Week 38 — Year of Short Stories 2026

2026 is another year of short stories. In this weekly series, I track my short story writing, from idea and draft to submission.

This is the week of Sept 20 – Sept 28.

Stats

  • Stories Finished: 3
  • Submissions Currently Out: 8
  • Submissions Total: 35
  • Rejections: 29
  • Acceptances: 0

Submissions and Responses

After a flurry the past couple weeks, no new submissions or responses this week.

Goals

Last week’s goals:

  1. Start Magpie revisions
  2. Continue idea writing

The Critters critiques are in for The Magpie. I received 17 in total, and I’ve compiled these into a big document. I’ll proceed to whittle them down until I have a list of revision bullet points, and then I’ll pop open the gearbox and start banging on things.

I continue to hit my word count quotas by writing snippets of stories from my brainstorms list. This has resulted in a few fragments, but I think I may have found one that will end up as a full story.

Next Week

Writing is going smoothly lately, and I’m still working on getting caught up to my quotas, so I’m not changing anything. Steady as she goes.

Goals:

  1. Continue Magpie revisions
  2. Continue idea writing

Global Frequency — Read Report

(Global Frequency Deluxe Edition at DC.com)

The version from my local library is the Deluxe Edition, containing all 12 original issues from the 2002-2004 run. As an early 2000s title, I’d say this is on the tail end of non-superhero books working their way into mainstream culture. So there is no spandex and no superpowers (at least by that parlance), but Global Frequency does dabble in super-villain sci-fi and supernatural stuff on roughly the believability level of The X-Files.

The Global Frequency is a semi-secret, global and unaffiliated spy organization, 1001 specialized experts recruited by a woman who calls herself Miranda Zero. They live in a heightened version of the real world at the turn of the millennium, and they find solutions for crises big and small.

Each issue is a self-contained story, “monster of the week” style. There is no broader arc or big bad pulling all the strings, and no significant final wrap-up for the series. Miranda Zero and her central radio operator Aleph are the only recurring characters. Everyone else is a day player, and therefore sometimes expendable.

Each issue sets up a high stakes problem with many lives on the line, then places Global Frequency members with interesting skills nearby to solve that problem. Sometimes “interesting skills” means hacking into anything and everything. Sometimes it just means a lot of punching and shooting. Sometimes it’s being a super-detective or having a bionic arm or being a magician or building your own civilian space agency.

Some of the impending catastrophes are varied, like a memetic alien mind virus or an apparent angelic visitation that drives a whole town insane. Unfortunately, about half of them boil down to a big bomb. And by big, I mean at least three separate instances of nuclear weapons, and one orbital railgun that would only be similar in effect to an atomic bomb.

2000s Edgy

The series is very of-its-time, on the bleeding edge of what was cool in 2002: parkour and UAVs and satellite imagery. The Matrix was only a couple years earlier, and the Internet still felt new. I don’t begrudge the high tech that seems mundane from a 2020s perspective, or the hackers that get into any computer in five seconds flat. Some of the early web slang, spoken aloud by serious characters, is a little harder to forgive.

The biggest problem, however, is classic Warren Ellis: the series seems to want to play with the literary big boys, but it comes off as adolescent a little too often. It’s William Gibson by way of Hot Topic.

Oh, there are cultists with a bomb and hostages? And the bomb is connected to their heart rate monitors? And they took a slow-acting poison? It’s a delicate situation. Better send in a pair of action heroes to shoot them all, and shoot the remote before the leader can push the button. Good thing the heart monitor bit was a bluff.

Then, of course, the action heroes who have been at each others’ throats the whole time can immediately go offscreen to get it on. Its violent and sexy and there are naughty words, and that makes it adult.

I don’t mind these kinds of shenanigans. They’re why people still love over-the-top 90s action flicks. Heck, Netflix is still making a few of those movies per year, with big actors and eye-watering budgets. It works when the story doesn’t take itself too seriously. But Global Frequency sometimes feels like it’s trying a little too hard to be cool.

Missed Opportunities

That said, the series could have really benefitted from another 12 issues, and I would have been happy to read them. The run is short and it sticks to the anthology- style disconnected stories a little too much for my tastes. There are two things that more issues could have given breathing room for: a multi-issue arc, and an opportunity for failure.

The Global Frequency is a sort of an organizational Mary Sue. Their funding and equipment is never really explained. All their members are experts in their field, and everyone is fully aligned with the mission, whatever that might be. There are no moles and no traitors, despite their many enemies. In a spy series!

I would love to have gotten a little more background, and that could have very easily played into some kind of SPECTRE counter-spy organization or villain with a bone to pick. It would also have allowed for the Global Frequency to fail. Because they never really do. Individual members may die in the line of duty, but they always save the day.

Art and Extras

The art is solid and varied. Each issue has a different artist, so there’s always something new to look at. The angles, panels, and framing are occasionally unexpected, but there’s nothing especially crazy or unusual going on for this era of DC. There were a few places where the action was muddied, mostly in a specific issue that is almost entirely taken up by a big one-on-one brawl.

The book ends with two Deluxe Edition extra features: the original proposal for the series as submitted to DC, and a script for one issue. These are interesting for those who want to work in comics, and those who just like to see how the sausage gets made.

Weeks 36 & 37 — Year of Short Stories 2026

2026 is another year of short stories. In this weekly series, I track my short story writing, from idea and draft to submission.

These are the weeks of Sept 7 – Sept 20.

Stats

  • Stories Finished: 3
  • Submissions Currently Out: 8
  • Submissions Total: 35
  • Rejections: 29
  • Acceptances: 0

Submissions and Responses

I had three form rejections and no new submissions over the past two weeks.

Goals

My goals from last time:

  1. Keep up with critiques
  2. Think about process

My horror story, The Magpie, is currently out, and the critiques are trickling in. I’ve glanced at a few, but I’ll wait for Wednesday (the end of the Critters week) to start compiling all of it together for the next round of revisions.

After numerous false starts, I’ve been writing fairly consistently over the past week. After being behind on my self-imposed quotas for a couple months, I’m now clawing my way back. Last time, I said I was thinking about my process, and that’s beginning to bear fruit.

Idea Work

In an effort to get more stories ready to send out, I have spent roughly half the year focused on revising completed or nearly complete drafts. This is logical if you’re working in the story factory and want to increase output—finish the things that are closest to being done. Unfortunately, “closest to being done” isn’t always easy to assess.

Some stories refuse to be completed in an orderly manner. T.I.M. is a story that I’ve now finished, torn apart, finished again, and decided I still wasn’t happy enough to move forward with. Other stories seem to come together relatively painlessly. Beneath the House in Caen was a concept that I wrote in a single sitting, the same day I thought of the core concept, and the overall structure didn’t really change through revision.

Trying to force those difficult stories through to completion hasn’t proven effective. I have been logical, but I’ve been ignoring the emotional aspect of storytelling for too long. I need a certain level of excitement about a story to get through it, and that can’t be forced. I also need to refill my reserves of creativity periodically.

My writing time has taken two forms over the past two weeks. The first project I worked on was more brainstorming around Solarpunk. This is a genre that I’ve been interested in for a while (see Solarpunk 101 and Solarpunk Syllabus) but I haven’t been able to find my way into yet. This is pure idea work—writing down ideas and snippets, thinking about technology, coming up with potential characters and conflicts. No story has come out of this yet. It’s the compost heap, and I’ll keep throwing stuff onto it until I get enough rich black dirt that something sprouts.

My other tactic is a different kind of idea work—looking through the many documents where I keep story snippets and ideas, picking a fun-looking one, and trying to write it. I don’t worry about a complete outline. This is a rougher version of what I do for some of my Story Idea Vault posts. I start wherever I think to start and see where it carries me. If it runs out of steam, I pick a new one. This is where my improving daily word count has come from.

In both cases, I find this work refreshing. Coming up with ideas has always felt like the most raw fun in writing for me. Putting all those disparate bits together into a coherent story is satisfying, but it’s hard, too. This is writing without consequence, throwing the spaghetti at the wall to see what sticks. And if nothing sticks, I make more spaghetti.

It’s not efficient from the purely logical perspective, but the pure logic wasn’t working for me. This is what I need right now. And if I can hold on to that energy and fun, I have confidence that it will ultimately lead to more stories.

Next Week

Goals:

  1. Start Magpie revisions
  2. Continue idea writing

The Truth—Read Report

Book | Ebook | Audiobook (affiliate links)

There aren’t many authors who put out 40 books in the same world. It requires not only an audience that maintains interest in that world, but also an author who is both prolific and continues to find that world worth writing about.

Discworld is an interesting case because it is a comedic fantasy world, which allows it to be big and complicated and strange, but also do some occasional hand-waving when Pratchett wants to do things without the sort of rigorous justifications that a more “serious” world might need to appease its audience.

Of the 41 Discworld novels, I’ve read roughly half, and I haven’t gone in any particular order. However, there are still some clear trends in the topics and characters Pratchett chooses to focus on over the years. There are seasons of Discworld.

The Witches and Wizards show up frequently early on, and topics are fairly typical for fantasy: magic and royal lineages and the occasional dragon or world-threatening calamity. The season of Death and his family goes deep into folklore and myths, the nature of what people believe in and how that shapes the world.

It’s pretty clear that at a certain point Pratchett lands in the city of Ankh Morpork, a fantasy London analogue, and decides to spend most of his time there. There is still room here for Wizards at the Unseen University and twisted plots—usually involving the perspicacious Lord Vetinari, the Patrician who rules the city. These also frequently involve the steadily growing cast of the City Watch and their leader, Sam Vimes.

However, the stories set in the city soon start to feel more modern. This world is undergoing something of an industrial revolution, and the cultural revolutions that come along with it. The Watch becomes less medieval guards and more a police force, while reckoning with multiculturalism through the lens of dwarfs and werewolves. The semaphore “clacks” tower network jumps from telegraph to pseudo-internet in the span of a single book. Photography and rock music come to Ankh Morpork.

Through these real-world-adjacent changes to Discworld and Ankh Morpork, Pratchett finds back doors for critique and commentary that feel applicable to the everyday mundane world without ever coming across as overly political or preachy.

The new technology at the heart of The Truth is movable type and the printing press. In classic Discworld historical compression, the idea of the newspaper and the investigative journalist follow mere hours behind. The reporter is William de Word, who accidentally falls into the job when his monthly paid newsletter for royals quickly morphs into a daily broadsheet read across the city. William is the youngest son of a nobleman with very particular ideas about how society should be structured. William disagrees and has chosen estrangement and a life of poverty rather than compromising his principles.

The city’s ruler, Lord Vetinari, is accused of attempted murder under strange circumstances that look suspiciously like a frame-up. Unlike a typical fantasy tyrant, this is actually a problem for him in the semi-democratic system of modern Ankh Morpork. The mysterious cabal behind the plot want Vetinari out because he’s allowing the modernization of the city. Technological and cultural. These shadowy plotters want a return to traditional values. They want less immigration. They couch it in polite language. They stink of old money. It’s all very familiar.

The printing press itself is the work of a group of dwarven immigrants. The paper soon employs a troll for security and a vampire as their photographer. William has the luxury of slumming it, choosing a pauper’s life with the knowledge that there are mansions and titles waiting, should he have need. But his friends and coworkers are legitimately poor, and members of groups that many in the city look down upon. The stakes are real for them.

While the big bad lurks in the shadows, ground-level villain duty falls to a pair of thugs, Mr. Pin and Mr. Tulip, who collectively call themselves The New Firm. One of Pratchett’s under-appreciated skills is crafting exceptional villains, and these two are no exception.

Mr. Tulip is the muscle-bound brute. He wants to have a drug problem, but doesn’t know anything about drugs, so he spends the book snorting all sorts of innocuous white powders. What he does know about is fine art, and he waxes loquacious about paintings, sculptures, and candelabras.

Mr. Pin is the brains of the operation, cold and calculating and quick with a knife. He’s haunted by demons that progressively strip him of his sanity as events unfold.

The Truth is not my favorite Discworld book, but it’s a solid entry in the series. As usual, there were several places where I was delighted by Pratchett’s use of language. Comedy writing is rarely taken seriously, and Pratchett’s pure writing chops deserve more praise than they get.

If the book has a weakness, it’s that it underuses its recurring characters. Were used to seeing Vetinari and Sam Vimes chewing up the scenery when they’re on-stage. Here, they sit in the background, prevented from doing anything interesting because this is William’s story. I would have loved for each of them to have more clear and interesting roadblocks to justify the space William is given to swoop in and save the day.

William himself has a nice arc as the unassuming lesser son of a noble family who hates all his relatives and wants to make his own way in the world. The interesting twist is that he ends up embracing the noble haughtiness that his birthright, but deploying it for the good of the city, his friends, and his fledgling newspaper.

If you’re just starting on Discworld, this wouldn’t be my recommended entry point, but if you enjoy Pratchett and his fantasy-comedy shenanigans, The Truth will give you everything you’re looking for.

Week 35 — Year of Short Stories 2026

2026 is another year of short stories. In this weekly series, I track my short story writing, from idea and draft to submission.

This is the week of Aug 31 – Sept 6.

Stats

  • Stories Finished: 3
  • Submissions Currently Out: 11
  • Submissions Total: 35
  • Rejections: 26
  • Acceptances: 0

Submissions and Responses

I received two form rejections this week, for Red Eye and Taco Cat. One of these was from Clarkesworld, which I submitted to because I knew I could be confident that I’d get a response within a week and be able to send to another publication with a relatively near-term deadline. I honestly don’t understand how Clarkesworld can pay pro rates and still respond to the onslaught of submissions so quickly, but I do appreciate it.

I ended up sending two new submissions for Red Eye and another for Taco Cat. If nothing else, I am keeping my stories circulating.

Goals

My goals from last week:

  1. Keep up with critiques
  2. Hit writing/editing quotas every day.

Critiques have been going well. My horror story, The Magpie, is set to go out to the Critters in two weeks, and I hope to have it ready for submission in early October.

Writing quotas have not been going particularly well. I mentioned that I would be working on editing T.I.M. and writing Arbor Grove. What I really ended up doing was stepping back and thinking about process.

Considering a Writing Reset

Life is busy, and I struggle to write during the week. Even when I have time, I rarely have the energy. Part of this is my own fault. Like many people in the modern world, I have terrible sleep habits. I’m usually progressively more sleep deprived as the week goes on. That leaves me in a half-zombie state where I don’t feel up to creative work like writing, so I end up doomscrolling or watching garbage on streaming services. That leads to staying up too late again…and so on. A vicious cycle. That’s certainly something I need to address for my quality of life.

I’ve also been facing some roadblocks with my current batch of stories. T.I.M. is a story that has been through an unusual amount of revision for me, and has a completed draft. Unfortunately, I decided this week that it needs to go back into the trunk for now. There is some spark missing from it, and I think that doing justice to the main character will require some research to really get into the POV. I plan to do that, but it means the story won’t be ready anytime soon. The other story I’ve been working on, Arbor Grove, is a loose collection of ideas and scenes that I haven’t quite found my way into yet.

The whole Year of Short Stories thing has been great for my submission rate and overall productivity, but it has also made me more myopic. I’ve been focusing on getting the current  work done and out the door, and probably not thinking as much as I should about what the current work should be, or how I should be doing it.

So, I’m going to take this next week to think about process. How can I get more writing done with less stress, and what should I be working on as we enter the final third of the year?

Next Week

Goals:

  • Keep up with critiques
  • Think about process

Publishers, Authors, and AI Detection

I follow the writing gossip across the internet, or at least on Substack, WordPress, and Bluesky. All of these platforms have the classic downsides of social media discussions: they are full of drama and heated opinions, everyone thinks a little too highly of themselves, and topics tend to blow up and fade quickly. However, AI is taking up a lot of space in the conversation, and it doesn’t seem likely to die down anytime soon.

There is always the risk of groupthink, but I see an overwhelmingly negative attitude toward AI-generated writing, especially in fiction. This is across pretty much every axis: amateur and pro authors, editors, agents, publishers, and readers. It mirrors the steadily declining sentiment toward LLMs in the general population, but is notably more extreme and vociferous. A lot of people do not want AI-written fiction. Almost every publication where I’m submitting short fiction has a “no AI” clause in their submission guidelines and contracts.

Fiction is big business in some ways, but most people at ground level are still in it for the love of human stories. Even for more cynical publishers, the prevailing opinions make accepting AI-generated work a huge reputational risk. We have already seen scandals and backlash and seven-figure deals exploded, and there will no doubt be more.

AI is affecting even those authors who aren’t using it. Not only does it clog the slush piles at publications everywhere. Publishers are incentivized (intrinsically or extrinsically) to identify and reject AI-generated work—to give their limited slots to real people, and to avoid the bad reputation. And authors now have a brand new worry: what if my totally human work is flagged incorrectly as AI?

The Detection Problem

The current state of business is that most AI detection is done by editorial eyeballing and tech-powered AI detectors, and both of these methods are fallible. Just about everyone agrees that detector tools give too many false positives and false negatives to be conclusive. Some people still maintain that well-trained humans can recognize AI, but this has not generally been borne out by rigorous experiments, and different models have different foibles.

As usual, the EU is the first mover on regulation and has recently mandated more stringent labeling of AI generated output.

Anthropic announced that it will support this by including a form of watermarking on the content generated by its popular Claude models. Other major providers are likely to follow suit.

While many people have speculated that these watermarks would be as simple (and useless) as hidden characters, they are actually more interesting and harder to circumvent. The models weight their word choices in such a way that the raw text itself can be used for detection. Since this is statistical weighting, it is unclear is how effective it will be for small pieces of text or heavily mixed human and AI output.

It has also been pointed out that this kind of watermark is useful to AI companies regardless of regulation. It can help them identify AI text in the now heavily polluted internet content that they scrape to feed their models, avoiding the Habsburg AI loop.

Regardless of the efficacy of these kinds of watermarks, most LLM models do not currently have them. Users who want to avoid detection can simply move to unmarked models. This all implies that we can’t rely on any kind of known detection to sort out what is or isn’t AI.

So some authors and companies are exploring the opposite approach: proving the human providence of text.

Proof of Humanity

Bona Books recently published the excellent article, The Machines are Coming for your Masthead – Small Press Publishing in the Age of AI.

As a small indie publisher, they developed their system for dealing with AI submissions when confronted with the possibility that they had already accepted AI generated work for publication, despite a clear no AI policy. Their solution hinges partly on human relationships: talking to the author who submitted the work in an effort to ascertain whether the person really had a deep understanding of what they had submitted. This seems like a good way to weed out those looking for a quick buck (if such a thing is even possible in indie publishing). But it’s effort-intensive and tough to scale. It also becomes complicated for work where the author treats AI more as a collaborator or editor.

There are upsides and downsides to an approach like this. The positive aspect is that it encourages truly close collaboration between publisher and author. However, there is also a deeply unfortunate distrust inherent in the process. The publisher has to assume some possibility that the author has misled them, and the author has to accept a level of distrust and scrutiny that may be uncomfortable, especially in a notoriously introverted profession.

Author Vera Kurian has recently proposed a different method of verification: cryptographically verified provenance for a work of art. She doesn’t necessarily suggest this is the be-all end-all solution. Her articles on the subject are more of an eloquent and irritable throwing hands up, saying “if nobody else is going to solve this, I’ll try something.”

Kurian’s homemade tool is designed to be used at every step of the writing process, tracking changes in documents and storing cryptographic signatures to match archived copies. It builds on some ideas popularized by cryptocurrency, and it is (perhaps ironically) a vibe-coded solution to an AI problem, but it’s the kind of idea that makes some sense to the part of me who has been building software for half my life.

However, as an author, it’s a depressing solution. It puts the onus entirely on the writer to prove they are not a bad actor, and it’s fairly inconvenient. I use two phone apps and at least three programs on PC for different aspects of my writing. Heck, I use pen and paper sometimes. Trying to build an authoritative record of all this sounds like a bad time, and a significant distraction from the already hard work of trying to write something people want to read.

It also relies on faking the paper trail being onerous, not impossible. This is the sort of thing that works when it’s not popular. Unfortunately, if it were a tool that everyone adopted, there would then be an incentive to circumvent it, and clever automation could probably do so.

Even More Tools

Kurian is far from the only one considering solutions an author can use to protect their reputation. Writing tools with history features—like Scrivener and Google Docs—often come up in these conversations. To me, these are in the same class as Kurian’s solution, offering weaker, more easily fakeable proof but more ease of use (especially since many authors already use them daily).

There are newer contenders in the space as well.

Encribe is a word processor and “live streaming” writing platform in early development, whose strategy is to train AI to recognize natural human writing patterns in order to verify the authenticity of work by “proving” that it was written by a human. Unfortunately, in my limited interactions with the tool it has been pretty hit or miss on recognizing my input accurately.

Ellipsus is a word processor for writers, in much the same vein as Scrivener, and they recently announced a “plus” option that includes a feature called Emboss, packaging writing stats and snapshots specifically to use as a proof of authorship tool.

At this point, I think all of these tools have a potential fakeability problem. They aren’t popular enough to impact the people trying to sneak AI writing into publications. As soon as any of them  reach that threshold, there will be an incentive for adversarial attacks, and this is exactly how software security arms races start.

However, it’s a big “if” to suggest that any of these tools can even reach that level of popularity. That would require a lot of authors shelling out subscriptions to a particular company, and a lot of publishers signaling that this kind of proof of provenance is something they want. The people making these tools see an opportunity in their market. Time will tell how big it is.

Silver Linings

If there’s anything we can take from the current state of play, it’s that a lot of readers, writers, and publishers want AI-generated content out of their fiction. But a lot of AI-generated submissions are being sent in anyway. Some are being caught. Some are certainly getting through. And if there haven’t been false accusations against authors yet, there certainly will be.

There are no clean or easy solutions today, and I don’t see any on the horizon either. It’s always possible that some tech breakthrough will make AI detection reliable, but I wouldn’t count on it. It’s far more likely that we’ll continue collectively muddling through, at least for the next few years.

However, I think there are some silver linings. In an age when novels and stories have to compete with all sorts of other media, where art has to battle with monetized, algorithmic “content,” and people regularly claim that literature is dead, it’s clear that there are still a ton of people who really care about human stories. As long as that’s the case, it seems inevitable that we’ll find ways to continue sharing our art.

That said, it’d still be nice to have the chance to get paid for it too.

Week 33 & 34 — Year of Short Stories 2026

2026 is another year of short stories. In this weekly series, I track my short story writing, from idea and draft to submission.

These are the weeks of Aug 16 – Aug 30.

Stats

  • Stories Finished: 3
  • Submissions Currently Out: 10
  • Submissions Total: 32
  • Rejections: 24
  • Acceptances: 0

Submissions and Responses

Two stories came back this week with form rejections: Dr. Clipboard and Red Eye. The Red Eye response was a whopping 180 days, but this is just the price you pay when submitting a story over 6000 words.

With Dr. Clipboard free of its “no simultaneous submissions” shackles, I submitted it to two less monogamous publications. Red Eye is not so lucky; most publications that take longer stories (and actually pay) like to be exclusive.

Goals

My goals from last week:

  1. Keep up with critiques
  2. Hit writing/editing quotas every day.

This was a change of pace from more specific “get X done” goals that I’ve been doing, to pure numbers. Ironically, I didn’t quite keep up with my quotas, but I did get the draft of Estate Sale edited to my satisfaction, and submitted to the Critters critique queue. I also gave it a new name: The Magpie. I’m still not sure this is the final title, but it’s the working one for now.

Next Week

I’m going to keep the same goals for next week, but my intent is to work on cleaning up T.I.M. for critique and write some new words on Arbor Grove.

Year Walk — Games for People Who Prefer to Read

In the old days, man tried to catch a glimpse of the future in the strangest of ways.

they locked themselves in dark rooms

not partaking of food and drink

At the stroke of midnight

they ventured out into the night

through the dark woods

when strange creatures roamed

To see if they would be healthy

To see if they would be happy

To see if they would live

To see if they would be loved

After playing and thoroughly enjoying Device 6, I went into the back catalog for the game’s developer, Simogo. It’s a strange history, including a simple puzzle game (SPL-T), a rhythm game (Beat Sneak Bandit), a physics game (Kosmo Spin), and a strange side-scrolling driving game where you move the ground instead of the car (Bumpy Road). It’s clear that Simogo was innovating in a variety of ways, and not willing to stick to one genre.

However, Device 6 hit my brain just right because of the combination of interesting mobile-tailored interactions and interwoven story, and the old Simogo games fitting that mold seem to be Year Walk—released before—and The Sailor’s Dream—released after. I decided to try Year Walk first.

Cabin in the Woods

The game opens with the strange and cryptic description of Year Walking (an actual form of ancient Swedish divination: årsgång). However, you start by walking the woods during daylight, in deep winter.

Navigation is confusing at first. Scroll left and right with a finger. Swipe up or down where arrows appear at the edges of the screen to zoom into or out of the landscape. The world is a multi-layered paper cutout, and zooming takes you from one layer to another, while walking left and right show off the depth as the layers parallax.

Faint film grain adds a cinematic quality. The music is quiet, sometimes almost non-existent. As you move, boots crunch in the snow.

Eventually, by learning the controls and exploring, you find your way to a windmill. The miller’s daughter is there. You clearly love her, but does she love you? Either way, she’s betrothed to another. So you leave, returning to your cabin, vowing to year walk to see whether you will be with her in the future.

Moderate Dread, Mild Irritation

Year Walk is an atmospheric horror game with almost no dialogue. You walk the woods at night, coming across phantasmagorical visions and obscure creatures from Swedish myth. There is a little blood and a few jump scares.

For the bulk of the game, the story must be inferred from vague hints. This is a puzzle game, and the puzzles are challenging and obtuse. No real hints are given in the iOS version, although apparently the Steam version and Simogo’s game collection for console has a hint system. However,  there are a couple puzzles here that rely on mobile functionality which had to be reworked for other platforms.

I wouldn’t consider myself a puzzle master, but I do alright. For Year Walk, I had to use a guide to finish. The puzzles require some significant leaps of logic and aren’t nearly as clearly demarcated as in Device 6. One puzzle I missed completely because the interface made it unclear that the scene could be interacted with.

The Companion

The game points you subtly to the Year Walk “companion app,” and gives you a number. This is a completely separate, free app in the store, which describes some of the mythology that the game was based on. It’s written from the perspective of a researcher, and using the code grants you access to his secret personal journal.

This was where the game became more interesting to me—after it was ostensibly over. The journal, hidden inside this separate app, has the same ARG feel that Device 6 dipped its toes into.

Journal entries and blurry photographs document the life of a scholar researching the practice of year walking, trying to find old records or elderly people who may be familiar with the nearly forgotten folk ritual. His research leads him to a small town where the last recorded year walk may have occurred. It is somehow intertwined with a strange murder, for which the walker was convicted and executed.

The scholar’s own writing becomes more erratic and unhinged as he continues to unravel new threads. He finds a wooden box in the woods, locked by a mechanism with strange symbols. And here is likely where most players suddenly remember that this box appeared near the start of Year Walk, a puzzle that was never solved over the course of the game.

The scholar decides he can stop the murder that occurred decades previous. He can use the box to send a message through time. If only he can open it.

If you can decipher the code from his journal, you can restart the game, find the box, and open it to discover the message the scholar sent. This reveals a different, but no less bloody ending to the story.

A Sign of Things to Come

I found Year Walk to be slightly less polished and more frustrating than Device 6, but this final sequence went a long way toward improving my opinion of it. I can see the creative impulses and connective tissue between these two games. Year Walk…walked…so Device 6 could run.

I can’t say I would recommend Year Walk unequivocally. If you enjoy strange horror, challenging puzzles with no hand-holding, obscure Swedish folklore, or experimental games, it might be worth a few bucks and a look in.

How to Play

Year Walk is $6 on iOS and Android. It’s also available in a modified format on Steam for PC, and oddly enough, in yet another differently modified form for the Wii U. It is included along with many other games in the recently released Simogo Legacy Collection.

Week 32 — Year of Short Stories 2026

2026 is another year of short stories. In this weekly series, I track my short story writing, from idea and draft to submission.

This is the week of Aug 10 – Aug 16.

Stats

  • Stories Finished: 3
  • Submissions Currently Out: 9
  • Submissions Total: 29
  • Rejections: 22
  • Acceptances: 0

Submissions and Responses

One form rejection this week, for Taco Cat. I still have one other submission out for this story, but I may look for more places to send it.

Goals

My goals from last week:

  1. Keep up with critiques
  2. Finish Estate Sale revisions and submit for critique

I am back in the swing of doing a critique per week, so that’s an easy box to check.

I worked on Estate Sale, but it’s still not ready yet. I’m thinking about better titles, with Magpie being the current frontrunner. Ideally, I’d prefer something with a little more malice for a horror story.

Learn, Learn Again

I often find that many of my difficulties in life are self-inflicted. Few things are more irritating than thinking I’ve learned a lesson, only to realize some time later that I failed to internalize it and slid back into old behaviors.

I started this year with daily quotas for words written and revision per day, and my intent was to try to actually hit those numbers each day instead of cramming all of my writing time into the weekends. The quotas are small: 100 words and ten minutes, so they’re not hard to meet and it’s possible to catch up from missed days.

Now it’s August, and I find that I’ve slipped into old habits. I only write on the weekends, I have been revising with little new work, and my word count is weeks behind. I instinctively reach for the usual excuses: end of summer busyness and the imminent return of school, work, and my indie game project. Plus, it’s so hard to come home from work, cook dinner, do chores, and then find energy for writing, right? Never mind the folks in significantly harder circumstances who somehow find the time to bang out fine literature.

So, with that ritual self-flagellation out of the way, I’m going to try to relearn my lesson this week, and meet my quotas every day.

The Times, They Are A-Changin’

I’ll also mention that I think it’s a very interesting time to be a writer, and I mean that both literally and as the faux Chinese curse.

I’ve been reading quite a bit lately about the direct and indirect effects of AI on writing and publishing. Fiction, like everything involving written words, is in the midst of major disruptions, and these come on the heels of the e-book and self-publishing revolutions that have already caused major upheavals and consolidation of power in the industry. There are  more ways to publish work than there ever have been, though it’s still not easy (and maybe getting harder) to be paid to do so.

Scandals around allegedly AI-written books are making it into the general news cycle, but I suspect short fiction is feeling the impact far more, if only because of sheer accessibility of submissions and comparatively lower effort. I’ll have a post or two on these topics in the near future.

Next Week

Goals:

  1. Keep up with critiques
  2. Hit writing/editing quotas every day.

Week 31 — Year of Short Stories 2026

2026 is another year of short stories. In this weekly series, I track my short story writing, from idea and draft to submission.

This is the week of Aug 2 – Aug 9.

Stats

  • Stories Finished: 3
  • Submissions Currently Out: 10
  • Submissions Total: 29
  • Rejections: 21
  • Acceptances: 0

Submissions and Responses

No new submissions or responses this week.

Goals

My goals from last week:

  1. Keep up with critiques
  2. Revise Estate Sale
  3. If time and energy allow – review T.I.M.

After last week’s reset, I’ve been blasting through critiques to get ahead of the game. Now I just need a story to put in the queue.

On that front, I worked on revisions for both T.I.M. and Estate Sale. This was the first time I’ve read through T.I.M. since the major rewrite, and since it has been a few weeks, I felt like I could give it an honest look. It was better than I thought it might be. The main problem is that it’s now 6000 words, and I’d like to really trim that down. It also has a weak ending that will need to be improved.

Estate Sale feels closer to done, but I’m going to try a new revision technique with it.

Externalizing The Inner Critic

The idea I’m going to try is pretty simple. Now that I have the story in a pretty good place, I’m looking at it, pretending I’m a critiquer, and trying to anticipate where the critiques might complain about the story.

The reason I’m doing this is because I have had a couple cases recently where I managed to convince myself that a niggling problem with a story is not a big deal, only to have critiques come back and call out exactly that problem.

Now, sometimes fellow writers will critique a story, and it’s clear that they want to make it the kind of story they like, rather than the best version of the story you want to tell. I try to avoid this when I’m critiquing. So it’s still important to not water down the story in hopes of making it “something lots of readers will like.”

I suppose I’m just trying a new tactic to try to separate my critical brain from my writing brain for editing.

Next Week

Goals:

  1. Keep up with critiques
  2. Finish Estate Sale revisions and submit for critique