Games for People Who Prefer to Read — Fallen London

Albert, the Prince Consort, lies on the threshold of death. Facing the loss of her true love, Queen Victoria cuts a deal with the Masters of the Bazaar. They will save Albert, but in exchange they will take the Traitor Empress, her consort, and all of London to their domain deep beneath the Earth. The Neath.

Years later, when you come to the vast underground cavern that contains Fallen London, the Empress and the parliament remain, but it is unquestionably the Masters of the Bazaar who rule the city. The city is changed but recognizable, twisted and reconfigured around its new heart: the mysterious Echo Bazaar. Londoners are resilient, and have come to grips with the strange situation, including the fact that death is now a mere inconvenience — as long as you don’t venture back up into the sun.

Fallen London is a web browser game more than a decade old — an incredibly long run by the standards of such games. Thanks to its art style, its reliance on text, and a steady stream of improvements, it doesn’t feel outdated. It is by turns comedic and dark, and overflowing with Victorian sensibilities and literary references.

Gameplay

The gameplay elements are simple. You create a character, and this character has attributes. They may represent skills you’ve picked up, items you’ve acquired, or connections you’ve made with people and organizations. In general, they represent who you are, and what you can do.

Your character, at any given moment, is in a location. You draw from a deck of cards called the opportunity deck. Your opportunities depend on your attributes and where you are. Each opportunity gives you an illustration, a few paragraphs of text, and usually a choice. The outcome will often depend on your attributes and plain luck, and you may gain or lose something as a result.

Unfortunately, Fallen London came of age in the heyday of FarmVille-style mobile games, with energy mechanics that limit the number of actions you can take before you must wait (or pay) to recharge. You cannot binge Fallen London without paying. That said, it’s designed around brief play sessions, and I don’t think the energy mechanic detracts too much from the experience.

Story

The gameplay is not really the draw of Fallen London. It’s merely the engine for dispensing story. Players have stayed with the game for a decade because of the masterful environmental storytelling, interesting characters, and deeply interwoven plot elements.

There are hundreds of unique characters in dozens of locations within the city. There are centuries of history buried (literally) beneath London, including the ruins of other cities previously stolen from the surface world by the Masters.

You can venture out into the cavern, across the Unterzee. There are strange islands and distant shores. Hell is a real place, populated by bureaucratic and seductive devils. In Polythreme, inanimate objects spring to life.

Above all, Fallen London is a game of mysteries. The rewards most valued by the playerbase are not currency or items. They’re new stories that reveal why things are the way they are in this slightly steampunk, cosmic-horror alternate history.

How did the Gracious Widow come to run a vast smuggling empire? What exactly are the bumbling, Cthulhu-esque rubbery men, and where did they come from? Why do the Masters of the Bazaar steal cities and bring them to the Neath?

Content and Costs

The bulk of the content in the game is free, and there is enough to keep new players busy for months. Additionally, there are seasonal stories that appear for a limited time each year, sometimes with little additions. The developers also release a new story each month, with new locations and opportunities.

The game makes money primarily by selling these monthly stories. Players can purchase a $7 monthly subscription to automatically get all the new stories as they come out, but old stories must be purchased individually for around $5 – $25 each, depending on size. The subscription option also doubles your energy pool.

See You in the Neath

Whether Fallen London pulls you into its story or not, I think it’s a great game for writers to check out, to see just how literary and story-centric a video game can be. It’s a master class in the looping and branching techniques of interactive fiction.

If you like cosmic horror, steampunk, Victorian mystery, you’ll probably find something to enjoy in Fallen London. It’s a weird and living city, deep as Vandermeer’s Ambergris or Miéville’s New Crobuzon. I find myself getting pulled back into it every couple years.

In fact, I created a new account as I was writing this. So if you need an acquaintance in the Neath, let me know in the comments. We can exchange letters, insult each other for our own gain, or take turns attempting assassination.

Razor Mountain Development Journal #39

This is part of my ongoing series where I’m documenting the development of my serial novel, Razor Mountain. Be forewarned, there are spoilers ahead! You can start from the beginning here.

Last Time

I wrote the book description for Razor Mountain.

The Author Bio

Earlier this week, I discussed yet another part of the book that isn’t actually the story: the author bio. This seems like a small thing — and it is, compared to the story itself — but it’s still part of the overall package, and one more little way to sell yourself to potential readers.

If you read that post, you’ll know that I need to craft something short, in the neighborhood of 50-100 words. It needs to be third-person (“Sam is great,” not “I am great”). It should tell the reader a little bit about who I am and what my perspective is, not just where I’m from and what my job is (although these are common defaults in author bios). It should also include a link to my website or social media.

For a first draft, I started with my bio and the tagline on this blog, added a little bit of personal history, and finished off with the requisite bit about my family situation.

Sam Johnston is a software developer by day, and a writer by night. He’s been writing fiction since grade school, when a particularly morbid class assignment had him write a future obituary for himself. “Best-selling author” seemed like a nice way to be remembered.

You can find his serial fiction, ruminations on craft, and radically open writing process at www.wordsdeferred.com. Follow him on Twitter, at @DeferredWords.

Sam lives in Minnesota, with his wife, three children, and one tiny dog.

This is 79 words, right in the sweet spot. However, there are a few things I’m not entirely happy with.

I’m hesitant about saying “it seemed like a nice way to be remembered.” It’s supposed to be a little jokey, but  it might suggest that I’m just writing for the fame and fortune, which isn’t really the case at all. (It’s kind of amazing to me how much fame and fortune the average person thinks most authors have.)

I also decided to rearrange the family bit and the website bit. I’m not sure if it’s worth linking Twitter at all, because 70% of the time I’m just using it to advertise my website. Still, I occasionally post, and it’s another avenue to get people involved. Book Twitter is still a thing, and some people live on that site.

The bio also doesn’t say too much about what I like to write about. That’s largely because I have a hard time nailing down what exactly I like to write about. I like to read a wide variety of things, and I like to write a wide variety of things too. I don’t want to be locked into a single genre (though I tend toward speculative fiction, or at least some element of the fantastic). I know I don’t much like the idea of writing a series of books, because I’d rather write more completely different books that have nothing to do with each other.

After revision, the bio looks like this:

Sam Johnston is a software developer by day, and a writer by night. He’s been writing fiction since grade school, when a particularly morbid class assignment had him write a future obituary for himself, and he liked the idea of being remembered as a story-teller. He thinks the best stories are filled with impossible things.

Sam lives in Minnesota, with his wife, three children, and one tiny dog.

You can find more of his fiction, ruminations on craft, and radically open writing journals at wordsdeferred.com. Follow him on Twitter, at @DeferredWords.

Getting Feedback

The other thing I’ve been looking at this week is pre-publishing feedback. I’m a plotter. I like my outlines and I like to be prepared. So even though I’m planning to post Razor Mountain serially, as I’m writing it, I still want to revise and polish those chapters before they go up.

It may seem a bit odd to try so hard to polish when I’m forcing myself into an inherently seat-of-my-pants process, and maybe it is odd. To me, posting these chapters as I write them just means that I want to make my first drafts as good as they can possibly be. Even if I’m posting as I go, I still want to put the best possible product out into the world.

As much as I like to write, the truth is that I really don’t have any close writer friends. One of the reasons I started this blog was to make more connections with fellow writers. My wife is always my first reader and editor, but she doesn’t write. She can give great feedback about where the story doesn’t work for her. In addition to that, I’m looking for other readers and critiquers, preferably writers as well, who can offer feedback, chapter-by-chapter, before I post.

To that end, I’m looking into a few options. One option is online critique groups. These are websites that typically involve some sort of credit system, where you submit work for critique, and you submit critiques of other people’s work. You need to keep up a certain amount of submitted critiques if you want your own work to get reviewed.

Another option is more like critique match-ups. They’re a bit like dating sites for writers. These forums or services let writers advertise their work and look for other readers and writers who want to critique it, often in a small group or “swapping” critiques.

There’s also one other avenue I’m looking at…

Who Wants a Critique?

…and that avenue is this blog. This is a blog about writing, and you’re reading it. Perhaps you are also a writer with some work that could use revision?

I’m looking for fellow writers to critique my novel, one chapter at a time, as I write them. It’s going to be 41 chapters, and I’m planning to post one per week. So, that’s a commitment of close to a year. However, I’m not looking for charity. I will happily exchange your critiques for my own. If you have short stories or a novel in the works, I’m ready for some quid pro quo!

We’re going to be most useful to each other if you’re writing something in the neighborhood of sci-fi and fantasy. I also expect to do a trial run of a couple chapters or stories, so we can decide if we’re a good fit before making a commitment.

If you’re interested, email me at wordsdeferred@gmail.com, or DM me on Twitter @DeferredWords.

Results

I wrote my author bio. I also did some research into online critique groups. More on that in the future.

Shea Serrano and the Perfect Mailing List

Shea Serrano is a journalist who has written for all kinds of publications. He has written a lot of things — most of which I haven’t read yet — but I assume it’s all stellar. He writes articles, he does podcasts, all great, I’m sure. He writes about hip-hop and basketball and movies and TV, and it’s clear from everything he puts out that he does it because those are the things he loves.

The way I discovered him was through his little e-book about the TV show, Scrubs. It’s sold as a collection of essays, but it’s really just an extended love letter to a great show.

Anyway, Shea Serrano is one of my favorite people to get email from.

Now you can go searching online and find lots of advice about how to set up an author newsletter or mailing list or SubStack. How you can connect with people and grow your audience. All that smarmy business stuff about growing your brand.

Really, I think all you need to do is be like Shea Serrano. Every couple of weeks, he sends out an email to his list. Each one is just a short story, probably only a few hundred words, about something funny or weird that happened in his life. Things like his kids insulting each other at the breakfast table, and then proceeding to roast him with devastating insults that don’t really make sense.

At the very end of the email is a link with mildly insulting text that takes you to the page where you can buy his latest work. The most recent one sends you to pre-order his upcoming book, and says “If You Don’t Click This Box And Preorder The New Book I’ll Really Fucking Fight You.”

That’s it. It’s fun and a little bit ridiculous, just like his books. It’s a little gift in my inbox, with a zero-pressure note that points me toward something I could buy, if I feel like it. And honestly, the next time he writes something that aligns with my interests, I’m going to click that insulting button and feel great about it.

I think the best kind of marketing gives people something they want, and then does the absolute minimum to make them aware of what you’re selling. If they like you, and you bring them joy, they’re going to be happy to throw some money your way.

(If you want to subscribe to Shea, click this and then click “Follow.”)