Storytelling Class — Finishing Stories

Every week, my daughter Freya and I have a “storytelling class.” Really, it’s just a fun opportunity to chat about writing stories. In our first class, I asked her if she had any topics she wanted to cover. She said, she sometimes has trouble finishing stories, something that I think many of us can relate to. So this week, our topic was how to finish stories.

The Two Questions

Each class, I start with two questions: what did we read, and what did we write? Then we talk about how we felt about those things, and if we learned anything.

What Did We Read?

Freya has been reading a lot. She’s re-reading the Bone graphic novels and Harry Potter (currently on The Order of the Phoenix). At school, they’re reading The One and Only Ivan.

I had just finished The Martian. I’ve also been reading the ongoing bloggy adventures of Ela the Expert and Grace. I’m also in the midst of reading The Lord of the Rings to the kids. We just finished the Battle of Pelennor Fields.

I explained that I really appreciated the Martian as a great example of the try/fail cycle in action. Freya had a hard time thinking of specific things that she liked about the stories she had read. I suggested that when she reads, she occasionally try to think about what she likes or dislikes about what she’s reading. As a writer, this is a great way to learn from what you’re reading, and pick up new ideas and techniques.

What Did We Write?

Freya wrote about The One and Only Ivan in her writing journal at school. I wrote a chapter of Razor Mountain. In keeping with the theme of this week’s class, I’d been procrastinating getting that chapter done.

I also wrote four or five blog posts, including a reblog of Cory Doctorow’s “The Memex Method.” We talked about his idea that a blog can serve as an idea incubator, growing those ideas until they’re ready to be stories.

Freya said she often has fun ideas, but isn’t sure how to make them into a story. We talked briefly about saving those ideas in a file or journal, and how sometimes the key is to combine a couple different interesting ideas into a story. Turning ideas into stories is a big thing, so we decided this would be a good topic for a future class.

Finishing Stories

On to the main topic: what are some ways to finish stories when we’re having a hard time?

1. Write Shorter Things

As a general rule of thumb, the shorter the story, the less time and effort it takes to write. It’s harder to finish a novel than it is to finish a short story. That doesn’t mean that writing a short story is easy. It just means that if you want to try to finish more things, a good strategy is to write shorter stories.

2. Have a Plan

We talked a little about outlining vs. exploratory writing, and G.R.R.M.’s categorization of writers as gardeners and architects. I’m more of an architect, and Freya is more of a gardener. Either way, we all sometimes get stuck in the middle of a story because we don’t know what happens next. It can help to have some sort of plan. It doesn’t have to be a full outline. It may just be knowing the beginning and ending of the story, or knowing a handful of stepping-stones we want to land on.

3. Make a Schedule

A lot of writers are procrastinators. As the famous phrase goes, “I hate writing, but I love having written.” Sometimes what you really need is a reason to put butt in chair and pen in hand. Personally, I often find that the biggest effort of a writing session is to get myself to write the first sentence. As soon as I start, I remember what I love about the story, and the words flow.

One of the reasons I love having a blog is that it makes me write on a regular basis. If I want to post something every Monday and Friday, then I have to sit down and write something at least a couple times per week. That doesn’t necessarily mean I’m working on other projects, but at least I’m writing.

4. Switch Back and Forth

Sometimes we just need variety in our lives. While there are a few authors who are content to write book after book in the same world, with the same characters, most authors I know have so many varied ideas that they’d like to explore that they’ll never have enough time to work on them all.

It can be incredibly refreshing to take a break from a project that you’re struggling on to work on something fresh and new. One of the oddities of human brains is that they’ll often solve problems in the background, when the conscious mind is focused on something else.

This is another great thing about having a blog. If I’m having a rough time working on a novel or story, I can always take a break to write something for the blog. I can switch from fiction to non-fiction, or from one story to another.

Of course, if you’re switching between things, you need to make sure you’re coming back to them. It’s not a helpful technique if you start ten things and finish none of them. Then you’re just telling yourself you’re taking a break, when you’re really serially abandoning writing projects.

5. Be Accountable to Someone

I’ll be honest. My ambitions are usually far bigger than my work ethic. I’d love to finish that novel, but dang it, there’s another Steam sale and I’ve gone and bought five new video games for $3 each. For a lot of us, our own internal motivations don’t always get the job done. Being accountable to something or someone beyond just ourselves can give us that motivating boost we need.

This is yet another place where having a blog helps me. If I know I have readers, it makes me want to keep writing for them. Even if, realistically, nobody is going to be terribly disappointed if I miss a week of posts, I still feel a little bit like I’m letting someone down.

A writing partner, writing group or class can also be a great motivator. Schedule a regular time with a helpful reader to go over new work, and you’ll suddenly be far more reluctant to show up with no new words in hand.

6. Set it Aside

This may not sound like a great way to finish things, but it can be, occasionally. Sometimes you start writing a story and it’s just…missing something. No amount of brainstorming or reworking seems to fix it. In that case, it may just be that you’re not ready to write that story. Maybe it’s missing some crucial idea that will pull everything together, and you haven’t thought of it yet.

If a story just isn’t working, you may need to set it aside. Again, your subconscious can keep struggling with that problem while your conscious does something else. The key is to keep coming back periodically. Re-read it every once in a while. Look through your idea journal and see if there’s something there that breathes new life into that old story. Eventually, inspiration may strike. If not, you’ve hopefully been more productive writing something else.

7. Check for Something Missing

Many stories don’t work because they’re missing something structurally. Make sure you have at least a main character who has a problem or wants something. A character without a goal is rarely interesting, and a goal without complications or road-blocks usually doesn’t make a very good story either.  There has to be a source of conflict or tension.

I told Freya a little bit about chapter five of Razor Mountain, and how it wasn’t very interesting until I added some conflict between God-Speaker and other members of the tribe. We also talked about the characters in the Harry Potter series, and how each of them has their own goals and challenges, even though Harry vs. Voldemort is the central conflict of the series.

Homework

First, we have the standard weekly homework: we need to be ready to answer the two questions, what did we read, and what did we write? How did we feel about it and what did we learn?

Second, we’re going to finish a story! Each of us will write a story two pages or less. This will help us practice some of the techniques we talked about: writing shorter things, making a schedule, and being accountable.

Next week, following Freya’s suggestion, we’ll look at ways of turning ideas into stories.

Storytelling Class With Freya

One of the joys of parenthood is when your children take an interest in an activity you love. You get the opportunity to teach them what you know and give them all the advice you wish you’d had. My nine-year-old daughter Freya recently lamented that English class was boring because she didn’t get to write stories. She said, “I wish I had a story writing class.” It took a lot of restraint for me to not jump up immediately and start singing “A Whole New World” from Aladdin. Instead, I immediately instituted a story writing class for just the two of us.

My daughter was kind enough to give me permission to post about our classes. Since we’re planning to meet once per week, this will be a new weekly feature until she gets bored or I run out of things to talk about.

Teaching writing to a child is an interesting exercise, and I don’t have a ton of experience teaching. My daughter is a smart cookie, but she doesn’t have a lot of experience writing or reading stories, having not been on this earth all that long. I think the key is to be flexible and adjust to her interests. The most important thing kids need for successful learning is enthusiasm.

For our first “class,” I decided to start with some general principles and try to find out what she was interested in.

Nobody Can Tell You How to Write

I started with an abridged version of my writing advice advice. There are many authors who have found success with wildly different methods that work for them. It’s great to study and find out what works for other people, but you ultimately have to synthesize your own systems from bits and pieces of others’ advice, along with your own discoveries.

I can give advice, but not all of it will work for you. Just take what works and don’t stress too much about what doesn’t.

Making Sense, Feeling Good

It’s important for (most) stories to make sense. They should have events that follow one after another logically. But that isn’t what makes a good story.

If you think about some of your favorite stories, you probably love them because they made you feel something. The “feeling” of a story, the emotions it evokes, is the real measure of its worth. It might be “happily ever after” and make you feel good, but it might also make you feel bad, scared, surprised or satisfied.

I think one of the many reasons humans are storytellers is because stories serve as a sort of experience by proxy. I will never know what it’s like in real life to be an astronaut stranded by myself on Mars. I’ll never know what it’s like to be a little person with hairy feet, sneaking to volcano to throw in a magic ring. But I can still experience these things vicariously through stories.

Doing It on Purpose

The most important things you can do to improve your writing are:

  • Read a lot
  • Write a lot
  • Seek advice and opportunities to learn from others

The human subconscious is a wonderful thing. Your subconscious can absorb ideas and techniques, even without you realizing that you’re absorbing it. Your subconscious instincts can take you a long way. Still, if you want to get better at writing, you can’t rely solely on your subconscious.

You want to be able to make choices and decide how to do things to achieve specific effects. To do that, you need to consciously learn different techniques and the ways to deploy them.

Questions and Homework

To finish, we discussed a few open-ended questions. These may seem a little silly, but I do think that it’s worth it for any writer to ask themselves overly-broad questions

  • What is a story?
  • Why do you read stories, and why do you enjoy them?
  • Why do you want to write stories?

I also asked Freya what she wanted to cover in these classes. She said that one thing she has trouble with is not finishing stories. I’ll admit, this is something I’ve occasionally had issues with as well. So that will be our topic for next time: finishing stories!

Six Things I Learned From “The Martian”

The Martian is a 2011 sci-fi suspense novel about astronaut Mark Watney, who finds himself stranded on Mars after a huge dust storm ends his crew’s mission and nearly kills him. It’s a book that combines near-future hard science-fiction with a classic survival story. Author Andy Weir keeps the story rooted in realistic science and extrapolates what the first few manned missions to Mars might look like. But it’s Watney’s struggle to survive and overcome one impossible challenge after another that gives the book its heart.

Rather than review a decade-old book, I decided to look at what the story does well, and what lessons I can learn from it to improve my own writing.

1 – A Good Opening Is a Juggling Act

There’s a lot going on at the start of the book. The astronauts of the Mars mission leave their habitation module in the midst of a severe dust storm, fleeing to their launch vehicle so they can escape before it tips over in the high winds. They’re unable to see each other in the dust. When Watney is skewered by a high-speed flying antenna, disabling him and his suit’s comms, his teammates have no choice but to leave him for dead.

Weir could have started the book with this high-octane action scene, but he doesn’t. Instead, he starts with this:

Chapter 1

LOG ENTRY: SOL 6

I’m pretty much fucked.

That’s my considered opinion.

Fucked.

Six days into what should be the greatest month of my life, and it’s turned into a nightmare.

I don’t even know who’ll read this. I guess someone will find it eventually. Maybe a hundred years from now.

For the record…I didn’t die on Sol 6. Certainly the rest of the crew thought I did, and I can’t blame them. Maybe there’ll be a day of national mourning for me, and my Wikipedia page will say, “Mark Watney is the only human being to have died on Mars.”

And it’ll be right, probably. ‘Cause I’ll surely die here. Just not on Sol 6 when everyone thinks I did.

There’s no doubt that the action scene would start the book on an exciting note, and it would set up the plot nicely, but wouldn’t do much more than that. Instead, Weir starts with a log entry and Watney’s assessment of his situation, before he describes what happened.

This has a few advantages. It immediately gives us hints of Watney’s personality. The way he describes the situation is important. These few sentences set up Watney as the main character and the challenge he will have to overcome: surviving Mars, alone. This primes us to ask “what the heck happened?” And now we’re hooked, and we keep reading to find out more.

2 – Adjust the Narrative Style to Fit Your Needs

I can’t remember the last time I read a book that splits up the scenes of the story in so many different ways.

The first five chapters (about fifty pages) are told entirely through Watney’s computer logs. We get to know him and his situation, and see him go into problem-solving mode as he tries to solve the immediate challenges of staying alive. Interestingly, the logs are relatively short, with several logs per chapter.

Next, the book goes into a third-person narrative style to go back to Earth and the folks back at NASA. There is a larger cast of characters to follow at NASA, so this shift makes it a lot easier to follow what’s happening, while sacrificing some of the closeness to a single character that the “logs” style give us with Watney.

The next major shift is at chapter 12, about halfway through the book, where we finally get a flashback to the action-packed scene of the astronauts fleeing earth. This comes at a time where things are going well for Watney, so it injects a bit of needed tension. More importantly, this flashback serves to introduce us to the rest of the crew of the Ares III mission, just in time for them to come into the story. After the flashback, we immediately roll into a scene with these same people in the present.

Finally, throughout the book, little mini-scenes and dialogues play out as back-and-forth messages between those in space and those back on earth. These serve a few different purposes, but mostly convey necessary info quickly so the story can move on to something more interesting.

What was most surprising to me about all of this is that it’s really not distracting. As long as these different techniques are written well and serve the needs of the story, they enhance the experience, rather than detracting.

3 – Go to Great Lengths to Cut the Boring Bits

The style of Watney’s logs give Weir a great way to skip the boring parts, and opportunities to create micro-tension as Watney describes his plans in one log, then describes the results of those plans in the next log, often within the same chapter.

The story doesn’t even touch on the people back at NASA or Watney’s crewmates until it’s time for them to enter the story. All along the way, the important information is provided, the characters introduced, exactly when they are needed. Information that isn’t worth an entire scene is conveyed through quick exposition or text messages.

The book doesn’t slow down, because as soon as there’s any risk of that happening we skip ahead to the next exciting bit.

4 – The Try/Fail Cycle is an Engine That Drives the Story

Watney is faced with a big challenge: survive and somehow get off Mars. That one overarching goal is actually composed of dozens of smaller challenges: having enough food, water and air; making contact with earth; and traveling hundreds of kilometers to another mission’s launch vehicle. Back on Earth, they have their own challenges. As the characters try to solve each problem, they sometimes succeed, sometimes fail, sometimes have to change strategies and try again, or deal with the fallout of a bad decision or unexpected event.

The book exemplifies how the try/fail cycle can drive a plot. The characters have clear goals and sub-goals, and clear stakes for success or failure. Plus, Weir uses these cycles to ramp the tension up or down. I could sense when a few things had gone well for Watney that it was just about time for some new catastrophe to blow up all his well-laid plans.

The tension only abates occasionally, to give the reader a reprieve. Once we’ve taken a collective breath, a new problem is introduced, and once again the characters have their work cut out for them. They have to inch forward, fighting every step of the way.

One example even interleaves Watney’s happy logs, where everything is going smoothly for a change, with italics description of the manufacturing process for a particular piece of equipment. What would otherwise be relatively mundane description of things going well becomes ominous as it becomes clear that the description is foreshadowing the imminent failure of that equipment, and the ensuing disaster.

5 – Asymmetric Information Can Create Tension

For most of the book, Watney is completely cut off from NASA, or can only communicate one-way through simple morse code messages, spelled out in rocks and read through satellite photos. This creates a dynamic where Watney knows things that the people at NASA do not, and vice versa. In each of these cases, Weir uses this asymmetric knowledge to create tension.

The reader, being able to look out through multiple viewpoints, can see the incoming problem while some of the characters remain ignorant until it’s too late. The characters would have too easy a time overcoming some of these challenges if they could work together with no hindrance, so Weir creates believable problems that prevent them from working together.

6 – Sometimes You Don’t Need a Villain

A lot of readers love a great villain, but this book really doesn’t have one, and it still works. If anything, Mars is the antagonist, but none of the characters really bear any ill will toward the big red rock. Despite effectively being a prisoner on the planet, alone for months, Watney has mixed feelings whenever he thinks he might actually escape.

If the book has any overarching message, it’s one of optimism. It says that almost anything can be overcome with human ingenuity, and our greatest strength is our ability to work together. Near the end of the book, Watney ponders how he could have never come as far as he had without the help of hundreds of people working tirelessly at NASA, along with the rest of his Ares III crewmates, and even some surprise help from the Chinese space agency.

A story like this can be hopeful without being saccharine. Not every story is zero-sum. Sometimes nobody has to lose and everyone can win. And I think that’s the kind of story that a lot of readers are finding appealing right now.

Writing Advice from Lemony Snicket

I recently reviewed a book by Lemony Snicket called Poison for Breakfast. It’s a delightful little book that has much to do with writing and stories, and as such, Snicket manages to sneak in a little helpful writing advice for authors.

Here are Lemony Snicket’s three rules for writing a book:

It is said that there are three rules for writing a book. The first rule is to regularly add the element of surprise, and I have never found this to be a difficult rule to follow, because life has so many surprises that the only real surprise in life is when nothing surprising happens.

The second rule is to leave out certain things in the story. This rule is trickier to learn than the first, because while life is full of surprises, you can’t leave any part of life out. Everything that happens to you happens to you. Often boring, sometimes exhausting, and occasionally thrilling, every moment of life is unskippable. In a book, however, you can skip past any part you do not like, which is why all decent authors try not to have any of these parts in the books they write. But few authors manage it. Nearly every book has at least one part that sits on the page like a wet sock on the ground, with the reader stopping to look at it thinking What is this doing here?

Nobody knows what the third rule is.

And as a bonus, advice for writing a good sentence:

Almost always, shortening a sentence improves it. A nice short sentence feels like something has been left out, which helps give it the element of surprise.

Genuinely helpful writing advice, or confusing nonsense from a silly book about bewilderment? I’ll leave it for you to decide.

Reblog: How to Study the Craft of Writing — Priscilla Bettis

As I’ve mentioned before, I read a lot of books about writing and the craft of storytelling. Along with regular reading and writing, I think this is one of the keys to improving as an author.

I find I can usually take at least a few good things from any of these “how-to” guides, and I synthesize all of it into my own mish-mash of writing process. However, I’ve always done this very informally, mostly just reading, absorbing, and seeing what sticks.

Bettis suggests a much more rigorous form of study, and encourages us to take notes. Notes let us come back later and get the executive summary of what we read, but perhaps more importantly, they allow us to better retain all those juicy tidbits of advice.

As I’m reading a book or article or even listening to a YT lecture, I jot down key ideas in the left hand column, and then (this is the important part) in the bigger area I immediately apply each concept to a work in progress. If you zoom in on my notes, you might see items about a character named Wang and how I could develop an emotional core for Wang’s story.

I also make little boxes with published examples. In these notes, the published examples are from Moby Dick.

When I’ve filled up the note-taking area down to the bottom section, I stop and get out my yellow pen to highlight the main points of what I just studied. Then (this is another important part), without looking back at the notes so I’m not just copying, I summarize what I’ve learned in my own words at the bottom of the page.

She even includes an example page from her own notes, links to the note-taking method that she adapted, and an article explaining why note-taking can provoke deeper learning.

Check out the full article over at Priscilla Bettis, Author…

The Try/Fail Cycle

Many authors feel that the most challenging part of writing a novel is the middle. It makes sense. It’s easy to bring lots of enthusiasm to the beginning — all the ideas are exciting and new. The end is usually exciting because you’ve fought your way through and you’re finishing the damn thing. But the middle…well, that’s the place where that early, irrational exuberance is fading and you start to discover all of the challenges that the book will require you to overcome.

The middle is often the least-well-defined part of the book. In terms of typical 3-act structure, it’s also the longest. It can be a dangerous mire where the story slows to a crawl, and neither you nor your characters are quite sure what they’re doing.

Luckily, there are some great tools for navigating the squishy center of a novel. I happened to learn about these ideas from the Writing Excuses podcast. One of these principles is the M.I.C.E. quotient, which we talked about previously. The principle I want to talk about today is the try/fail cycle.

Characters Need Goals

Conflict or tension in a story typically comes from characters with goals, and obstacles that prevent them from achieving those goals. It’s a wonderfully simple idea that can be executed in myriad ways.

These don’t have to be explicit goals. The character might know exactly what they’re looking for (e.g. a fantasy quest for the magic sword) or they may have vague needs or wants (the abused orphan who just wants a feeling of belonging and family). However, it’s extremely hard for a character to stay interesting unless they have some goal, some desire, that they’re striving to fulfill.

Try, Try Again

From this first idea (characters with goals are interesting) we can derive more simple yet powerful principles.

  • If a character has a goal, they will try to achieve that goal.
  • When the character unequivocally succeeds (or outright fails) at all of their goals, they stop being interesting.
  • If the character tries and partly succeeds, or partly fails, they will try again.

These are the basic principles of the try/fail cycle. In general, if the character gets what they want, or it becomes impossible for them to get what they want, their story is over. Characters can have multiple goals, and resolving goals or introducing new ones can make for interesting inflection points. In most cases though, the character shouldn’t outright succeed or fail in their biggest goal until the climax of the story.

Luckily, for most interesting character goals there are many possible outcomes. Success and failure are two ends of a large spectrum. Many good plots are full of characters trying to achieve their goals over and over again, each time facing setbacks or only partly succeeding.

The idea of partial success or partial failure are often described as “yes, but…” or “no, and…”. Partial success (“yes, but…”) means that the character gets something they want, or moves closer to success in a goal without outright achieving it. Perhaps the fantasy hero finds an old map that will lead them to the sword, or the orphan makes a friend who seems to have some ulterior motives. Partial failure (“no, but…”) is a setback that can still be overcome or that introduces a new opportunity. Maybe the hero finds the secret tomb, but the evil henchmen already took the magic sword, or the orphan’s friend betrays them, but only to save their kidnapped family.

Consequences and Complications

One of the important things about the try/fail cycle is that each outcome (each “yes, but…” or “no, and…”) should change the status quo. While the character is trying, they are on a path. After their partial success or partial failure, they have to change course before trying again.

These outcomes can be split into two different categories: consequences and complications. A consequence means that the situation has changed, but the character’s goal remains the same. The hero still wants the magic sword, but they need to get it from the henchmen instead of from the secret tomb. A complication introduces a new goal or desire for the character. The orphan still wants a friend, but now they need to help save the kidnapped family as well.

It’s important to be careful when adding complications. In terms of M.I.C.E. threads, adding a complication introduces a new nested plot thread. That thread now needs to be pushed forward and resolved appropriately, while still managing the character’s original goal. Complications literally complicate the story — they add more complexity! A story where every try/fail cycle ends with a complication can quickly spiral out of control, as the many different goals and conflicts collapse under their own weight.

Tightening that Middle

If we break down a story by the M.I.C.E. quotient idea of nested threads, then any long-running thread can naturally be composed of multiple try/fail cycles. Each cycle will have consequences (changing the status quo and advancing the plot in some way) or complications (introducing new goals).

The natural shape of many stories is to introduce one or more major goals (and main M.I.C.E. threads) at the beginning, ramp up the complexity and introduce new goals (via complications) in the middle, and then resolve those complications one by one approaching the end, saving the resolution of the most important goals for the climax.

For a story that’s dragging in the middle, this is a great framework. Do the characters have goals that they’re trying to achieve? Are their try/fail cycles changing the status quo? Are there too many or too few complications to make the story interesting?

This kind of writing craft naturally appeals to me as a planner, but even if you’re more of an exploratory writer, it can be nice to have these sorts of frameworks to use when inspiration is in short supply. That novel’s difficult middle isn’t so intimidating when you’ve got the tools to work through it.

Reblog: Crutch Words – the Word Police — D. Wallace Peach

Today’s reblog is a helpful reminder of some words that can feel good when you’re in the process of writing, but don’t pull their weight. I know I have my own list of personal “favorites” that I search down and excise from early drafts.

Crutch words are words that add nothing to the meaning of a sentence. They’re hollow words that we automatically insert and frequently don’t notice. We want our writing to be tight and sharp. Too many crutch words will slow down the pace and dull the impact.

An interesting thing about crutch words is that we often have favorites. You may never use some words from the list below and use others more than you want to admit!

Read the rest over at Myths of the Mirror…

Restarting A Writing Project

This past week, I started working on Razor Mountain again after taking about a week and a half off. It wasn’t too tough to get back in the swing of things, but I’d be lying if I said it didn’t take me longer than usual to finish that chapter. And it was really a struggle getting that first sentence out. This particular break was a much-needed rest, and it helped me to recharge and get excited about writing again. It also got me thinking about coming back to old projects.

I have to admit, consistency has never been my biggest strength. I’ve tried to develop a daily writing habit many times, but I doubt it has ever lasted more than a month. I’m the kind of writer that vacillates between periods of productivity and…well, not productivity.

I often find that getting the motivation to write is as big of a challenge as the actual writing. As many authors have said, I don’t always like to write, but I like having written. That motivation can be even harder to find when I’ve let a project falter in the middle. Whether it has been a day, a week, a month or longer, it can be a struggle to pick up where I left off.

Tips for Starting Again

In some ways, the challenge of coming back to a half-finished project is just a very specific form of writer’s block. You may have forgotten where you left off, you may be uncertain where you want to go, you may have forgotten the names of all the minor characters, or you may simply have a hard time getting excited about the thing again. Each of these blocks can be overcome.

Read/Edit the Story So Far

This may seem obvious, but one of the easiest ways to get back into a story is to read what you already have. This can be daunting if you’re halfway through a novel, so you might start with the most recent chapter and see how you feel.

When I reread my work, especially an early draft, I have an immediate desire to edit. That often isn’t the most effective use of time when the work is still unfinished, but in this case it may be a desire worth indulging. Editing is still writing, and it can be a gentle way to ease back into the process. Once I’ve read through the most recent chapter and edited out all the ugly phrasings and typos that popped out to me, I find myself at the end of that chapter, all warmed up and ready to start filling the next empty page.

Read Your Notes

If you’re working on a large enough project that you were taking notes on the side, these can be a much better way of getting back into that “author headspace” than simply reading the story itself. I like to think that my important themes and ideas are going to be obvious on the page, and I’d immediately pick them up on re-reading, but the truth is that most of my first drafts lack that sort of detail.

A few notes on a character’s obsessions or their back-story might be more helpful than the most recent chapter or two. You’ve already written where the characters have been. To move forward, you have to focus on where they’re going.

Start Somewhere Exciting

Sometimes, the place you left off just doesn’t excite you. If that’s the case, don’t be afraid to skip ahead or back-track. Ask yourself if the story seems to have gone off-track, or if you’re just more interested in something you know is coming up. It’s okay to jump to the exciting part to get back into writing mode.

This may feel weird if you’re not used to writing out-of-order, but it can actually be good practice. Just think of it as a non-linear story. Jumping ahead doesn’t mean you can’t go back and fill in the blanks later. You may even find that something from the “future” of the story makes going back to write the “past” more interesting.

Ask if It’s Good—or Why You Stopped

On that same note, being bored with a story can be a warning sign. If you stopped because the story wasn’t holding your interest, and you come back to find that you still don’t want to write that part, it may just not be good. That faint sound you hear is Maud Newton in the distance, trying to tell you “Don’t Write the Tedious Thing!”

Try to remember what drew you to these ideas in the first place. Instead of struggling to finish the story you don’t actually want to write, take the time to find the story you’re excited about, and get back to writing that.

Don’t Be Afraid of Breaks

When I took my (relatively short) vacation from Razor Mountain, I was worried about pausing, about losing momentum. The truth is that it was a much needed break, and I felt remarkably refreshed afterward. It took a bit of effort to get started again, but once I had, I found that the words flowed just as well as they always had: sometimes easily, sometimes haltingly, but they were still there to be found, somewhere just above and behind my eyeballs.

If you’re worried about “falling off the wagon,” it helps to have practiced. I happen to be an expert starter-and-stopper, so I know that it can be painful to start again, but I also know that I can. I’ve done it many times before.

You might be able to make it easier on yourself. You can plan it out like a writing vacation, with beginning and end dates. You can leave yourself an exciting spot to start back up, in a scene you love, perhaps even mid-sentence, instead of waiting for some painful sticking spot to take a hiatus. You can leave some notes for your future self to remind you of all the wonderful threads you’re in the process of spinning.

In the end, it’s important to remember that writing is a physical task as well as a mental one. You put down one word after another. Finish a sentence and start the next. If you can do that, you’re writing again.

From the Blogroll: Aeryn Rudel’s Rejectomancy

Aeryn Rudel is a sometimes-editor, sometimes-RPG-designer, and writer of stories. In fact, he is an unstoppable story writing machine.

On his Rejectomancy blog, he talks about various writing topics, but what I find most interesting is his thorough documentation of the sheer quantity of short stories and flash fiction he writes, along with his submission, acceptance, and rejection numbers.

There’s plenty of advice out there about writing and submitting short stories to publications, but I haven’t found another person who is so thorough in documenting their own personal experience. He really embodies the idea that writers should embrace rejection as a natural part of the publishing process and build up a thick skin.

Earlier this month, he compiled some interesting information and advice to commemorate his 500th rejection, a feat that took him almost ten years of submissions.

Check it out over at Aeryn Rudel’s Rejectomancy.

Mapping Dialogue

Dialogue is a cornerstone of fiction. It’s also one of the hardest things to write well. Dialogue isn’t like real life conversation. Let’s face it—real conversation is often not that interesting to someone not directly involved, and doesn’t always serve a purpose. Dialogue in fiction can’t afford to be dull and meandering. It has to be pulling its weight.

Mapping dialogue is a way to plan, analyze, or fix dialogue by looking at what it contributes to the story. It’s all about deciding what the dialogue should accomplish, and then figuring out how it can accomplish it. It won’t turn dull dialogue into snappy conversation—but it will ensure that the dialogue is at least moving the story forward.

Dialogue mapping can be used when outlining or planning, to make sure the dialogue achieves a narrative goal. It can also be used in revision to tighten up dialogue that isn’t getting the job done.

Finding Purpose

Dialogue, like anything included in a story, should have a purpose. If it has no purpose, it can be safely left out, the way you’d leave out a character’s irrelevant breakfast, or that bathroom break they took between scenes.

To understand the purpose of a given conversation, you need to look at the state of the story before and after. What does the conversation change? In what way does it move the story forward? You can think of this in terms of how the dialogue contributes to the MICE quotient thread that contains it. The conversation itself may also be a small thread of its own. Either way, it needs to contribute to the bigger picture in some way, or the story is just treading water.

Since a conversation consists of two or more characters, this before-and-after effect can be broken down for each person. Each character has their own goals, and each character may change, or change their goals as a result of the conversation.

  1. What is the state of each character at the start of the conversation?
  2. What does each character want at the start of the conversation (in the story, and in this particular interaction)?
  3. What is the state of each character after the conversation?
  4. How has each character’s goals changed after the conversation?

These individual character differences add up to form the total change in the story from a given piece of dialogue.

Dialogue is Conflict

Dialogue has two main story purposes: information sharing, and conflict. However, information sharing isn’t terribly interesting without some sort of associated conflict. It can become interesting if the information is incomplete, incorrect, or not given freely.

As an example, consider a detective trying to solve a murder. If they ask the witness, and the witness explains exactly who the killer was, how they did it, and why, then the story isn’t interesting. However, if the witness only saw a fraction of what happened, the detective has to make inferences and combine information from other sources to solve the crime. If the witness doesn’t want to help, the detective needs to find a way to change their mind or trick them. If they lie, the detective needs to discover the lie. These “twists” on basic information sharing are all forms of conflict between the characters.

This conflict is caused by interactions between the characters’ goals:

  • Characters with similar or identical goals may try to work together toward a common cause. In this case, the conflict is something external that they team up to fight.
  • Characters with opposing goals will try to succeed at the expense of each other. One or the other may end up “winning” the conversation, or it may end in more of a tie, with the tension remaining or ramping up. They may get something useful from the conversation, or it may just increase their animosity for one another.
  • Characters with different, but not opposing goals may make a trade where both try to gain something from the conversation.

Action in Dialogue

Sometimes characters just talk, and sometimes they act without speaking, but often the two go hand-in-hand. When mapping out dialogue, it’s important to consider the actions that the characters will be taking while they talk. Are they just sitting in a room, or are they in the middle of a heist, trading quips between the safe-cracking and zipping down elevator cables?

Scenes can really start to pop when the characters’ actions in a scene drive one thread of the plot, while the characters’ dialogue in that same scene drives a different thread. The two characters may be stealing the diamond so they can pay off their debts to the deadly villain, but they can also be flirting in a way that ramps up the sexual tension, or trying to work out which of their fellow criminals ratted them both out.

Of course, sometimes the action and the dialogue go hand-in-hand, both advancing the same story thread. But beware scenes where only the action or dialogue is doing work. Meaningless dialogue during important action, or vice-versa, is a missed opportunity.

Charting a Course

Here’s a simple example with some of our heist dialogue in a table with a column for each character, and actions (in parentheses).

NatashaFrank
(slides down elevator shaft first)(slides down elevator shaft second)
Comments about the view from below. 
 Asks about Boris’s suspicious behavior recently. Is he the traitor?
She trusts Boris—he saved her in Amsterdam. 
(Works on the vault lock until it opens)(keeps watch)
Asks about Rocky—he knew things about her dad that he shouldn’t. 
 Agrees that Rocky is suspicious. He seemed to be snooping when they were planning the job.

The important thing is to list out the segments in order. Dialogue is give and take. In a typical conversation, each segment will lead logically into the next. When mapping dialogue, it typically looks like a series of actions and reactions.

Sometimes the characters will exhaust a topic and move on to something else, but even that requires planning. If one of the characters has more to say, they may not want to shift topics. If there is a break, one of the characters will usually start a new topic that pertains to their goals at that point in the conversation.

Mapping in Revision

Dialogue maps can be useful for editing, by providing a tool to analyze dialogue that’s already written. If a piece of dialogue doesn’t feel right, a dialogue map can reveal structural problems. Does the conversation flow naturally from the characters’ starting points and goals? Is there conflict? Does the flow of the segments back and forth make sense? Do the characters leave the conversation with new goals or knowledge? What changed?

Because dialogue maps are a structural tool, they won’t help with voice. A piece of dialogue can be perfectly functional in pushing the story forward, but still come across as stilted and artificial. Dialogue maps describe the content of the conversation, but not the exact wording.

The other important function of dialogue maps in revision is in making sure that changes to dialogue don’t break the structure. I often find that I want to change something that a character says in the middle of a conversation. Maybe I come up with a single line that I really want to include. Because of the nature of dialogue as back-and-forth, one change can result in another character’s response no longer making sense. Sometimes a change to one segment requires that the next segment change, and the next segment, and so on.

With a dialogue map in hand, it’s much easier to embark on this kind of reworking with an understanding of what that conversation has to accomplish. Even completely replacing the entire conversation is possible, so long as it starts and ends with the same character states and goals, and the appropriate action still happens.

To Map or Not to Map?

Depending on how you write, you may want to do some dialogue mapping before writing, as a guide through the conversation. It can be especially useful when more than two characters are involved or there’s a lot going on in a given scene.

If you’re less inclined to plan, you can always write first and ask questions later. Mapping dialogue after the fact is a great troubleshooting tool for a scene that feels “off,” or even as a way to decide exactly what a meandering conversation should be about.

Mapping every single conversation may be overkill. It can be a lot of work. But it’s a useful tool in the writer’s toolbox for addressing one of the biggest challenges of writing great stories.