Debugging Stories: How to Revise Like a Programmer

When hackers are shown in movies, they’re always frantically typing code. Unfortunately, this isn’t very much like real programming. Real programming does require writing code, but it’s usually not done very quickly. There’s often a lot of code reading involved, a lot of sitting and thinking, sometimes some discussion, and then a bit of typing. Even with a lot of forethought and careful testing, most programs don’t work perfectly. That’s when the programmer turns to debugging.

Debugging vs. Editing

Debugging is what programmers call the process of identifying and removing bugs from software — bugs being things that the software does that we really don’t want it to do. In some ways, it’s a lot like revising and editing fiction, although they obviously have their differences.

Computer programs are very literal. Programming is a creative process because there are multiple ways to make a given thing happen, but the instructions are either correct or incorrect. They do what you want, or they don’t.

In fiction, there are many more ways to do a given thing, and fixes are often qualitative rather than quantitative — mostly coming down to taste. Because of this, it’s often harder to tell that there’s something wrong with a story, or identify exactly what it is. There might be hundreds of ways to fix those problems in fiction. That can be a good thing or a bad thing, depending on how you look at it.

The Debugging Process

Debugging can be broken down into a few common steps:

  1. Identify possible problems
  2. Identify possible solutions
  3. Make a change
  4. Test
  5. Repeat as necessary

These same steps are a great roadmap for editing.

1. Identify the Possible Problems

It may seem obvious, but it’s hard to fix something if you don’t know what’s broken. As writers, we often have vague feelings that something’s not quite right, or not as good as it ought to be. This first step asks that we really try to identify what the problem might be.

Consider a novel that feels like it’s dragging in the middle. That’s the sort of vague critique that writers often face, but it’s not specific enough to “debug.” The middle might drag because the protagonist doesn’t have a clear goal, or because they’re not pursuing that goal, or because there aren’t enough interesting obstacles standing in their way. Maybe too much time is spent on a side character.

Try to figure out a problem that’s specific enough to describe in a sentence or two. If you think there are multiple problems, focus on one at a time. You may not be sure that you’ve figured out the actual issue. That’s okay. This is a scientific hypothesis. It will be proven or disproven later on.

2. Identify the Possible Solutions

Once a possible problem is identified, the obvious next step is to think about the ways it could be fixed. Don’t just run with the first idea you think of. This is a great time to do a little brainstorming. It’s easy to come up with ideas, but it’s more work to actually implement them.

The next step will be to implement your plan, but don’t throw away your other ideas immediately. You may think of a few improvements that naturally work well together and want to implement them all. Or you may find that the first fix you try doesn’t work, at which point you’ll want to come back and try something else.

3. Make A Change

This is the hard work, but you go into it well-equipped with a problem that you want to fix and a plan for fixing it. Take something out that doesn’t belong, add something in that was missing, or tweak what’s already on the page.

Occasionally, it’s apparent straight away that the chosen path is not going to work. Don’t feel obligated to write out a “solution” that didn’t pan out. You can always go back to steps #1 and #2. However, it’s important to write enough that you (or trusted readers) can make an informed decision about the change. It’s also important to differentiate between a bad solution and a hard one. A great solution that’s tough to implement might just need a few revisions to really shine.

4. Test

In software, once you think you’ve fixed the bug, you run tests to prove it. In writing, the only test that can really be performed is reading the new version. Depending on where you are in the writing process, it might be enough to read it yourself and make a judgement, or you may want to have other readers go through it, or even compare different versions.

The important thing is to make a decision: is it better than it was before? Is it better enough? If so, then you’ve solved your problem. Congratulations! If not, then you’ve got more decisions to make.

5. Repeat As Necessary

A failed improvement isn’t the end of the world. Difficult bugs don’t always get fixed on the first try. You just need to move back to a previous step and try again. If you now think you’re fixing the wrong thing, go back to step #1 and re-evaluate the problem. If you’re still convinced that you’re addressing the right problem, but aren’t satisfied with the result of your solution, go back to step #2 and try another solution from the list, or come up with new solutions.

It’s All About Problem Solving

This debugging formula isn’t a magic formula for success. It’s just a tried-and-true method for problem solving that can be applied to a variety of situations. Writing is an intensely personal experience, and it can be frustrating and disheartening when a story you love just isn’t working. Sometimes writer’s block is just the writer’s brain flailing in the face of an annoying problem.

These steps can provide a dispassionate process for working through that frustration. Addressing the problem through small steps with clear goals makes the problem itself seem less overwhelming. The option to backtrack and try again makes failures seem more like setbacks than crushing defeats.

So next time you run into a big “bug” in your story, don’t just blindly revise in hopes of fixing it. Debug it!

Writing With a Zoom Lens

The biggest delight of writing fiction, at least for me, is the joy of creating places, characters and events from pure imagination. But this act of world-building is only the first step in telling a story.

To compare fiction to film, this is like set dressing, costumes, and blocking. The final step, and in many cases the unsung hero, is the way the story is imparted to the audience. It’s the swivel and pan and zoom of the camera; the edit, or in the case of fiction, the words we use to describe those places, characters and events.

The Zoom Lens

A zoom lens lets the camera get intimately close for that first kiss, or pan way out to show the vast world that these lovers have somehow traversed to find each other. Good cinematographers understand how seeing a scene from different angles and distances can greatly affect how that scene is perceived.

The “zoom lens” of fiction is the level of detail you choose to employ for a given scene. The level of detail can change over the course of a single scene, or across scenes; the literary equivalent of zooming in and out.

Take a look at the opening of Douglas Adams’ Hitchhiker’s Guide to the Galaxy:

Far out in the uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy lies a small unregarded yellow sun.

Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea.

This planet has—or rather had—a problem, which was this: most of the people living on it were unhappy for pretty much of the time. Many solutions were suggested for this problem, but most of these were largely concerned with the movements of small green pieces of paper, which is odd because on the whole it wasn’t the small green pieces of paper that were unhappy.

And so the problem remained; lots of the people were mean, and most of them were miserable, even the ones with digital watches.

Many were increasingly of the opinion that they’d all made a big mistake in coming down from the trees in the first place. And some said that even the trees had been a bad move, and that no one should ever have left the oceans.

And then, one Thursday, nearly two thousand years after one man had been nailed to a tree for saying how great it would be to be nice to each other for a change, a girl sitting on her own in a small café in Rickmansworth suddenly realized what it was that had been going wrong all this time, and she finally knew how the world could be made a good and happy place. This time it was right, it would work, and no one would have to get nailed to anything.

Sadly, however, before she could get to a phone to tell anyone about it, a terrible, stupid catastrophe occurred, and the idea was lost forever.

But the story of this terrible, stupid Thursday, the story of its extraordinary consequences, and the story of how these consequences are inextricably intertwined with this remarkable book begins very simply.

It begins with a house.

This opening zooms steadily inward. It starts at the edge of the galaxy, then zooms in to earth. It encompasses the entire breadth of human evolution and the problems of the entire human species before centering on a specific time and place, and a single, unnamed girl. After settling for only a moment, it pans away again, finally leaving us with the house.

The house belongs to the book’s protagonist, Arthur Dent, and the book zooms in on him and his house in the following chapter.

Adams, being who he is, uses this introduction to throw in some silliness. But he’s also zooming in on a particular time and place while simultaneously reminding the reader that this story will be about bigger things: the wider galaxy, the vast span of time, and the entirety of human civilization.

Show and Tell

One of the first rules of style that young writers learn is “show, don’t tell.” This oft-quoted and frequently misunderstood rule warns of the dangers of saying what happened (“He got on the subway.”) rather than describing the action in detail (“He took the litter-strewn stairs two at a time down to the subway platform, jumping the turnstiles and slipping through the doors just before they closed.”)

As new writers gain experience, “show-don’t-tell” starts to chafe. Sometimes it feels perfectly reasonable to tell. Maybe there’s an uninteresting span of time that needs to be elided. Perhaps the reader needs to know that something happened, but not the details of how.

The truth is that the overly vague “show” and “tell” of this rule are really just different adjustments of the zoom lens. When deciding how much to show or tell, it all depends on the amount and type of detail.

Time, Pacing, and Emotional Distance

When the story is zoomed-out (i.e. told with less detail), time contracts. It takes fewer words to describe a wider span of time, and the reader might cross years or centuries in the span of a sentence. Zooming in means describing that time span with more words. The reader spends more time getting through that portion of the story, literally making time feel like it is passing more slowly.

This has a fundamental effect on the pacing of the story. If an action scene needs to feel fast and frenetic, the details are necessarily going to be limited. Imagine a kung-fu battle where each punch and kick is described with an entire paragraph of prose. It begins to feel like slow-motion. The same fight, described with multiple attacks and blocks in each sentence will feel fast and fluid.

For similar reasons, the level of zoom also affects the emotional distance between the characters and the reader. In the opening of the Hitchhiker’s Guide, it’s difficult to feel any sympathy for these humans who misunderstand their unhappiness and try to fill their empty lives with money and digital watches. At a slightly tighter zoom, it’s a bit easier to feel some interest in the unnamed girl whose epiphany would solve the world’s problems. But it’s the following chapter, where the view is fully zoomed-in, that we can really sympathize with Arthur Dent as he discovers that he has to unexpectedly stop a construction crew that wants to knock down his house.

We experience the world at a personal pace, fully zoomed-in on our own viewpoint. Fiction allows us to zoom out to the edge of the galaxy, or traverse centuries in a sentence, but the closer the story comes to a character’s personal view of time and space, the easier it is for a reader to sympathize with the character and take an interest in what happens to them.

Revising With the Zoom Lens

The zoom lens is a great editing tool. Sometimes, a story that isn’t quite working just needs an adjustment to the zoom. If readers think that a chapter is boring, consider “zooming out” a little and trimming less important details. If a character feels a little flat, “zoom in” on their thoughts, dialogue or actions to give a better sense of what drives them.

There are many ways the writer’s zoom lens can be applied, but common applications are adjusting the pacing (less detail reads faster) and the emotional distance (more detail tends to get closer to the characters).

While characters, plotting, and world-building are popular topics for writers and important building blocks of the story, all of those things only reach the reader through the lens of individual words. So be your own cinematographer and pay attention to those lenses, and how they affect your story.

Changing Characters: Evolution and Transformation

There’s a popular truism in fiction writing: rounded characters, and especially protagonists, need to change over the course of the story. Now, you might argue that characters don’t always need to change, or that you want to focus on other engines to drive your story. But let’s say you do want your character to change. You want that change to be believable, and you want that change to meaningfully affect or even drive your plot.

In that case, let’s talk about two strategies for making that character change happen: evolution and transformation.

Building Character Background

Characters usually don’t spring into existence at the start of the story. They have history, and that history should affect their current personality, their fears, and their goals. Characters need reasons to be who they are. This gives them depth and makes them believable.

If your character is going to change along the course of your story, they need to have a starting point — a steady state that gets disrupted by the events of the story, leading to change. For the change to make sense, the character has to start in one place, with certain ideas or point of view, and end up seeing things differently by the end.

By this logic, a character change can be broken down into four parts:

  1. The background that shaped the character before the story.
  2. The state of the character at the beginning of the story.
  3. The event(s) that change the character.
  4. The state of the character at the end of the story.

These parts don’t all need to be given equal attention. There may only be hints of the backstory. They also don’t have to be revealed in order. Many great villains initially appear to be unreasonably evil, until their background is revealed later in the story, humanizing them.

In my opinion, one of the easiest ways of figuring out character transformation is to start with #2 and #4. If you know where your character starts, and where they’re going, it’s just a matter of coming up with the reasons why they are the way they are, and the troubles you’re going to put them through to force them to change. However, you can really start with any of these and build out the others. It all depends on what aspect of the character comes to your first, or excites you the most.

Now, let’s look at the actual methods of changing the character during the story.

Sudden Transformation

The sudden transformation is the epiphany, the “ah-ha” moment, the shocking twist, or maybe even the sudden-but-inevitable betrayal.

The sudden transformation is a form of character change that happens all at once…or at least appears to. There is a particular event or short period of time where the reader sees the exact nature of the change. This is usually going to be an important point in the plot. If the character is a protagonist, it almost has to be.

This might be an event where the character’s strength becomes a weakness, or vice-versa. They may undergo something terrible and develop a debilitating fear, or they may be forced into a situation where the only way forward is to overcome their fear. The event might make the character’s goal obsolete, and introduce a new goal. Perhaps they wanted to save someone from the villain, but they failed, and the villain killed that person. Now they have a new goal: revenge.

Superheroes are great examples. Many super-heroes have a sudden transformation where they gain their super-powers and also undergo some event that gives them a reason to use those super-powers.

Peter Parker is bitten by a radioactive spider, and he can suddenly run up walls, shoot webs, and smack a bad guy with every limb simultaneously. His first instinct is to use his powers selfishly, but his uncle Ben is almost immediately killed by a criminal, making Peter realize that he has to use his powers to help others.

Let’s look at a more villainous example: the Darth Vader of the original Star Wars trilogy. Vader spends all three movies working to crush the rebellion and bring Luke to the dark side. Only at the very end, when Luke has pleaded with him and Vader sees his son about to die, does he kill the Emperor, sacrificing himself to save his son.

You may notice that most of these sudden transformations aren’t completely sudden. It often helps to throw in a few moments or bits of dialogue that lay groundwork for the change, essentially preparing the character for that vital moment. Peter Parker has conversations about responsibility with Ben before he dies. Luke repeatedly tries to convince Vader to leave the dark side before the final battle.

Slow Evolution

In contrast to the sudden transformation, where character change happens all at once, the slow evolution requires a longer series of events and revelations that add up to something larger than the sum of their parts.

The character may go through events, conversations and internal realizations that eventually lead to a change in perspective. The character may or may not realize that they’ve changed, but it should be evident from their words or actions that they’re behaving differently than they did before.

On the other hand, this series of small changes could culminate in a moment of realization when the change becomes clear, or impossible to ignore. This is often a decision point for the character. Whereas a sudden transformation comes as a shock that makes sense in retrospect, the slow evolution makes it clear that this moment is what it’s all been leading to.

To contrast with Vader’s sudden transformation, look at another character from the original Star Wars trilogy: Han Solo. Han starts out as a loner, worried about his own problems. He is willing to use people for his own ends, and he tries to avoid getting too close to others. However, Luke draws him into a rescue operation with the allure of a reward, and from there, he ends up entangled with Princess Leia and the Rebellion.

Han’s past catches up with him when he’s caught and imprisoned in Jabba’s palace, but it’s his friends who rescue him: proving once again that being a lone wolf is not a good strategy for him. By the third movie, we find that Han is not only a willing member of the rebels, but is marked as a leader and even volunteers to lead a dangerous mission that is vital to the success and survival of the rebels.

Alignment With the Plot

Characters don’t exist within a vacuum. They interact with other characters. They drive the events of the plot, and the events of the plot affect them in turn.

One of the most effective ways to make character change feel momentous to the reader is to make sure it aligns with the plot. In a traditional three act structure, this means that the most powerful places for character change to occur is at the boundaries of the acts.

Events at the beginning of the first act may influence or illuminate the personality of the character for much of the rest of the story. The end of the first act and the start of the second is typically a major disaster or setback that might cause a character to reevaluate (or double-down!) on their point of view. Likewise, the end of the second act and start of the third usually leads into the point of the story when things look bleakest for the protagonist, and when they are most likely to see a need for change, or have change foisted upon them. Finally, the end of act three is when the plot points resolve. This might be the culmination of a character’s change, when they have the opportunity to make a decision that really highlights the difference from the beginning of the story.

Change is Powerful

It’s always worth evaluating who your characters are, and how they change over the course of a story. Where do they start, and why? What do the events of the story do to them? Do they undergo a slow evolution, with many little points of change along the way, or a carefully foreshadowed sudden transformation? Look for opportunities to align the change with story beats, and use it to drive the action.

Characters have a history that affects where they start. They have experiences that affect who they are, and can subtly or fundamentally change them. Those experiences and that change are one of the reasons we read fiction, and some of the most emotionally impactful parts of a story when done well. Carefully crafted character change is one of the best ways to make characters spring to life, jump off the page, and endear themselves to readers.

Asking For Feedback

No matter what I’m writing — short story, novel, or something else — I’ll start with a first draft, do some amount of editing, and then feel the need for feedback. No matter how great you are at editing and revision, you can’t catch everything. In fact, if you’re me, you can’t catch a lot of things.

As I’m working on my serial novel, Razor Mountain, feedback is going to be interesting. While I’m going to start with a buffer of a couple completed chapters, I’ll be publishing as I write. Unlike my normal process, I’ll be interleaving the first draft writing, editing, and incorporating feedback for different chapters.

Regardless of the project you’re working on, getting feedback is critical to making your writing the best it can be. However, it’s important to understand that you’re not just throwing a manuscript over the wall to your reader and expecting them to toss back some notes. To get the most out of your readers, it can and should be a collaboration!

Who Is Your Reader?

When you’re asking for feedback, consider who you’re asking. If you have friends and family who are willing to read, that’s a fantastic resource. Many writers have a spouse or trusted friends who act as beta readers. You might also have writer friends, a critique group, or fellow writers on a critique website.

The largest differentiator between your early readers will probably be between “regular” readers and fellow writers. Readers tend to look at what they like or dislike about a story, and point out typos and grammar issues. Writers are much more likely to think about story structure or word choice, and to think about how they would do it were they writing your story.

If you use the same readers for several projects, you’ll get to know what feedback they’re good at giving. If you use a big online critique group or service, you might get different people every time. In either case, there’s a simple way to stack the deck in your favor and get more of the feedback that you want. Ask for it.

Know Your Weaknesses

First, think about what your own weaknesses are. What mistakes do you make? Writer, know thyself! The easiest way to do this is to pay attention when you’re editing. Keep track of the errors you fix and the things you improve.

For example, I love asides in the middle of sentences — like this one — and I have to restrain myself when it comes to em-dashes, parentheses, and sometimes colons.

I also tend to hedge when I’m not entirely sure about a moment in the story. For example, I might say that a character felt angry when or seemed upset when it would be more forceful to just say that the character was angry or upset. And then, I usually try to do away with that telling entirely, and show that the character is angry or upset through their actions or words.

If you don’t already pay attention to your editing like this, taking inventory of your foibles as a writer is a great way to improve. It’s also a way to build up a list of things for your early readers to look for.

What Are You Worried About?

When I write, there are some parts of the story that are rock solid. They’re straightforward and I know exactly what I want to do. I write them, and it comes out pretty well. Then there are other parts of the story where I’m less certain that I’m doing the right thing. I know there’s room for improvement. I feel like the character’s actions don’t quite match their personality, or the story is taking a detour, or the words just don’t fit together in the way I’d like.

You’ve probably had similar feelings. We all have parts of the work that we’re worried about, for one reason or another. That’s great. Those are perfect targets for your beta readers. Let them tell you whether you’re right to be worried, or doing better than you thought.

Asking For What You Want

Now we get to the crux of it. You have a list of your writerly tics and foibles. You know the parts of your story that you’re worried about. And you have some readers waiting in the wings.

If you have readers with a particular set of skills, you can always sic them on specific problems. Maybe you have a reader who is great with grammar and spelling. Don’t feel bad telling them to focus on those things. Don’t prevent them from bringing other issues to your attention, but cater to their strengths.

If you have readers who are generalists, or you’re not sure what their feedback strengths are, you can always include a few bullet point notes with your manuscript to guide them. Have them pay attention to a particular character that you’re unsure about, or particular scenes. Also consider whether you want to put these notes up-front at the start, guiding your reader to pay more attention to that particular thing, or at the end where they will prompt your reader to reflect on your concerns after they’ve finished reading.

You don’t always have to be extremely specific either. Maybe you’re worried that your comedic sidekick character, Phil, is unlikable. Rather than asking that directly, you might just ask how the reader feels about Phil. You can suss out their feelings without guiding them too much in one direction or another.

Guided Feedback is Great Feedback

Almost any beta reader feedback is going to be beneficial. When you find good readers, you need to take care of them and nurture them as a precious resource. You’ll find that they’re even more effective when you ask them for the kind of feedback you want.

Nobody knows your story-in-progress better than you do. If you have concerns about some particular part, there’s a good chance they’re justified. Use your beta readers to shore up those weaknesses and turn them into strengths, and your stories will be better for it.

Reblog: Maybe We Should Stop Over-Romanticising Writing — Stuart Danker

For this week’s reblog, I want to direct you to Stuart Danker, who’s here to remind us that writing doesn’t always have to be romanticized. Sometimes writing is just work — it’s digging ditches; it’s bricklaying. Sometimes the muse takes a sick day, and you sit down and grind out those words anyway.

My disdain for writer stereotypes didn’t start the moment I joined the industry. In fact, I’d buy more into those hackneyed ideals, holding onto them as if they were my ticket to being the next bestselling author.

One example of this would be me thinking that real writers only wrote when the inspiration struck. “If you have to force it, then it’s not real art,” I used to say.

Never mind the fact that I was simply relaying information from a press release or padding up an annual report. I seriously believed that I needed my muse’s blessings before I could even fire up the word processor.

Read the rest over at stuartdanker.com

The Good and Bad of NaNoWriMo

It’s almost November. If you’re a writer on any sort of social media, you know what that means: National Novel Writing Month. It’s affectionately known as NaNoWriMo and spearheaded by a non-profit company whose founder started with the simple idea of writing a novel in a month. Modern participants do the same thing, specifically striving to write 50,000 words in the 30 days of November.

In recent years, I’ve come to have mixed feelings about NaNoWriMo. For many writers and non-writers, it’s an awesome event. For others, I think it’s counter-productive, and may even turn some people away from writing.

My Experience

I have six different years logged on my NaNoWriMo account: three are successes (at least 50k words in the month) and three are failures. I’ve participated more times than that, but I either didn’t track progress or they got lost in some revamp of the website. (Fun fact: one of those failed projects was a very early idea for Razor Mountain, the novel that I’m currently preparing to publish serially, years later.)

I am a planner, so I’ve come to realize that my success in a project like NaNoWriMo is mostly dependent on whether I’ve put together a decent outline before November. The best I’ve done without an outline is something like 10k words before the story stopped dead and I realized I needed to rework what I had written to have a path forward.

However, an equally important factor for me is how much free time and energy I have. Over the years, I’ve done NaNoWriMo when I was single and when I was married, when I did or did not have a job, and before and after I had kids. I’ve observed just how much my living arrangements and family situation can affect my ability to dedicate a month of evenings to a single project.

At least one year where I failed was the result of falling behind in the first week, and realizing I simply didn’t have the time (or energy to write) that I would need to continue, let alone play catch-up.

What Works

NaNoWriMo was built to encourage people to write. It is especially focused on new and inexperienced writers, even people who have never tried to write fiction before and don’t think they can. The promise of NaNoWriMo is this: you don’t have to be an expert to write a novel; you just have to keep writing one word after another until you’ve stacked up 50,000 of them.

For some, this is a revelation. Writing has a certain mystique (that many writers are happy to encourage) as a process that requires some particular innate talent or even some important credential like an MFA. The truth is that anyone who is literate enough to put words on paper or screen and persistent enough to put down a lot of them can write a book. NaNoWriMo doesn’t claim that book is going to be a bestseller (or even close to publishable), but for some folks, the experience of simply writing a book is enough, even with nothing more expected beyond that. And plenty of people have gone on to do the work, past November, to get that novel published.

The event has developed a huge community, with hundreds of local groups across the globe alongside geographically dispersed virtual groups. Those who are unsure of themselves can search out one of these communities that fits their needs and helps encourage them.

NaNoWriMo is a nonprofit that does great work with a small team. In addition to the online events, it facilitates a Young Writers program that encourages kids to write.

What May Not Work

NaNoWriMo has expanded exponentially since its early years, and tried to provide more options than the “traditional” November event. There’s the project planning NaNo Prep in September and October. There’s the editing and revising “Now What?” series in January and February. There’s Camp NaNoWriMo in April and July, intended to be a less structured way to work on writing projects. Even for the November event, the website will happily let you set whatever word-count goal and timeframe you want for your project.

There’s clearly an ongoing effort to expand the brand here, but NaNoWriMo remains known for one thing: writing a 50,000-word novel in November. After all, it’s built into the name. As much as they’re trying to encourage a variety of options, most people will get involved in the “real” NaNoWriMo, and that has a structure that is going to work well for some people, and poorly for others.

Many will come into the event with little or no outline. If they’re planners like me, writing a whole novel like that may feel impossible. Some will find that they don’t have the time or energy to write 1667 words each day, and feel like setting a lower word count goal is cheating.

In short, a lot of people will fail at NaNoWriMo for a lot of different reasons. If they’re new or inexperienced writers, they may not even understand exactly what those reasons are — especially if they are seeing forum posts and tweets where other writers seem to be having great success and a good time. They’ll just think they’re bad at it.

NaNoWriMo is all about encouraging people to try writing, but in these cases it is very possible for new writers to think “this is what writing is like,” and get burned-out. There are as many different ways to write as there are writers, and some of those ways just don’t jive with “50k in November.”

Don’t Take This Too Seriously

I don’t want this to read like I’m ragging on NaNoWriMo. The organization does a lot of great work. They’ve probably encouraged hundreds of thousands of people who otherwise wouldn’t to try their hand at writing a novel. They try to demystify writing for young people, and help them tell the stories that matter to them. They’re clearly trying to cater to a variety of writers with different styles and techniques.

NaNoWriMo has gotten huge. It’s hard to miss it if you’re tuned in to writing stuff online. I worry sometimes that people who don’t fit NaNoWriMo will be turned off by it; that they won’t realize they don’t have to follow prescriptive writing advice or a monthly goal to be a “real” writer.

If you’ve never tried NaNoWriMo before, I encourage you to do so, if not this year, then next. Even if you think you couldn’t possibly write 50,000 words in a month. Just take it one word at a time.

But if you discover that you can’t do it, or it’s a terrible experience, that’s okay. You’ve learned something about the kind of writer you are. Try it again next year. Prep differently. Or do your own kind of NaNoWriMo with your own goals and limits. To succeed at writing in a way that works for you, you don’t need a website that tells you how much to write and when. You need to find something internal that drives you to write. Then it’s just a matter of putting one word after another.

First Sentence, First Page, First Chapter

As I’m working on my serial novel, Razor Mountain, I’ve reached the point where I have a rough draft of the first two chapters. In some ways, each of these is a first chapter — each one introduces a separate point of view character, in a different setting and vastly different time periods.

I let these chapters “rest” for a week or two, and then came back to revise them. There are many different ways to revise, but today I wanted to talk a little bit about beginnings, and all of the “firsts” of the book — the first sentence, first page, and first chapter.

If there are any parts of a novel that are more important than the rest, they are the beginning and the end. A good ending will often buy the reader’s forgiveness for weaknesses in the middle of the book. A good beginning, on the other hand, is vital to get the reader interested in the first place, and to tee up all of the wonderful stuff you have planned for the rest of the book.

Consulting Some Books on Writing

Anyone who has followed this blog for a while is probably well aware that I am a collector of writing advice, tips and tricks, so I looked through my collection of writing books and pulled out some pertinent ones. If you can build up a little library of books and writing resources that you like, it can be very helpful to focus yourself by picking out a few related books and skimming or reading the relevant sections before you embark on a particular task.

When I buy a book on writing, I do try to read it right away and internalize what I can. However, I have plenty of these books that I last read five or ten years ago. I’ll be the first to admit that I only have so much storage space in my internal memory to hold on to that knowledge. But that’s the great thing about books — all that knowledge is still there, in external (paper) memory.

I first pulled out The Portable MFA in Creative Writing by the New York Writers Workshop. In the chapter on fiction, it has this to say about story-opening strategies:

The purpose of the beginning of a story is to introduce character and conflict. Another purpose is to catch and hold the reader’s interest. One way to do so is to raise a question in the mind of the reader. Another way is to quickly immerse the reader in the action of the story, to eliminate boring exposition…conflict, when effectively dramatized, also catches the attention of the reader.

This hits a lot of the points I was working toward when I initially planned the beginning of the novel. However, now that I have a draft, I need to make sure that I actually execute my plan effectively. I’ve set up clear questions at the beginning: why does Christopher wake up groggy on a plane where the passengers and pilot have vanished? I need to make sure that I quickly jump into the action of him making this discovery and then attempting to deal with the situation. I also need to show some of his character through his thoughts and actions in this stressful situation.

Next, I moved on to The First Five Pages, by editor-turned-agent Noah Lukeman. This is a text all about beginnings, and while it focuses on crafting an opening that will appeal to agents and editors in the traditional publishing world, the bulk of its advice applies to any fiction opening, regardless of how you plan to publish.

Lukeman suggests several things to trim and improve:

  • Adjectives and adverbs — This is pretty common writing advice. Replace them with better nouns and verbs, find more unusual or evocative modifiers, or swap-in an analogy, simile or metaphor instead.
  • Sound — This encompasses myriad vague things: sentence construction and the use of punctuation like comma, semicolon, em-dash, and parentheses; “echoes” like the repetition of character names, pronouns, or unusual words; alliteration and the repetition of specific sounds in close proximity; and resonance, the sound of the language separate from its meaning.
  • Dialogue — An overuse or complete lack of dialogue, dialogue as artificial infodump, melodrama, or just generally difficult-to-follow exchanges.
  • Showing vs. telling
  • Viewpoint, narration, and consistent character voice
  • Characterization — Not skipping over properly introducing characters in the hurry to move the plot along.
  • Pacing and progression — Do the individual parts of the story flow together in sequence?
  • The hook — A really interesting or exciting first sentence that still fits with what comes after.

There are many other sections in the book, but these were the things that stood out to me as I skimmed through it this time.

The Hook

The hook is typically considered the first sentence, or less often the first couple sentences. It is called the hook because that’s what it should do to the reader: hook them and pull them into the story.

The first sentence and first paragraph should be concise and exciting — although you can decide what exactly exciting means for you — action, dialogue, or an interesting premise. It will help if that beginning leads the reader into those key elements: holding interest and elucidating character and conflict.

My intent with Razor Mountain is to start the story with Christopher on the plane. He wakes up (which is admittedly a well-worn trope for a book opening), groggy from being drugged. It is dark. At first, he thinks the poorly lit passenger cabin is a shadowy cave. It is only as he looks around and regains his senses that he realizes where he actually is. I’m also hoping to achieve some symmetry with this opening, where the beginning and end of the first act involves a character in a cave. Likewise the beginning and end of the entire book.

The First Page

The first page or first few paragraphs are an extension of the hook. A hook can be exciting and hold the reader’s interest with all sorts of tricks, but that will only take the reader so far if it doesn’t lead naturally into the rest of the book. The first page is an expansion of the hook.

The hook drops the reader into the story and shows one, maybe two important things to get the reader invested. The first page gives you more space to work, but also demands more. The reader needs to be anchored to a place, or people, or more likely both. Enough of the setting and characters has to be described, in order for the reader to start to envision what’s happening. All of it still needs to keep the reader engaged and pull them along.

The First Chapter

When the reader turns that first page, you’ve achieved an important milestone. You’ve hooked the reader. For the rest of the chapter, you’ll be doing largely the same things, on a broader scale.

The first chapter is a sort of promise. Whether you’re intending it or not, the first chapter promises the reader an idea of what the rest of the story is going to be like. Since it’s happening either way, you had better lean into it, and make that promise count. Maybe you’ll hint at exactly what they’re getting by highlighting the style of the book or introducing important characters and settings. Maybe you’ll foreshadow future events. Or maybe you’ll be subversive, setting the reader’s expectations, only to shock them with a plot twist later on.

Razor Mountain Firsts

Later this week, I’ll talk more about working on the first sentence, page and chapter for Razor Mountain, as well as all of the other revisions I’m working on for Chapters One and Two.

Reblog: Knowing Your Invisible Narrator — Milo Todd

For this week’s reblog, we go over to Writer Unboxed, where Milo Todd discusses the third person narrator as a voice independent from the characters and the author.

So we’ve got this whole “third-person narration” thing. You know it already. It’s that “he/she/they” thing instead of the “I/me/we” thing. The narrator isn’t the protagonist or (usually) any of the playing characters, and so the narrator is kind of floating above everybody’s heads, nonexistent, as lives are lived.

But the thing is, the third-person narrator isn’t floating. They’re not nonexistent. Not really. Rather, they envelope the book, hold it in their hands, and therefore are arguably one of the most crucial elements to your entire story. Just because nobody can see them doesn’t mean they’re not important.

So what do we do with an invisible narrator?

Check out the rest over at Writer Unboxed…

Five Things I Learned from The Clan of the Cave Bear

I mentioned in my previous Razor Mountain post that I was reading The Clan of the Cave Bear by Jean M. Auel. A portion of Razor Mountain follows a pre-historic tribe, and Cave Bear is one of the few titles I’ve come across that is set in a similar time period, albeit in a different part of the world.

The book gave me some things to think about as far as prehistoric settings go. There were aspects of it I really enjoyed. However, the book also had a number of small issues that, taken together, made it a frustrating read for me. Today, I want to dig into those things, and try to discover what I can learn from them to improve my own writing.

The Clan of the Cave Bear is written mostly as straight historical fiction, with a few fantasy elements. The protagonist of the story is Ayla, a Cro Magnon (early modern human) child who loses her family in an earthquake within the first few pages. She is eventually rescued and comes to live with the titular Clan of the Cave Bear, a Neanderthal tribe that was displaced by the same earthquake and forced to search for a new cave. The Clan have only rare interactions with Ayla’s kind, who they call “the Others,” but end up adopting her.

As Ayla grows, she has to deal with the challenges of integrating into the Clan as an outsider. Though her body is noticeably different, the conflicts between her and the Clan are primarily differences in worldview. Auel drives this conflict with the fantasy element of the book. The Neanderthals of the Clan possess ancestral memories that are passed down through generations. They rely on the experiences of previous generations, as well as their own, to navigate the world around them. Auel paints the Clan as a slowly dying race. Their long memory keeps them in a rut of tradition and limits their ability to adapt to change. Ayla, as homo sapiens, lacks their racial memory, but is more adaptable and quick to learn. She chafes under the heavy tradition of Clan life, and constantly seeks out new skills and new experiences.

Lesson #1 — A Little Verisimilitude Goes a Long Way

Auel does a tremendous job constructing a believable world filled with detail. Ayla learns rudimentary medicine from her surrogate mother, the tribe’s medicine woman, who expounds on dozens of plants and their uses. The variety of animals and their habitats are also important to the Clan’s survival, and described in great detail. The tools used by the clan, how they are made, and how the go about their everyday tasks are all carefully thought-out.

I don’t know much about plants, let alone their medicinal properties, but I’m betting Auel did quite a bit of research to get the details right. She didn’t have to name all the plants, or go into detail about which ones are used to treat different ailments. The story could be told without those details. But these are things that the protagonist is learning, and things that her adoptive mother is intimately familiar with. Those details help the reader to feel what she’s feeling by learning about this plants as she does.

There is no limit to the level of detail you can include in a novel, but at some point, it bogs down the story. The trick is finding particular places to add that detail that help the setting feel more like a living world, without getting lost in the weeds.

Lesson #2 — Perspective is Powerful…and Dangerous

The story starts with the child, Ayla, losing her family in an earthquake. Although the story follows her and ostensibly shows her perspective, it becomes clear very early on that the narrator is distant, wiser than this child, and has more modern sensibilities.

Brush close by the upstream banks quivered, animated by unseen movement at the roots, and downstream, boulders bobbed in unaccustomed agitation. Beyond them, stately conifers of the forest into which the stream flowed lurched grotesquely.

As the story goes on, the narration veers into scientific terms to describe some of the animals and their less ferocious descendants in modern times. The narrator is not anchored to any character’s perspective. It’s not anchored in the time period of the story.

Some of this is personal taste and fashion in fiction writing (this kind of third-person omniscient perspective has fallen out of favor in recent years), but there are some clear downsides to this style. As a reader, it’s hard to feel close to Ayla when the narration seems to be separate from her. The occasional digressions into the more scientific and into far-future times pull the reader out of the here-and-now of the story. Jumping from the thoughts of one character to the thoughts of another in the same paragraph puts the reader at a distance to both of those characters.

This style of writing allows the reader to know what everyone is doing, what everyone is thinking, and any of the past history or future ramifications. It gives the author the power to show anything they want, at any time. The cost of that power is the distance it puts between the reader and the characters and current action.

Lesson #3 — Don’t Break Your Own Rules

Auel makes it very clear that the Clan are people with traditions. In fact, they are trapped in those traditions. Their ancestral memory is such a guiding force that they cannot adapt to change. This is stated repeatedly. When Ayla joins the Clan, she is constantly going against their norms and traditions. It is the cause of almost all the conflict in the book.

Ayla talks, laughs, and cries, all strange things to the Clan, who feel emotion, but experience no physical tears or laughter, and rely on their very limited vocal capabilities to augment a much richer sign language. Ayla hates being subservient to the men of the Clan, a social structure supposedly easily accepted by the women of the Clan. She secretly teaches herself to use a weapon, something that is strictly forbidden to women by Clan tradition. She observes rituals that she should not see. These are things that the clan believes could bring down a sort of spiritual cataclysm on them. In short, by the end of the book, Ayla has completely upended the social and religious order of the Clan.

And yet, time and again, the repercussions are limited. The laws are modified. The punishments are made less severe. The supposedly unadaptable Clan adapts constantly to her presence.

That’s a perfectly fine story structure. It’s a classic “stranger comes to town” style of plot. But it doesn’t make sense to draw so much attention to the Clan’s built-in unchageability when the rest of the story is going to go on and show them adapting every step of the way.

Lesson #4 — Characters Need Goals

Ayla certainly does a lot throughout the book. She is constantly in the midst of conflicts. This action and conflict drives the story. However, there were several points were I got the sense that the story just wasn’t going anywhere. What I eventually realized was that I didn’t know what Ayla wanted.

Most of the conflicts that come up are due to Ayla acting impulsively — doing something without thinking of the consequences. Sometimes she’s completely unaware that there will be a problem. Almost none of it involves her choosing a goal and acting in pursuit of that goal. In fact, the only instance I can think of is when she flees the Clan in order to protect her baby, which she believes they will force her to kill (it looks like her, rather than a Neanderthal baby, and is thus considered “deformed”). I don’t think it’s coincidence that these chapters were the most compelling portion of the book for me.

The other characters are also mostly lacking in goals and desires. They could mostly be boiled down to “support the status quo,” or “help Ayla with all this trouble she’s in.” There are two exceptions.

First is the leader of the Clan, Brun, who wants to be a good leader and take care of his tribe. He is often the one who has to make hard decisions about the conflicts around Ayla, and always tries to do what is best for the tribe.

Second is Broud, the son of Brun. He is the most goal-oriented character in the book. His goal is to make Ayla’s life a living hell.

Lesson #5 — Give Villains Some Good Qualities

The clear villain of the book is Broud. As a child, Ayla ends up stealing some of his thunder at an important Clan ceremony. From that point onward, he takes everything she does as a slight. Interestingly, because he hates her so much, he is the one member of the Clan who is completely intolerant of her transgressions, while the others come to accept her.

Broud is essentially the cave-man version of the 1980s “asshole jock” movie archetype. He’s selfish. Everything he does is to honor himself and gain status. The only thing he fears is his status being diminished, and only because it might prevent him from eventually becoming the leader of the Clan. He is not only cruel, but derives sadistic pleasure from that cruelty. He shows no particular love for his family or those who ally themselves with him.

The climactic end of the book comes when Broud is made leader of the clan, at which point he becomes a literal maniac, screaming and ranting. Without the looming threat of his father blocking his ascension to the throne, he immediately does everything he can think of to hurt Ayla. When Ayla and the others complain, he forces the Clan shaman to essentially excommunicate her, a spiritual punishment that the Clan views as literal death.

It’s certainly easy to manufacture conflict with a character like this, but it feels like such a caricature. Sure, he’s easy to hate. That’s his only purpose. But couldn’t he have loved his family as more than just status symbols? Couldn’t he have actually wanted to make his father proud? Couldn’t he have had some redeeming features to make him feel human?

I know plenty of people who love villains like this, so it still comes down to personal taste. I’d rather see a villain who is understandable and relatable. A villain that, were the story shown from a slightly different perspective, might look more like a hero.

Every Book Has Lessons

Even though The Clan of the Cave Bear wasn’t for me, I don’t consider it a bad book or regret reading it. I think the language of pop media criticism has become really, unfortunately black-and-white, where people talk about books, movies or music as being good or bad. We all have our own tastes, and a book that might be great for someone else just won’t hit right for me. Criticism is about justifying your opinion about art, and even a justified opinion is still just an opinion. From an author’s perspective, that’s nice, because it means readers may dislike some or all of your book, without making it a “bad book.”

In any case, I learned a lot from The Clan of the Cave Bear. By thinking about the things I didn’t like, I can work on excising those from my own work. It was useful to see a perspective on writing a story set in pre-history, and I have no doubt that it will influence me as I continue to work on Razor Mountain.

Reblog: “On the Many Different Engines That Power a Short Story” — Lincoln Michel

We’ve talked in the past about engines that power story: types of conflict and creating and resolving tension. Today, I want to point you to Lincoln Michel’s great article about the false dichotomy between character-driven and plot-driven fiction. Lincoln argues that there are an almost infinite number of engines that can drive a story, and that any single one is rarely enough to power even a short story on its own.

The hard thing about writing—or one of the hard things in the endless series of hard things about writing—is that there’s no one way to do it. Instead, there are infinite paths in the dark woods of fiction leading to infinite types of stories. It’s hard, a little scary, yet ultimately thrilling.

Despite this, there are countless articles that insist there are in fact only two methods of storytelling: plot-driven and character-driven. It’s understandable that writing guides and craft classes are reductive. Who would pay for a writing guide that said “lol who knows ¯\_(ツ)_/¯” followed by 200 blank pages? Still, the plot-driven vs. character-driven binary has always made me wonder why those two aspects of fiction are the only ones allowed in the driver’s seat. Couldn’t a story be driven by voice? Couldn’t setting have a turn at the wheel?

Read the rest over at Lit Hub…