Growing the Language of a Story

My day job is in software development, and in pre-Covid times, when a solid majority of our teams used to still work in the office every day, I would host occasional “lunch and learn” meetings where we’d have our lunch in a conference room and watch a programming-related video.

Of these videos, one of my favorites is called Growing a Language, by Guy Steele. While it’s made for an audience of programmers, I think it’s fairly palatable to the layman. It is fascinating to me because it has a bit of a literary bent, where the form of the talk is, itself, a comment on the subject.

(I don’t blame you if you don’t want to watch the whole thing, but it’s worth watching to the 9-minute mark—the “now you see” moment.)

Primitives

Steele starts his talk with a long string of definitions, ranging from nouns like “man” and “woman,” to the names of particular people, to grammatical constructs and mathematical concepts. His speech is oddly stilted to the ear, and some of his definitions cover complicated ideas with surprising conciseness. He perseveres for nine minutes in the face of the awkward, confused giggling from his audience.

At last, he gets to the point.

“A primitive is a word for which we can take it for granted that we all know what it means[…]. For this talk, I chose to take as my primitives all the words of one syllable and no more[…]. My firm rule for this talk is that if I need to use a word of two or more syllables, I must first define it.”

Steele starts with a somewhat arbitrary limitation: words of a single syllable. This is the reason for his stilted cadence. And despite his clever use of this artificially limited language, it’s apparent that he cannot get across everything he wants to say without expanding it. So he begins with simple definitions, then uses those to build more complex definitions.

The first several minutes of the talk are almost entirely devoted to building the language he needs. Then he begins to make his arguments. But he continues to sprinkle in more definitions as he goes, expanding the language so that it is ready to tackle each subsequent concept.

The Language of Stories

Steele is trying to make a point about the construction of computer programming languages, but his ideas are just as applicable to fiction. Each story has its own language, and as authors, we must construct that language as the story unfolds. We are just like Steele, defining concepts and grammar between making points. We are the train conductors laying track in front of our own speeding train.

In science-fiction and fantasy, this is especially obvious. We often need to build a secondary world that feels real, or a magic system, or the rules of some future technology. But even in more “mundane” genres, there are rules that must be defined. Who is the story about? What is the time period and setting, and how do the circumstances of the world affect the characters? What perspectives will be used?

Writing a story is a balancing act—the act of providing exactly enough information for the reader to understand what’s going on, at exactly the moment when it is needed. Too much, too early, and the whole story becomes bogged down in dull definitions. Too little, and the language becomes muddled and confusing; the story, difficult to follow.

Assumptions and Audience

Steele’s other key insight is that the starting point is extremely important. He chooses words of a single syllable. The starting point for a story is more complicated. It’s what you as the author assume about and expect from your audience.

For example, I might be writing about a dystopian future. I might focus on the technologies that enable the authoritarian regime to keep the people down. I might focus on the social constructs that make it difficult for the characters to fight back. I might focus more on the language and structure of the story, or the internal depths of the characters, or an intricate plot. The version of the story that highlights tech might appeal to a reader of hard sci-fi, while a focus on the society itself may appeal to a reader of “softer” sociological science-fiction. The version that uses challenging language and structure might appeal to a reader of literary fiction.

Whether we recognize it or not, every author must make assumptions about what their reader will bring to a story. A story that expects the reader to bring less will necessarily have to start with a simpler “language” and do more defining up-front. A story that expects more from the reader might start with a more complex “language,” but this runs the risk of confusing or driving off part of the potential audience. This isn’t necessarily a bad thing. Better to write a great book for a particular audience than a mediocre book that tries to cater to every reader.

Breaking Expectations

Most of the time, it’s good to cater to your chosen audience, starting with a language they can understand and building it as the story progresses. But it can also be a powerful tool to break those well-defined rules.

It can be a story-defining twist to reveal something new about a setting or character that the reader wasn’t prepared for. It can be shocking and exciting to suddenly change up the structure or the way the story is told. The best authors can even carefully lure an audience into a story that they would have thrown away, were it revealed at the outset, and make them enjoy it. Maybe the main POV character dies at the end of act II, and the book shifts to the villain’s perspective?

Of course, it’s a hard trick to pull off. When done poorly, betraying the reader’s expectations can ruin the story for them. It can feel dull, like deus ex machina that impacts the story without earning it, or even like a mean prank played by the author at the reader’s expense. This is where beta readers and editors prove invaluable, helping to ensure that the trick actually works.

So Easy, You’re Already Doing It

Building a language for each story may seem daunting at first, but the good news is that every author does it, either deliberately or intuitively. By actively thinking about growing the language of the story, we have the opportunity to build it well—providing exactly what’s needed, when it’s needed, and not a sentence too early or too late.

Reblog: Don’t dribble out morsels of information within a scene — Nathan Bransford

Today’s reblog comes from Nathan Bransford, who discusses some of the nitty-gritty details of getting across information when a scene is on the move.

Sometimes it’s hard to know when to reveal different pieces of information. Bransford suggests the simple and expedient route: give the reader the information they need to understand the scene, and give it to them up-front. Don’t make a scene a puzzle to piece together as you read it.

When you’re honing the narrative voice within your novel, you will likely get into all sorts of trouble if you try too hard to faithfully recreate a character’s contemporaneous thoughts. You probably won’t give the reader the context they need and you’ll risk disorienting the reader with inadequate physical description.

Remember, the narrative voice is storytelling to a reader. You are not transcribing the literal thoughts of someone in an alternate world (unless you’re writing something very experimental). It weaves in a character’s contemporaneous thoughts, but you have to make sure the elements the reader needs are present.

One major pitfall of trying too hard to stay true to a character’s thoughts is that some writers will wait for a “pause” in the action before they show the character observing their surroundings and concoct triggers for characters to look at things.

Read the rest over at Nathan Bransford’s blog…

Razor Mountain Development Journal — Chapter 24

This is part of an ongoing series where I’m documenting the development of my serial novel, Razor Mountain.

You can find my spoiler-free journals for each chapter, my spoiler-heavy pre-production journals, and the book itself over at the Razor Mountain landing page.

Outlining is Hard

Once again, I am making small adjustments to the outline for the end of Act II. The end-result is two more big God-Speaker chapters, and one small Christopher chapter left to write. I don’t remember having to do much rearranging in Act I, but I feel like I’ve been doing a lot of it in Act II.

Originally, I decided to do more outlining up-front for Razor Mountain than I normally would. I wanted to make sure I knew all the answers to the questions so that I didn’t pull a LOST and write myself into a corner. In that sense, my outline has served me very well. I have a good idea of everything that I need to keep track of and reveal as I go.

The reason the chapters have changed is mostly to accommodate the flow of the story, which I don’t always have a good feel for until I’m actually in the middle of writing. What makes sense in the outline doesn’t always make sense as a sequence of scenes, especially as little things change along the way. So, I’m still writing everything that was in the outline, but slightly adjusting the order it appears in.

The fact that I have two different narratives in different time periods gives me some additional flexibility. Each narrative still follows a linear sequence, but I can choose how I switch between them in order to maximize the mystery or create the most tension.

Exposition is Hard

This chapter, much like the previous one, is a bit of an exposition dump in the form of conversation. I’m taking advantage of the assumption that Speares can be a little forthcoming with Christopher because he’s not leaving Razor Mountain, and anything he knows won’t be going back out into the world.

The challenge of Razor Mountain is that there is a lot of history and a lot of things I’ve had to figure out for the story to make sense, but it’s hard to get all of that across when most of the characters don’t actually know the truth about it. I also need to be careful of “prologue syndrome,” over-explaining all the back-story just because I know it and not because it’s necessary for the reader to understand the plot.

Next Time

The climax of Act II includes a two-chapter episode of God-Speaker’s story. The recent God-Speaker chapters jumped through time, but this bigger episode will give me room to introduce a couple new characters and jump into Act III with some big revelations.

Just in case anyone picked up on it—yes, it’s Jules Verne who wrote Journey to the Center of the Earth, not H.G. Wells as Speares says. She’s just not very well-versed in old-school “scientific romance” stories.

What I Learned From The Unwritten (Part II)

Last time, I took some lessons from the first four volumes of The Unwritten. This time, I’m going to look at volumes 5-8. These volumes encompass some interesting turning points in the series. The heroes seem to have defeated the “bad guys,” even if it does come at a high cost. The mysteries deepen, a few new major characters are introduced, and some old characters come back.

What really makes these volumes great is that they don’t just continue the story that was started in the first four. They take it in new and unexpected directions. Each question that gets answered introduces yet more questions. All in all, it sets up the last three volumes so that you really have no idea what to expect as the story comes to its conclusion.

Moving the Goalposts Can Be Exciting

The first few volumes set up a shadowy cabal as the villains who cause all sorts of trouble for the protagonists, especially their chief henchman, Pullman. All of the bigwigs in the cabal are largely interchangeable and never characterized in much detail. It’s Pullman who is causing trouble on the ground for the heroes while the leaders of the cabal are safely hidden, and he’s the one they have to worry about. But Pullman is also the one villain who is given a back-story, revealed in drips and drops.

When the heroes actually have some success bringing the fight to the shadowy cabal, it might seem obvious that Pullman is just a Man in Front of the Man trope. But his motives turn out to be quite different from a “standard” villain. Almost exactly halfway through the story, the entire direction of the plot turns in a new direction.

Tropes are dangerous. If the reader thinks you’re just retelling a story they’ve heard before, they’ll quickly lose interest. However, tropes can be useful building blocks if you want to subvert expectations.

Tropes are just story elements that show up over and over again. They’re the canyons gouged by the flow of stories over the centuries, the comfortable shapes that stories like to fall into. A savvy reader will see parts of a trope and anticipate that the rest is forthcoming. However, you can make them a little less certain by including some elements that break the trope. Eventually, you can tear the trope apart in some unexpected plot twist, and it can be immensely satisfying. 

Sometimes these twists seem obvious in hindsight, but as a reader it’s very easy to get pulled into those deep currents that tropes provide. It’s a great way to disguise where the story is going.

Exposition Can Be a Reward

The Unwritten is great at introducing characters right in the middle of something. Tom Taylor’s dull life is turned upside down within the first few pages of the first volume. Lizzie sets those events in motion, but not in the way that she hoped. And Ritchie meets Tom in a French prison right before it explodes into chaos. The story forces the reader to hit the ground running. First, it shows you who the characters are and makes you care about them. Only then, and slowly, does it start to reveal their back-stories and the paths they took to get here.

By making you care about the characters first, the story makes exposition exciting. We want to know more about these people. How the heck did they get in these situations?

If these parts of the story were told in sequential order, they would be less interesting. They’re the lead-up to the exciting action that makes up the bulk of the story. But by withholding them for a while, they become a reward for the reader. Even better, they offer an opportunity to understand why the characters are the way they are. Learning about the events that shaped them provides new context to everything they’ve done so far in the story.

Epilogues Can Be Prologues Too

Almost every volume of The Unwritten, each major story arc, ends with a seemingly unrelated episode. After seeing the latest exploits of Tom, Lizzie and Ritchie, we might be transported to the Winnie-the-Pooh-inspired Willowbank Wood, to meet Pauly the lovable rabbit, who sounds a lot like a New Jersey mob thug and seems a bit out of place. We might be taken back a century or three to see the exploits of various famous storytellers and how they became entangled with the cabal. Or we might meet Daniel, a directionless young man with a degree in literature who finds himself taking a job that involves reading books all day with hundreds of other people in a featureless underground bunker.

Each of these little stories is an abrupt jump to a new time and place, with new characters. Each one eventually ties in to the main plot, but when the reader first encounters them, they seem like non-sequiturs. In this quiet lull at the end of an arc, when the story has just answered some questions and provided a small, satisfying conclusion, a brand-new big mystery is introduced. Namely, “who are these people and what the heck is going on?”

The next volume invariably jumps right back into the story of Tom et al., leaving these epilogues hanging unresolved for a while. Later on, when they tie back into the main story, there’s an “aha!” moment. These parts of the story are made more exciting simply by being told out of order. They’re also a great way of keeping up the tension in the parts of an episodic narrative where tension has just been relieved (at the end of an arc).

But Wait, There’s More…

The Unwritten is a big series, and I have one more post in me before we get to the end. Next time I’ll be covering the last few things I learned from the final volumes: 9-11. See you then.

The Principle of Minimum Necessary Information

Have you ever read a bad fantasy book prologue? Maybe it starts with a creation myth, only to go into the history of entire countries and important figures. Finally, it narrows down to the time and place that the book actually focuses on, and you get to chapter one.

Either that, or you’ve already given up and closed the book, wondering how all of that history could possibly be relevant.

The truth is, it’s probably not. Prologues are always fraught with danger, and never more so than in speculative fiction, where the author naturally builds up a rich and complicated world and history as part of the process of creating the setting. When you’ve gone to the trouble to create all that wonderful stuff, it’s so tempting to put it on the page.

Even if every single thing in that history-dump prologue is important for the reader to know, chances are good that it’s not all vital for the reader to know at the start of chapter one. It violates the Principle of Minimum Necessary Information.

The Principle of Minimum Necessary Information suggests that you should give the reader information only if it matters the story, and ideally right when the reader needs it.

Information, Just in Time

The history-dump prologue gives the reader more information than they need, long before they need it. If that info does matter later on, there’s a good chance they’ve already forgotten it, since they lacked the context to understand it in the first place.

One option for exposition that often gets overlooked is to simply tell the reader what they need to know, in straight exposition, at the exact moment it’s relevant. Too much of this starts falling back into history lessons, distracting from the flow of the story, but little bits sprinkled here and there can add context without too much distraction.

She is three stories up, ensconced in brick and mortar, almost a monument, her seat near the window just above the sign that reads “Hoegbotton & Sons, Distributors.” Hoegbotton & Sons: the largest importer and exporter in all of lawless Ambergris, that oldest of cities names for the most valuable and secret part of the whale.

“Dradin, in Love” – Jeff VanderMeer

It will slow down the story to take these little detours, so be careful.

Multitasking

A more subtle option is multitasking. This is when the text serves more than one purpose at a time. A description of a character’s surroundings as they travel is part of the action as it happens, but it might also reveal some of the history of the place that will matter later.

In The Return of the King, when Pippin and Gandalf first arrive at Minas Tirith, the city is described in detail.

For the fashion of Minas Tirith was such that it was built on seven levels, each delved into the hill, and about each was set a wall, and in each wall was a gate. But the gates were not set in a line: the Great Gate in the City Wall was that the east point of th ecircuit, but the next faced half south, and the third half north, and so to and fro upwards; so that the paved way that climbed towards the Citadel turned first this way and then that across the face of the hill. And each time it passed the line of the Great Gate it went through an arched tunnel, piercing a vast pier of rock whose huge out-thrust bulk divided in two all the circles of the City save the first.

Tolkien isn’t afraid to spend a good page or two describing a landscape, and this description of the city goes on for several paragraphs, but it does serve double-duty. First and foremost, this is exactly the awe-inspiring view Pippin sees as he approaches this last great city of men in Middle Earth. However, this will also be the site of an epic battle, and one where Pippin and Gandalf will find themselves racing around under dire circumstances.

By describing the city in detail on Pippin’s first viewing, Tolkien captures the majesty of what he’s seeing in a relatively quiet moment. Later, in the rush of battle, when the pace is fast, we already understand the layout of the city. Tolkien doesn’t need to interrupt the action to describe the characters’ routes.

Clue the Reader In

Even further away from straight exposition are clues and hints. Some stories just contain ideas, events, or settings that are complicated, requiring (and deserving) extensive description. Instead of springing them on the reader all at once, it can pay to lay some groundwork.

By layering small clues here and there before the Big Event, the reader has less to take in when it arrives. This is akin to multitasking, but spread out in little bits beforehand. Once again, when done well, it’s seamless and the reader doesn’t even realize that they’re catching fragments of something that will be fully revealed further on.

Make it a Mystery

If a character has good reason to be missing the same knowledge as the reader, they can act as a reader-surrogate. In that case, the missing knowledge can be treated as a mystery. The story doesn’t need to be a mystery story, and the mystery itself doesn’t even have to be a major driving force in the story. It might only be a very minor goal of the character to find the answers to their questions.

The great thing about couching exposition in mystery is that it stops being a chore that has to be cleverly imparted to the reader without slowing down or distracting from the story. Instead, it becomes a little treat, a tiny reward for the reader and the character, when they find out what’s going on.

There’s a reason the outsider-as-a-proxy-for-the-reader is so often used: it’s a very effective way to impart information. Just be aware that this frequently-used pattern can easily become tropey. The mystery has to make sense within the story. If it’s shoehorned in as an excuse to throw some exposition-as-mystery at the reader, it can backfire horrendously.

Keep it to Yourself…For Now

What if you just don’t tell the reader?

No, seriously. Sometimes the reader just doesn’t need all the context for what’s happening. Yes, it’s going to be a little confusing. But if the story is compelling, the reader wants to keep reading. They’ll accept that they don’t understand something, at least for a while.

This “suspension of comprehension” can work, but it incurs a debt. The reader will be slightly confused while they keep reading. If that confusion is resolved by an explanation later on, the debt is paid. If more confusion is layered on, the debt grows. If it grows too high, the reader will decide that the story makes no sense and give up. Every reader is different, but most have their limits.

This is a tactic that readers of speculative fiction are more used to. Sci-fi and fantasy often involve elaborate worlds that are wildly different from the place we live, and readers of these genres understand that the setting will unfold over a large portion of the book, simply out of necessity. Readers of other genres may have less patience for this style of ongoing world-building. This is a case where the genre your story is marketed under can make a difference in reader expectations.

Principle, Not Law

Exposition sometimes get a bad rap. It’s easy to put in too much of it, but that doesn’t mean it can’t be used carefully and sparingly. Still, when you have a lot of info to get across, don’t just dump it on the page. Remember the Principle of Minimum Necessary Information. Give it to the reader when they need it.