Storytelling Class — Style/Substance

Every once in a while, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This time, our topic was style and substance.

We always start with two questions: What did we read and write recently?

What Did We Read?

Freya is getting close to finishing the first Wheel of Time book. I asked her if she was excited to continue with a series that has fourteen books. She said she thought she might be 70 before she finishes. She also just started the “Janitors” series, though she hasn’t gotten far enough to form an opinion yet.

I have been working my way through my beautiful new Ambergris hardcover. City of Saints and Madmen was a formative book for me, and I’m excited to now have it in a single massive tome alongside Jeff Vandermeer’s other Ambergris stories. I was however, a little disappointed to find that they actually removed some of the appendices that appeared in the original, so now I have to keep my copy of City of Saints and Madmen as well.

In non-fiction, I started Ways of Being at the recommendation of Cory Doctorow, although I’m only a few pages in.

What Did We Write?

Freya has kept busy writing for school work, and hasn’t worked on any fiction recently. After my Covid break, I’ve been working on getting back into Razor Mountain.

Style and Substance

Each story consists of two parts—two sides of the same coin—style and substance. You can think of “substance” as “what the story is about” and style as “how the story is told.” Substance is the meaning. Style is the actual words. By some definitions, substance is good, while style is just the shallow surface layer. However, when it comes to fiction, each story is really a melding of the two.

Schools of Thought

At the risk of being a little controversial, I’m going to define two schools of thought, and I’m going to call them “genre fiction” and “literary fiction.” I put them in quotes because each story is a special snowflake, and I’m about to speak in broad generalizations, so take it all with a grain of salt.

The “genre fiction” school of thought is that substance takes precedence. Genre fiction sometimes even devalues style. Common genre fiction advice suggests that, when reading a great book, the reader should forget they’re reading and get lost in the story—that is, in the plot and the characters. The descriptive text should become transparent. Authors should endeavor to become invisible, and never call attention to themselves.

The “literary fiction” school of thought holds that style is quality. Literary fiction tends to put a higher value on authorial voice. The advice here is that a great book should be overflowing with the author’s unique voice, and the reader should be transported into the mind-space of the author. Mechanics like plot and character are nice, but they need to be described through transcendent prose. Anyone can tell a story. A true author tells it in a way that only they can.

False Dichotomies

Like most dichotomies, this one is artificial. Style and substance aren’t strictly opposing forces (although they can sometimes fight each other). Some authors make the mistake of crafting page after page of beautiful prose that doesn’t really  tell a story, while others create intricate plots by placing row upon row of flat words like bricks in a wall.

Readers, like authors, are unique, and there are audiences for both of these styles. Science fiction has a big audience that revels in clever plots and is fine with a lack of ornamentation. Likewise, there are plenty of literary fiction readers who care more about delicious sentences than characters who actually go somewhere and do something.

As an author, you can make your own choices about what you value. You may choose to focus on substance, or style, or try to find a happy medium. However, it’s important to understand that there are trade-offs. The more stylized your prose is, the more your reader will have to work to understand what’s going on. Some readers will appreciate the extra layers of complexity, but others simply won’t be interested, and may just put the story down. Focus on style inherently takes some focus away from the substance.

Examples

We looked at a few of my personal favorites when it comes to literary style.

Douglas Adams’ Hitchhiker’s Guide series is a relatively mild example, where most of the stylistic flourishes could be described as “literary comedy,” twisting language for fun and amusement.

Mark Danielewski’s House of Leaves is a book with literally complex text that stretches sentences across pages, forms shapes and pictures, and wraps around upon itself. But it is also a narratively complex work, presented by a character named Johnny, who details the work of his acquaintance, Zompano, who himself took detailed notes based on videos shot by a third character, Navidson, whose descriptions of his ever-shifting, labyrinthine, and spatially inconsistent house form the heart of the story.

Finally, there’s Vandermeer’s more recent work, Dead Astronauts, a book that is so dense and challenging to decipher that it almost feels encoded.

These are wildly different examples of a strong authorial voice put to use for different purposes. While Adams is extremely readable, House of Leaves ranges from straightforward prose to deep complexity. Dead Astronauts is lyrical and dreamlike, but so obfuscated in parts that I found it off-putting. And there are many other examples of other authors doing entirely different but equally interesting things with language.

Choosing a Style

Depending on the type of writer you are, you may find that you default more toward one end of the spectrum than the other. There’s nothing wrong with that. Many authors are influenced by their own favorite writers and stories, and you may like to write the same kind of stories that you like to read.

I find that memorable quotes and phrases tend to come from style-heavy writers. Substance-heavy writers tend to make unforgettable stories where you don’t necessarily remember any of the words in particular. I loved The Martian when I read it a year ago. I remember some of the structure (maybe because I blogged about it) but I don’t remember a single line from it.

Sometimes particular stories will speak to you in a certain way. Just because you normally write very straightforward sci-fi space operas doesn’t mean you can’t do a bunch of clever stylistic embellishment in a complicated, self-referential time-travel story.

As with most things in life, it can be good to experiment. You might discover that you can find joy in more kinds of stories than you previously realized. Or you may find that a particular story calls for a particular style.

Storytelling Class — Scenes

Every once in a while, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This time, our topic was scenes.

We always start with two questions: What did we read and write recently?

What Did We Read?

I’ve recently been reading the Maus graphic novels, the Timeshift anthology of time-related sci-fi, and Mort (a Terry Pratchet Discrworld novel) at bedtime with the kids.

Freya has been reading the first Wheel of Time book. She said it was a little slow at first, but she’s enjoying it now that she’s halfway through.

What Did We Write?

I’ve only been writing Razor Mountain recently, and trying to get ahead on blog posts. Freya hasn’t written any more of her book recently, but she has been writing poetry, including one about all the many fragrances of bath bombs.

What’s In a Scene?

Today’s topic was the structure of scenes. A scene is the smallest “unit” that we typically break stories into. A short story might have only a couple scenes, while a novel can have dozens or hundreds.

The beginning and end of a scene are often delineated physically on the page with a line break, chapter break, or asterisks and similar markers. However, it takes more than that to make a scene feel cohesive. There are a few different tools that can help a scene feel like a single unit of story: setting, characters, and theme.

Setting

A scene is typically a section of the story that occurs entirely in one setting. In this case, I use “setting” fairly broadly. It can refer to a specific location or a specific time period. Most of the time, a scene will take place in one location and cover a specific, contiguous period of time. For example, two people meet in a coffee shop, have a conversation, and then leave.

In some cases, some characters may enter or exit in the middle of the scene, or the scene may start in the middle of the action, with the characters already in their places. In these cases, it’s usually the static setting that holds the scene together. All the action happens in the same place, over a specific span of time.

You can think of this in terms of a stage play. The scenery for the scene is ready and the lights come up. Are the characters already on the stage? Do they enter or exit during the scene? Eventually the scene ends and the lights go down so the props can be replaced and a new scene can start.

Characters

It’s also possible for a scene to move across multiple locations (in time or space) or take place in multiple locations simultaneously.

For example, in visual media like TV, film and comics, it’s common to have a “split screen” scene where a narrator in one location (in space or time) narrates action set in a different location. This lets the writer play with juxtapositions or relationships between the narration and the action. Imagine a scene where a person talks about falling in love while a montage of scenes with the happy couple flash by. Then imagine how the mood changes if the character is instead talking about slowly falling out of love.

In a plot like a heist, there might be a single scene that jumps between several bank robbers in different areas of a bank, each one carrying out their part of the bigger plan. Everything is happening at the same time, or in sequence, but in many different locations.

Fuzzy Edges

While most scenes have an obvious beginning and end, not every scene is so clearly delineated. One scene may blend into another. Often, this takes the form of “zooming in” or “zooming out,” and may involve a change of perspective.

For example, the opening of The Hitchhiker’s Guide to the Galaxy begins with a description of our galaxy, the evolution of the human race, and the problems that beset us. Then it “zooms in” to one woman in particular, who has an important revelation. Then, because it’s Douglas Adams, we are told that the story isn’t about this woman at all. It’s about a terrible, stupid catastrophe and the book called “The Hitchhiker’s Guide to the Galaxy.” Then, at the start of the next chapter, it does the same thing, zooming in on the protagonist’s house, and eventually the protagonist himself.

This example shows nicely that this sort of zooming out can happen in location (zooming from outside the galaxy to a particular café in Rickmansworth) but also in time (across the entire evolution of humanity to the modern day).

“Zooming” can also encapsulate a change in the level of specificity, where the author glosses over less important details until reaching a place and moment in time where the details are important. This is often done for the sake of continuity. A character might spend one scene talking with a friend, then have to drive across town to speak to another friend. The drive isn’t very interesting. So the author describes the first conversation in detail over several pages. A short paragraph describes the uneventful drive, and then there are several more pages of detail for the second conversation.

Theme

These aspects of location and character are the logistics of a scene. The level of zoom or specificity are stylistic choices. But there is one other thing that can affect whether a scene feels satisfying and complete: the theme or arc of the scene.

Each scene needs to have some purpose in the larger story, and oftentimes scenes fulfill several purposes at once. They could provide new information to the characters or the reader. They could show some change in the character, perhaps resolving a goal or revealing a new goal. They could create or resolve a mystery. They need to drive the story forward in some way.

One of the more common challenges in fiction is when the logistics of the story require things to happen, but those things don’t actually feel like they’re furthering the story. They are like the character driving across town between important conversations.

It’s easy to make a whole scene out of these kinds of unsatisfying story beats, and the scene will inevitably be a dull one. Sometimes these scenes can be cut completely. Other times they can be replaced with a little bit of connective tissue, like the zoom-in or a quick, summarizing description of the necessary action. Sometimes, by looking at the larger picture, you’ll find that the story can be tweaked so the boring part isn’t needed at all.

Class Dismissed

That’s all for this class. We’ve been doing fewer of these little “classes” over summer, since…well, we’re outside and enjoying the warm weather while we can. I do have at least one more planned though, before school is back in session and our schedules get busy.

Storytelling Class — Mysteries

Every once in a while, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This time, our topic was mysteries.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

Freya has been reading Calvin and Hobbes and Far Side collections, and started on the first book of the Wheel of Time series.

I have been reading collections of short stories, including some of the anthologies that I got from the Martian Kickstarter. I also checked out the first three volumes of Locke and Key from the library, and I’m working through those.

What Did We Write?

Freya continues to work on her chapter book, Amber and Floria. She recently felt the downsides of exploratory writing as she had to rewrite her first two chapters to match the way the later parts evolved.

I’ve been working on Razor Mountain, and spending a little time here and there working on short stories.

Mysteries

Our topic for this class was crafting satisfying mysteries.

The first thing to note is that there are “big mysteries” that drive the whole plot of a story, as in murder mysteries and police procedurals. There are also “little mysteries” that can serve a few different purposes in a story, but all boil down to reasons for the reader to keep reading.

Little mysteries don’t have to be long and drawn out like big mysteries. They can be posed and resolved in the same chapter, or even a single conversation.

Many mysteries are just questions the reader asks the story, like:

  • What happened?
  • What happens next?
  • Why is this thing like that?
  • Who is this person and why did they do that?

Mysteries can also be just for a character, while the reader can see all the answers. Then the question for the reader becomes “how will the character find the answer I already know?” A lot of tension can be added to a story by letting the reader get information that a character doesn’t have. The character, using the limited information at their disposal, may make reasonable choices that the reader knows are bad. Few things are more harrowing for a reader than watching a character make bad choices that they think are good choices.

Driving a Story With Mysteries

Mysteries are a great way to define a section of a story, or an arc. Each mystery naturally has a beginning (when the mystery is first posed), a middle (when the characters work through the clues and overcome obstacles) and an ending (when the answer to the mystery is revealed).

To drive a story with mysteries though, you’ll need multiple mysteries being created and resolved over the course of the plot. This can be done in two basic ways, which I’ll call overlapping mysteries and feeding mysteries.

Overlapping mysteries are not necessarily directly related to each other. A character might have a personal mystery that affects themselves, and a larger mystery they’re working on that ties into the big plot. For example, a police detective who is trying to solve a murder, but spends his off-hours trying to find his long-lost child, hidden from him by his late ex-wife.

Feeding mysteries are arranged so that the solution to one mystery provides clues or ties into another mystery. A common type of plot twist is when two mysteries that appear to just be overlapping may turn out to actually be feeding into one another. In our example, maybe the detective discovers that he did have a child, and the picture he found looks suspiciously similar to the killer he’s tracking.

Feeding a personal mystery into the bigger plot mystery is a great way to set up personal stakes for a character, and then make those stakes affect the outcome of the story.

Making a Mystery

I won’t claim there is a single formula for creating mysteries, but I’ll provide a few steps you can run through to get started.

  1. Come up with a question. This is your mystery.
  2. Answer the question. This is the payoff.
  3. Add an obscuring complication.
  4. Find a way for the character(s) to overcome that complication.
  5. Repeat and nest as necessary.

When you’re first coming up with your question and answer, don’t worry if the answer seems obvious. The key is to start by having something to ask and knowing the answer.

Once you have a question and answer, you can add an obscuring complication. This can be anything that makes it harder for the characters to discover the answer. This is how you can adjust the difficulty of the mystery.

Will the mystery be more difficult for the characters if some piece of critical information is missing? They could solve it easily if only the murder weapon wasn’t missing! Perhaps a character flaw would make it harder for them to solve. Too bad the character is an antisocial lone wolf, because the person they never get along with would be able to see exactly what’s going on. You can add multiple obstacles if you want the character to go through several steps to solve the mystery.

Then, for each obstacle, you must determine the way that the character(s) will ultimately overcome it and move the plot forward.

Once you have a complete arc—question, obstacle, overcoming, and solution—you can begin to overlap or feed one mystery into another.

A Mystery Is Only as Good as Its Payoff

A final warning: one of the most dangerous things you can do as a writer is to create lots of mysteries without knowing the answers or how to resolve them.

Episodic TV shows fall into this trap all the time, because creating big mysteries gets viewers excited. However, as the show carries on, they either fail to provide solutions to the mysteries or create such tangled, nonsensical plot webs to justify their solutions that the whole thing falls apart.

Nobody will remember or appreciate how well you built up that tantalizing mystery if the payoff turns out to be garbage.

Storytelling Class — Conflict and Tension

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was conflict and tension.

(Well, okay, that’s not quite true. This one was actually a few weeks ago. I wrote it up and promptly lost it in a drafts folder. Here it is now, better late than never.)

We always start with two questions: what did we read, and what did we write?

What Did We Read?

Well, it’s been a few weeks, but back then I was finishing off a re-read of Scott Pilgrim on my own time, finishing Dune with my oldest child at bedtime, and I was dabbling in the comic Preacher on Kindle Prime.

Meanwhile, Freya was reading a Long Walk to Water, reading the second book in the Wildwood series with my wife at bedtime, and wrapping up the final book of Harry Potter.

What Did We Write?

I worked on Razor Mountain and worked on some short story ideas—one about time-travel performance art and one about the confusion of being unexpectedly reincarnated.

Freya continued to work on Amber and Floria.

Conflict and Tension

The main topic for the week was conflict and tension.

A lot of writing advice and literary analysis focuses on conflict as the engine that makes all stories work. I think people like Lincoln Michel have made pretty good arguments against that being true.

For one thing, a lot of literary analysis ascribes the label of conflict very broadly. Man vs. man, man vs. nature/god, man vs. self, and so on. Many of these can be better described as “tension.” There may be a conflict between two or more people with antithetical goals, or there may be tension between a person with a goal and a particular force or situation that makes that goal difficult to achieve, like societal norms or physical constraints.

Even though conflict and tension don’t drive all stories, we’re going to talk about them today because they do drive a lot of stories.

Heroes and Villains

Stories about heroes fighting against villains might just be story conflict in its most distilled form. This is mythology. It’s classic fantasy. It’s superheroes. It gives us two great focal points in the hero and the villain, and secondary characters can be placed clearly on one side, or live in the ambiguous space between.

People Who Just Don’t Get Along

Conflict doesn’t have to be as cut and dried as good vs. evil. It can be much more nuanced. Most of us run into interpersonal conflicts in our daily lives, and just as we (usually) wouldn’t ascribe hero status to ourselves, we don’t treat those who disagree with us as “villains” either. These conflicts aren’t about right and wrong. They’re just people disagreeing.

All it takes for conflict to happen is two or more people who have goals that are at odds with each other. They may even have the best of intentions, they may hold no malice for the other, but only one of the two can achieve their goals.

Person vs. Other

Conflict gets less conflicty when it’s no longer about people who are at odds with one another.

Person vs. Nature is a story like “The Martian.” It has only one or two minor cases of interpersonal conflict. Most of the story, everyone is working together. The tension comes from Mark Watney being trapped, alone, on Mars, and everyone trying to get him back home and safe.

Person vs. Self is about a character’s dissatisfaction with themselves, trying to become something different (or fighting an inevitable change all the way). My favorite discworld novel, Going Postal, has a surface-level conflict between the protagonist, Moist Von Lipwig, and his business rivals and the city’s autocrat. But the deeper conflict of the book is Moist, an inveterate con man, slowly becoming a responsible, honorable, and even kind of nice human being.

No Versus at All?

Other things can drive a story that don’t involve conflict. Kishotenketsu, for example, suggests an entirely different framework for evaluating stories. Form and language can drive more literary-minded stories. However, I’d consider those kinds of structures to be extra challenging modes of the craft.

Conflict and tension are great story engines, easy for readers to enjoy, with infinite variations available to the author. Conflict is the reasonable default for most stories.

That’s it for this week’s topic. We took a short break from these “classes”, but summer is almost here, and summer vacation along with it. With less school work, we’ll be trying to take more opportunities for reading and writing just for fun.

Storytelling Class — Beats, Scenes, Chapters

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was ways to divide up a story.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

I continued to read Dune to my oldest son at bedtime. I also finished The Unwritten, reading volumes 8-12. I really enjoyed this series, and I think I’d rate it as my second-favorite comic run of all time, after The Sandman. I need to process and unpack, but I’ll definitely have a post about it at some point.

Freya is nearly done with the Harry Potter series, currently reading the last book. She continues to read The One and Only Bob at school, and the Wildwood trilogy (now on book two) with my wife at bedtime.

What Did We Write?

I finished off Razor Mountain chapter 9. I’m also working on getting back in the habit of writing short stories and submitting them for publication. I sent out a story I’ve been holding on to for a while, called “Dr. Clipboard’s Miracle Wonder Drug.” I’ll be working on a new story next week.

Freya continues her epic, “Amber and Floria.” The two sisters are headed to the jungle to look for their lost parents! I’m pretty excited to read this one when it’s done.

Dividing Stories

This week’s topic was about different ways to divide a story into parts.

Story Beats

A “beat” is the smallest unit of story. Each beat moves the story, although this can be forward progress or backward progress from the viewpoint of a given character.

Some example story beats:

  • A character learns something
  • The reader learns something
  • A character makes progress toward a goal
  • A character achieves a goal
  • A new impediment blocks a character from their goal
  • A character fails at achieving their goal, or their goal becomes impossible
  • A character gains a new goal

It’s also worth noting that some books are less plot-heavy and character-heavy and are more interested in playing with language. Beats in these stories might be a little bit more abstract, like:

  • Make the reader feel something
  • Make the text challenging for the reader

(It might sound absurd to make the reading difficult for your reader, but books like House of Leaves do exactly that with the unusual formatting of the text, and books like Finnegan’s Wake use ordinary text, but obfuscate the meaning and structure. Some readers want a puzzle or a challenge or an extremely high level of density.)

Scenes

A scene is usually just a series of beats that happen in the same place, same linear time, and often with the same set of characters. Scenes are often separated by a simple line break or some little visual motif.

Occasionally, you can have more mixed up scenes, where two things happening at once or the story skips around in a non-linear way. This is a little more common in audio-visual media like TV and movies, where tricks like split-screen, voice-over, and cuts between locations make things a little easier to follow.

One of my favorite comic issues growing up was a fantastic example of this kind of “split screen” storytelling. It’s the 1996 Issue 102 of Wolverine, and it stars the title character shortly after he’s suffered severe trauma that’s left him in a state like a feral animal. There are no spoken words in this issue. The visuals of the comic follow Wolverine as he prowls around New York. The text is a story told by an unseen character, about things that happened to her as a child. Both of the stories, text and visual, are about violence, mercy, and redemption. These themes are pertinent at the end of the story, when it’s revealed that the storyteller is Elektra, another superhero, and she’s come to help Wolverine overcome his affliction and essentially become human again.

Chapters

Pretty much all stories are built out of the building blocks of beats and scenes. Once you zoom out into bigger structures than that, you have some choices. Some of these affect the structure and layout of your story, and some of them are more mental exercises of how you want to think of your story.

Some books have only one scene after another, with no larger delineations of structure. These books have a steady, continuous flow. Dune is an example of a book with scenes, but no chapters, and three “parts” that split the book into much larger sections. That said, the majority of books have chapters.

Chapters are the most common way to create a collection of scenes. A chapter may only have one scene, or multiple scenes. Chapters break the story into chunks in a very visible way. This gives them two properties:

  1. Scenes within a chapter have an implied connection.
  2. Chapter breaks imply a separation between scenes.

The implied separations can be just as important the implied connections. They provide what is probably the cleanest way to tell the reader that there is a break in time or space here.

A chapter can be:

  • A super-scene that collects related scenes together (time, place, characters)
  • A way to form a relationship between scenes that might otherwise seem separate
  • A thematic grouping of scenes
  • A clean way to denote separation of time and place between scenes

Parts, Books, and Bigger Structures

Some stories have even larger groupings, often called Parts or Books. These seem especially prevalent in fantasy, possibly because they’re the modern continuation of mythological and epic forms that are often split into similar parts.

These parts can be treated like super-chapters, collecting larger groups of scenes. They can also imply larger separations of time and place.

The split between books or parts will often want to follow your story’s multi-act structure and major events. The biggest, most important parts of the story tend to happen around the end of one act and the start of another, and these can be natural places to break. That said, books or parts don’t have to follow the story arc or act structure. For example, in Lord of the Rings, the last two books each have two parts that cover the exact same span of time from the point of view of two different groups of characters.

Next Time

We decided last week to alternate between story class and extra writing time, so next week will probably just be another brief read/write report.

Storytelling Class — Point of View and Tense

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topics were point of view and tense.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

Kids had Spring Break, and Freya was able to read through most of the sixth Harry Potter book. My wife continues to read Wildwood with her at bedtime.

I’ve been reading Dune with my oldest, along with the usual blogs. I also finally got around to finishing Chuck Wendig’s “Damn Fine Story.”

What Did We Write?

I played through A Visit to San Sibilia. Freya didn’t write anything this week.

Points of View

There are three points of view that you can write from. They are most easily identified by the pronouns used by the narrator to address the point of view character(s).

First Person

(Me, I)

In this perspective, the story is told by a character within it. The narrator is the same person as the point of view character, and the reader experiences the story as though they are that character.

“Poison for Breakfast” is an example that we’ve read recently, where the story is told by Lemony Snicket, who is also the protagonist.

Second Person

(You, We)

In the second-person perspective, the narrator tells the reader what they did. This puts the reader in the head of a character within the story, but the story itself is actually told by a different narrator.

The most prominent example for people my age are the Choose Your Own Adventure books, which make the reader the protagonist, but also give the reader choices that change the story. A book on my reading list, N.K. Jemisin’s “Broken Earth” is also written in this style.

This is the least commonly used of the three points of view.

Third Person

(He, She, They)

In third-person perspective, the narrator talks about what the characters did while being external to all of them. The Lord of the Rings and Dune are two examples of third-person perspectives in stories we’ve read recently.

Third-person perspective also exists along a spectrum of “distance,” which describes how closely it follows different characters. At one end is the omniscient third-person perspective, which isn’t particularly close to any specific characters.

In Dune, Herbert uses a style that’s less fashionable in modern stories, where his omniscient narrator jumps between different characters’ thoughts as it pleases, effectively taking the reader from one character’s head to another.

At the more distant end of the spectrum, the narrator may have no insight into the character’s thoughts. The third-person narrator may also follow a single character (for the whole book, or sections of the book) and only describe thoughts and feelings of that one character. This style keeps the narrator external to the character, but provides some of the closeness of a first-person perspective.

Tense

As with the different perspectives, there are three broad categories of tense to work with. These can be described by when the story is told, in relation to when the events happen.

Past Tense

“They went there. They did that.”

The story is told after it happened. This is probably the most common tense used in genre fiction.

Present Tense

“They go here. They do that.”

The story is told as it is happening. This is probably the most common tense used in literary fiction.

Future Tense

“They will go. They will do that.”

This is more of an experimental tense that is rarely used for an entire story.

There’s Always a Narrator

Along with tense and point of view, it’s worth considering who the narrator is in each story. This is obvious in first-person perspective, but often easy to overlook in the second- or third-person. In many of these stories, the narrator isn’t a character within the story. They are an unknown figure, or simply the author. But it’s still worth spending some time thinking about how you want the narrator to tell the story. Disassociating “the narrator” from yourself as the author can make it easier to think about the stylistic choices you want “them” to make in telling the story.

Mixing and Matching

As usual, when we talk about the tools in the author’s arsenal, we tend to talk about them as pure, distinct things in order to make each one clear. In real usage, however, a story can use multiple tenses and points of view.

Freya and I looked a childrens’ book we have: The Good Egg. This book encapsulates all three tenses in a few short pages. The first-person narrator, the good egg, spends the first half of the book telling us about himself and what happened to him (past tense). Then he says he’s made some important decisions (present tense). Then he describes how he’s going to change his viewpoint and his behavior (future tense). This was a simple encapsulation of how to use different tenses to good effect, and the story blends them together seamlessly.

As I’ve talked about before, The Martian is a great example of the usage of different points of view to achieve different effects throughout a single story.

These are tools in the writer’s toolbox. And even though we are likely to use some much more frequently than others, it pays to be familiar with all of them, and make purposeful decisions around when to use each one.

Storytelling Class — Writing Goals

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was a mini-class where we talked about writing goals.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

This week, I’ve been reading Dune to my eldest (who wasn’t terribly interested in the Wildwood trilogy that my wife is reading to Freya). I recently read The Lord of the Rings to the kids, and Tolkien’s verbose style is fresh in my mind. It stands in stark contrast to Herbert’s often terse style in Dune. Herbert loves to create compound sentences, but has an allergy to conjunctions. He tends to leave the “and” or “but” implied and just combine sentences with a simple comma or semicolon.

Continuing on my recent graphic novel kick, I also read volume 3 of The League of Extraordinary Gentlemen. I read the first couple volumes years ago, and I have to say, I was a little lost in this one. Volume 3 is titled “Century,” because it follows the nearly immortal characters over the course of a hundred years.

The premise is fun, but the story didn’t really grip me. The villain seemed almost accidental, and the end of the story was alltogether anticlimactic. The apocalypse was averted by a classic deus ex machina.

One of the big draws of the League stories is the wrangling together of other works of literature into something new, and there were some entertaining examples of that in this volume, including a rather famous wizard school and a magical nanny. Still, they didn’t have the same excitement as the original volume, with its Dracula; Invisible Man; 20,000 Leagues; and Dr. Jekyll references.

Freya has moved on to the sixth Harry Potter book, and continued to read The One and Only Bob at school, and Wildwood with mom at bedtime.

What Did We Write?

I finished off Chapter 8 of Razor Mountain. I’ve also been looking through some solo TTRPGs from the Itch.io Ukraine bundle.

Freya continued to work on her story, Amber and Floria.

Writing Goals

Rather than tackling a high-level writing topic this week, Freya and I sat down and talked a little bit about writing goals.

I used to think my own goals were pretty straightforward: writing stories and novels and trying to get them traditionally published. However, in recent years I’ve been doing more writing just for fun. And, of course, I’ve been writing Razor Mountain serially and posting it as I go, while documenting the whole process. Which lands me somewhere in-between “just for fun” and “actual publishing.”

Two quotes stand out to me when it comes to writing goals. The first is by Neil Gaiman, recorded in print in his little book, Art Matters.

“Something that worked for me was imagining that where I wanted to be…was a mountain. A distant mountain. My goal. And I knew that as long as I kept walking towards the mountain I would be all right. And when I truly was not sure what to do, I could stop, and think about whether it was taking me towards or away from the mountain.”

This simple heuristic is perfect for writers. There are a lot of ways to improve at your craft, and no strict curriculum. You just have to set some long-term goals and keep asking yourself whether you’re still walking toward the mountain.

The other quote reminds me that you don’t have to have goals at all. It’s from a conversation about writing on Mike Birbiglia’s podcast, “Working It Out.” Carin Besser talks about writing poems for nobody but herself, taking them out once in a while and working on them without worrying about finishing, and with no real interest in publishing. This is “writing like knitting.” It’s a pass-time, a hobby, or a meditative act.

Sometimes goals can be incredibly stressful, and distract from the fact that we’re doing something we love. Even if you do have long-term goals, it’s worth stepping back periodically and just enjoying writing for its own sake.

Storytelling Class — Round and Flat Characters

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was making characters.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

The family had a day this week where just about everyone wrote some poetry, so Freya read everyone’s poems. At school, they’re reading “The One and Only Bob.” My wife is reading her “Wildwood” at bedtimes, and she’s still working through Harry Potter in her free time at school.

I read the remaining pile of Vertigo comics that my wife snagged for me at a garage sale. Last week, I read the first two volumes of Y: The Last Man, a critically acclaimed series that I found pretty uninteresting. This week I delved into two other popular comics series and enjoyed them both quite a bit. They were:

  • Fables: Legends in Exile (Vol. 1)
  • Fables: Fairest: Wide Awake (a side series, I guess?)
  • Unwritten (Vols. 1-4)

Fables is all about fairy tales come to life and magically transported to modern day New York, forced to shlub it up with us mundane people while keeping their magical identities hidden. The first volume is a murder mystery, with the Big Bad Wolf as detective. It doesn’t end with the most shocking twist, but it serves as a great framework to introduce some of the main characters and the world they inhabit. Moreover, I appreciate a short, self-contained little arc, since comics are so often sprawling arcs and cross-series tie-ins (something Marvel has now inflicted upon films).

Fables: Fairest: Wide Awake is another self-contained arc, but completely separate from the New York fables. This one tells the story of a few fables who come together by chance and end up in the sights of an evil fairy queen.

While I enjoyed the Fables books, I really fell in love with Unwritten. Of the random selection of series in this pile ‘o garage sale books, these were my favorites by far.

Unwritten is about a sad man named Tom Taylor, who just happens to have the same name as the main character in a series of wildly successful Harry-Potter-esque novels written by his father. The story starts with Tom making a pittance attending conventions and signing his father’s books, but he quickly gets pulled into a strange conspiracy that threatens his life. Odd occurrences start to stack up, and it looks like he might actually be the boy wizard from the books, and that the worlds of stories might be just as real as our own.

I liked these enough that I’m going to buy the other 7 volumes, and at some point I’ll probably write a separate post about them.

What Did We Write?

This week I wrote my usual blog posts and finished the rough draft of Razor Mountain Chapter 8.

Freya wrote another chapter of her story, Amber and Floria. She also wrote a poem for the ad-hoc family poem-fest.

Characters

The topic for this week was characters, specifically flat and round characters. These, like so many writing terms, end up being talked about as a sort of binary, but they’re really two ends of a spectrum.

  • Round, deep or complex characters are those with extensive back-story, with many and subtle personality traits.
  • Flat, shallow or simple characters are those with minimal back-story and little personality.

It should be obvious just from these definitions that there is a spectrum here, where characters can be more or less complex.

It might feel desirable to make every character as complex as possible, and this is generally a good instinct. However, it’s important to note that there are only so many pages in a book. Some characters will necessarily take up more of the story, and others will be inherently less important. So even if every single character is equally complex, they cannot be shown with equal depth in the text itself.

Round Characters

To make characters more round, figure out more details about their

  • Background
  • Personality
  • Strengths and weaknesses
  • Conflict (what’s their problem, and how do they intend to solve it?)
  • Growth (how do they change over the course of the story?)

Again, it’s fine to know more things about a character than you actually end up using on the page. Sometimes having a deep back-story allows you to hint at bits of their personality that don’t show through clearly, but still give the character a sense of being a complicated, living person.

Flat Characters

The flattest characters are usually purpose-built. They do something specific for the story. The danger with these kind of characters is that they look too much like a plot device and not enough like a real person.

For these characters, having a personality, goals and conflict are less important. In fact, they only matter in that they’re useful to make the character feel real for the short time they’re on the page. Sometimes, flat characters can be defined with a shorthand or handle: specific, interesting traits. These might be something physical, or a mannerism, an unusual mode of speech, or other memorable attributes.

Flat Can Be Okay

There’s a school of thought that says no characters should be flat, and especially not ones that are important to the story, but that’s not necessarily true. While we usually want the characters in the spotlight to be complex and interesting, there are certain types of stories and certain genres where relatively flat characters can be effective, even in a starring role.

In some comedy, especially cartoons and sitcoms, it’s common to see characters that are mostly static from episode to episode. These shows typically feature a problem at the start of the episode that is resolved by the end, which means that over time, the status quo is maintained. This allows an audience to “pop-in” to the show at any time, as long as they’re familiar with the characters. They don’t have to catch up on the two or three episodes they missed. When this works, it’s because the characters are largely treated as vehicles for a steady stream of jokes.

Similarly, in certain mystery stories, the detective protagonist may undergo surprisingly little character development. These stories are focused on the mystery: the clues, the false leads, the clever inferences, and the eventual satisfying conclusion. Again, the detective character becomes a vehicle, this time, for the mystery.

Some superhero comics are superlative examples of characters that can remain static and flat. I have a pet theory that superhero origin stories are almost always the most compelling, because the character has an arc in the origin story, but oftentimes becomes much more static after that, enslaved by a serial format that wants to keep selling issues indefinitely. (Of course, this is a gross generalization, but there are certainly examples you can point to.)

Point of View

For POV characters and narrators, who are the reader’s window into the story, having a deep understanding of the character is vital for understanding their voice. When the character is the POV or the narrator, their voice is the voice of the book (or at least the parts they are involved in). It affects what the reader sees and how the reader interprets almost everything.

Examples

As an example of the flat <==> round spectrum in action, Freya and I talked about one of my half-finished stories.

It takes place in a steampunk world where everyone can wield a tiny amount of magic via totemic items, but a rare few (called “hexes”) can wield greater magical power. The protagonist, Edward, is a hex and a former soldier and spy who once worked for the crown. After committing terrible atrocities in a world war, he quit and vowed to never take another life. He’s an emotional wreck thanks to the horrible things he’s done and seen, and he is constantly balancing his natural inquisitiveness and propensity for getting into big, violent trouble with his vow of pacifism.

Early in the story, he gets involved in a mystery and meets a man who calls himself Vociferous. Vociferous is huge. He claims to be a Hex, wears slightly absurd robes and works in a factory, supposedly casting spells as a part of the highly secretive manufacturing process. We quickly find out that Vociferous is a fraud, and not a hex at all. We find this out because Edward is a real hex who knows all about it.

Vociferous is a relatively flat character. We don’t find out much about his personality or past, we just know he’s faking it for money. He has a handful of characteristics to make him more interesting: his distinct look and strange name. His ultimate purpose is to give Edward good reason within the story to explain the way magic works (to another character, and to the reader).

Edward is a much more rounded character. The story follows his point of view. He has a backstory and history with other characters. He has friends and enemies. He has flaws and goals and challenges to overcome.

Next Time: Setting Goals

Next week is going to be a light class. We’re going to talk about goal-setting and growing as a writer.

Storytelling Class — Scripts 101

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was beginnings, middles and ends.

We always start with two questions: what did we read and what did we write over the past week?

What Did We Read?

I read the usual blogs, more of The Wes Anderson Collection, and Damn Fine Story. I also read the first two trade paperbacks of Y: The Last Man (found among a pile of random Vertigo TPBs that my wife found at a garage sale for a pittance).

Y’s main character, Yorick is the literal last man on earth when a mysterious event causes all other men to simultaneously die. The premise is fine, and the world-building is done well enough, but the story frustrated me (at least in these first two books) because Yorick just isn’t very interesting. He has trained himself as an escape artist, but we don’t really find out why he has this odd interest, and his only goal in post-apocalyptic life is to get to Australia to find his girlfriend.

What made this more perplexing is that all of the secondary characters either had odd and interesting personalities, or hints of strange backstory, or both. I felt like a version of the story from any of these other perspectives might be preferable to following Yorick around.

My bedtime reading to the kids this week has been Poison for Breakfast.

Freya continues to read Harry Potter and the Order of the Phoenix, and her class, having finished The One and Only Ivan, has begun the sequel, The One and Only Bob.

What Did We Write?

I’ve been banking up some scheduled blog posts this week, working on Razor Mountain as usual, and revived an old half-finished story for my class “homework.”

Freya wrote for her school work, as well as her story “Amber and Floria.”

Homework

In previous weeks, we’ve done thematic homework that relates to the class topic of the week. That hasn’t really been piquing our interest lately, so we decided to change tactics this week. After all, this isn’t school. It’s just for fun.

From now on, our homework will be more free-form: we’ll just spend time writing some kind of fiction each week and then talk about it. If we want to tie it into the topic of the week, we can. But we don’t have to. Just as the best way to get kids excited about reading is to let them read the things that interest them, the best way to get a kid excited about writing is to let them write what interests them.

So, this week Freya worked on a story in progress called Amber and Floria, about two sisters who have to rescue their parents, whose plane crashed and stranded them deep in the jungle. Which sounds pretty awesome.

I worked “Understump,” a story I started writing for my children a year or two ago and set aside when I couldn’t come up with a satisfying ending. Time away from it has given me a fresh perspective, and I’m excited to work on it again. Kid-lit is definitely a new frontier for me, which is a good thing. It’s also the sort of story that could easily be the first in a series, which is a good thing too.

Scripts 101

After our third class, where we talked about turning ideas into stories, our homework was to come up with some new story ideas. Freya’s list included a couple ideas for homemade movies, and that got us talking about writing scripts.

I’ll be the first to admit that I am no expert on script writing. I’ve never completed a script. So this was an opportunity for us to learn a little bit together. What we covered in this class were strictly basics—the formatting and other differences between scripts and fiction.

Scripts, Scripts, or Scripts?

Not all scripts are created equal. Most scriptwriting advice I found was focused on writing for TV and movies. That’s probably what most script writers are hoping to write in this day and age, so it makes sense. However, there are other forms of audio-visual media with their own slightly different takes on what a script should look like.

Audio fiction was once a nearly extinct art form, a mainstay of radio before the advent of television. But podcasts went and reminded everyone that audio-only media is actually pretty cool, so “radio” plays are back and bigger than ever. Of course, this kind of script writing eschews camerawork and detailed descriptions of visuals, and focuses more on sound effects and dialogue.

Also, despite the best efforts of the pandemic, live theatre is still very much a thing. Stage plays have to work with the static perspective of an audience directly in front of the stage rather than flexible camera-work, and have more limitations on scene changes and special effects, thanks to being performed live by real actors and crew on a real stage with physical limitations.

Formatting

I found a pretty good Studio Binder page that describes the pieces of a script and their formatting, with an example script. We read through this and discussed the different parts.

Scene headings and character introductions are much more straightforward and terse than the typical descriptions of settings and characters in fiction. However, more attention has to be paid to the viewpoint of the audience from moment to moment: what are they seeing and hearing.

Length

Works of fiction get lumped together in rough categories like flash fiction, novella or novel by number of words. Scripts, on the other hand, are typically made to fit a particular format and hit a set length in minutes. Helpfully, the rule of thumb is that one page of script should equate to about one minute of on-screen (or in-ear?) time.

In the days when broadcast television was king, shows in the U.S. were written to fit in 30-minute or 60-minute time slots with a set amount of time dedicated to commercials, and perhaps a little extra set aside for an intro sequence and credits. Now we live in a world of network, cable, premium and streaming services, where commercial breaks may or may not be a concern and some shows even choose to have wildly variable episode lengths.

Movies follow similar rules, and much like streaming services you don’t need to worry about commercials. Movies typically run 90–120 minutes, but there are extreme exceptions like the Lord of the Rings movies, whose theatrical releases were close to 3 hours and whose directors’ cuts were even longer.

Structure

Script structure is an entirely different beast from fiction, and can depend quite a bit on the media format. How many commercial breaks? An intermission? Episodic series or one-shot? We didn’t get into this too much, because I don’t know much and it’s a big topic. If you’re serious about writing something to actually get made though, you’ll need to figure these things out.

Homework

As I said before, we’re stepping away from class-specific homework, so the goal for next week is to just do some fiction writing. Freya does want to make more home movies, but she has to wrangle her brothers into being the actors, and as we all know, actors (and brothers) are an unruly bunch who often don’t take direction well.

See you next week, when we’ll dive deeper into characters!

Storytelling Class — Nonlinear Structures

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was nonlinear storytelling.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

I read the usual fiction blogs, and got about half-way through both Chuck Wendig’s Damn Fine Story, and The Wes Anderson Collection by Matt Zoller Seitz.

Wendig’s book on storytelling is a very in-the-trenches guide to good storytelling structures that can be easily and immediately deployed in whatever story you’re currently writing. It has the exactly same zany energy that makes Wendig’s blog fun, and while it mostly covers tried-and-true ideas about story structure, it’s a good review and packed with useful pop-culture examples.

The Wes Anderson book is a collection of interviews, photos and other Anderson-esque artifacts documenting the director’s work from his Bottle Rocket debut up to Moonrise Kingdom. It looks like the book has become a series as Anderson continues to make movies, so I may have to check out the Grand Budapest Hotel and Isle of Dogs volumes next.

I also finally finished reading The Lord of The Rings to the kids. Whew! It has been years since I read the whole thing, and I had forgotten a few things. It’s quite a series to read out loud.

What Did We Write?

I wrote my usual bloggery, and finished Razor Mountain chapter 7, which turned out to be a very long chapter. Freya didn’t write any fiction this week.

Nonlinear Stories

The main topic this week was nonlinear story structure. This was something that came up in our previous conversations that Freya wanted to know more about.

Linear stories show events happening in order. Nonlinear stories show at least some part of the story out-of-order from when it happened in relation to the other events. One could also argue that a story told in-order, but leaving some events out is also a form of nonlinear story structure.

Nonlinear structure is more effort for the reader to understand. Using too much of it, or not using it to good effect may end up frustrating the reader. If you’re going to use a nonlinear structure, do it purposefully.

Skipping Ahead

The simplest form of nonlinearity is skipping ahead. This is typically used to get past events that logically need to happen, but simply aren’t interesting enough for the reader to want to see them played out.

This can also sometimes be used to heighten excitement, often as part of a mystery, by leaving out some important event. In this case, it’s typically revealed later on, at the point when the revelation is most important. This can be dangerous because it can sometimes feel “unfair” to the reader that the knowledge was kept from them, especially if it was readily available to the characters.

Events Out of Order

A flashback is the most common way to show events out of order, inserting some previous events into the narrative near the point where they become relevant to the story’s “main” timeline. A flash-forward is a less common version of this, jumping ahead into the future to see some outcome that results from events in the story’s “main” timeline.

A frame story is a case where the bulk of the story is told as a flashback or “story within a story.” The recounting of the story is the “frame.” Examples of this are Scheherazade’s storytelling in the One Thousand and One Nights or the grandfather and grandson in The Princess Bride.

Parallel plots are often employed in stories with larger casts of characters, where individuals or groups have their own plots going at the same time. These stories will cover a certain amount of time for one character or group, then cut back to the start and show what happened during that period for the other character or group.

Events Disconnected

A more complicated nonlinear story may have many events out of their linear order.

Eternal Sunshine of the Spotless Mind mostly consists of memories of a relationship, shown out of order. Memento follows a man with a brain injury that prevents him from forming long-term memories, starting with scenes at the beginning and end of the story, then going forward and backward in turns to eventually meet in the middle.

The video game Her Story tells a story through a series of interview clips, with the player able to discover different clips through play, and choosing the order to view them in.

Time Travel and Alternate Universes

Time travel stories almost always involve some nonlinear structures, and often complicate them with characters that go into the past and change the future, or muddle it with closed time loops where future characters participate in past events that contribute to the state of the future (their present).

Stories with alternate universes often use similar structures, with the added complication that similar events in different universes can have different outcomes, and at some point the alternate universes typically affect one another.

Homework

Freya and I both slacked and didn’t write anything for the previous class’s homework. This week, we’ll be playing catch-up. We’re both going to write something and either incorporate some non-linearity or use it to discuss beginnings, middles and ends.

Some of Freya’s ideas from our Ideas class were for homemade movies, so the next class topic will be script-writing 101. (I’ve never written a script before, so I’ll probably learn some things too!)