Storytelling Class — Conflict and Tension

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was conflict and tension.

(Well, okay, that’s not quite true. This one was actually a few weeks ago. I wrote it up and promptly lost it in a drafts folder. Here it is now, better late than never.)

We always start with two questions: what did we read, and what did we write?

What Did We Read?

Well, it’s been a few weeks, but back then I was finishing off a re-read of Scott Pilgrim on my own time, finishing Dune with my oldest child at bedtime, and I was dabbling in the comic Preacher on Kindle Prime.

Meanwhile, Freya was reading a Long Walk to Water, reading the second book in the Wildwood series with my wife at bedtime, and wrapping up the final book of Harry Potter.

What Did We Write?

I worked on Razor Mountain and worked on some short story ideas—one about time-travel performance art and one about the confusion of being unexpectedly reincarnated.

Freya continued to work on Amber and Floria.

Conflict and Tension

The main topic for the week was conflict and tension.

A lot of writing advice and literary analysis focuses on conflict as the engine that makes all stories work. I think people like Lincoln Michel have made pretty good arguments against that being true.

For one thing, a lot of literary analysis ascribes the label of conflict very broadly. Man vs. man, man vs. nature/god, man vs. self, and so on. Many of these can be better described as “tension.” There may be a conflict between two or more people with antithetical goals, or there may be tension between a person with a goal and a particular force or situation that makes that goal difficult to achieve, like societal norms or physical constraints.

Even though conflict and tension don’t drive all stories, we’re going to talk about them today because they do drive a lot of stories.

Heroes and Villains

Stories about heroes fighting against villains might just be story conflict in its most distilled form. This is mythology. It’s classic fantasy. It’s superheroes. It gives us two great focal points in the hero and the villain, and secondary characters can be placed clearly on one side, or live in the ambiguous space between.

People Who Just Don’t Get Along

Conflict doesn’t have to be as cut and dried as good vs. evil. It can be much more nuanced. Most of us run into interpersonal conflicts in our daily lives, and just as we (usually) wouldn’t ascribe hero status to ourselves, we don’t treat those who disagree with us as “villains” either. These conflicts aren’t about right and wrong. They’re just people disagreeing.

All it takes for conflict to happen is two or more people who have goals that are at odds with each other. They may even have the best of intentions, they may hold no malice for the other, but only one of the two can achieve their goals.

Person vs. Other

Conflict gets less conflicty when it’s no longer about people who are at odds with one another.

Person vs. Nature is a story like “The Martian.” It has only one or two minor cases of interpersonal conflict. Most of the story, everyone is working together. The tension comes from Mark Watney being trapped, alone, on Mars, and everyone trying to get him back home and safe.

Person vs. Self is about a character’s dissatisfaction with themselves, trying to become something different (or fighting an inevitable change all the way). My favorite discworld novel, Going Postal, has a surface-level conflict between the protagonist, Moist Von Lipwig, and his business rivals and the city’s autocrat. But the deeper conflict of the book is Moist, an inveterate con man, slowly becoming a responsible, honorable, and even kind of nice human being.

No Versus at All?

Other things can drive a story that don’t involve conflict. Kishotenketsu, for example, suggests an entirely different framework for evaluating stories. Form and language can drive more literary-minded stories. However, I’d consider those kinds of structures to be extra challenging modes of the craft.

Conflict and tension are great story engines, easy for readers to enjoy, with infinite variations available to the author. Conflict is the reasonable default for most stories.

That’s it for this week’s topic. We took a short break from these “classes”, but summer is almost here, and summer vacation along with it. With less school work, we’ll be trying to take more opportunities for reading and writing just for fun.

Reblog: What Makes a Story Feel Like a Story? — Susan DeFreitas

Today’s reblog comes curtesy of Susan DeFreitas, guest posting on Jane Friedman’s blog. She asks us, what makes a story feel like a story? It’s not just the causality of events — one thing leading to another leading to another, although that’s important for a coherent narrative.

Instead, she argues that it’s the protagonist’s internal problem that makes a good story feel like more than a series of related events.

Sure, external trouble will get your reader’s attention: The protagonist wakes up to find that a tree has fallen on her car. Now she has no way to get to work, and if she’s late, she’ll get fired, because her boss is a jerk. And because her boss is a jerk, she hasn’t had a raise in the last five years, and she can barely afford to pay her rent.

There’s plenty of external trouble in that scenario—enough, given the right execution, to keep the reader turning the pages to see what happens next. But if there’s no hint of some internal trouble the protagonist is facing, within the first twenty-five pages or so, chances are, our attention as readers will flag.

Internal trouble might be something more like this: The protagonist wakes up to find that a tree has fallen on her car. Now she has no way to get to work, and if she’s late one more time, she’ll get fired. She hates her job, though it’s the professional one her working-class mother was so proud of her for getting, so she feels like she can’t leave it.

She goes on to describe a few ways we can highlight that internal trouble, to give our stories the feeling that they have meaning, and are going somewhere.

Check out the rest of the post at Jane Friedman’s blog…

Four Things I Learned From “Damn Fine Story”

Chuck Wendig is a silly, silly man, who has written a number of bestselling books. My first introduction to Wendig was his book of goofy morning Twitter affirmations, You Can Do Anything, Magic Skeleton.

I recently finished Damn Fine Story, his book about storytelling (and yes, he calls out storytelling as a distinct craft from writing). The book delights in silliness, a sort of gonzo absurdism that lends flavor to the underlying soup of writing craft.

Wendig uses a handful of pop culture references like Die Hard, Star Wars, and Buffy the Vampire Slayer to illustrate and embellish his points, making the book fairly approachable. He also uses stories from his own life to illustrate a few of his points, proving that terrorists and lightsabers aren’t strictly necessary to craft an interesting narrative.

1 – Characters are the Nexus of Story Elements

If Wendig has a central thesis in Damn Fine Story, it is this: “Character is everything.” He makes a compelling argument that most of the elements of a story are derived or depend on the characters in that story.

The story starts with an interruption to the character’s status quo. Their main problem is this interruption, and it’s what drives the plot. Conflict and tension comes out of the character’s actions as they attempt to resolve that problem to their own satisfaction.

The plot should never control the characters. While unexpected things can, and should, happen to the characters, it’s how the characters act (and react) that makes the story. Characters must have some measure of agency, some ability to affect the world around them and fight for what they want. Characters fighting to overcome obstacles and achieve their goals is what makes plot happen.

2 – The Inner Emotional Story Drives the External Action

One of the key ways characters drive the story is through their own arcs. But a character arc is inherently internal. In most stories, the world around the character may change. The character may physically change. What really pulls the reader in and keeps them invested is the character’s own emotional inner journey. The character may come to grips with their own deficiencies and improve themselves, or they may discover that they’re not as good and kind as they thought, once push comes to shove. By overcoming adversity, they may discover that they had the strength in them all along.

The bigger the external stakes are, the more important the internal stakes become. Huge problems like galaxy-spanning wars and terrorist attacks make for exciting action, but they’re not something familiar and relatable. On the other hand, feeling like an outsider or wanting a more fulfilling job might be things that hit close to home for a lot of people. The inner conflicts faced by characters are often “smaller,” but that’s also what makes them relatable. A relatable inner journey coupled with a thrilling and extravagant external conflict can make for compelling fiction.

3 – Good Characters Are Relatable

Along those same lines, good characters must be relatable—not necessarily in every way, but in some way. None of us are space wizards (probably), so any space wizard you write needs to have some other aspect to their character or personality that feels more familiar to the reader. Maybe your space wizard is a young adult and eager to get away from the place they grew up. Maybe they’re unsure of themselves. Maybe they try a little too hard to be act cool, or to fit in with the cool space smugglers and furry aliens.

Relatability can come in the form of “good” characteristics, but it doesn’t have to. Foibles and weaknesses can be just as relatable. Each of us has a few weaknesses we’re all too aware of. Protagonists are often a mix of traits we can aspire to and less desirable traits we can recognize in ourselves. Even villains should be relatable, though they may take particular negative traits to extremes.

The craziest and wildest stories still need a core of understandable, relevant concepts that readers can map to their own lives in some way. When the story (and especially the characters) are too hard to understand, they’re impossible to care about. If the reader doesn’t care about them, then the story stops being interesting. The stakes don’t matter.

4 – Questions Keep the Reader Reading

As Lemony Snicket said, always leave something out. Every open question is a string, tugging the reader along. Every answer is a small victory. Scenes that end with a question or unresolved conflict keep the reader turning pages.

Wendig says, “Tease satisfaction, but be hesitant to deliver it…Reveal too little and the audience will feel lost. Reveal too much and the audience will feel safe and bored.” You have to ride the razor’s edge. Start with plenty of questions, then progressively answer more and more of them as the story goes on, with the most answers and biggest answers coming at the end. When you run out of answers, you run out of story.

More Wendig

Damn Fine Story is one of several books Chuck Wendig has written on the craft of writing. I enjoyed this one, and I’ll probably be checking out some of the others. If you’d prefer to try Wendig in small doses, you can check out his twitter. For larger, less frequent, and possibly more writing-related content, try his blog, Terrible Minds.

Reblog: Conflict is Only One Way to Think About Stories —Lincoln Michel

Lincoln Michel always delights me with his thoughtful posts about writing. He occupies an interesting position as one of those rare authors who is deep into both literary and genre fiction. In this post, he continues his grand quest to convince Writing Twitter that there is no one true way to write a story.

In response to the question, “Do all stories have conflicts?” he takes us on a journey through Aristotle and Freytag, kishōtenketsu, Vonnegut’s “character fortunes,” and other ways to think about and model a story.

The point here is these are all different metaphors, different models, to think about stories. None of them are “right” or “wrong.” None of them are universally applicable to all types of text that one might call “a story.” At the same time, these models are frequently overlapping and a single story can be mapped onto a dozen different models.

Read the rest over at Lincoln’s Substack, Counter Craft…

Storytelling Class — Beats, Scenes, Chapters

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was ways to divide up a story.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

I continued to read Dune to my oldest son at bedtime. I also finished The Unwritten, reading volumes 8-12. I really enjoyed this series, and I think I’d rate it as my second-favorite comic run of all time, after The Sandman. I need to process and unpack, but I’ll definitely have a post about it at some point.

Freya is nearly done with the Harry Potter series, currently reading the last book. She continues to read The One and Only Bob at school, and the Wildwood trilogy (now on book two) with my wife at bedtime.

What Did We Write?

I finished off Razor Mountain chapter 9. I’m also working on getting back in the habit of writing short stories and submitting them for publication. I sent out a story I’ve been holding on to for a while, called “Dr. Clipboard’s Miracle Wonder Drug.” I’ll be working on a new story next week.

Freya continues her epic, “Amber and Floria.” The two sisters are headed to the jungle to look for their lost parents! I’m pretty excited to read this one when it’s done.

Dividing Stories

This week’s topic was about different ways to divide a story into parts.

Story Beats

A “beat” is the smallest unit of story. Each beat moves the story, although this can be forward progress or backward progress from the viewpoint of a given character.

Some example story beats:

  • A character learns something
  • The reader learns something
  • A character makes progress toward a goal
  • A character achieves a goal
  • A new impediment blocks a character from their goal
  • A character fails at achieving their goal, or their goal becomes impossible
  • A character gains a new goal

It’s also worth noting that some books are less plot-heavy and character-heavy and are more interested in playing with language. Beats in these stories might be a little bit more abstract, like:

  • Make the reader feel something
  • Make the text challenging for the reader

(It might sound absurd to make the reading difficult for your reader, but books like House of Leaves do exactly that with the unusual formatting of the text, and books like Finnegan’s Wake use ordinary text, but obfuscate the meaning and structure. Some readers want a puzzle or a challenge or an extremely high level of density.)

Scenes

A scene is usually just a series of beats that happen in the same place, same linear time, and often with the same set of characters. Scenes are often separated by a simple line break or some little visual motif.

Occasionally, you can have more mixed up scenes, where two things happening at once or the story skips around in a non-linear way. This is a little more common in audio-visual media like TV and movies, where tricks like split-screen, voice-over, and cuts between locations make things a little easier to follow.

One of my favorite comic issues growing up was a fantastic example of this kind of “split screen” storytelling. It’s the 1996 Issue 102 of Wolverine, and it stars the title character shortly after he’s suffered severe trauma that’s left him in a state like a feral animal. There are no spoken words in this issue. The visuals of the comic follow Wolverine as he prowls around New York. The text is a story told by an unseen character, about things that happened to her as a child. Both of the stories, text and visual, are about violence, mercy, and redemption. These themes are pertinent at the end of the story, when it’s revealed that the storyteller is Elektra, another superhero, and she’s come to help Wolverine overcome his affliction and essentially become human again.

Chapters

Pretty much all stories are built out of the building blocks of beats and scenes. Once you zoom out into bigger structures than that, you have some choices. Some of these affect the structure and layout of your story, and some of them are more mental exercises of how you want to think of your story.

Some books have only one scene after another, with no larger delineations of structure. These books have a steady, continuous flow. Dune is an example of a book with scenes, but no chapters, and three “parts” that split the book into much larger sections. That said, the majority of books have chapters.

Chapters are the most common way to create a collection of scenes. A chapter may only have one scene, or multiple scenes. Chapters break the story into chunks in a very visible way. This gives them two properties:

  1. Scenes within a chapter have an implied connection.
  2. Chapter breaks imply a separation between scenes.

The implied separations can be just as important the implied connections. They provide what is probably the cleanest way to tell the reader that there is a break in time or space here.

A chapter can be:

  • A super-scene that collects related scenes together (time, place, characters)
  • A way to form a relationship between scenes that might otherwise seem separate
  • A thematic grouping of scenes
  • A clean way to denote separation of time and place between scenes

Parts, Books, and Bigger Structures

Some stories have even larger groupings, often called Parts or Books. These seem especially prevalent in fantasy, possibly because they’re the modern continuation of mythological and epic forms that are often split into similar parts.

These parts can be treated like super-chapters, collecting larger groups of scenes. They can also imply larger separations of time and place.

The split between books or parts will often want to follow your story’s multi-act structure and major events. The biggest, most important parts of the story tend to happen around the end of one act and the start of another, and these can be natural places to break. That said, books or parts don’t have to follow the story arc or act structure. For example, in Lord of the Rings, the last two books each have two parts that cover the exact same span of time from the point of view of two different groups of characters.

Next Time

We decided last week to alternate between story class and extra writing time, so next week will probably just be another brief read/write report.

Storytelling Class — Point of View and Tense

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topics were point of view and tense.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

Kids had Spring Break, and Freya was able to read through most of the sixth Harry Potter book. My wife continues to read Wildwood with her at bedtime.

I’ve been reading Dune with my oldest, along with the usual blogs. I also finally got around to finishing Chuck Wendig’s “Damn Fine Story.”

What Did We Write?

I played through A Visit to San Sibilia. Freya didn’t write anything this week.

Points of View

There are three points of view that you can write from. They are most easily identified by the pronouns used by the narrator to address the point of view character(s).

First Person

(Me, I)

In this perspective, the story is told by a character within it. The narrator is the same person as the point of view character, and the reader experiences the story as though they are that character.

“Poison for Breakfast” is an example that we’ve read recently, where the story is told by Lemony Snicket, who is also the protagonist.

Second Person

(You, We)

In the second-person perspective, the narrator tells the reader what they did. This puts the reader in the head of a character within the story, but the story itself is actually told by a different narrator.

The most prominent example for people my age are the Choose Your Own Adventure books, which make the reader the protagonist, but also give the reader choices that change the story. A book on my reading list, N.K. Jemisin’s “Broken Earth” is also written in this style.

This is the least commonly used of the three points of view.

Third Person

(He, She, They)

In third-person perspective, the narrator talks about what the characters did while being external to all of them. The Lord of the Rings and Dune are two examples of third-person perspectives in stories we’ve read recently.

Third-person perspective also exists along a spectrum of “distance,” which describes how closely it follows different characters. At one end is the omniscient third-person perspective, which isn’t particularly close to any specific characters.

In Dune, Herbert uses a style that’s less fashionable in modern stories, where his omniscient narrator jumps between different characters’ thoughts as it pleases, effectively taking the reader from one character’s head to another.

At the more distant end of the spectrum, the narrator may have no insight into the character’s thoughts. The third-person narrator may also follow a single character (for the whole book, or sections of the book) and only describe thoughts and feelings of that one character. This style keeps the narrator external to the character, but provides some of the closeness of a first-person perspective.

Tense

As with the different perspectives, there are three broad categories of tense to work with. These can be described by when the story is told, in relation to when the events happen.

Past Tense

“They went there. They did that.”

The story is told after it happened. This is probably the most common tense used in genre fiction.

Present Tense

“They go here. They do that.”

The story is told as it is happening. This is probably the most common tense used in literary fiction.

Future Tense

“They will go. They will do that.”

This is more of an experimental tense that is rarely used for an entire story.

There’s Always a Narrator

Along with tense and point of view, it’s worth considering who the narrator is in each story. This is obvious in first-person perspective, but often easy to overlook in the second- or third-person. In many of these stories, the narrator isn’t a character within the story. They are an unknown figure, or simply the author. But it’s still worth spending some time thinking about how you want the narrator to tell the story. Disassociating “the narrator” from yourself as the author can make it easier to think about the stylistic choices you want “them” to make in telling the story.

Mixing and Matching

As usual, when we talk about the tools in the author’s arsenal, we tend to talk about them as pure, distinct things in order to make each one clear. In real usage, however, a story can use multiple tenses and points of view.

Freya and I looked a childrens’ book we have: The Good Egg. This book encapsulates all three tenses in a few short pages. The first-person narrator, the good egg, spends the first half of the book telling us about himself and what happened to him (past tense). Then he says he’s made some important decisions (present tense). Then he describes how he’s going to change his viewpoint and his behavior (future tense). This was a simple encapsulation of how to use different tenses to good effect, and the story blends them together seamlessly.

As I’ve talked about before, The Martian is a great example of the usage of different points of view to achieve different effects throughout a single story.

These are tools in the writer’s toolbox. And even though we are likely to use some much more frequently than others, it pays to be familiar with all of them, and make purposeful decisions around when to use each one.

Storytelling Class — Writing Goals

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was a mini-class where we talked about writing goals.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

This week, I’ve been reading Dune to my eldest (who wasn’t terribly interested in the Wildwood trilogy that my wife is reading to Freya). I recently read The Lord of the Rings to the kids, and Tolkien’s verbose style is fresh in my mind. It stands in stark contrast to Herbert’s often terse style in Dune. Herbert loves to create compound sentences, but has an allergy to conjunctions. He tends to leave the “and” or “but” implied and just combine sentences with a simple comma or semicolon.

Continuing on my recent graphic novel kick, I also read volume 3 of The League of Extraordinary Gentlemen. I read the first couple volumes years ago, and I have to say, I was a little lost in this one. Volume 3 is titled “Century,” because it follows the nearly immortal characters over the course of a hundred years.

The premise is fun, but the story didn’t really grip me. The villain seemed almost accidental, and the end of the story was alltogether anticlimactic. The apocalypse was averted by a classic deus ex machina.

One of the big draws of the League stories is the wrangling together of other works of literature into something new, and there were some entertaining examples of that in this volume, including a rather famous wizard school and a magical nanny. Still, they didn’t have the same excitement as the original volume, with its Dracula; Invisible Man; 20,000 Leagues; and Dr. Jekyll references.

Freya has moved on to the sixth Harry Potter book, and continued to read The One and Only Bob at school, and Wildwood with mom at bedtime.

What Did We Write?

I finished off Chapter 8 of Razor Mountain. I’ve also been looking through some solo TTRPGs from the Itch.io Ukraine bundle.

Freya continued to work on her story, Amber and Floria.

Writing Goals

Rather than tackling a high-level writing topic this week, Freya and I sat down and talked a little bit about writing goals.

I used to think my own goals were pretty straightforward: writing stories and novels and trying to get them traditionally published. However, in recent years I’ve been doing more writing just for fun. And, of course, I’ve been writing Razor Mountain serially and posting it as I go, while documenting the whole process. Which lands me somewhere in-between “just for fun” and “actual publishing.”

Two quotes stand out to me when it comes to writing goals. The first is by Neil Gaiman, recorded in print in his little book, Art Matters.

“Something that worked for me was imagining that where I wanted to be…was a mountain. A distant mountain. My goal. And I knew that as long as I kept walking towards the mountain I would be all right. And when I truly was not sure what to do, I could stop, and think about whether it was taking me towards or away from the mountain.”

This simple heuristic is perfect for writers. There are a lot of ways to improve at your craft, and no strict curriculum. You just have to set some long-term goals and keep asking yourself whether you’re still walking toward the mountain.

The other quote reminds me that you don’t have to have goals at all. It’s from a conversation about writing on Mike Birbiglia’s podcast, “Working It Out.” Carin Besser talks about writing poems for nobody but herself, taking them out once in a while and working on them without worrying about finishing, and with no real interest in publishing. This is “writing like knitting.” It’s a pass-time, a hobby, or a meditative act.

Sometimes goals can be incredibly stressful, and distract from the fact that we’re doing something we love. Even if you do have long-term goals, it’s worth stepping back periodically and just enjoying writing for its own sake.

Storytelling Class — Round and Flat Characters

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was making characters.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

The family had a day this week where just about everyone wrote some poetry, so Freya read everyone’s poems. At school, they’re reading “The One and Only Bob.” My wife is reading her “Wildwood” at bedtimes, and she’s still working through Harry Potter in her free time at school.

I read the remaining pile of Vertigo comics that my wife snagged for me at a garage sale. Last week, I read the first two volumes of Y: The Last Man, a critically acclaimed series that I found pretty uninteresting. This week I delved into two other popular comics series and enjoyed them both quite a bit. They were:

  • Fables: Legends in Exile (Vol. 1)
  • Fables: Fairest: Wide Awake (a side series, I guess?)
  • Unwritten (Vols. 1-4)

Fables is all about fairy tales come to life and magically transported to modern day New York, forced to shlub it up with us mundane people while keeping their magical identities hidden. The first volume is a murder mystery, with the Big Bad Wolf as detective. It doesn’t end with the most shocking twist, but it serves as a great framework to introduce some of the main characters and the world they inhabit. Moreover, I appreciate a short, self-contained little arc, since comics are so often sprawling arcs and cross-series tie-ins (something Marvel has now inflicted upon films).

Fables: Fairest: Wide Awake is another self-contained arc, but completely separate from the New York fables. This one tells the story of a few fables who come together by chance and end up in the sights of an evil fairy queen.

While I enjoyed the Fables books, I really fell in love with Unwritten. Of the random selection of series in this pile ‘o garage sale books, these were my favorites by far.

Unwritten is about a sad man named Tom Taylor, who just happens to have the same name as the main character in a series of wildly successful Harry-Potter-esque novels written by his father. The story starts with Tom making a pittance attending conventions and signing his father’s books, but he quickly gets pulled into a strange conspiracy that threatens his life. Odd occurrences start to stack up, and it looks like he might actually be the boy wizard from the books, and that the worlds of stories might be just as real as our own.

I liked these enough that I’m going to buy the other 7 volumes, and at some point I’ll probably write a separate post about them.

What Did We Write?

This week I wrote my usual blog posts and finished the rough draft of Razor Mountain Chapter 8.

Freya wrote another chapter of her story, Amber and Floria. She also wrote a poem for the ad-hoc family poem-fest.

Characters

The topic for this week was characters, specifically flat and round characters. These, like so many writing terms, end up being talked about as a sort of binary, but they’re really two ends of a spectrum.

  • Round, deep or complex characters are those with extensive back-story, with many and subtle personality traits.
  • Flat, shallow or simple characters are those with minimal back-story and little personality.

It should be obvious just from these definitions that there is a spectrum here, where characters can be more or less complex.

It might feel desirable to make every character as complex as possible, and this is generally a good instinct. However, it’s important to note that there are only so many pages in a book. Some characters will necessarily take up more of the story, and others will be inherently less important. So even if every single character is equally complex, they cannot be shown with equal depth in the text itself.

Round Characters

To make characters more round, figure out more details about their

  • Background
  • Personality
  • Strengths and weaknesses
  • Conflict (what’s their problem, and how do they intend to solve it?)
  • Growth (how do they change over the course of the story?)

Again, it’s fine to know more things about a character than you actually end up using on the page. Sometimes having a deep back-story allows you to hint at bits of their personality that don’t show through clearly, but still give the character a sense of being a complicated, living person.

Flat Characters

The flattest characters are usually purpose-built. They do something specific for the story. The danger with these kind of characters is that they look too much like a plot device and not enough like a real person.

For these characters, having a personality, goals and conflict are less important. In fact, they only matter in that they’re useful to make the character feel real for the short time they’re on the page. Sometimes, flat characters can be defined with a shorthand or handle: specific, interesting traits. These might be something physical, or a mannerism, an unusual mode of speech, or other memorable attributes.

Flat Can Be Okay

There’s a school of thought that says no characters should be flat, and especially not ones that are important to the story, but that’s not necessarily true. While we usually want the characters in the spotlight to be complex and interesting, there are certain types of stories and certain genres where relatively flat characters can be effective, even in a starring role.

In some comedy, especially cartoons and sitcoms, it’s common to see characters that are mostly static from episode to episode. These shows typically feature a problem at the start of the episode that is resolved by the end, which means that over time, the status quo is maintained. This allows an audience to “pop-in” to the show at any time, as long as they’re familiar with the characters. They don’t have to catch up on the two or three episodes they missed. When this works, it’s because the characters are largely treated as vehicles for a steady stream of jokes.

Similarly, in certain mystery stories, the detective protagonist may undergo surprisingly little character development. These stories are focused on the mystery: the clues, the false leads, the clever inferences, and the eventual satisfying conclusion. Again, the detective character becomes a vehicle, this time, for the mystery.

Some superhero comics are superlative examples of characters that can remain static and flat. I have a pet theory that superhero origin stories are almost always the most compelling, because the character has an arc in the origin story, but oftentimes becomes much more static after that, enslaved by a serial format that wants to keep selling issues indefinitely. (Of course, this is a gross generalization, but there are certainly examples you can point to.)

Point of View

For POV characters and narrators, who are the reader’s window into the story, having a deep understanding of the character is vital for understanding their voice. When the character is the POV or the narrator, their voice is the voice of the book (or at least the parts they are involved in). It affects what the reader sees and how the reader interprets almost everything.

Examples

As an example of the flat <==> round spectrum in action, Freya and I talked about one of my half-finished stories.

It takes place in a steampunk world where everyone can wield a tiny amount of magic via totemic items, but a rare few (called “hexes”) can wield greater magical power. The protagonist, Edward, is a hex and a former soldier and spy who once worked for the crown. After committing terrible atrocities in a world war, he quit and vowed to never take another life. He’s an emotional wreck thanks to the horrible things he’s done and seen, and he is constantly balancing his natural inquisitiveness and propensity for getting into big, violent trouble with his vow of pacifism.

Early in the story, he gets involved in a mystery and meets a man who calls himself Vociferous. Vociferous is huge. He claims to be a Hex, wears slightly absurd robes and works in a factory, supposedly casting spells as a part of the highly secretive manufacturing process. We quickly find out that Vociferous is a fraud, and not a hex at all. We find this out because Edward is a real hex who knows all about it.

Vociferous is a relatively flat character. We don’t find out much about his personality or past, we just know he’s faking it for money. He has a handful of characteristics to make him more interesting: his distinct look and strange name. His ultimate purpose is to give Edward good reason within the story to explain the way magic works (to another character, and to the reader).

Edward is a much more rounded character. The story follows his point of view. He has a backstory and history with other characters. He has friends and enemies. He has flaws and goals and challenges to overcome.

Next Time: Setting Goals

Next week is going to be a light class. We’re going to talk about goal-setting and growing as a writer.

Dialogue For Lonely Characters

I’m currently working my way through my serial novel, Razor Mountain. One of the challenges in the first part of the book is that the main character, Christopher, is trapped in the wilderness and completely alone. This idea of a character completely cut off from everyone else is not a new one. Disconnected characters can show up in different genres and styles of work, from the classic shipwrecked sailor to the lost astronaut to the post-apocalyptic horror survivor.

Humans are social creatures. Characters interact with one another, and this is a vital part of most stories. So when a character winds up completely alone, certain storytelling tools are removed from our authorial arsenals. Dialogue is a great way to externalize the internal feelings and thought processes of the character, and when they have no one to talk to, those feelings and thoughts are harder to get across.

Something I’ve been considering lately, dealing with my own disconnected character, are the ways to achieve some of the same effects of dialogue, even when the character doesn’t have anyone else to talk to. Here are a few forms of dialogue for lonely characters.

Inner Thoughts

The simplest answer is to get into the character’s head and view their thoughts directly. The character’s thoughts may be rendered in italics and written out in much the same way you’d write dialogue. That style can come off as pretty heavy-handed, and it isn’t as popular as it once was. Depending on your audience, your readers may or may not have much appetite for it.

A less in-your-face version of this is free indirect speech, where the character’s thoughts are described as a part of the narration. This can work in both a first-person and close third-person point of view, and gets the character’s thoughts across while giving the reader less of the feeling that they’re being internally verbalized within the character’s head.

Journals and Logs

I recently read The Martian, which is a master class in the use of many different viewpoints and narrative strategies. The protagonist, Mark Watney, is stranded alone on Mars and spends a large portion of the book with nobody to talk to.

The Martian makes liberal use of logs as a way for Watney to narrate these parts of the story (as well as a useful dramatic pacing device). Journals or formal logs are an opportunity for a character to describe what they’ve done, what they’re planning, and how they feel about it.

The obvious downside of journals and logs is that they have to make sense for the character and the story. For Watney, an astronaut, the use of logs make sense. However, he’s not going to stop and write a log entry in the middle of a frantic action sequence. If he’s going to describe that in a log, it will probably need to be after-the-fact.

Furry Friends and Mannequins

Humans are self-centered. We see ourselves in everything. We love to anthropomorphize animals, and will even anthropomorphize inanimate objects. A lonely character will often be all too happy to socialize with a dog, cat, or monkey if no human companions are available. Even if there isn’t a pet ready at hand, a character who is desperate enough may find an object to be their friend.

In the movie version of “I am Legend,” the protagonist, Robert Neville, has a dog that serves as his friend and companion. However, I thought the most interesting scenes in the movie are the ones involving the mannequins. Neville has posed them. He talks to them, and has even assigned them simple personalities. When he eventually finds them out of place, moved by some unknown person or force, he reacts as though they have betrayed him.

Similarly, the character Chuck Noland in Castaway is stranded on a desert island, where he eventually “befriends” a volleyball with a crude face painted on it. He names it Wilson, and is distraught when it is lost in an accident.

These strategies are interesting, but harder to pull off effectively. Most people are fairly understanding of a person who talks to their pets, but will start to wonder about the character when those conversations get serious, or the human seems to expect any meaningful communication back from the animal. A person who has too many serious conversations with inanimate objects will be seen as spiraling into delusion.

Sometimes, instead of looking outward for a conversational partner, we turn inward. Most of us have probably talked to ourselves here or there. Most of us don’t make a habit of it, however.

A character who talks to themselves now and then can seem relatively reasonable. A character who talks to themselves continuously tends to be seen similarly to the character who talks to the mannequins.

The Humor of the Situation

Injecting some levity into these conversations can help, as a way for the character to wink at the reader and say “Hey, I know this looks a little crazy…”

The fact of the matter is that humans are social. We need contact with other humans. A character who is completely alone for a significant amount of time, especially in a stressful situation, is reasonably likely to see their mental health deteriorate. That can be a dark place for the character to be, and a weight on the reader as well.

If the character can crack a joke here or there, do something silly or absurd, or even just blow off some steam as a way of acknowledging their frustrating situation, it can help to reset the mood, in a way that allows both character and reader to endure yet more suffering.

In The Martian, Mark Watney faces death on an almost daily basis, but he also complains about the bad TV shows and music left behind by his crew-mates. Those little jokes humanize him as much as his suffering and his ingenuity and determination.

Dialogue is Still King

It turns out your character doesn’t need friends to make compelling dialogue, but it sure does help. The options outlined here can help to fill the holes in the story when dialogue just isn’t possible for your disconnected character, but ultimately there’s no perfect substitute for the real thing.

Having to write a character who spends an extended amount of time alone has helped me to appreciate the powers of dialogue. Hopefully my protagonist, Christopher, will find his way back to civilization soon, if only so he’ll have someone to talk to.

Reblog: Green Herring: How to Camouflage a Villain in a Mystery Novel — Dimitri Vorontzov

When you’re writing a mystery, especially a classic murder mystery with a proper sneaky villain, one of the hardest things to do is keep the reader guessing. You don’t want your villain to be obviously evil, so the natural inclination is to make them appear as squeaky clean as possible. Of course, a savvy reader will instantly suspect the character who’s always helpful and nice. It’s a tough line to ride.

Dimitri Vorontzov coins the slightly silly term of “green herring” to suggest some solutions to this conundrum. It mostly comes down to treating your villain as a real character with flaws, good qualities, goals and conflicts. Even if some of those things turn out to be clever deceptions when the villain is revealed.

So, what’s more plausible than “a very good person?” That’s right: Essentially good, but flawed, imperfect person.

We can let such a character make dumb mistakes (which we may later reveal to be deliberate acts of sabotage); we can make him or her slightly selfish, or slightly dishonest (a tiny instance of dishonesty may prove their overall integrity); we can give that character some of the “seven deadly sins,” for example sloth or greed.

Anger works particularly well to prove the green herring character’s essential goodness, because when a good character is a little nasty, has a bit of an attitude problem—this sub-communicates that such a character is not hiding anything, not trying to come off as “nice.”

Check out the rest over at Writer’s Digest…