From the Blogroll: Aeryn Rudel’s Rejectomancy

Aeryn Rudel is a sometimes-editor, sometimes-RPG-designer, and writer of stories. In fact, he is an unstoppable story writing machine.

On his Rejectomancy blog, he talks about various writing topics, but what I find most interesting is his thorough documentation of the sheer quantity of short stories and flash fiction he writes, along with his submission, acceptance, and rejection numbers.

There’s plenty of advice out there about writing and submitting short stories to publications, but I haven’t found another person who is so thorough in documenting their own personal experience. He really embodies the idea that writers should embrace rejection as a natural part of the publishing process and build up a thick skin.

Earlier this month, he compiled some interesting information and advice to commemorate his 500th rejection, a feat that took him almost ten years of submissions.

Check it out over at Aeryn Rudel’s Rejectomancy.

Mapping Dialogue

Dialogue is a cornerstone of fiction. It’s also one of the hardest things to write well. Dialogue isn’t like real life conversation. Let’s face it—real conversation is often not that interesting to someone not directly involved, and doesn’t always serve a purpose. Dialogue in fiction can’t afford to be dull and meandering. It has to be pulling its weight.

Mapping dialogue is a way to plan, analyze, or fix dialogue by looking at what it contributes to the story. It’s all about deciding what the dialogue should accomplish, and then figuring out how it can accomplish it. It won’t turn dull dialogue into snappy conversation—but it will ensure that the dialogue is at least moving the story forward.

Dialogue mapping can be used when outlining or planning, to make sure the dialogue achieves a narrative goal. It can also be used in revision to tighten up dialogue that isn’t getting the job done.

Finding Purpose

Dialogue, like anything included in a story, should have a purpose. If it has no purpose, it can be safely left out, the way you’d leave out a character’s irrelevant breakfast, or that bathroom break they took between scenes.

To understand the purpose of a given conversation, you need to look at the state of the story before and after. What does the conversation change? In what way does it move the story forward? You can think of this in terms of how the dialogue contributes to the MICE quotient thread that contains it. The conversation itself may also be a small thread of its own. Either way, it needs to contribute to the bigger picture in some way, or the story is just treading water.

Since a conversation consists of two or more characters, this before-and-after effect can be broken down for each person. Each character has their own goals, and each character may change, or change their goals as a result of the conversation.

  1. What is the state of each character at the start of the conversation?
  2. What does each character want at the start of the conversation (in the story, and in this particular interaction)?
  3. What is the state of each character after the conversation?
  4. How has each character’s goals changed after the conversation?

These individual character differences add up to form the total change in the story from a given piece of dialogue.

Dialogue is Conflict

Dialogue has two main story purposes: information sharing, and conflict. However, information sharing isn’t terribly interesting without some sort of associated conflict. It can become interesting if the information is incomplete, incorrect, or not given freely.

As an example, consider a detective trying to solve a murder. If they ask the witness, and the witness explains exactly who the killer was, how they did it, and why, then the story isn’t interesting. However, if the witness only saw a fraction of what happened, the detective has to make inferences and combine information from other sources to solve the crime. If the witness doesn’t want to help, the detective needs to find a way to change their mind or trick them. If they lie, the detective needs to discover the lie. These “twists” on basic information sharing are all forms of conflict between the characters.

This conflict is caused by interactions between the characters’ goals:

  • Characters with similar or identical goals may try to work together toward a common cause. In this case, the conflict is something external that they team up to fight.
  • Characters with opposing goals will try to succeed at the expense of each other. One or the other may end up “winning” the conversation, or it may end in more of a tie, with the tension remaining or ramping up. They may get something useful from the conversation, or it may just increase their animosity for one another.
  • Characters with different, but not opposing goals may make a trade where both try to gain something from the conversation.

Action in Dialogue

Sometimes characters just talk, and sometimes they act without speaking, but often the two go hand-in-hand. When mapping out dialogue, it’s important to consider the actions that the characters will be taking while they talk. Are they just sitting in a room, or are they in the middle of a heist, trading quips between the safe-cracking and zipping down elevator cables?

Scenes can really start to pop when the characters’ actions in a scene drive one thread of the plot, while the characters’ dialogue in that same scene drives a different thread. The two characters may be stealing the diamond so they can pay off their debts to the deadly villain, but they can also be flirting in a way that ramps up the sexual tension, or trying to work out which of their fellow criminals ratted them both out.

Of course, sometimes the action and the dialogue go hand-in-hand, both advancing the same story thread. But beware scenes where only the action or dialogue is doing work. Meaningless dialogue during important action, or vice-versa, is a missed opportunity.

Charting a Course

Here’s a simple example with some of our heist dialogue in a table with a column for each character, and actions (in parentheses).

NatashaFrank
(slides down elevator shaft first)(slides down elevator shaft second)
Comments about the view from below. 
 Asks about Boris’s suspicious behavior recently. Is he the traitor?
She trusts Boris—he saved her in Amsterdam. 
(Works on the vault lock until it opens)(keeps watch)
Asks about Rocky—he knew things about her dad that he shouldn’t. 
 Agrees that Rocky is suspicious. He seemed to be snooping when they were planning the job.

The important thing is to list out the segments in order. Dialogue is give and take. In a typical conversation, each segment will lead logically into the next. When mapping dialogue, it typically looks like a series of actions and reactions.

Sometimes the characters will exhaust a topic and move on to something else, but even that requires planning. If one of the characters has more to say, they may not want to shift topics. If there is a break, one of the characters will usually start a new topic that pertains to their goals at that point in the conversation.

Mapping in Revision

Dialogue maps can be useful for editing, by providing a tool to analyze dialogue that’s already written. If a piece of dialogue doesn’t feel right, a dialogue map can reveal structural problems. Does the conversation flow naturally from the characters’ starting points and goals? Is there conflict? Does the flow of the segments back and forth make sense? Do the characters leave the conversation with new goals or knowledge? What changed?

Because dialogue maps are a structural tool, they won’t help with voice. A piece of dialogue can be perfectly functional in pushing the story forward, but still come across as stilted and artificial. Dialogue maps describe the content of the conversation, but not the exact wording.

The other important function of dialogue maps in revision is in making sure that changes to dialogue don’t break the structure. I often find that I want to change something that a character says in the middle of a conversation. Maybe I come up with a single line that I really want to include. Because of the nature of dialogue as back-and-forth, one change can result in another character’s response no longer making sense. Sometimes a change to one segment requires that the next segment change, and the next segment, and so on.

With a dialogue map in hand, it’s much easier to embark on this kind of reworking with an understanding of what that conversation has to accomplish. Even completely replacing the entire conversation is possible, so long as it starts and ends with the same character states and goals, and the appropriate action still happens.

To Map or Not to Map?

Depending on how you write, you may want to do some dialogue mapping before writing, as a guide through the conversation. It can be especially useful when more than two characters are involved or there’s a lot going on in a given scene.

If you’re less inclined to plan, you can always write first and ask questions later. Mapping dialogue after the fact is a great troubleshooting tool for a scene that feels “off,” or even as a way to decide exactly what a meandering conversation should be about.

Mapping every single conversation may be overkill. It can be a lot of work. But it’s a useful tool in the writer’s toolbox for addressing one of the biggest challenges of writing great stories.

The MICE Quotient

The MICE Quotient is an idea that originated with Orson Scott Card, in his books on writing: How To Write Science Fiction and Fantasy, and Character and Viewpoint. It has been updated and expanded by Mary Robinette Kowal, one-time student of Card, and award-winning author in her own right, who is one of the main hosts of the Writing Excuses podcast.

In its latest incarnation, MICE stands for Milieu, Inquiry, Character, and Event. It’s a framework for understanding where the overlapping threads of a story start and end, and how they’re affected by obstacles and complications along the way. It can be useful for architecting stories, or figuring out what’s wrong with a story when it seems to have gone off the rails.

Milieu

Milieu threads are all about setting and place. The thread begins with the character entering or exiting a place. It ends with exiting the place, returning home, or entering yet another place.

Obstacles in a milieu thread typically prevent the character from freely coming and going — physical barriers or something more subtle like emotional ties.

Sci-fi and fantasy often have a milieu component in the form of new worlds or fantastic places. The hero’s journey often includes a milieu thread that starts with “crossing the threshold” and ends with the “road back.” Prison dramas and heists, The Wizard of Oz, and Alice in Wonderland are clear examples of milieu threads as a main driver of the story.

Inquiry

Inquiry threads are all about asking and answering a question. The thread begins when the question is posed and ends when it’s answered and understood.

Obstacles in an inquiry thread typically prevent the character from gathering the info needed to answer the question, or things that broaden the scope of the question.

Murder mysteries (any mysteries, really) are the classic example of inquiry-driven stories.

Character

Character threads are all about a character’s self-discovery or change. The thread begins when the character questions who they are, and ends when the character decides the answer to that question — either accepting who they are, or changing in some fundamental way.

Obstacles in a character thread are things that prevent the character’s self-discovery. That may mean the character tries to be something they’re not, and fails. It may mean the character tries to stay the same in the face of changing circumstances, and has to bear the negative results of that.

“Coming of Age” stories and romances are typically character stories.

Event

Event threads are all about disruption of the status-quo. They start when the established order is disrupted, and end when the status quo is restored (or a new status quo is set up).

Obstacles in event threads are typically things that prevent the situation from settling.

Disaster movies and spy thrillers are often driven by event threads, as characters seek to overcome the disaster or stop the villain’s evil plot.

Multiple Threads and Nesting

MICE threads can describe sweeping arcs across a whole novel, but stories can also be analyzed as a series of MICE micro-threads. An inquiry thread might be a character having a question at the start of a chapter, and finding the answer by the end. A character thread might consist of a single conversation where one character changes another character’s mind. Ideally, the resolution of one small thread will lead naturally into other threads, keeping the momentum going.

A single thread by itself produces a very simple story. Most stories have multiple interrelated threads. Threads do not have to proceed serially, one after another — they can be nested several layers deep, although at some point you risk muddying the waters for the readers who has to keep track of it all.

Kowal suggests that nesting threads in a first-in, last-out (FILO) structure is easiest for readers to parse. For example, my novel Razor Mountain begins as a classic type of Milieu story—the survival story. Christopher is lost in the Alaskan wilderness and he wants to get back home. However, as the story continues, there will be a Character conflict as well. Christopher will end up facing challenges that make him question himself and what kind of person he wants to be. Near the end of the book, Christopher will face a final choice that determines his character, finishing the character thread. As a result of that choice, he will exit the milieu, one way or another.

Simple nesting looks like matryoshka dolls, one thread within another. Complex nesting looks more like IKEA furniture, with each box possibly containing multiple boxes of different sizes.

Applying MICE To Outlining

Using MICE in outlining is a proactive approach to building story structure. Stories usually contain bits of all of the MICE elements, so the strategy when outlining comes down to asking yourself as the author, “What matters to me in this story?” As Kowal illustrates with the Writing Excuses homework assignments, any given story can be told with any one of the MICE elements as its primary driver.

In the outline, you can choose which MICE thread is most important, and nest all the other threads within it. You can then construct obstacles for the characters that block the resolution of specific threads. You can tweak inner threads so their resolutions affect the threads containing them.

Applying MICE to Editing

Using MICE in editing is more of a reactive approach — looking for parts of the story that don’t feel right, and analyzing them in terms of their MICE threads.

When the story isn’t working, try to identify the different MICE threads. Which ones are introduced first? Are they all getting resolved? What order are they resolved in? Are the sub-threads creating obstacles that contribute to their parent thread, preventing the characters from resolving a larger issue? Or are they introducing side complications that only distract from bigger, more pressing issues?

For example, take my favorite dead horse to beat: the show LOST. It introduces dozens, probably hundreds of inquiry threads, and many character threads. The character threads are mostly resolved, but some are resurrected later on. Many of the inquiry threads are left hanging with no resolution. The nesting is impossible to follow because there are so many threads.

As a different example, Lord of the Rings creates an epic story with a sequence of endings that irritate some readers. Reordering those endings to follow a clear FILO nesting structure would probably make them feel less like the books keep ending over and over for five chapters in a row.

That’s MICE

Like any writing technique, the MICE quotient is not a magic bullet. It won’t fix every problem in every story, and sometimes you can break the formula and still come up with something that works. You can probably think of at least one classic story that stands up despite breaking the nesting rules or structuring story threads in unusual ways.

On the other hand, the MICE quotient is a great starting point or default. It can be a guardrail when a story starts going off the tracks, and a guide when navigating the mire of a difficult outline. It’s an easy way to analyze plot structure through beginnings, endings, obstacles and nested threads.

If this piqued your interest, the full series of Writing Excuses episodes provide a great deep dive in eight short parts.

Debugging Stories: How to Revise Like a Programmer

When hackers are shown in movies, they’re always frantically typing code. Unfortunately, this isn’t very much like real programming. Real programming does require writing code, but it’s usually not done very quickly. There’s often a lot of code reading involved, a lot of sitting and thinking, sometimes some discussion, and then a bit of typing. Even with a lot of forethought and careful testing, most programs don’t work perfectly. That’s when the programmer turns to debugging.

Debugging vs. Editing

Debugging is what programmers call the process of identifying and removing bugs from software — bugs being things that the software does that we really don’t want it to do. In some ways, it’s a lot like revising and editing fiction, although they obviously have their differences.

Computer programs are very literal. Programming is a creative process because there are multiple ways to make a given thing happen, but the instructions are either correct or incorrect. They do what you want, or they don’t.

In fiction, there are many more ways to do a given thing, and fixes are often qualitative rather than quantitative — mostly coming down to taste. Because of this, it’s often harder to tell that there’s something wrong with a story, or identify exactly what it is. There might be hundreds of ways to fix those problems in fiction. That can be a good thing or a bad thing, depending on how you look at it.

The Debugging Process

Debugging can be broken down into a few common steps:

  1. Identify possible problems
  2. Identify possible solutions
  3. Make a change
  4. Test
  5. Repeat as necessary

These same steps are a great roadmap for editing.

1. Identify the Possible Problems

It may seem obvious, but it’s hard to fix something if you don’t know what’s broken. As writers, we often have vague feelings that something’s not quite right, or not as good as it ought to be. This first step asks that we really try to identify what the problem might be.

Consider a novel that feels like it’s dragging in the middle. That’s the sort of vague critique that writers often face, but it’s not specific enough to “debug.” The middle might drag because the protagonist doesn’t have a clear goal, or because they’re not pursuing that goal, or because there aren’t enough interesting obstacles standing in their way. Maybe too much time is spent on a side character.

Try to figure out a problem that’s specific enough to describe in a sentence or two. If you think there are multiple problems, focus on one at a time. You may not be sure that you’ve figured out the actual issue. That’s okay. This is a scientific hypothesis. It will be proven or disproven later on.

2. Identify the Possible Solutions

Once a possible problem is identified, the obvious next step is to think about the ways it could be fixed. Don’t just run with the first idea you think of. This is a great time to do a little brainstorming. It’s easy to come up with ideas, but it’s more work to actually implement them.

The next step will be to implement your plan, but don’t throw away your other ideas immediately. You may think of a few improvements that naturally work well together and want to implement them all. Or you may find that the first fix you try doesn’t work, at which point you’ll want to come back and try something else.

3. Make A Change

This is the hard work, but you go into it well-equipped with a problem that you want to fix and a plan for fixing it. Take something out that doesn’t belong, add something in that was missing, or tweak what’s already on the page.

Occasionally, it’s apparent straight away that the chosen path is not going to work. Don’t feel obligated to write out a “solution” that didn’t pan out. You can always go back to steps #1 and #2. However, it’s important to write enough that you (or trusted readers) can make an informed decision about the change. It’s also important to differentiate between a bad solution and a hard one. A great solution that’s tough to implement might just need a few revisions to really shine.

4. Test

In software, once you think you’ve fixed the bug, you run tests to prove it. In writing, the only test that can really be performed is reading the new version. Depending on where you are in the writing process, it might be enough to read it yourself and make a judgement, or you may want to have other readers go through it, or even compare different versions.

The important thing is to make a decision: is it better than it was before? Is it better enough? If so, then you’ve solved your problem. Congratulations! If not, then you’ve got more decisions to make.

5. Repeat As Necessary

A failed improvement isn’t the end of the world. Difficult bugs don’t always get fixed on the first try. You just need to move back to a previous step and try again. If you now think you’re fixing the wrong thing, go back to step #1 and re-evaluate the problem. If you’re still convinced that you’re addressing the right problem, but aren’t satisfied with the result of your solution, go back to step #2 and try another solution from the list, or come up with new solutions.

It’s All About Problem Solving

This debugging formula isn’t a magic formula for success. It’s just a tried-and-true method for problem solving that can be applied to a variety of situations. Writing is an intensely personal experience, and it can be frustrating and disheartening when a story you love just isn’t working. Sometimes writer’s block is just the writer’s brain flailing in the face of an annoying problem.

These steps can provide a dispassionate process for working through that frustration. Addressing the problem through small steps with clear goals makes the problem itself seem less overwhelming. The option to backtrack and try again makes failures seem more like setbacks than crushing defeats.

So next time you run into a big “bug” in your story, don’t just blindly revise in hopes of fixing it. Debug it!

How to Research for Fiction

No matter what you’re writing, at some point you’re going to have to do some research. It may be the details of exoplanets or ion drives for sci-fi. It may be mythology or medieval society for fantasy. It may be the royal court of Victorian England for historical romance. Every genre and style of story can benefit from some kind of research.

However, research can be challenging. Sometimes, the information you want is difficult to find. Sometimes it doesn’t exist. When I started my novel, Razor Mountain, I quickly discovered just how little we know about prehistoric humans more than ten thousand years ago.

Sometimes, there’s far too much information available, and it can be completely overwhelming. It’s easy (and dangerous) to get sucked into endless YouTube or Wikipedia links in the middle of a writing session.

There’s a great discussion around research for fiction on episode 15.41 of the Writing Excuses podcast. Mary Robinette Kowal suggests that the best question to ask is “How little research can I do?” I take that to mean, “how can I do exactly enough research to write this thing well?” Research can be fun or frustrating, but ultimately it only has measurable usefulness if it contributes to the writing getting done.

When trying to limit your research, there are three important questions: when to research, what to research, and how much to research.

When to Research

Research can be done before, during, or after the first draft of the story.

Before starting the actual writing, you may have an outline, but you will be at the point where you know the least about your story, and therefore the least about what you need to research. However, before writing is a great time to do general research about a particular setting, a culture, a time period, or other broad parts of the story’s milieu. This kind of undirected research is a great way to find new ideas that will feed into the story and the characters.

N.K. Jemisin suggests traveling to places that you’ll use as settings in your stories. Of course, that’s only feasible if the setting exists in the modern world (or you can glean something about the past from visiting the present). It’s also time- and money-consuming, and not always practical for many writers or smaller projects. Sometimes Google Maps street view is good enough. However, if you’re making money from writing, travel can sometimes be used as a tax write-off, and a great excuse to see new places.

During the actual writing is when it’s easiest to find smaller details that need to be researched. These may be simple facts or figures to look up, like the three tallest mountains in the U.S., or more general ideas, like what types of fruit you’re likely to find in the green room of a Chinese TV talk show. It’s more rare to suddenly realize you need broad knowledge of a particular setting or culture, but that can happen as well, especially of you are an exploratory writer, and you’re discovering your plot as you go.

After writing the initial draft, research is sometimes an important part of editing. Things that didn’t make sense or need to be expanded may require research.

Putting Off Research and Filling Blanks

Research, especially at a broad level, can be infinite. You can know the answer to the three tallest mountains in the U.S., but if you’re researching the Canadian punk scene in the mid-1970s, you have to go in knowing that there is no end-point. The research is done when you feel like you have enough to write the story.

This mindset of “how little can I research” helps to avoid the problem of research as procrastination. Writers find a million ways to procrastinate, and research can be a dangerous one, because it feels useful. If it’s not putting words on the page, it’s really just a form of entertainment, not productivity.

This kind of undirected research can completely derail a writing session. In Writing Excuses 15.41, Cory Doctorow suggests using the old journalist notations, TK (for “to come”) and FCK (for “fact check”). When you’re writing, and you need a fact that you don’t know, just throw TK or FCK into the manuscript with some placeholder text and keep writing. This can also work when you need to remember something from earlier in the story — was the murder weapon in the study or the library? Just TK it and keep writing.

These strange abbreviations are sequences of letters that tend to not show up naturally in English, so it’s easy to search for them later. You can always come up with your own notations, but I’d suggest you use something that’s easy to search out in a manuscript. You might dedicate time to a research session instead of a writing session, going through these notes and finding what you need to fill in the blanks, without worrying about it detracting from the day’s word count.

Plot or Detail?

Sometimes, research will be needed for details, and sometimes the result of the research will directly affect the plot. The details and little bits that bring the world to life can often be FCK-ed for later. It doesn’t really matter what fruit is available in the green room. It won’t affect what the character does when they go on TV. On the other hand, if you discover that there really aren’t any talk shows on TV in that country, that may derail the next couple of scenes.

It’s important to differentiate between these detail and plot-vital questions. Skipping over a plot-vital question and continuing to write may backfire when you get to the research and the answers turn out to be incompatible with what you’ve written. This is a recipe for depression, as you’re forced to throw away hard work and change the course of the plot.

Details, on the other hand, are relatively safe. They can usually be put off for later research without much consequence. It’s important to understand the difference.

Using What You Know

One of the best ways to avoid research is to already know things. It sounds silly, but it’s true. Chances are, you’ve lived in a few places. You may have a job, and probably know other people who have jobs. You’ve been places. You’ve seen things.

“Write what you know,” is such well-worn writing advice that it borders on trite, but it is undoubtedly the best way to avoid research. In Razor Mountain, I decided that one of my protagonists is a former software developer from Minnesota. That happens to be my current job, and the place I live. There are plenty of other things that I have to research for that book, but any questions that come up about living in Minnesota or working in software will probably be easy for me to answer with my own experience. By using what I know, I can do less work and get the same quality result.

Just be aware that using the same knowledge over and over, to the point of it being a crutch, can be obvious to your audience, and even get a little boring. Not all your protagonists have to be writers, Stephen King. There are other professions.

Don’t Rely on Tropes and Stereotypes

Just because you want to limit your research doesn’t mean it’s okay to cut corners, especially when it comes to people and their cultures. One of the reasons old movies and books with minority characters are so often cringy is because they rely entirely on tropes and stereotypes for those characters and cultures.

Some of this can be avoided by finding readers who live in the places you’re depicting, or come from the same culture as your characters. These days, those people are often called “sensitivity readers.” They’re living research assistants, with the personal experience that you’re lacking. Whatever you call them, they invaluable.

When working with this kind of reader, it’s even better if you can work with them as you write. It’s better to ask questions up-front to avoid plot-breaking discoveries. And your reader will definitely appreciate reviewing work that already works hard to understand who they are or the culture they come from. Of course, like any person who works in a professional capacity to help improve your writing, you may have to pay them. This is skill and knowledge that you’re getting from someone else, and it’s as valuable as something like editing or cover design.

Not Too Much, Not Too Little

Research can make stories feel more real, but it can also be yet another form of writerly procrastination. It’s important to ask “when, what and how much,” as you delve into research. If you can use what you know, you may be able to skip that research and spend more time writing. If you can TK or FCK those detail, you can avoid derailing a productive writing session and come back to that detail later.

Research may seem like a daunting thing that requires travel and first-hand experience, but there’s a lot that can be discovered through the internet, and even through your local helpful librarian and (gasp) books. If you can find experts on a topic, they can be a great resource too. When it comes to depicting a culture or group that you aren’t a part of, finding readers and consultants to fill in those gaps in understanding can be a necessity.

Don’t let research scare you, but don’t let the allure of knowledge distract you from actually getting the writing done either.

Writing With a Zoom Lens

The biggest delight of writing fiction, at least for me, is the joy of creating places, characters and events from pure imagination. But this act of world-building is only the first step in telling a story.

To compare fiction to film, this is like set dressing, costumes, and blocking. The final step, and in many cases the unsung hero, is the way the story is imparted to the audience. It’s the swivel and pan and zoom of the camera; the edit, or in the case of fiction, the words we use to describe those places, characters and events.

The Zoom Lens

A zoom lens lets the camera get intimately close for that first kiss, or pan way out to show the vast world that these lovers have somehow traversed to find each other. Good cinematographers understand how seeing a scene from different angles and distances can greatly affect how that scene is perceived.

The “zoom lens” of fiction is the level of detail you choose to employ for a given scene. The level of detail can change over the course of a single scene, or across scenes; the literary equivalent of zooming in and out.

Take a look at the opening of Douglas Adams’ Hitchhiker’s Guide to the Galaxy:

Far out in the uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy lies a small unregarded yellow sun.

Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea.

This planet has—or rather had—a problem, which was this: most of the people living on it were unhappy for pretty much of the time. Many solutions were suggested for this problem, but most of these were largely concerned with the movements of small green pieces of paper, which is odd because on the whole it wasn’t the small green pieces of paper that were unhappy.

And so the problem remained; lots of the people were mean, and most of them were miserable, even the ones with digital watches.

Many were increasingly of the opinion that they’d all made a big mistake in coming down from the trees in the first place. And some said that even the trees had been a bad move, and that no one should ever have left the oceans.

And then, one Thursday, nearly two thousand years after one man had been nailed to a tree for saying how great it would be to be nice to each other for a change, a girl sitting on her own in a small café in Rickmansworth suddenly realized what it was that had been going wrong all this time, and she finally knew how the world could be made a good and happy place. This time it was right, it would work, and no one would have to get nailed to anything.

Sadly, however, before she could get to a phone to tell anyone about it, a terrible, stupid catastrophe occurred, and the idea was lost forever.

But the story of this terrible, stupid Thursday, the story of its extraordinary consequences, and the story of how these consequences are inextricably intertwined with this remarkable book begins very simply.

It begins with a house.

This opening zooms steadily inward. It starts at the edge of the galaxy, then zooms in to earth. It encompasses the entire breadth of human evolution and the problems of the entire human species before centering on a specific time and place, and a single, unnamed girl. After settling for only a moment, it pans away again, finally leaving us with the house.

The house belongs to the book’s protagonist, Arthur Dent, and the book zooms in on him and his house in the following chapter.

Adams, being who he is, uses this introduction to throw in some silliness. But he’s also zooming in on a particular time and place while simultaneously reminding the reader that this story will be about bigger things: the wider galaxy, the vast span of time, and the entirety of human civilization.

Show and Tell

One of the first rules of style that young writers learn is “show, don’t tell.” This oft-quoted and frequently misunderstood rule warns of the dangers of saying what happened (“He got on the subway.”) rather than describing the action in detail (“He took the litter-strewn stairs two at a time down to the subway platform, jumping the turnstiles and slipping through the doors just before they closed.”)

As new writers gain experience, “show-don’t-tell” starts to chafe. Sometimes it feels perfectly reasonable to tell. Maybe there’s an uninteresting span of time that needs to be elided. Perhaps the reader needs to know that something happened, but not the details of how.

The truth is that the overly vague “show” and “tell” of this rule are really just different adjustments of the zoom lens. When deciding how much to show or tell, it all depends on the amount and type of detail.

Time, Pacing, and Emotional Distance

When the story is zoomed-out (i.e. told with less detail), time contracts. It takes fewer words to describe a wider span of time, and the reader might cross years or centuries in the span of a sentence. Zooming in means describing that time span with more words. The reader spends more time getting through that portion of the story, literally making time feel like it is passing more slowly.

This has a fundamental effect on the pacing of the story. If an action scene needs to feel fast and frenetic, the details are necessarily going to be limited. Imagine a kung-fu battle where each punch and kick is described with an entire paragraph of prose. It begins to feel like slow-motion. The same fight, described with multiple attacks and blocks in each sentence will feel fast and fluid.

For similar reasons, the level of zoom also affects the emotional distance between the characters and the reader. In the opening of the Hitchhiker’s Guide, it’s difficult to feel any sympathy for these humans who misunderstand their unhappiness and try to fill their empty lives with money and digital watches. At a slightly tighter zoom, it’s a bit easier to feel some interest in the unnamed girl whose epiphany would solve the world’s problems. But it’s the following chapter, where the view is fully zoomed-in, that we can really sympathize with Arthur Dent as he discovers that he has to unexpectedly stop a construction crew that wants to knock down his house.

We experience the world at a personal pace, fully zoomed-in on our own viewpoint. Fiction allows us to zoom out to the edge of the galaxy, or traverse centuries in a sentence, but the closer the story comes to a character’s personal view of time and space, the easier it is for a reader to sympathize with the character and take an interest in what happens to them.

Revising With the Zoom Lens

The zoom lens is a great editing tool. Sometimes, a story that isn’t quite working just needs an adjustment to the zoom. If readers think that a chapter is boring, consider “zooming out” a little and trimming less important details. If a character feels a little flat, “zoom in” on their thoughts, dialogue or actions to give a better sense of what drives them.

There are many ways the writer’s zoom lens can be applied, but common applications are adjusting the pacing (less detail reads faster) and the emotional distance (more detail tends to get closer to the characters).

While characters, plotting, and world-building are popular topics for writers and important building blocks of the story, all of those things only reach the reader through the lens of individual words. So be your own cinematographer and pay attention to those lenses, and how they affect your story.

Changing Characters: Evolution and Transformation

There’s a popular truism in fiction writing: rounded characters, and especially protagonists, need to change over the course of the story. Now, you might argue that characters don’t always need to change, or that you want to focus on other engines to drive your story. But let’s say you do want your character to change. You want that change to be believable, and you want that change to meaningfully affect or even drive your plot.

In that case, let’s talk about two strategies for making that character change happen: evolution and transformation.

Building Character Background

Characters usually don’t spring into existence at the start of the story. They have history, and that history should affect their current personality, their fears, and their goals. Characters need reasons to be who they are. This gives them depth and makes them believable.

If your character is going to change along the course of your story, they need to have a starting point — a steady state that gets disrupted by the events of the story, leading to change. For the change to make sense, the character has to start in one place, with certain ideas or point of view, and end up seeing things differently by the end.

By this logic, a character change can be broken down into four parts:

  1. The background that shaped the character before the story.
  2. The state of the character at the beginning of the story.
  3. The event(s) that change the character.
  4. The state of the character at the end of the story.

These parts don’t all need to be given equal attention. There may only be hints of the backstory. They also don’t have to be revealed in order. Many great villains initially appear to be unreasonably evil, until their background is revealed later in the story, humanizing them.

In my opinion, one of the easiest ways of figuring out character transformation is to start with #2 and #4. If you know where your character starts, and where they’re going, it’s just a matter of coming up with the reasons why they are the way they are, and the troubles you’re going to put them through to force them to change. However, you can really start with any of these and build out the others. It all depends on what aspect of the character comes to your first, or excites you the most.

Now, let’s look at the actual methods of changing the character during the story.

Sudden Transformation

The sudden transformation is the epiphany, the “ah-ha” moment, the shocking twist, or maybe even the sudden-but-inevitable betrayal.

The sudden transformation is a form of character change that happens all at once…or at least appears to. There is a particular event or short period of time where the reader sees the exact nature of the change. This is usually going to be an important point in the plot. If the character is a protagonist, it almost has to be.

This might be an event where the character’s strength becomes a weakness, or vice-versa. They may undergo something terrible and develop a debilitating fear, or they may be forced into a situation where the only way forward is to overcome their fear. The event might make the character’s goal obsolete, and introduce a new goal. Perhaps they wanted to save someone from the villain, but they failed, and the villain killed that person. Now they have a new goal: revenge.

Superheroes are great examples. Many super-heroes have a sudden transformation where they gain their super-powers and also undergo some event that gives them a reason to use those super-powers.

Peter Parker is bitten by a radioactive spider, and he can suddenly run up walls, shoot webs, and smack a bad guy with every limb simultaneously. His first instinct is to use his powers selfishly, but his uncle Ben is almost immediately killed by a criminal, making Peter realize that he has to use his powers to help others.

Let’s look at a more villainous example: the Darth Vader of the original Star Wars trilogy. Vader spends all three movies working to crush the rebellion and bring Luke to the dark side. Only at the very end, when Luke has pleaded with him and Vader sees his son about to die, does he kill the Emperor, sacrificing himself to save his son.

You may notice that most of these sudden transformations aren’t completely sudden. It often helps to throw in a few moments or bits of dialogue that lay groundwork for the change, essentially preparing the character for that vital moment. Peter Parker has conversations about responsibility with Ben before he dies. Luke repeatedly tries to convince Vader to leave the dark side before the final battle.

Slow Evolution

In contrast to the sudden transformation, where character change happens all at once, the slow evolution requires a longer series of events and revelations that add up to something larger than the sum of their parts.

The character may go through events, conversations and internal realizations that eventually lead to a change in perspective. The character may or may not realize that they’ve changed, but it should be evident from their words or actions that they’re behaving differently than they did before.

On the other hand, this series of small changes could culminate in a moment of realization when the change becomes clear, or impossible to ignore. This is often a decision point for the character. Whereas a sudden transformation comes as a shock that makes sense in retrospect, the slow evolution makes it clear that this moment is what it’s all been leading to.

To contrast with Vader’s sudden transformation, look at another character from the original Star Wars trilogy: Han Solo. Han starts out as a loner, worried about his own problems. He is willing to use people for his own ends, and he tries to avoid getting too close to others. However, Luke draws him into a rescue operation with the allure of a reward, and from there, he ends up entangled with Princess Leia and the Rebellion.

Han’s past catches up with him when he’s caught and imprisoned in Jabba’s palace, but it’s his friends who rescue him: proving once again that being a lone wolf is not a good strategy for him. By the third movie, we find that Han is not only a willing member of the rebels, but is marked as a leader and even volunteers to lead a dangerous mission that is vital to the success and survival of the rebels.

Alignment With the Plot

Characters don’t exist within a vacuum. They interact with other characters. They drive the events of the plot, and the events of the plot affect them in turn.

One of the most effective ways to make character change feel momentous to the reader is to make sure it aligns with the plot. In a traditional three act structure, this means that the most powerful places for character change to occur is at the boundaries of the acts.

Events at the beginning of the first act may influence or illuminate the personality of the character for much of the rest of the story. The end of the first act and the start of the second is typically a major disaster or setback that might cause a character to reevaluate (or double-down!) on their point of view. Likewise, the end of the second act and start of the third usually leads into the point of the story when things look bleakest for the protagonist, and when they are most likely to see a need for change, or have change foisted upon them. Finally, the end of act three is when the plot points resolve. This might be the culmination of a character’s change, when they have the opportunity to make a decision that really highlights the difference from the beginning of the story.

Change is Powerful

It’s always worth evaluating who your characters are, and how they change over the course of a story. Where do they start, and why? What do the events of the story do to them? Do they undergo a slow evolution, with many little points of change along the way, or a carefully foreshadowed sudden transformation? Look for opportunities to align the change with story beats, and use it to drive the action.

Characters have a history that affects where they start. They have experiences that affect who they are, and can subtly or fundamentally change them. Those experiences and that change are one of the reasons we read fiction, and some of the most emotionally impactful parts of a story when done well. Carefully crafted character change is one of the best ways to make characters spring to life, jump off the page, and endear themselves to readers.

Asking For Feedback

No matter what I’m writing — short story, novel, or something else — I’ll start with a first draft, do some amount of editing, and then feel the need for feedback. No matter how great you are at editing and revision, you can’t catch everything. In fact, if you’re me, you can’t catch a lot of things.

As I’m working on my serial novel, Razor Mountain, feedback is going to be interesting. While I’m going to start with a buffer of a couple completed chapters, I’ll be publishing as I write. Unlike my normal process, I’ll be interleaving the first draft writing, editing, and incorporating feedback for different chapters.

Regardless of the project you’re working on, getting feedback is critical to making your writing the best it can be. However, it’s important to understand that you’re not just throwing a manuscript over the wall to your reader and expecting them to toss back some notes. To get the most out of your readers, it can and should be a collaboration!

Who Is Your Reader?

When you’re asking for feedback, consider who you’re asking. If you have friends and family who are willing to read, that’s a fantastic resource. Many writers have a spouse or trusted friends who act as beta readers. You might also have writer friends, a critique group, or fellow writers on a critique website.

The largest differentiator between your early readers will probably be between “regular” readers and fellow writers. Readers tend to look at what they like or dislike about a story, and point out typos and grammar issues. Writers are much more likely to think about story structure or word choice, and to think about how they would do it were they writing your story.

If you use the same readers for several projects, you’ll get to know what feedback they’re good at giving. If you use a big online critique group or service, you might get different people every time. In either case, there’s a simple way to stack the deck in your favor and get more of the feedback that you want. Ask for it.

Know Your Weaknesses

First, think about what your own weaknesses are. What mistakes do you make? Writer, know thyself! The easiest way to do this is to pay attention when you’re editing. Keep track of the errors you fix and the things you improve.

For example, I love asides in the middle of sentences — like this one — and I have to restrain myself when it comes to em-dashes, parentheses, and sometimes colons.

I also tend to hedge when I’m not entirely sure about a moment in the story. For example, I might say that a character felt angry when or seemed upset when it would be more forceful to just say that the character was angry or upset. And then, I usually try to do away with that telling entirely, and show that the character is angry or upset through their actions or words.

If you don’t already pay attention to your editing like this, taking inventory of your foibles as a writer is a great way to improve. It’s also a way to build up a list of things for your early readers to look for.

What Are You Worried About?

When I write, there are some parts of the story that are rock solid. They’re straightforward and I know exactly what I want to do. I write them, and it comes out pretty well. Then there are other parts of the story where I’m less certain that I’m doing the right thing. I know there’s room for improvement. I feel like the character’s actions don’t quite match their personality, or the story is taking a detour, or the words just don’t fit together in the way I’d like.

You’ve probably had similar feelings. We all have parts of the work that we’re worried about, for one reason or another. That’s great. Those are perfect targets for your beta readers. Let them tell you whether you’re right to be worried, or doing better than you thought.

Asking For What You Want

Now we get to the crux of it. You have a list of your writerly tics and foibles. You know the parts of your story that you’re worried about. And you have some readers waiting in the wings.

If you have readers with a particular set of skills, you can always sic them on specific problems. Maybe you have a reader who is great with grammar and spelling. Don’t feel bad telling them to focus on those things. Don’t prevent them from bringing other issues to your attention, but cater to their strengths.

If you have readers who are generalists, or you’re not sure what their feedback strengths are, you can always include a few bullet point notes with your manuscript to guide them. Have them pay attention to a particular character that you’re unsure about, or particular scenes. Also consider whether you want to put these notes up-front at the start, guiding your reader to pay more attention to that particular thing, or at the end where they will prompt your reader to reflect on your concerns after they’ve finished reading.

You don’t always have to be extremely specific either. Maybe you’re worried that your comedic sidekick character, Phil, is unlikable. Rather than asking that directly, you might just ask how the reader feels about Phil. You can suss out their feelings without guiding them too much in one direction or another.

Guided Feedback is Great Feedback

Almost any beta reader feedback is going to be beneficial. When you find good readers, you need to take care of them and nurture them as a precious resource. You’ll find that they’re even more effective when you ask them for the kind of feedback you want.

Nobody knows your story-in-progress better than you do. If you have concerns about some particular part, there’s a good chance they’re justified. Use your beta readers to shore up those weaknesses and turn them into strengths, and your stories will be better for it.

Reblog: Maybe We Should Stop Over-Romanticising Writing — Stuart Danker

For this week’s reblog, I want to direct you to Stuart Danker, who’s here to remind us that writing doesn’t always have to be romanticized. Sometimes writing is just work — it’s digging ditches; it’s bricklaying. Sometimes the muse takes a sick day, and you sit down and grind out those words anyway.

My disdain for writer stereotypes didn’t start the moment I joined the industry. In fact, I’d buy more into those hackneyed ideals, holding onto them as if they were my ticket to being the next bestselling author.

One example of this would be me thinking that real writers only wrote when the inspiration struck. “If you have to force it, then it’s not real art,” I used to say.

Never mind the fact that I was simply relaying information from a press release or padding up an annual report. I seriously believed that I needed my muse’s blessings before I could even fire up the word processor.

Read the rest over at stuartdanker.com

The Good and Bad of NaNoWriMo

It’s almost November. If you’re a writer on any sort of social media, you know what that means: National Novel Writing Month. It’s affectionately known as NaNoWriMo and spearheaded by a non-profit company whose founder started with the simple idea of writing a novel in a month. Modern participants do the same thing, specifically striving to write 50,000 words in the 30 days of November.

In recent years, I’ve come to have mixed feelings about NaNoWriMo. For many writers and non-writers, it’s an awesome event. For others, I think it’s counter-productive, and may even turn some people away from writing.

My Experience

I have six different years logged on my NaNoWriMo account: three are successes (at least 50k words in the month) and three are failures. I’ve participated more times than that, but I either didn’t track progress or they got lost in some revamp of the website. (Fun fact: one of those failed projects was a very early idea for Razor Mountain, the novel that I’m currently preparing to publish serially, years later.)

I am a planner, so I’ve come to realize that my success in a project like NaNoWriMo is mostly dependent on whether I’ve put together a decent outline before November. The best I’ve done without an outline is something like 10k words before the story stopped dead and I realized I needed to rework what I had written to have a path forward.

However, an equally important factor for me is how much free time and energy I have. Over the years, I’ve done NaNoWriMo when I was single and when I was married, when I did or did not have a job, and before and after I had kids. I’ve observed just how much my living arrangements and family situation can affect my ability to dedicate a month of evenings to a single project.

At least one year where I failed was the result of falling behind in the first week, and realizing I simply didn’t have the time (or energy to write) that I would need to continue, let alone play catch-up.

What Works

NaNoWriMo was built to encourage people to write. It is especially focused on new and inexperienced writers, even people who have never tried to write fiction before and don’t think they can. The promise of NaNoWriMo is this: you don’t have to be an expert to write a novel; you just have to keep writing one word after another until you’ve stacked up 50,000 of them.

For some, this is a revelation. Writing has a certain mystique (that many writers are happy to encourage) as a process that requires some particular innate talent or even some important credential like an MFA. The truth is that anyone who is literate enough to put words on paper or screen and persistent enough to put down a lot of them can write a book. NaNoWriMo doesn’t claim that book is going to be a bestseller (or even close to publishable), but for some folks, the experience of simply writing a book is enough, even with nothing more expected beyond that. And plenty of people have gone on to do the work, past November, to get that novel published.

The event has developed a huge community, with hundreds of local groups across the globe alongside geographically dispersed virtual groups. Those who are unsure of themselves can search out one of these communities that fits their needs and helps encourage them.

NaNoWriMo is a nonprofit that does great work with a small team. In addition to the online events, it facilitates a Young Writers program that encourages kids to write.

What May Not Work

NaNoWriMo has expanded exponentially since its early years, and tried to provide more options than the “traditional” November event. There’s the project planning NaNo Prep in September and October. There’s the editing and revising “Now What?” series in January and February. There’s Camp NaNoWriMo in April and July, intended to be a less structured way to work on writing projects. Even for the November event, the website will happily let you set whatever word-count goal and timeframe you want for your project.

There’s clearly an ongoing effort to expand the brand here, but NaNoWriMo remains known for one thing: writing a 50,000-word novel in November. After all, it’s built into the name. As much as they’re trying to encourage a variety of options, most people will get involved in the “real” NaNoWriMo, and that has a structure that is going to work well for some people, and poorly for others.

Many will come into the event with little or no outline. If they’re planners like me, writing a whole novel like that may feel impossible. Some will find that they don’t have the time or energy to write 1667 words each day, and feel like setting a lower word count goal is cheating.

In short, a lot of people will fail at NaNoWriMo for a lot of different reasons. If they’re new or inexperienced writers, they may not even understand exactly what those reasons are — especially if they are seeing forum posts and tweets where other writers seem to be having great success and a good time. They’ll just think they’re bad at it.

NaNoWriMo is all about encouraging people to try writing, but in these cases it is very possible for new writers to think “this is what writing is like,” and get burned-out. There are as many different ways to write as there are writers, and some of those ways just don’t jive with “50k in November.”

Don’t Take This Too Seriously

I don’t want this to read like I’m ragging on NaNoWriMo. The organization does a lot of great work. They’ve probably encouraged hundreds of thousands of people who otherwise wouldn’t to try their hand at writing a novel. They try to demystify writing for young people, and help them tell the stories that matter to them. They’re clearly trying to cater to a variety of writers with different styles and techniques.

NaNoWriMo has gotten huge. It’s hard to miss it if you’re tuned in to writing stuff online. I worry sometimes that people who don’t fit NaNoWriMo will be turned off by it; that they won’t realize they don’t have to follow prescriptive writing advice or a monthly goal to be a “real” writer.

If you’ve never tried NaNoWriMo before, I encourage you to do so, if not this year, then next. Even if you think you couldn’t possibly write 50,000 words in a month. Just take it one word at a time.

But if you discover that you can’t do it, or it’s a terrible experience, that’s okay. You’ve learned something about the kind of writer you are. Try it again next year. Prep differently. Or do your own kind of NaNoWriMo with your own goals and limits. To succeed at writing in a way that works for you, you don’t need a website that tells you how much to write and when. You need to find something internal that drives you to write. Then it’s just a matter of putting one word after another.