The Read Report — May 2024

Summer is here, and I’m currently in the process of packing to move. It turns out you can acquire a shocking amount of junk when you spend almost 15 years in a house, so I’m going through it and getting rid of everything I can.

This past month was light on reading, but I did manage to get through a couple of books.

Where possible, I’ve included Bookshop affiliate links instead of Amazon. If any of these books pique your interest, please use those links. I’ll get a small commission, and you’ll support real book stores instead of Armageddon bunkers for billionaires.

Hogfather

By Terry Pratchett

I’m still reading Discworld with the kids at bedtime. This title features some of my favorite recurring characters: Death (and the miniature rat version, the Death of Rats); Susan, his grand-daughter; the wizards of Unseen University; and the mysterious and villainous Auditors, who are not permitted to meddle in the affairs of mortals, but keep coming up with clever schemes to wipe them out so the universe can be neat and orderly.

The Discworld version of Death is, in some ways, the classic trope of the robot who wants to become human. He may be an anthropomorphic personification, but he has spent centuries around people, and he can’t help that they’ve rubbed off on him.

Thanks to the Auditors, the Hogfather (Discworld’s version of Santa Claus) is missing in action, and it’s up to Death to take his place and keep the world believing in him. It’s a Nightmare Before Christmas with ancient gods and extra-dimensional monsters.

Susan is pulled into Death’s schemes against her will, determined (but mostly failing) to live a “normal” life instead of the inevitably strange life of the woman whose grandfather is the personification of Death.

Hogfather is a meditation on the way people create the gods they need, while also being a completely silly story about bumbling wizards, a skeleton posing as a mall Santa with a strap-on beard, and a governess who actually finds the monsters under the children’s beds, and resolves the issue with the sharp end of the fire poker.

Novelty

By John Crowley

Novelty is a book of four stories, two longer, and two shorter. Its themes and some elements of its plots are very science-fictiony, but the style is literary. It feels like a 1980s precursor to the “new weird” of Jeff Vandermeer or China Miéville.

“The Nightingale Sings at Night” begins in classic myth-story fashion with an explanation of the nightingale’s unusual song. It’s a retelling of the fall of man from Genesis, but the structure feels like something straight out of Aesop’s Fables. It’s a great example of using a classic story structure as a jumping-off point.

“Great work of time” is the longest story of the bunch, and a fantastic time travel story. Like all time travel stories, it’s linear from one perspective and non-linear from another.

Caspar Last is an imminently reasonable man who invents a time machine and decides to use it only once, in order to make enough money to live out the rest of his days in moderate comfort. However, he is tricked into giving up his invention to a secretive group calling themselves the Otherhood. They use the time machine, first and foremost, to sow peace around the world and build up the British Empire. They also use it to ensure their group’s own creation.

However, all this meddling in time has strange effects. The peace they create has its costs, twisting the world beyond all recognition. One member discovers that the Otherhood’s twisted timeline will eventually result in a sort of quiet cataclysm, a world so at peace that there is nothing but endless forest growing out of a quiet sea. The only way to prevent this terrible future is to undo everything the Otherhood has done.

“In Blue” is a story set some time in the future, in an unnamed city. Refugees crowd an ancient city that is being systematically rebuilt. There has been pseudo-communist Revolution, and lives are governed by a social calculus and act-field theory, mathematics that govern society and all interactions between people. The protagonist, Hare, is a member of the cadre that organizes society without overtly ruling it, but he becomes overwhelmed by his duties and has a mental break.

The final story, “Novelty” is the most literary (or, at least, the lightest on plot): a story about an author in a bar, realizing what his next book will be about. He decides he must write a book on the “pull men feel between Novelty and Security,” the drive to discover something new versus the safety of the known. The implication is that the story is at least a little autobiographical, and the book we’re reading is the book he will write.

What I’m Reading In June

I’m not sure how much reading I’ll actually be able to do, but I’m still working on the Witcher series and Discworld. I’m also continuing my goal of reading at least one anthology of short stories each month, and recently picked up a volume of stories from Apex which seems perfect for summer reading.

See you at the end of June!

Razor Mountain Development Journal — Chapter 19

This is part of an ongoing series where I’m documenting the development of my serial novel, Razor Mountain.

You can find my spoiler-free journals for each chapter, my spoiler-heavy pre-production journals, and the book itself over at the Razor Mountain landing page.

Language Research

For this chapter, I did some research into Proto-Inuit and Proto-Eskimoan language in order to come up with the character names. I already knew what I wanted the meaning of each name to be, so it was a matter of scanning through research papers and websites to find words that fit the meaning and also sound good to my ear.

It’s always a little harrowing writing anything in a language you’re not proficient with, because it’s very easy to miss bad connotations or grammatical rules that alter the meaning. This is a pretty mild case since each of these names are simple phrases and the languages are ancestors of modern languages with relatively small speaking populations. Getting something wrong in French is much more likely to be caught by readers and pull them out of their immersion than getting something wrong in proto-Inuit.

I still like to get it right though, for the sake of craftsmanship and out of respect for the language and the people who spoke it, regardless of what it is.

Building God-Speaker

One of the challenges of an effectively immortal character is that you have such a large span of time to populate, and then such a limited number of scenes to actually show. Act I showed God-Speaker’s origin and how he came to Razor Mountain. Act II is jumping through time specifically to showcase particular formative moments for him. Hopefully this will give the reader not only an understanding of who he is, but why he is that way.

Some of the reader feedback I got for this chapter was that we know almost nothing about the relationship between God-Speaker and Strong-Shield, so it’s hard to care about their fight. That is a valid concern. On the other hand, Strong Shield only lives in this one chapter. I have to limit the amount of words I spend on him. What really matters to me in this scene is that we see what God-Speaker is doing and the state of Razor Mountain.

These chapters will end up being a sort of slide-show, little moments from a long span of history. They will mention or hint at other things that happen in the mountain, but there will necessarily be a lot that is left out. Novels are full of choices like this, and I chose to go a particular way. That doesn’t necessarily mean it was the “right” way or the “best” way (if such a thing even exists).

Immortality

Chapter sixteen ended with God-Speaker seeking immortality. While this chapter isn’t explicit about how much time has passed, it does reveal that he is in a new body.

I thought spending more time on this resurrection, but I decided against it. His new body is mentioned in passing, and this keeps an air of mystery around the process. We know that the voices in the mountain are somehow involved, but we don’t know the exact mechanism of it. The reader understands that God-Speaker can live beyond a normal human lifespan, but there are still questions to string us along. I like this kind of partial answer as a way to dole out information without completely giving up the mystery.

Next Time

Going by my outline, there are three more God-Speaker chapters in Act II. However, next time, in Chapter 20, we are back to Christopher, who is having his own bad times in a prison cell under Razor Mountain.

What I Learned From The Unwritten (Part II)

Last time, I took some lessons from the first four volumes of The Unwritten. This time, I’m going to look at volumes 5-8. These volumes encompass some interesting turning points in the series. The heroes seem to have defeated the “bad guys,” even if it does come at a high cost. The mysteries deepen, a few new major characters are introduced, and some old characters come back.

What really makes these volumes great is that they don’t just continue the story that was started in the first four. They take it in new and unexpected directions. Each question that gets answered introduces yet more questions. All in all, it sets up the last three volumes so that you really have no idea what to expect as the story comes to its conclusion.

Moving the Goalposts Can Be Exciting

The first few volumes set up a shadowy cabal as the villains who cause all sorts of trouble for the protagonists, especially their chief henchman, Pullman. All of the bigwigs in the cabal are largely interchangeable and never characterized in much detail. It’s Pullman who is causing trouble on the ground for the heroes while the leaders of the cabal are safely hidden, and he’s the one they have to worry about. But Pullman is also the one villain who is given a back-story, revealed in drips and drops.

When the heroes actually have some success bringing the fight to the shadowy cabal, it might seem obvious that Pullman is just a Man in Front of the Man trope. But his motives turn out to be quite different from a “standard” villain. Almost exactly halfway through the story, the entire direction of the plot turns in a new direction.

Tropes are dangerous. If the reader thinks you’re just retelling a story they’ve heard before, they’ll quickly lose interest. However, tropes can be useful building blocks if you want to subvert expectations.

Tropes are just story elements that show up over and over again. They’re the canyons gouged by the flow of stories over the centuries, the comfortable shapes that stories like to fall into. A savvy reader will see parts of a trope and anticipate that the rest is forthcoming. However, you can make them a little less certain by including some elements that break the trope. Eventually, you can tear the trope apart in some unexpected plot twist, and it can be immensely satisfying. 

Sometimes these twists seem obvious in hindsight, but as a reader it’s very easy to get pulled into those deep currents that tropes provide. It’s a great way to disguise where the story is going.

Exposition Can Be a Reward

The Unwritten is great at introducing characters right in the middle of something. Tom Taylor’s dull life is turned upside down within the first few pages of the first volume. Lizzie sets those events in motion, but not in the way that she hoped. And Ritchie meets Tom in a French prison right before it explodes into chaos. The story forces the reader to hit the ground running. First, it shows you who the characters are and makes you care about them. Only then, and slowly, does it start to reveal their back-stories and the paths they took to get here.

By making you care about the characters first, the story makes exposition exciting. We want to know more about these people. How the heck did they get in these situations?

If these parts of the story were told in sequential order, they would be less interesting. They’re the lead-up to the exciting action that makes up the bulk of the story. But by withholding them for a while, they become a reward for the reader. Even better, they offer an opportunity to understand why the characters are the way they are. Learning about the events that shaped them provides new context to everything they’ve done so far in the story.

Epilogues Can Be Prologues Too

Almost every volume of The Unwritten, each major story arc, ends with a seemingly unrelated episode. After seeing the latest exploits of Tom, Lizzie and Ritchie, we might be transported to the Winnie-the-Pooh-inspired Willowbank Wood, to meet Pauly the lovable rabbit, who sounds a lot like a New Jersey mob thug and seems a bit out of place. We might be taken back a century or three to see the exploits of various famous storytellers and how they became entangled with the cabal. Or we might meet Daniel, a directionless young man with a degree in literature who finds himself taking a job that involves reading books all day with hundreds of other people in a featureless underground bunker.

Each of these little stories is an abrupt jump to a new time and place, with new characters. Each one eventually ties in to the main plot, but when the reader first encounters them, they seem like non-sequiturs. In this quiet lull at the end of an arc, when the story has just answered some questions and provided a small, satisfying conclusion, a brand-new big mystery is introduced. Namely, “who are these people and what the heck is going on?”

The next volume invariably jumps right back into the story of Tom et al., leaving these epilogues hanging unresolved for a while. Later on, when they tie back into the main story, there’s an “aha!” moment. These parts of the story are made more exciting simply by being told out of order. They’re also a great way of keeping up the tension in the parts of an episodic narrative where tension has just been relieved (at the end of an arc).

But Wait, There’s More…

The Unwritten is a big series, and I have one more post in me before we get to the end. Next time I’ll be covering the last few things I learned from the final volumes: 9-11. See you then.

Storytelling Class — Nonlinear Structures

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was nonlinear storytelling.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

I read the usual fiction blogs, and got about half-way through both Chuck Wendig’s Damn Fine Story, and The Wes Anderson Collection by Matt Zoller Seitz.

Wendig’s book on storytelling is a very in-the-trenches guide to good storytelling structures that can be easily and immediately deployed in whatever story you’re currently writing. It has the exactly same zany energy that makes Wendig’s blog fun, and while it mostly covers tried-and-true ideas about story structure, it’s a good review and packed with useful pop-culture examples.

The Wes Anderson book is a collection of interviews, photos and other Anderson-esque artifacts documenting the director’s work from his Bottle Rocket debut up to Moonrise Kingdom. It looks like the book has become a series as Anderson continues to make movies, so I may have to check out the Grand Budapest Hotel and Isle of Dogs volumes next.

I also finally finished reading The Lord of The Rings to the kids. Whew! It has been years since I read the whole thing, and I had forgotten a few things. It’s quite a series to read out loud.

What Did We Write?

I wrote my usual bloggery, and finished Razor Mountain chapter 7, which turned out to be a very long chapter. Freya didn’t write any fiction this week.

Nonlinear Stories

The main topic this week was nonlinear story structure. This was something that came up in our previous conversations that Freya wanted to know more about.

Linear stories show events happening in order. Nonlinear stories show at least some part of the story out-of-order from when it happened in relation to the other events. One could also argue that a story told in-order, but leaving some events out is also a form of nonlinear story structure.

Nonlinear structure is more effort for the reader to understand. Using too much of it, or not using it to good effect may end up frustrating the reader. If you’re going to use a nonlinear structure, do it purposefully.

Skipping Ahead

The simplest form of nonlinearity is skipping ahead. This is typically used to get past events that logically need to happen, but simply aren’t interesting enough for the reader to want to see them played out.

This can also sometimes be used to heighten excitement, often as part of a mystery, by leaving out some important event. In this case, it’s typically revealed later on, at the point when the revelation is most important. This can be dangerous because it can sometimes feel “unfair” to the reader that the knowledge was kept from them, especially if it was readily available to the characters.

Events Out of Order

A flashback is the most common way to show events out of order, inserting some previous events into the narrative near the point where they become relevant to the story’s “main” timeline. A flash-forward is a less common version of this, jumping ahead into the future to see some outcome that results from events in the story’s “main” timeline.

A frame story is a case where the bulk of the story is told as a flashback or “story within a story.” The recounting of the story is the “frame.” Examples of this are Scheherazade’s storytelling in the One Thousand and One Nights or the grandfather and grandson in The Princess Bride.

Parallel plots are often employed in stories with larger casts of characters, where individuals or groups have their own plots going at the same time. These stories will cover a certain amount of time for one character or group, then cut back to the start and show what happened during that period for the other character or group.

Events Disconnected

A more complicated nonlinear story may have many events out of their linear order.

Eternal Sunshine of the Spotless Mind mostly consists of memories of a relationship, shown out of order. Memento follows a man with a brain injury that prevents him from forming long-term memories, starting with scenes at the beginning and end of the story, then going forward and backward in turns to eventually meet in the middle.

The video game Her Story tells a story through a series of interview clips, with the player able to discover different clips through play, and choosing the order to view them in.

Time Travel and Alternate Universes

Time travel stories almost always involve some nonlinear structures, and often complicate them with characters that go into the past and change the future, or muddle it with closed time loops where future characters participate in past events that contribute to the state of the future (their present).

Stories with alternate universes often use similar structures, with the added complication that similar events in different universes can have different outcomes, and at some point the alternate universes typically affect one another.

Homework

Freya and I both slacked and didn’t write anything for the previous class’s homework. This week, we’ll be playing catch-up. We’re both going to write something and either incorporate some non-linearity or use it to discuss beginnings, middles and ends.

Some of Freya’s ideas from our Ideas class were for homemade movies, so the next class topic will be script-writing 101. (I’ve never written a script before, so I’ll probably learn some things too!)