podcast.

In its latest incarnation, MICE stands for Milieu, Inquiry, Character, and Event. It’s a framework for understanding where the overlapping threads of a story start and end, and how they’re affected by obstacles and complications along the way. It can be useful for architecting stories, or figuring out what’s wrong with a story when it seems to have gone off the rails.

Milieu

Milieu threads are all about setting and place. The thread begins with the character entering or exiting a place. It ends with exiting the place, returning home, or entering yet another place.

Obstacles in a milieu thread typically prevent the character from freely coming and going — physical barriers or something more subtle like emotional ties.

Sci-fi and fantasy often have a milieu component in the form of new worlds or fantastic places. The hero’s journey often includes a milieu thread that starts with “crossing the threshold” and ends with the “road back.” Prison dramas and heists, The Wizard of Oz, and Alice in Wonderland are clear examples of milieu threads as a main driver of the story.

Inquiry

Inquiry threads are all about asking and answering a question. The thread begins when the question is posed and ends when it’s answered and understood.

Obstacles in an inquiry thread typically prevent the character from gathering the info needed to answer the question, or things that broaden the scope of the question.

Murder mysteries (any mysteries, really) are the classic example of inquiry-driven stories.

Character

Character threads are all about a character’s self-discovery or change. The thread begins when the character questions who they are, and ends when the character decides the answer to that question — either accepting who they are, or changing in some fundamental way.

Obstacles in a character thread are things that prevent the character’s self-discovery. That may mean the character tries to be something they’re not, and fails. It may mean the character tries to stay the same in the face of changing circumstances, and has to bear the negative results of that.

“Coming of Age” stories and romances are typically character stories.

Event

Event threads are all about disruption of the status-quo. They start when the established order is disrupted, and end when the status quo is restored (or a new status quo is set up).

Obstacles in event threads are typically things that prevent the situation from settling.

Disaster movies and spy thrillers are often driven by event threads, as characters seek to overcome the disaster or stop the villain’s evil plot.

Multiple Threads and Nesting

MICE threads can describe sweeping arcs across a whole novel, but stories can also be analyzed as a series of MICE micro-threads. An inquiry thread might be a character having a question at the start of a chapter, and finding the answer by the end. A character thread might consist of a single conversation where one character changes another character’s mind. Ideally, the resolution of one small thread will lead naturally into other threads, keeping the momentum going.

A single thread by itself produces a very simple story. Most stories have multiple interrelated threads. Threads do not have to proceed serially, one after another — they can be nested several layers deep, although at some point you risk muddying the waters for the readers who has to keep track of it all.

Kowal suggests that nesting threads in a first-in, last-out (FILO) structure is easiest for readers to parse. For example, my novel Razor Mountain begins as a classic type of Milieu story—the survival story. Christopher is lost in the Alaskan wilderness and he wants to get back home. However, as the story continues, there will be a Character conflict as well. Christopher will end up facing challenges that make him question himself and what kind of person he wants to be. Near the end of the book, Christopher will face a final choice that determines his character, finishing the character thread. As a result of that choice, he will exit the milieu, one way or another.

Simple nesting looks like matryoshka dolls, one thread within another. Complex nesting looks more like IKEA furniture, with each box possibly containing multiple boxes of different sizes.

Applying MICE To Outlining

Using MICE in outlining is a proactive approach to building story structure. Stories usually contain bits of all of the MICE elements, so the strategy when outlining comes down to asking yourself as the author, “What matters to me in this story?” As Kowal illustrates with the Writing Excuses homework assignments, any given story can be told with any one of the MICE elements as its primary driver.

In the outline, you can choose which MICE thread is most important, and nest all the other threads within it. You can then construct obstacles for the characters that block the resolution of specific threads. You can tweak inner threads so their resolutions affect the threads containing them.

Applying MICE to Editing

Using MICE in editing is more of a reactive approach — looking for parts of the story that don’t feel right, and analyzing them in terms of their MICE threads.

When the story isn’t working, try to identify the different MICE threads. Which ones are introduced first? Are they all getting resolved? What order are they resolved in? Are the sub-threads creating obstacles that contribute to their parent thread, preventing the characters from resolving a larger issue? Or are they introducing side complications that only distract from bigger, more pressing issues?

For example, take my favorite dead horse to beat: the show LOST. It introduces dozens, probably hundreds of inquiry threads, and many character threads. The character threads are mostly resolved, but some are resurrected later on. Many of the inquiry threads are left hanging with no resolution. The nesting is impossible to follow because there are so many threads.

As a different example, Lord of the Rings creates an epic story with a sequence of endings that irritate some readers. Reordering those endings to follow a clear FILO nesting structure would probably make them feel less like the books keep ending over and over for five chapters in a row.

That’s MICE

Like any writing technique, the MICE quotient is not a magic bullet. It won’t fix every problem in every story, and sometimes you can break the formula and still come up with something that works. You can probably think of at least one classic story that stands up despite breaking the nesting rules or structuring story threads in unusual ways.

On the other hand, the MICE quotient is a great starting point or default. It can be a guardrail when a story starts going off the tracks, and a guide when navigating the mire of a difficult outline. It’s an easy way to analyze plot structure through beginnings, endings, obstacles and nested threads.

If this piqued your interest, the full series of Writing Excuses episodes provide a great deep dive in eight short parts.

How to Research for Fiction

No matter what you’re writing, at some point you’re going to have to do some research. It may be the details of exoplanets or ion drives for sci-fi. It may be mythology or medieval society for fantasy. It may be the royal court of Victorian England for historical romance. Every genre and style of story can benefit from some kind of research.

However, research can be challenging. Sometimes, the information you want is difficult to find. Sometimes it doesn’t exist. When I started my novel, Razor Mountain, I quickly discovered just how little we know about prehistoric humans more than ten thousand years ago.

Sometimes, there’s far too much information available, and it can be completely overwhelming. It’s easy (and dangerous) to get sucked into endless YouTube or Wikipedia links in the middle of a writing session.

There’s a great discussion around research for fiction on episode 15.41 of the Writing Excuses podcast. Mary Robinette Kowal suggests that the best question to ask is “How little research can I do?” I take that to mean, “how can I do exactly enough research to write this thing well?” Research can be fun or frustrating, but ultimately it only has measurable usefulness if it contributes to the writing getting done.

When trying to limit your research, there are three important questions: when to research, what to research, and how much to research.

When to Research

Research can be done before, during, or after the first draft of the story.

Before starting the actual writing, you may have an outline, but you will be at the point where you know the least about your story, and therefore the least about what you need to research. However, before writing is a great time to do general research about a particular setting, a culture, a time period, or other broad parts of the story’s milieu. This kind of undirected research is a great way to find new ideas that will feed into the story and the characters.

N.K. Jemisin suggests traveling to places that you’ll use as settings in your stories. Of course, that’s only feasible if the setting exists in the modern world (or you can glean something about the past from visiting the present). It’s also time- and money-consuming, and not always practical for many writers or smaller projects. Sometimes Google Maps street view is good enough. However, if you’re making money from writing, travel can sometimes be used as a tax write-off, and a great excuse to see new places.

During the actual writing is when it’s easiest to find smaller details that need to be researched. These may be simple facts or figures to look up, like the three tallest mountains in the U.S., or more general ideas, like what types of fruit you’re likely to find in the green room of a Chinese TV talk show. It’s more rare to suddenly realize you need broad knowledge of a particular setting or culture, but that can happen as well, especially of you are an exploratory writer, and you’re discovering your plot as you go.

After writing the initial draft, research is sometimes an important part of editing. Things that didn’t make sense or need to be expanded may require research.

Putting Off Research and Filling Blanks

Research, especially at a broad level, can be infinite. You can know the answer to the three tallest mountains in the U.S., but if you’re researching the Canadian punk scene in the mid-1970s, you have to go in knowing that there is no end-point. The research is done when you feel like you have enough to write the story.

This mindset of “how little can I research” helps to avoid the problem of research as procrastination. Writers find a million ways to procrastinate, and research can be a dangerous one, because it feels useful. If it’s not putting words on the page, it’s really just a form of entertainment, not productivity.

This kind of undirected research can completely derail a writing session. In Writing Excuses 15.41, Cory Doctorow suggests using the old journalist notations, TK (for “to come”) and FCK (for “fact check”). When you’re writing, and you need a fact that you don’t know, just throw TK or FCK into the manuscript with some placeholder text and keep writing. This can also work when you need to remember something from earlier in the story — was the murder weapon in the study or the library? Just TK it and keep writing.

These strange abbreviations are sequences of letters that tend to not show up naturally in English, so it’s easy to search for them later. You can always come up with your own notations, but I’d suggest you use something that’s easy to search out in a manuscript. You might dedicate time to a research session instead of a writing session, going through these notes and finding what you need to fill in the blanks, without worrying about it detracting from the day’s word count.

Plot or Detail?

Sometimes, research will be needed for details, and sometimes the result of the research will directly affect the plot. The details and little bits that bring the world to life can often be FCK-ed for later. It doesn’t really matter what fruit is available in the green room. It won’t affect what the character does when they go on TV. On the other hand, if you discover that there really aren’t any talk shows on TV in that country, that may derail the next couple of scenes.

It’s important to differentiate between these detail and plot-vital questions. Skipping over a plot-vital question and continuing to write may backfire when you get to the research and the answers turn out to be incompatible with what you’ve written. This is a recipe for depression, as you’re forced to throw away hard work and change the course of the plot.

Details, on the other hand, are relatively safe. They can usually be put off for later research without much consequence. It’s important to understand the difference.

Using What You Know

One of the best ways to avoid research is to already know things. It sounds silly, but it’s true. Chances are, you’ve lived in a few places. You may have a job, and probably know other people who have jobs. You’ve been places. You’ve seen things.

“Write what you know,” is such well-worn writing advice that it borders on trite, but it is undoubtedly the best way to avoid research. In Razor Mountain, I decided that one of my protagonists is a former software developer from Minnesota. That happens to be my current job, and the place I live. There are plenty of other things that I have to research for that book, but any questions that come up about living in Minnesota or working in software will probably be easy for me to answer with my own experience. By using what I know, I can do less work and get the same quality result.

Just be aware that using the same knowledge over and over, to the point of it being a crutch, can be obvious to your audience, and even get a little boring. Not all your protagonists have to be writers, Stephen King. There are other professions.

Don’t Rely on Tropes and Stereotypes

Just because you want to limit your research doesn’t mean it’s okay to cut corners, especially when it comes to people and their cultures. One of the reasons old movies and books with minority characters are so often cringy is because they rely entirely on tropes and stereotypes for those characters and cultures.

Some of this can be avoided by finding readers who live in the places you’re depicting, or come from the same culture as your characters. These days, those people are often called “sensitivity readers.” They’re living research assistants, with the personal experience that you’re lacking. Whatever you call them, they invaluable.

When working with this kind of reader, it’s even better if you can work with them as you write. It’s better to ask questions up-front to avoid plot-breaking discoveries. And your reader will definitely appreciate reviewing work that already works hard to understand who they are or the culture they come from. Of course, like any person who works in a professional capacity to help improve your writing, you may have to pay them. This is skill and knowledge that you’re getting from someone else, and it’s as valuable as something like editing or cover design.

Not Too Much, Not Too Little

Research can make stories feel more real, but it can also be yet another form of writerly procrastination. It’s important to ask “when, what and how much,” as you delve into research. If you can use what you know, you may be able to skip that research and spend more time writing. If you can TK or FCK those detail, you can avoid derailing a productive writing session and come back to that detail later.

Research may seem like a daunting thing that requires travel and first-hand experience, but there’s a lot that can be discovered through the internet, and even through your local helpful librarian and (gasp) books. If you can find experts on a topic, they can be a great resource too. When it comes to depicting a culture or group that you aren’t a part of, finding readers and consultants to fill in those gaps in understanding can be a necessity.

Don’t let research scare you, but don’t let the allure of knowledge distract you from actually getting the writing done either.

Changing Characters: Evolution and Transformation

There’s a popular truism in fiction writing: rounded characters, and especially protagonists, need to change over the course of the story. Now, you might argue that characters don’t always need to change, or that you want to focus on other engines to drive your story. But let’s say you do want your character to change. You want that change to be believable, and you want that change to meaningfully affect or even drive your plot.

In that case, let’s talk about two strategies for making that character change happen: evolution and transformation.

Building Character Background

Characters usually don’t spring into existence at the start of the story. They have history, and that history should affect their current personality, their fears, and their goals. Characters need reasons to be who they are. This gives them depth and makes them believable.

If your character is going to change along the course of your story, they need to have a starting point — a steady state that gets disrupted by the events of the story, leading to change. For the change to make sense, the character has to start in one place, with certain ideas or point of view, and end up seeing things differently by the end.

By this logic, a character change can be broken down into four parts:

  1. The background that shaped the character before the story.
  2. The state of the character at the beginning of the story.
  3. The event(s) that change the character.
  4. The state of the character at the end of the story.

These parts don’t all need to be given equal attention. There may only be hints of the backstory. They also don’t have to be revealed in order. Many great villains initially appear to be unreasonably evil, until their background is revealed later in the story, humanizing them.

In my opinion, one of the easiest ways of figuring out character transformation is to start with #2 and #4. If you know where your character starts, and where they’re going, it’s just a matter of coming up with the reasons why they are the way they are, and the troubles you’re going to put them through to force them to change. However, you can really start with any of these and build out the others. It all depends on what aspect of the character comes to your first, or excites you the most.

Now, let’s look at the actual methods of changing the character during the story.

Sudden Transformation

The sudden transformation is the epiphany, the “ah-ha” moment, the shocking twist, or maybe even the sudden-but-inevitable betrayal.

The sudden transformation is a form of character change that happens all at once…or at least appears to. There is a particular event or short period of time where the reader sees the exact nature of the change. This is usually going to be an important point in the plot. If the character is a protagonist, it almost has to be.

This might be an event where the character’s strength becomes a weakness, or vice-versa. They may undergo something terrible and develop a debilitating fear, or they may be forced into a situation where the only way forward is to overcome their fear. The event might make the character’s goal obsolete, and introduce a new goal. Perhaps they wanted to save someone from the villain, but they failed, and the villain killed that person. Now they have a new goal: revenge.

Superheroes are great examples. Many super-heroes have a sudden transformation where they gain their super-powers and also undergo some event that gives them a reason to use those super-powers.

Peter Parker is bitten by a radioactive spider, and he can suddenly run up walls, shoot webs, and smack a bad guy with every limb simultaneously. His first instinct is to use his powers selfishly, but his uncle Ben is almost immediately killed by a criminal, making Peter realize that he has to use his powers to help others.

Let’s look at a more villainous example: the Darth Vader of the original Star Wars trilogy. Vader spends all three movies working to crush the rebellion and bring Luke to the dark side. Only at the very end, when Luke has pleaded with him and Vader sees his son about to die, does he kill the Emperor, sacrificing himself to save his son.

You may notice that most of these sudden transformations aren’t completely sudden. It often helps to throw in a few moments or bits of dialogue that lay groundwork for the change, essentially preparing the character for that vital moment. Peter Parker has conversations about responsibility with Ben before he dies. Luke repeatedly tries to convince Vader to leave the dark side before the final battle.

Slow Evolution

In contrast to the sudden transformation, where character change happens all at once, the slow evolution requires a longer series of events and revelations that add up to something larger than the sum of their parts.

The character may go through events, conversations and internal realizations that eventually lead to a change in perspective. The character may or may not realize that they’ve changed, but it should be evident from their words or actions that they’re behaving differently than they did before.

On the other hand, this series of small changes could culminate in a moment of realization when the change becomes clear, or impossible to ignore. This is often a decision point for the character. Whereas a sudden transformation comes as a shock that makes sense in retrospect, the slow evolution makes it clear that this moment is what it’s all been leading to.

To contrast with Vader’s sudden transformation, look at another character from the original Star Wars trilogy: Han Solo. Han starts out as a loner, worried about his own problems. He is willing to use people for his own ends, and he tries to avoid getting too close to others. However, Luke draws him into a rescue operation with the allure of a reward, and from there, he ends up entangled with Princess Leia and the Rebellion.

Han’s past catches up with him when he’s caught and imprisoned in Jabba’s palace, but it’s his friends who rescue him: proving once again that being a lone wolf is not a good strategy for him. By the third movie, we find that Han is not only a willing member of the rebels, but is marked as a leader and even volunteers to lead a dangerous mission that is vital to the success and survival of the rebels.

Alignment With the Plot

Characters don’t exist within a vacuum. They interact with other characters. They drive the events of the plot, and the events of the plot affect them in turn.

One of the most effective ways to make character change feel momentous to the reader is to make sure it aligns with the plot. In a traditional three act structure, this means that the most powerful places for character change to occur is at the boundaries of the acts.

Events at the beginning of the first act may influence or illuminate the personality of the character for much of the rest of the story. The end of the first act and the start of the second is typically a major disaster or setback that might cause a character to reevaluate (or double-down!) on their point of view. Likewise, the end of the second act and start of the third usually leads into the point of the story when things look bleakest for the protagonist, and when they are most likely to see a need for change, or have change foisted upon them. Finally, the end of act three is when the plot points resolve. This might be the culmination of a character’s change, when they have the opportunity to make a decision that really highlights the difference from the beginning of the story.

Change is Powerful

It’s always worth evaluating who your characters are, and how they change over the course of a story. Where do they start, and why? What do the events of the story do to them? Do they undergo a slow evolution, with many little points of change along the way, or a carefully foreshadowed sudden transformation? Look for opportunities to align the change with story beats, and use it to drive the action.

Characters have a history that affects where they start. They have experiences that affect who they are, and can subtly or fundamentally change them. Those experiences and that change are one of the reasons we read fiction, and some of the most emotionally impactful parts of a story when done well. Carefully crafted character change is one of the best ways to make characters spring to life, jump off the page, and endear themselves to readers.

Reblog: NaNoPrep: Signing Up and Getting Started — Connie J. Jasperson

Last week, I talked about the good and the bad of NaNoWriMo — National Novel Writing Month, where the goal is to write the entire first draft of a novel in the month of November. Now, November is almost upon us. Are you going to participate?

If you’re on the fence, or you’re just not sure where to start the whole process, take a look at Connie J. Jasperson’s latest NaNoWriMo prep post for a guide to getting a project set up on the NaNoWriMo site.

If you don’t like to plan, you can just start writing after Halloween midnight. If you’re an inveterate planner like me, that strategy might feel overwhelming. Luckily, Jasperson has you covered, with an entire series of NaNoWriMo prep posts linked at the bottom. They’ll get you figuring out your setting, characters, story arc, and more.

Check it out on Jasperson’s blog, Life in the Realm of Fantasy…

Reblog: Kishōtenketsu for Beginners — Nils Ödlund

If you’re a consumer of any kind of modern media, chances are pretty good that you know something about three-act structure. You may use it in your writing. You may recognize it intuitively from books, movies, TV and stage. But those three acts are not the only way to structure a story.

Today, I want to send you over to Mythic Scribes, where Nils Ödlund discusses Kishōtenketsu, a four-act story structure with roots in Asian classics.

Recently we presented a series of articles on three-act structure here on Mythic Scribes. This inspired me to try and write an article about a kind of four act structure known as Kishōtenketsu. It’s used in classical Chinese, Korean, and Japanese narratives, and is often mentioned as an example of a story structure without conflict.

Now, I’m not well versed in narrative theory. I find it interesting, but I’m far from an expert, and most of what I know of writing I have figured out myself (though the forums here on Mythic Scribes have been invaluable in doing just that). As such, this article will really only scratch the surface of Kishōtenketsu.

I’ll begin by explaining the word itself and the basic principles behind the story structure. I’ll then show two examples of stories told in this way, and finally I’ll give a few tips I’ve found useful for wrapping my head around this whole concept.

Read the rest over at Mythic Scribes…

Reblog: “On the Many Different Engines That Power a Short Story” — Lincoln Michel

We’ve talked in the past about engines that power story: types of conflict and creating and resolving tension. Today, I want to point you to Lincoln Michel’s great article about the false dichotomy between character-driven and plot-driven fiction. Lincoln argues that there are an almost infinite number of engines that can drive a story, and that any single one is rarely enough to power even a short story on its own.

The hard thing about writing—or one of the hard things in the endless series of hard things about writing—is that there’s no one way to do it. Instead, there are infinite paths in the dark woods of fiction leading to infinite types of stories. It’s hard, a little scary, yet ultimately thrilling.

Despite this, there are countless articles that insist there are in fact only two methods of storytelling: plot-driven and character-driven. It’s understandable that writing guides and craft classes are reductive. Who would pay for a writing guide that said “lol who knows ¯\_(ツ)_/¯” followed by 200 blank pages? Still, the plot-driven vs. character-driven binary has always made me wonder why those two aspects of fiction are the only ones allowed in the driver’s seat. Couldn’t a story be driven by voice? Couldn’t setting have a turn at the wheel?

Read the rest over at Lit Hub…