Storytelling Class — Scripts 101

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was beginnings, middles and ends.

We always start with two questions: what did we read and what did we write over the past week?

What Did We Read?

I read the usual blogs, more of The Wes Anderson Collection, and Damn Fine Story. I also read the first two trade paperbacks of Y: The Last Man (found among a pile of random Vertigo TPBs that my wife found at a garage sale for a pittance).

Y’s main character, Yorick is the literal last man on earth when a mysterious event causes all other men to simultaneously die. The premise is fine, and the world-building is done well enough, but the story frustrated me (at least in these first two books) because Yorick just isn’t very interesting. He has trained himself as an escape artist, but we don’t really find out why he has this odd interest, and his only goal in post-apocalyptic life is to get to Australia to find his girlfriend.

What made this more perplexing is that all of the secondary characters either had odd and interesting personalities, or hints of strange backstory, or both. I felt like a version of the story from any of these other perspectives might be preferable to following Yorick around.

My bedtime reading to the kids this week has been Poison for Breakfast.

Freya continues to read Harry Potter and the Order of the Phoenix, and her class, having finished The One and Only Ivan, has begun the sequel, The One and Only Bob.

What Did We Write?

I’ve been banking up some scheduled blog posts this week, working on Razor Mountain as usual, and revived an old half-finished story for my class “homework.”

Freya wrote for her school work, as well as her story “Amber and Floria.”

Homework

In previous weeks, we’ve done thematic homework that relates to the class topic of the week. That hasn’t really been piquing our interest lately, so we decided to change tactics this week. After all, this isn’t school. It’s just for fun.

From now on, our homework will be more free-form: we’ll just spend time writing some kind of fiction each week and then talk about it. If we want to tie it into the topic of the week, we can. But we don’t have to. Just as the best way to get kids excited about reading is to let them read the things that interest them, the best way to get a kid excited about writing is to let them write what interests them.

So, this week Freya worked on a story in progress called Amber and Floria, about two sisters who have to rescue their parents, whose plane crashed and stranded them deep in the jungle. Which sounds pretty awesome.

I worked “Understump,” a story I started writing for my children a year or two ago and set aside when I couldn’t come up with a satisfying ending. Time away from it has given me a fresh perspective, and I’m excited to work on it again. Kid-lit is definitely a new frontier for me, which is a good thing. It’s also the sort of story that could easily be the first in a series, which is a good thing too.

Scripts 101

After our third class, where we talked about turning ideas into stories, our homework was to come up with some new story ideas. Freya’s list included a couple ideas for homemade movies, and that got us talking about writing scripts.

I’ll be the first to admit that I am no expert on script writing. I’ve never completed a script. So this was an opportunity for us to learn a little bit together. What we covered in this class were strictly basics—the formatting and other differences between scripts and fiction.

Scripts, Scripts, or Scripts?

Not all scripts are created equal. Most scriptwriting advice I found was focused on writing for TV and movies. That’s probably what most script writers are hoping to write in this day and age, so it makes sense. However, there are other forms of audio-visual media with their own slightly different takes on what a script should look like.

Audio fiction was once a nearly extinct art form, a mainstay of radio before the advent of television. But podcasts went and reminded everyone that audio-only media is actually pretty cool, so “radio” plays are back and bigger than ever. Of course, this kind of script writing eschews camerawork and detailed descriptions of visuals, and focuses more on sound effects and dialogue.

Also, despite the best efforts of the pandemic, live theatre is still very much a thing. Stage plays have to work with the static perspective of an audience directly in front of the stage rather than flexible camera-work, and have more limitations on scene changes and special effects, thanks to being performed live by real actors and crew on a real stage with physical limitations.

Formatting

I found a pretty good Studio Binder page that describes the pieces of a script and their formatting, with an example script. We read through this and discussed the different parts.

Scene headings and character introductions are much more straightforward and terse than the typical descriptions of settings and characters in fiction. However, more attention has to be paid to the viewpoint of the audience from moment to moment: what are they seeing and hearing.

Length

Works of fiction get lumped together in rough categories like flash fiction, novella or novel by number of words. Scripts, on the other hand, are typically made to fit a particular format and hit a set length in minutes. Helpfully, the rule of thumb is that one page of script should equate to about one minute of on-screen (or in-ear?) time.

In the days when broadcast television was king, shows in the U.S. were written to fit in 30-minute or 60-minute time slots with a set amount of time dedicated to commercials, and perhaps a little extra set aside for an intro sequence and credits. Now we live in a world of network, cable, premium and streaming services, where commercial breaks may or may not be a concern and some shows even choose to have wildly variable episode lengths.

Movies follow similar rules, and much like streaming services you don’t need to worry about commercials. Movies typically run 90–120 minutes, but there are extreme exceptions like the Lord of the Rings movies, whose theatrical releases were close to 3 hours and whose directors’ cuts were even longer.

Structure

Script structure is an entirely different beast from fiction, and can depend quite a bit on the media format. How many commercial breaks? An intermission? Episodic series or one-shot? We didn’t get into this too much, because I don’t know much and it’s a big topic. If you’re serious about writing something to actually get made though, you’ll need to figure these things out.

Homework

As I said before, we’re stepping away from class-specific homework, so the goal for next week is to just do some fiction writing. Freya does want to make more home movies, but she has to wrangle her brothers into being the actors, and as we all know, actors (and brothers) are an unruly bunch who often don’t take direction well.

See you next week, when we’ll dive deeper into characters!

Storytelling Class — Nonlinear Structures

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was nonlinear storytelling.

We always start with two questions: What did we read, and what did we write over the past week?

What Did We Read?

I read the usual fiction blogs, and got about half-way through both Chuck Wendig’s Damn Fine Story, and The Wes Anderson Collection by Matt Zoller Seitz.

Wendig’s book on storytelling is a very in-the-trenches guide to good storytelling structures that can be easily and immediately deployed in whatever story you’re currently writing. It has the exactly same zany energy that makes Wendig’s blog fun, and while it mostly covers tried-and-true ideas about story structure, it’s a good review and packed with useful pop-culture examples.

The Wes Anderson book is a collection of interviews, photos and other Anderson-esque artifacts documenting the director’s work from his Bottle Rocket debut up to Moonrise Kingdom. It looks like the book has become a series as Anderson continues to make movies, so I may have to check out the Grand Budapest Hotel and Isle of Dogs volumes next.

I also finally finished reading The Lord of The Rings to the kids. Whew! It has been years since I read the whole thing, and I had forgotten a few things. It’s quite a series to read out loud.

What Did We Write?

I wrote my usual bloggery, and finished Razor Mountain chapter 7, which turned out to be a very long chapter. Freya didn’t write any fiction this week.

Nonlinear Stories

The main topic this week was nonlinear story structure. This was something that came up in our previous conversations that Freya wanted to know more about.

Linear stories show events happening in order. Nonlinear stories show at least some part of the story out-of-order from when it happened in relation to the other events. One could also argue that a story told in-order, but leaving some events out is also a form of nonlinear story structure.

Nonlinear structure is more effort for the reader to understand. Using too much of it, or not using it to good effect may end up frustrating the reader. If you’re going to use a nonlinear structure, do it purposefully.

Skipping Ahead

The simplest form of nonlinearity is skipping ahead. This is typically used to get past events that logically need to happen, but simply aren’t interesting enough for the reader to want to see them played out.

This can also sometimes be used to heighten excitement, often as part of a mystery, by leaving out some important event. In this case, it’s typically revealed later on, at the point when the revelation is most important. This can be dangerous because it can sometimes feel “unfair” to the reader that the knowledge was kept from them, especially if it was readily available to the characters.

Events Out of Order

A flashback is the most common way to show events out of order, inserting some previous events into the narrative near the point where they become relevant to the story’s “main” timeline. A flash-forward is a less common version of this, jumping ahead into the future to see some outcome that results from events in the story’s “main” timeline.

A frame story is a case where the bulk of the story is told as a flashback or “story within a story.” The recounting of the story is the “frame.” Examples of this are Scheherazade’s storytelling in the One Thousand and One Nights or the grandfather and grandson in The Princess Bride.

Parallel plots are often employed in stories with larger casts of characters, where individuals or groups have their own plots going at the same time. These stories will cover a certain amount of time for one character or group, then cut back to the start and show what happened during that period for the other character or group.

Events Disconnected

A more complicated nonlinear story may have many events out of their linear order.

Eternal Sunshine of the Spotless Mind mostly consists of memories of a relationship, shown out of order. Memento follows a man with a brain injury that prevents him from forming long-term memories, starting with scenes at the beginning and end of the story, then going forward and backward in turns to eventually meet in the middle.

The video game Her Story tells a story through a series of interview clips, with the player able to discover different clips through play, and choosing the order to view them in.

Time Travel and Alternate Universes

Time travel stories almost always involve some nonlinear structures, and often complicate them with characters that go into the past and change the future, or muddle it with closed time loops where future characters participate in past events that contribute to the state of the future (their present).

Stories with alternate universes often use similar structures, with the added complication that similar events in different universes can have different outcomes, and at some point the alternate universes typically affect one another.

Homework

Freya and I both slacked and didn’t write anything for the previous class’s homework. This week, we’ll be playing catch-up. We’re both going to write something and either incorporate some non-linearity or use it to discuss beginnings, middles and ends.

Some of Freya’s ideas from our Ideas class were for homemade movies, so the next class topic will be script-writing 101. (I’ve never written a script before, so I’ll probably learn some things too!)

Storytelling Class — Beginnings, Middles and Ends

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was beginnings, middles and ends.

We always start with two questions: what did we read and what did we write over the past week?

What Did We Read?

We each read a lot of things this week!

I read the usual fiction blogs, and a whole bunch of graphic novels from the library:

Freya read:

She also continued reading Harry Potter and the Order of the Phoenix.

(FYI – bookshop.org links are my affiliate links)

Freya really enjoyed the Iliad and the Odyssey, although she said she likes the Odyssey better. She enjoyed the cliffhangers in the Odyssey and the perspective shifting between Odysseus and Penelope.  She didn’t like the limited choice that Penelope seemed to have in the story, and I don’t blame her. We discussed the agency of women in ancient Greece and in our society today.

What Did We Write?

I wrote a few blog posts, and worked on Razor Mountain chapter 7. It’s going to be the longest chapter so far, by a significant margin.

Freya wrote her Ivan reading journal at school, and a 101-word story. She was inspired by my explanation of drabbles, and decided to write one herself! However, she tried to write it in a single draft, and had a hard time finding an ending at exactly 100 words. Hence the 101.

I explained that my process for drabbles is to write a first draft that’s relatively short, but captures the story that I want. Then I trim it down over several drafts until I get to exactly 100 words. Drabbles really force brutal cutting, and I explained that she was making it extra hard on herself by trying to do it all in one go.

Last Week’s Homework: Ten Story Ideas

Freya and I talked through some of the story ideas that we came up with for last week’s homework. She only came up with eight, but eighteen ideas is still a lot to get through, so I won’t go into great detail in this post.

Freya’s ideas included movie scripts and a series of Felix the Cat stories (no, a different Felix the Cat), as well as a story based solely on an interesting title. We got the idea that she often likes to start with a particular media or “shape” of story and figure out the details afterward, which is interesting, and different from the approach I usually take.

Beginnings, Middles, and Ends

The main topic for this class was beginnings, middles and ends.

We often split stories into three parts, because three parts feels good (the “rule of threes”) and because the beginning and end tend to have specific things that need to happen, and the middle holds everything together. A lot of talk about three act structure can also be said to be about beginnings, middles and ends.

Beginning (Act I)

Beginnings introduce the important characters, the setting (or world), the situation, and any overarching mysteries.

Beginnings often start with a “hook,” which is something exciting that draws the reader into the story long enough to get them…well…hooked.

The beginning typically includes an “inciting incident,” something that goes wrong or changes the status quo. This incident breaks normality, forcing the action of the story.

Middle (Act II)

In the middle, the characters pursue their goals and try to overcome the main conflict through try/fail cycles. They progress mysteries without completely solving them. Most of the interesting action in the story happens here, and this is usually the biggest chunk of the story.

How do the characters deal with their “broken normal?” Do they try to restore the old order, or make a new order?

Ending (Act III)

The ending should bring the story to a resolution. It may be “happily ever after,” or not. This is where big mysteries should finally be solved. It’s where big questions should finally be answered. Characters succeed or fail at their major goals, or change goals completely.

At the end, the main conflict should be over. The villain should be defeated (or at least no longer in opposition to the good guys).

The major characters will often be clearly changed or have learned something by this point. This is the time to highlight that.

The most important thing here is that the story feels resolved. Finished. The world and characters may go on, but the story is done and they’re moving past it.

Examples

We talked through some different ways you can delineate the three parts in some particular stories, including The Martian, The Lord of the Rings, and the Harry Potter series, as well as Freya’s own Felix the Cat story from last week’s class.

There aren’t hard-and-fast definitions for splitting up stories, so it’s up to each reader’s own interpretation where the transition from beginning to middle or middle to end occurs.

Series

Freya also asked about series such as books in a trilogy (or septology or whatever-logy) and episodes in a TV show.

Typically, each piece of the whole should have a beginning, middle and end, and work at least somewhat on its own. However, there may be larger arcs that span all the books, or a whole season, or only a few episodes. These larger arcs will also have their own beginning, middle and end.

On the other hand, some series, especially comedies, rely on a basic premise that remains the same. Each episode contains a beginning, middle and end. The characters resolve a problem and everything returns to baseline “normal,” ready for next week’s episode.

There are other, stranger ways that series can be handled, but I think this covers the majority. Maybe in a future class we’ll go into other, more unusual styles.

Homework

The homework for next class was to write another short 1-2 page story, thinking specifically about the beginning, middle and end, and what happens in each.

The Principle of Minimum Necessary Information

Have you ever read a bad fantasy book prologue? Maybe it starts with a creation myth, only to go into the history of entire countries and important figures. Finally, it narrows down to the time and place that the book actually focuses on, and you get to chapter one.

Either that, or you’ve already given up and closed the book, wondering how all of that history could possibly be relevant.

The truth is, it’s probably not. Prologues are always fraught with danger, and never more so than in speculative fiction, where the author naturally builds up a rich and complicated world and history as part of the process of creating the setting. When you’ve gone to the trouble to create all that wonderful stuff, it’s so tempting to put it on the page.

Even if every single thing in that history-dump prologue is important for the reader to know, chances are good that it’s not all vital for the reader to know at the start of chapter one. It violates the Principle of Minimum Necessary Information.

The Principle of Minimum Necessary Information suggests that you should give the reader information only if it matters the story, and ideally right when the reader needs it.

Information, Just in Time

The history-dump prologue gives the reader more information than they need, long before they need it. If that info does matter later on, there’s a good chance they’ve already forgotten it, since they lacked the context to understand it in the first place.

One option for exposition that often gets overlooked is to simply tell the reader what they need to know, in straight exposition, at the exact moment it’s relevant. Too much of this starts falling back into history lessons, distracting from the flow of the story, but little bits sprinkled here and there can add context without too much distraction.

She is three stories up, ensconced in brick and mortar, almost a monument, her seat near the window just above the sign that reads “Hoegbotton & Sons, Distributors.” Hoegbotton & Sons: the largest importer and exporter in all of lawless Ambergris, that oldest of cities names for the most valuable and secret part of the whale.

“Dradin, in Love” – Jeff VanderMeer

It will slow down the story to take these little detours, so be careful.

Multitasking

A more subtle option is multitasking. This is when the text serves more than one purpose at a time. A description of a character’s surroundings as they travel is part of the action as it happens, but it might also reveal some of the history of the place that will matter later.

In The Return of the King, when Pippin and Gandalf first arrive at Minas Tirith, the city is described in detail.

For the fashion of Minas Tirith was such that it was built on seven levels, each delved into the hill, and about each was set a wall, and in each wall was a gate. But the gates were not set in a line: the Great Gate in the City Wall was that the east point of th ecircuit, but the next faced half south, and the third half north, and so to and fro upwards; so that the paved way that climbed towards the Citadel turned first this way and then that across the face of the hill. And each time it passed the line of the Great Gate it went through an arched tunnel, piercing a vast pier of rock whose huge out-thrust bulk divided in two all the circles of the City save the first.

Tolkien isn’t afraid to spend a good page or two describing a landscape, and this description of the city goes on for several paragraphs, but it does serve double-duty. First and foremost, this is exactly the awe-inspiring view Pippin sees as he approaches this last great city of men in Middle Earth. However, this will also be the site of an epic battle, and one where Pippin and Gandalf will find themselves racing around under dire circumstances.

By describing the city in detail on Pippin’s first viewing, Tolkien captures the majesty of what he’s seeing in a relatively quiet moment. Later, in the rush of battle, when the pace is fast, we already understand the layout of the city. Tolkien doesn’t need to interrupt the action to describe the characters’ routes.

Clue the Reader In

Even further away from straight exposition are clues and hints. Some stories just contain ideas, events, or settings that are complicated, requiring (and deserving) extensive description. Instead of springing them on the reader all at once, it can pay to lay some groundwork.

By layering small clues here and there before the Big Event, the reader has less to take in when it arrives. This is akin to multitasking, but spread out in little bits beforehand. Once again, when done well, it’s seamless and the reader doesn’t even realize that they’re catching fragments of something that will be fully revealed further on.

Make it a Mystery

If a character has good reason to be missing the same knowledge as the reader, they can act as a reader-surrogate. In that case, the missing knowledge can be treated as a mystery. The story doesn’t need to be a mystery story, and the mystery itself doesn’t even have to be a major driving force in the story. It might only be a very minor goal of the character to find the answers to their questions.

The great thing about couching exposition in mystery is that it stops being a chore that has to be cleverly imparted to the reader without slowing down or distracting from the story. Instead, it becomes a little treat, a tiny reward for the reader and the character, when they find out what’s going on.

There’s a reason the outsider-as-a-proxy-for-the-reader is so often used: it’s a very effective way to impart information. Just be aware that this frequently-used pattern can easily become tropey. The mystery has to make sense within the story. If it’s shoehorned in as an excuse to throw some exposition-as-mystery at the reader, it can backfire horrendously.

Keep it to Yourself…For Now

What if you just don’t tell the reader?

No, seriously. Sometimes the reader just doesn’t need all the context for what’s happening. Yes, it’s going to be a little confusing. But if the story is compelling, the reader wants to keep reading. They’ll accept that they don’t understand something, at least for a while.

This “suspension of comprehension” can work, but it incurs a debt. The reader will be slightly confused while they keep reading. If that confusion is resolved by an explanation later on, the debt is paid. If more confusion is layered on, the debt grows. If it grows too high, the reader will decide that the story makes no sense and give up. Every reader is different, but most have their limits.

This is a tactic that readers of speculative fiction are more used to. Sci-fi and fantasy often involve elaborate worlds that are wildly different from the place we live, and readers of these genres understand that the setting will unfold over a large portion of the book, simply out of necessity. Readers of other genres may have less patience for this style of ongoing world-building. This is a case where the genre your story is marketed under can make a difference in reader expectations.

Principle, Not Law

Exposition sometimes get a bad rap. It’s easy to put in too much of it, but that doesn’t mean it can’t be used carefully and sparingly. Still, when you have a lot of info to get across, don’t just dump it on the page. Remember the Principle of Minimum Necessary Information. Give it to the reader when they need it.

Storytelling Class — Turning Ideas Into Stories

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. This week, our topic was how to turn ideas into stories.

We always start with two questions: what did we read and what did we write over the past week?

What Did We Read?

This week I read the graphic novel version of Dream Hunters and my usual blogs. I’m continuing to read The Lord of the Rings to the kids. The day has now been saved, and we just have to get through the final 100 pages of endings.

I picked up Dream Hunters from the library. I like anything by Gaiman, and although I read the original Dream Hunters illustrated story, that was years ago and I remembered almost nothing about it. This full-on graphic novel version was a great story with excellent art.

Freya was in the middle of rereading Harry Potter and the Order of the Phoenix in her free time, and The One and Only Ivan at school. We talked about an exciting part of Ivan, and how she likes action sequences more than lots of dialogue.

What Did We Write?

I wrote my usual blog posts, Razor Mountain chapter 6, and my “homework” short story for this class.

Freya wrote things for school, and her homework story for this class.

Last Week’s Homework

Our homework was to complete a story of two pages or less, as practice for finishing stories.

I wrote a drabble version of my microfiction story “No More Kings.” I like how drabbles force you to cut to the essence of a story (and usually force you to cut more than feels comfortable). But unlike microfiction, they actually feel like a complete tiny story that doesn’t require a gimmick to work.

Freya wrote a two-page story called Felix the Cat Goes to School. This has nothing to do with the cartoon character—it’s actually about a green-furred cat named after her little brother. (His favorite color is green.)

Turning Ideas Into Stories

Our main topic was discussing ways to turn ideas into full stories.

As an example of building up ideas into a story, I talked about a story I’m working on that’s still missing some pieces (like a clear ending). It started as a detective story in the vein of Sherlock Holmes, in a world where magic exists. Eventually, it transformed into something closer to a steampunk James-Bond-with-magic spy drama. It also expanded from something short story length into something novel-length. As I built up this story idea, I had to add in a magic system, a setting, and a background and personality for my main character. Each of these things changed what the story wanted to be.

1. Idea Journal and Brainstorming

I’m a big believer in having a writing journal. A place to keep story ideas is one of the most useful tools a writer can have. Sometimes the muse gifts us with ideas, and this journal gives us a safe place to keep them. However, it can also be useful to dedicate some writing time specifically to brainstorming story ideas.

I showed Freya my idea journal. I used to keep an actual, physical journal, but I switched to a OneNote journal that I can sync between my phone (for ideas on the go) and my computer (for writing time).

We also discussed brainstorming time. This doesn’t have to be time spent hunched over keyboard or journal. It can just as well be a walk in the woods or whatever other environment helps you think creatively, as long as it’s free from distractions.

2. Build Idea Combos

Cory Doctorow talks about story ideas coming out of a “super-saturated solution” of things that catch your interest. You can also think of ideas as the bits of dust in space that accrete into planets and stars. The basic idea behind these metaphors is that one idea—a character, setting, situation, etc. is usually not enough to sustain a story. Instead, each story is a mixture or combination of interesting ideas.

3. Fill In Missing Pieces

Most stories need a specific set of components: characters, setting, a source of tension, and so on. Sometimes fleshing out a story idea is a Mad-Libs-esque exercise in determining the “blanks” and filling them in.

This doesn’t have to be a hard commitment. It can be an experiment. If you know you need a setting to make the idea work, you can pick one you’re not sure about and try it out. If it doesn’t work, try something else.

4. Prompts, Challenges, and Games

Another way to expand your ideas is to mix and mingle them with outside influences. These might be writing prompts or challenges, or games/tools like Story Engine.

Next Week’s Homework

In keeping with the theme, we decided that next week’s homework will be to come up with ten story ideas. These don’t have to be fully fleshed out; they might be a single character or some other piece of a story. We can then talk about what other pieces it needs to become a functional story.

The past two class topics have come from Freya’s questions and thoughts in the previous class. This time, she had no strong opinions on what the next topic should be.

Luckily, I had a list of potential topics for us to consult. After some discussion, we decided that next week’s topic will be beginnings, middles, and ends.

Storytelling Class — Finishing Stories

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. In our first class, I asked her if she had any topics she wanted to cover. She said, she sometimes has trouble finishing stories, something that I think many of us can relate to. So this week, our topic was how to finish stories.

The Two Questions

Each class, I start with two questions: what did we read, and what did we write? Then we talk about how we felt about those things, and if we learned anything.

What Did We Read?

Freya has been reading a lot. She’s re-reading the Bone graphic novels and Harry Potter (currently on The Order of the Phoenix). At school, they’re reading The One and Only Ivan.

I had just finished The Martian. I’ve also been reading the ongoing bloggy adventures of Ela the Expert and Grace. I’m also in the midst of reading The Lord of the Rings to the kids. We just finished the Battle of Pelennor Fields.

I explained that I really appreciated the Martian as a great example of the try/fail cycle in action. Freya had a hard time thinking of specific things that she liked about the stories she had read. I suggested that when she reads, she occasionally try to think about what she likes or dislikes about what she’s reading. As a writer, this is a great way to learn from what you’re reading, and pick up new ideas and techniques.

What Did We Write?

Freya wrote about The One and Only Ivan in her writing journal at school. I wrote a chapter of Razor Mountain. In keeping with the theme of this week’s class, I’d been procrastinating getting that chapter done.

I also wrote four or five blog posts, including a reblog of Cory Doctorow’s “The Memex Method.” We talked about his idea that a blog can serve as an idea incubator, growing those ideas until they’re ready to be stories.

Freya said she often has fun ideas, but isn’t sure how to make them into a story. We talked briefly about saving those ideas in a file or journal, and how sometimes the key is to combine a couple different interesting ideas into a story. Turning ideas into stories is a big thing, so we decided this would be a good topic for a future class.

Finishing Stories

On to the main topic: what are some ways to finish stories when we’re having a hard time?

1. Write Shorter Things

As a general rule of thumb, the shorter the story, the less time and effort it takes to write. It’s harder to finish a novel than it is to finish a short story. That doesn’t mean that writing a short story is easy. It just means that if you want to try to finish more things, a good strategy is to write shorter stories.

2. Have a Plan

We talked a little about outlining vs. exploratory writing, and G.R.R.M.’s categorization of writers as gardeners and architects. I’m more of an architect, and Freya is more of a gardener. Either way, we all sometimes get stuck in the middle of a story because we don’t know what happens next. It can help to have some sort of plan. It doesn’t have to be a full outline. It may just be knowing the beginning and ending of the story, or knowing a handful of stepping-stones we want to land on.

3. Make a Schedule

A lot of writers are procrastinators. As the famous phrase goes, “I hate writing, but I love having written.” Sometimes what you really need is a reason to put butt in chair and pen in hand. Personally, I often find that the biggest effort of a writing session is to get myself to write the first sentence. As soon as I start, I remember what I love about the story, and the words flow.

One of the reasons I love having a blog is that it makes me write on a regular basis. If I want to post something every Monday and Friday, then I have to sit down and write something at least a couple times per week. That doesn’t necessarily mean I’m working on other projects, but at least I’m writing.

4. Switch Back and Forth

Sometimes we just need variety in our lives. While there are a few authors who are content to write book after book in the same world, with the same characters, most authors I know have so many varied ideas that they’d like to explore that they’ll never have enough time to work on them all.

It can be incredibly refreshing to take a break from a project that you’re struggling on to work on something fresh and new. One of the oddities of human brains is that they’ll often solve problems in the background, when the conscious mind is focused on something else.

This is another great thing about having a blog. If I’m having a rough time working on a novel or story, I can always take a break to write something for the blog. I can switch from fiction to non-fiction, or from one story to another.

Of course, if you’re switching between things, you need to make sure you’re coming back to them. It’s not a helpful technique if you start ten things and finish none of them. Then you’re just telling yourself you’re taking a break, when you’re really serially abandoning writing projects.

5. Be Accountable to Someone

I’ll be honest. My ambitions are usually far bigger than my work ethic. I’d love to finish that novel, but dang it, there’s another Steam sale and I’ve gone and bought five new video games for $3 each. For a lot of us, our own internal motivations don’t always get the job done. Being accountable to something or someone beyond just ourselves can give us that motivating boost we need.

This is yet another place where having a blog helps me. If I know I have readers, it makes me want to keep writing for them. Even if, realistically, nobody is going to be terribly disappointed if I miss a week of posts, I still feel a little bit like I’m letting someone down.

A writing partner, writing group or class can also be a great motivator. Schedule a regular time with a helpful reader to go over new work, and you’ll suddenly be far more reluctant to show up with no new words in hand.

6. Set it Aside

This may not sound like a great way to finish things, but it can be, occasionally. Sometimes you start writing a story and it’s just…missing something. No amount of brainstorming or reworking seems to fix it. In that case, it may just be that you’re not ready to write that story. Maybe it’s missing some crucial idea that will pull everything together, and you haven’t thought of it yet.

If a story just isn’t working, you may need to set it aside. Again, your subconscious can keep struggling with that problem while your conscious does something else. The key is to keep coming back periodically. Re-read it every once in a while. Look through your idea journal and see if there’s something there that breathes new life into that old story. Eventually, inspiration may strike. If not, you’ve hopefully been more productive writing something else.

7. Check for Something Missing

Many stories don’t work because they’re missing something structurally. Make sure you have at least a main character who has a problem or wants something. A character without a goal is rarely interesting, and a goal without complications or road-blocks usually doesn’t make a very good story either.  There has to be a source of conflict or tension.

I told Freya a little bit about chapter five of Razor Mountain, and how it wasn’t very interesting until I added some conflict between God-Speaker and other members of the tribe. We also talked about the characters in the Harry Potter series, and how each of them has their own goals and challenges, even though Harry vs. Voldemort is the central conflict of the series.

Homework

First, we have the standard weekly homework: we need to be ready to answer the two questions, what did we read, and what did we write? How did we feel about it and what did we learn?

Second, we’re going to finish a story! Each of us will write a story two pages or less. This will help us practice some of the techniques we talked about: writing shorter things, making a schedule, and being accountable.

Next week, following Freya’s suggestion, we’ll look at ways of turning ideas into stories.

Six Things I Learned From “The Martian”

The Martian is a 2011 sci-fi suspense novel about astronaut Mark Watney, who finds himself stranded on Mars after a huge dust storm ends his crew’s mission and nearly kills him. It’s a book that combines near-future hard science-fiction with a classic survival story. Author Andy Weir keeps the story rooted in realistic science and extrapolates what the first few manned missions to Mars might look like. But it’s Watney’s struggle to survive and overcome one impossible challenge after another that gives the book its heart.

Rather than review a decade-old book, I decided to look at what the story does well, and what lessons I can learn from it to improve my own writing.

1 – A Good Opening Is a Juggling Act

There’s a lot going on at the start of the book. The astronauts of the Mars mission leave their habitation module in the midst of a severe dust storm, fleeing to their launch vehicle so they can escape before it tips over in the high winds. They’re unable to see each other in the dust. When Watney is skewered by a high-speed flying antenna, disabling him and his suit’s comms, his teammates have no choice but to leave him for dead.

Weir could have started the book with this high-octane action scene, but he doesn’t. Instead, he starts with this:

Chapter 1

LOG ENTRY: SOL 6

I’m pretty much fucked.

That’s my considered opinion.

Fucked.

Six days into what should be the greatest month of my life, and it’s turned into a nightmare.

I don’t even know who’ll read this. I guess someone will find it eventually. Maybe a hundred years from now.

For the record…I didn’t die on Sol 6. Certainly the rest of the crew thought I did, and I can’t blame them. Maybe there’ll be a day of national mourning for me, and my Wikipedia page will say, “Mark Watney is the only human being to have died on Mars.”

And it’ll be right, probably. ‘Cause I’ll surely die here. Just not on Sol 6 when everyone thinks I did.

There’s no doubt that the action scene would start the book on an exciting note, and it would set up the plot nicely, but wouldn’t do much more than that. Instead, Weir starts with a log entry and Watney’s assessment of his situation, before he describes what happened.

This has a few advantages. It immediately gives us hints of Watney’s personality. The way he describes the situation is important. These few sentences set up Watney as the main character and the challenge he will have to overcome: surviving Mars, alone. This primes us to ask “what the heck happened?” And now we’re hooked, and we keep reading to find out more.

2 – Adjust the Narrative Style to Fit Your Needs

I can’t remember the last time I read a book that splits up the scenes of the story in so many different ways.

The first five chapters (about fifty pages) are told entirely through Watney’s computer logs. We get to know him and his situation, and see him go into problem-solving mode as he tries to solve the immediate challenges of staying alive. Interestingly, the logs are relatively short, with several logs per chapter.

Next, the book goes into a third-person narrative style to go back to Earth and the folks back at NASA. There is a larger cast of characters to follow at NASA, so this shift makes it a lot easier to follow what’s happening, while sacrificing some of the closeness to a single character that the “logs” style give us with Watney.

The next major shift is at chapter 12, about halfway through the book, where we finally get a flashback to the action-packed scene of the astronauts fleeing earth. This comes at a time where things are going well for Watney, so it injects a bit of needed tension. More importantly, this flashback serves to introduce us to the rest of the crew of the Ares III mission, just in time for them to come into the story. After the flashback, we immediately roll into a scene with these same people in the present.

Finally, throughout the book, little mini-scenes and dialogues play out as back-and-forth messages between those in space and those back on earth. These serve a few different purposes, but mostly convey necessary info quickly so the story can move on to something more interesting.

What was most surprising to me about all of this is that it’s really not distracting. As long as these different techniques are written well and serve the needs of the story, they enhance the experience, rather than detracting.

3 – Go to Great Lengths to Cut the Boring Bits

The style of Watney’s logs give Weir a great way to skip the boring parts, and opportunities to create micro-tension as Watney describes his plans in one log, then describes the results of those plans in the next log, often within the same chapter.

The story doesn’t even touch on the people back at NASA or Watney’s crewmates until it’s time for them to enter the story. All along the way, the important information is provided, the characters introduced, exactly when they are needed. Information that isn’t worth an entire scene is conveyed through quick exposition or text messages.

The book doesn’t slow down, because as soon as there’s any risk of that happening we skip ahead to the next exciting bit.

4 – The Try/Fail Cycle is an Engine That Drives the Story

Watney is faced with a big challenge: survive and somehow get off Mars. That one overarching goal is actually composed of dozens of smaller challenges: having enough food, water and air; making contact with earth; and traveling hundreds of kilometers to another mission’s launch vehicle. Back on Earth, they have their own challenges. As the characters try to solve each problem, they sometimes succeed, sometimes fail, sometimes have to change strategies and try again, or deal with the fallout of a bad decision or unexpected event.

The book exemplifies how the try/fail cycle can drive a plot. The characters have clear goals and sub-goals, and clear stakes for success or failure. Plus, Weir uses these cycles to ramp the tension up or down. I could sense when a few things had gone well for Watney that it was just about time for some new catastrophe to blow up all his well-laid plans.

The tension only abates occasionally, to give the reader a reprieve. Once we’ve taken a collective breath, a new problem is introduced, and once again the characters have their work cut out for them. They have to inch forward, fighting every step of the way.

One example even interleaves Watney’s happy logs, where everything is going smoothly for a change, with italics description of the manufacturing process for a particular piece of equipment. What would otherwise be relatively mundane description of things going well becomes ominous as it becomes clear that the description is foreshadowing the imminent failure of that equipment, and the ensuing disaster.

5 – Asymmetric Information Can Create Tension

For most of the book, Watney is completely cut off from NASA, or can only communicate one-way through simple morse code messages, spelled out in rocks and read through satellite photos. This creates a dynamic where Watney knows things that the people at NASA do not, and vice versa. In each of these cases, Weir uses this asymmetric knowledge to create tension.

The reader, being able to look out through multiple viewpoints, can see the incoming problem while some of the characters remain ignorant until it’s too late. The characters would have too easy a time overcoming some of these challenges if they could work together with no hindrance, so Weir creates believable problems that prevent them from working together.

6 – Sometimes You Don’t Need a Villain

A lot of readers love a great villain, but this book really doesn’t have one, and it still works. If anything, Mars is the antagonist, but none of the characters really bear any ill will toward the big red rock. Despite effectively being a prisoner on the planet, alone for months, Watney has mixed feelings whenever he thinks he might actually escape.

If the book has any overarching message, it’s one of optimism. It says that almost anything can be overcome with human ingenuity, and our greatest strength is our ability to work together. Near the end of the book, Watney ponders how he could have never come as far as he had without the help of hundreds of people working tirelessly at NASA, along with the rest of his Ares III crewmates, and even some surprise help from the Chinese space agency.

A story like this can be hopeful without being saccharine. Not every story is zero-sum. Sometimes nobody has to lose and everyone can win. And I think that’s the kind of story that a lot of readers are finding appealing right now.

Writing Advice from Lemony Snicket

I recently reviewed a book by Lemony Snicket called Poison for Breakfast. It’s a delightful little book that has much to do with writing and stories, and as such, Snicket manages to sneak in a little helpful writing advice for authors.

Here are Lemony Snicket’s three rules for writing a book:

It is said that there are three rules for writing a book. The first rule is to regularly add the element of surprise, and I have never found this to be a difficult rule to follow, because life has so many surprises that the only real surprise in life is when nothing surprising happens.

The second rule is to leave out certain things in the story. This rule is trickier to learn than the first, because while life is full of surprises, you can’t leave any part of life out. Everything that happens to you happens to you. Often boring, sometimes exhausting, and occasionally thrilling, every moment of life is unskippable. In a book, however, you can skip past any part you do not like, which is why all decent authors try not to have any of these parts in the books they write. But few authors manage it. Nearly every book has at least one part that sits on the page like a wet sock on the ground, with the reader stopping to look at it thinking What is this doing here?

Nobody knows what the third rule is.

And as a bonus, advice for writing a good sentence:

Almost always, shortening a sentence improves it. A nice short sentence feels like something has been left out, which helps give it the element of surprise.

Genuinely helpful writing advice, or confusing nonsense from a silly book about bewilderment? I’ll leave it for you to decide.

Reblog: How to Study the Craft of Writing — Priscilla Bettis

As I’ve mentioned before, I read a lot of books about writing and the craft of storytelling. Along with regular reading and writing, I think this is one of the keys to improving as an author.

I find I can usually take at least a few good things from any of these “how-to” guides, and I synthesize all of it into my own mish-mash of writing process. However, I’ve always done this very informally, mostly just reading, absorbing, and seeing what sticks.

Bettis suggests a much more rigorous form of study, and encourages us to take notes. Notes let us come back later and get the executive summary of what we read, but perhaps more importantly, they allow us to better retain all those juicy tidbits of advice.

As I’m reading a book or article or even listening to a YT lecture, I jot down key ideas in the left hand column, and then (this is the important part) in the bigger area I immediately apply each concept to a work in progress. If you zoom in on my notes, you might see items about a character named Wang and how I could develop an emotional core for Wang’s story.

I also make little boxes with published examples. In these notes, the published examples are from Moby Dick.

When I’ve filled up the note-taking area down to the bottom section, I stop and get out my yellow pen to highlight the main points of what I just studied. Then (this is another important part), without looking back at the notes so I’m not just copying, I summarize what I’ve learned in my own words at the bottom of the page.

She even includes an example page from her own notes, links to the note-taking method that she adapted, and an article explaining why note-taking can provoke deeper learning.

Check out the full article over at Priscilla Bettis, Author…

The Try/Fail Cycle

Many authors feel that the most challenging part of writing a novel is the middle. It makes sense. It’s easy to bring lots of enthusiasm to the beginning — all the ideas are exciting and new. The end is usually exciting because you’ve fought your way through and you’re finishing the damn thing. But the middle…well, that’s the place where that early, irrational exuberance is fading and you start to discover all of the challenges that the book will require you to overcome.

The middle is often the least-well-defined part of the book. In terms of typical 3-act structure, it’s also the longest. It can be a dangerous mire where the story slows to a crawl, and neither you nor your characters are quite sure what they’re doing.

Luckily, there are some great tools for navigating the squishy center of a novel. I happened to learn about these ideas from the Writing Excuses podcast. One of these principles is the M.I.C.E. quotient, which we talked about previously. The principle I want to talk about today is the try/fail cycle.

Characters Need Goals

Conflict or tension in a story typically comes from characters with goals, and obstacles that prevent them from achieving those goals. It’s a wonderfully simple idea that can be executed in myriad ways.

These don’t have to be explicit goals. The character might know exactly what they’re looking for (e.g. a fantasy quest for the magic sword) or they may have vague needs or wants (the abused orphan who just wants a feeling of belonging and family). However, it’s extremely hard for a character to stay interesting unless they have some goal, some desire, that they’re striving to fulfill.

Try, Try Again

From this first idea (characters with goals are interesting) we can derive more simple yet powerful principles.

  • If a character has a goal, they will try to achieve that goal.
  • When the character unequivocally succeeds (or outright fails) at all of their goals, they stop being interesting.
  • If the character tries and partly succeeds, or partly fails, they will try again.

These are the basic principles of the try/fail cycle. In general, if the character gets what they want, or it becomes impossible for them to get what they want, their story is over. Characters can have multiple goals, and resolving goals or introducing new ones can make for interesting inflection points. In most cases though, the character shouldn’t outright succeed or fail in their biggest goal until the climax of the story.

Luckily, for most interesting character goals there are many possible outcomes. Success and failure are two ends of a large spectrum. Many good plots are full of characters trying to achieve their goals over and over again, each time facing setbacks or only partly succeeding.

The idea of partial success or partial failure are often described as “yes, but…” or “no, and…”. Partial success (“yes, but…”) means that the character gets something they want, or moves closer to success in a goal without outright achieving it. Perhaps the fantasy hero finds an old map that will lead them to the sword, or the orphan makes a friend who seems to have some ulterior motives. Partial failure (“no, but…”) is a setback that can still be overcome or that introduces a new opportunity. Maybe the hero finds the secret tomb, but the evil henchmen already took the magic sword, or the orphan’s friend betrays them, but only to save their kidnapped family.

Consequences and Complications

One of the important things about the try/fail cycle is that each outcome (each “yes, but…” or “no, and…”) should change the status quo. While the character is trying, they are on a path. After their partial success or partial failure, they have to change course before trying again.

These outcomes can be split into two different categories: consequences and complications. A consequence means that the situation has changed, but the character’s goal remains the same. The hero still wants the magic sword, but they need to get it from the henchmen instead of from the secret tomb. A complication introduces a new goal or desire for the character. The orphan still wants a friend, but now they need to help save the kidnapped family as well.

It’s important to be careful when adding complications. In terms of M.I.C.E. threads, adding a complication introduces a new nested plot thread. That thread now needs to be pushed forward and resolved appropriately, while still managing the character’s original goal. Complications literally complicate the story — they add more complexity! A story where every try/fail cycle ends with a complication can quickly spiral out of control, as the many different goals and conflicts collapse under their own weight.

Tightening that Middle

If we break down a story by the M.I.C.E. quotient idea of nested threads, then any long-running thread can naturally be composed of multiple try/fail cycles. Each cycle will have consequences (changing the status quo and advancing the plot in some way) or complications (introducing new goals).

The natural shape of many stories is to introduce one or more major goals (and main M.I.C.E. threads) at the beginning, ramp up the complexity and introduce new goals (via complications) in the middle, and then resolve those complications one by one approaching the end, saving the resolution of the most important goals for the climax.

For a story that’s dragging in the middle, this is a great framework. Do the characters have goals that they’re trying to achieve? Are their try/fail cycles changing the status quo? Are there too many or too few complications to make the story interesting?

This kind of writing craft naturally appeals to me as a planner, but even if you’re more of an exploratory writer, it can be nice to have these sorts of frameworks to use when inspiration is in short supply. That novel’s difficult middle isn’t so intimidating when you’ve got the tools to work through it.