Asteroid City and Excluding the Audience

Asteroid City is the latest movie by Wes Anderson, released this summer, but written and filmed during various stages of  the COVID-19 pandemic. I’ve touched on Wes Anderson once or twice before. He’s a divisive figure who makes movies with a very particular aesthetic. Some people revere him, some can’t stand him.

Asteroid City is, in many ways, just another Anderson film, with many of his usual virtues and foibles. However, I can’t help but feel there was one way it diverged significantly from other Anderson movies, and it was not a positive change. The problem with Asteroid City is its ending.

What Works

Like so many Anderson movies, Asteroid City starts with a frame. The main story is supposed to be a famous play, while the frame is a documentary about the author and the creation of that play. The brunt of the movie follows the plot of the play, with small asides back to the documentary.

In a pastel pastiche of the 1950s, a young scientist convention brings a number of children and their families to the small desert town of Asteroid City. The festivities are interrupted by the brief arrival of a UFO, and the government puts the town under quarantine. However, the children work together to get news of the situation to the outside world, and this results in public pressure to drop the quarantine. The various people who have come together in this strange situation then leave the town and return to their separate lives.

There are a whole host of fairly obvious correlations to the pandemic quarantine in this plot, and the bonds and romances that develop among the characters in a stressful situation. These are all relatable themes; perhaps the most universally relatable themes available to a storyteller in 2023.

I was a little leery of Wes Anderson delving into science-fiction when I first saw trailers for this movie, but the actual sci-fi elements are quite slight, and mostly played for humor. This works well enough in the Andersonian medium, and there’s even a funny little call-back in the “documentary” portion of the movie, where it’s revealed that the alien in the stage play is a masked Jeff Goldblum, the only scene he appears in.

Where it All Falls Apart

As the plot of the convention and the short-lived quarantine wrap up, the movie shifts back to the documentary. In an acting class taught by Willem Dafoe and populated by most of the cast of the movie, there is a discussion about sleep and dreams. Then the group begins to chant, over and over…

“You can’t wake up if you don’t fall asleep.”

It is this chant that ends the “documentary.” When I talked with my wife afterward, this was also the exact point where she said that she gave up on the movie completely.

It’s Weird, So What?

I think it’s safe to say that the average moviegoer finds most Wes Anderson movies to be weird. These movies usually don’t see wide distribution, and they don’t make blockbuster money; they exist on the edge between Hollywood and low-budget art film. They’re not trying to be a realistic depiction of life, and they’re also not full of bombastic special effects like the typical Hollywood blockbuster.

In my opinion, Anderson movies occupy an interesting niche. They’re clearly on the hoity-toity, film festival end of the movie spectrum, but they’re usually plotted in a straightforward way. They’re open to interpretation, but they’re not inscrutable.

Grand Budapest Hotel is partly a love story, and partly about a man who inherits an expensive painting and earns the ire of a the deceased woman’s murderous family. Moonrise Kingdom is about a pair of kids who run away together in the face of an impending hurricane. Isle of Dogs is about a kid looking for his lost dog. The Anderson movies that appeal to wider audiences are the ones with a surface-level plot that is easily understandable. They contain quite a bit that you can appreciate in a single viewing, even if you’re not worried about the vagaries of cinematography or frame stories or aspect ratios.

These movies are still “weird.” They’re still arty and invite all sorts of deep reading. You just don’t need those things to have fun watching the movie. This is where Asteroid City fails its audience.

Most of Asteroid City follows the ethos of an interesting surface layer on top of deeper weirdness. The parts that take place within the play are straightforward, bright, and funny. The parts that take place in the frame story are less straightforward, but they have their share of jokes, and they take up much less screen time. It’s only at the end where this spirals out of control.

The chanting actors are not at all straightforward. Their mantra, “you can’t wake up if you don’t fall asleep,” has almost nothing to do with the movie on a surface level. It demands that the viewer try to make some non-obvious interpretation in order to square this ending with what they just watched. Anyone in the audience who merely wants to watch and enjoy a movie is immediately excluded.

Even worse, this phrase is chanted over and over and over. The viewer is bludgeoned with it. The movie literally shouts out the importance of this singular phrase. It shows a complete lack of trust in the audience, a fear that we might miss this vital thing if it wasn’t so explicitly spelled out.

You Choose Your Audience

If the movie had ended with the temporary residents of Asteroid City saying their goodbyes and driving away, it would have worked for a “surface-level” audience. It would have welcomed the average moviegoer along with the cinephiles. Instead, it ended with an event that demands interpretation and demeans the audience with a complete lack of subtlety.

And I know, at least anecdotally, that parts of the audience felt excluded. They decided this was not a movie for them.

I don’t know what Anderson was hoping to accomplish with this ending. He may very well have been happy to make something just for the ardent fans. But he made a choice that profoundly affected who can enjoy his movie. These are the kinds of choices we all make in our work, either purposely or by accident.

It’s also worth noting that you can cater to a variety of overlapping audiences. It’s not always a zero-sum game. You can provide an entertaining surface-level plot, with readable character motivations, and still embed deeper ideas, complex metaphors, or mysterious events that are never adequately explained. Nothing can appeal to everyone, but you can make choices that widen or narrow your audience.

There’s nothing wrong with choosing to write something that you know will have a limited audience. If that’s the story you want to tell, then tell it. But think about what you’re doing, and do it as purposely as you can. Make sure you’re not excluding the audience by accident.

It’s Not Style Unless Someone Hates It

I recently read The Wes Anderson Collection, and it got me thinking about style.

For the unfamiliar, Wes Anderson is the writer and director of numerous films, and he has a very particular style that can be seen in the art direction, special effects, dialogue, and many other aspects of his movies. He’s a critical darling, and he’s managed to collect an impressive array of well-known actors who are eager to work with him in movie after movie, even in small roles that might seem “beneath” them.

There are also plenty of people who absolutely can’t stand him. They think the dialogue is stilted and monotone, the sets are twee, and the man loves pastels more than the Easter bunny.

Whether you love it or hate it, it’s clear that Anderson has a distinct style.

What is Style, Anyway?

Artistic style is nothing more than a pattern in your work. It might be subtle or obvious, and it will probably change over time.

It’s often hard, as an artist, to be aware of your own patterns—the elements of your personal style. This is one way that feedback can be incredibly valuable. Others will often see patterns you haven’t noticed.

If you have regular readers, ask them about any repeated elements they see in your stories. Those ideas, characters or settings might tell you something about the topics you’re interested in exploring, even if you haven’t consciously realized it.

Digging Into Your Own Head

Style doesn’t have to be entirely subconscious. You can probably identify some elements of your personal style without a reader’s help.

Look at the things you’ve written, and the things you’ve thought about writing. Past writing is a map of the places you’ve been, stylistically, and brainstorms, journals, or half-baked ideas will tell you more about where you might want to explore next.

Know Your Influences

It can also be valuable to look at the work that inspires you. What were your favorite stories growing up? Which books on your bookshelf are well-worn? What about other media?

The most fertile ideas are often the ones that you see in your own work and your favorite stories. You might also find inspiration in non-story pursuits, hobbies, and even “regular” jobs. Life and art often intersect in interesting ways.

Follow Your Interests

The reason it’s valuable to think about your own style is because it will help you shape your stories to be exciting as possible for your primary reader: yourself. It’s a bit of common advice that you won’t get anyone else excited about your work unless you’re excited about it first.

Understand as best you can what thing you want to make, then make deliberate choices that project or communicate that to the reader. Depending on what you like, these choices might be intellectual (references, tropes, allusions, subtext), or emotional (feeling, sound, resonance).

Most importantly, make honest work. It’s easy to shy away from the parts of ourselves we don’t like (or the parts we think others won’t like). But those thoughts and emotions are important aspects of style too.

You have to be true to your thoughts and experiences. Don’t shy away from the unpleasant bits, the cringing embarrassment, the weaknesses. Good characters are usually flawed characters, and authors often need some insight and sympathy for the darker sides of our shared humanity.

Writing With Style

Style often plays out in the choices we make without realizing it. If something feels right, interrogate it. Look inward, and understand your loves, hates, influences, and fears. Play to an audience of yourself.

If you’re honest about the things that fascinate you most, it will help you to write stories you love. And if someone out there decides they hate your style, then at least you know you have it.