Solarpunk Syllabus

I recently purchased a solarpunk anthology, and it led me into a minor fixation on this lesser-known sub-genre of science fiction. Last week I wrote an introduction to solarpunk, but I’ve barely scratched the surface. I’ve been exploring the web to find more, and compiling a little syllabus for my own self-directed course.

Since I’m taking the time to write it all down, I figured I might as well put it out as a resource for anyone else who is interested in digging a little deeper. (As usual, I’m providing Bookshop.org affiliate links where possible – these support me and local bookstores.)

It’s interesting to note that most of the solarpunk fiction I’ve found so far is anthologized short stories—fitting considering my renewed focus on short fiction this year.

Short Fiction

Novels

(Retroactively Categorized as Solarpunk)

Articles and Essays

Posts and Lists

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Solarpunk 101

The term “solarpunk” has been on my radar for a couple years: a fuzzy idea of a genre that has ecology and climate change near its center, and the overused “-punk” suffix that we can no longer trust to have much real meaning.

When I finally picked up an actual solarpunk anthology at my local Half-Price Books, the introduction sent me spiraling down an Internet rabbit hole. I found myself with 30 tabs of solarpunk open, at least that many already combed through, and a small pile of dead links and dead ends.

The term solarpunk is now more than a decade old, but it still exists in the periphery, the outskirts and wild country of sci-fi, futurism, fashion, and politics. It may be a short-lived idea that never achieves critical mass. Only time will tell if it’s something that has actually taken root and begun to grow.

As evidence of this tenuous position, I submit most articles, posts, and papers that mention solarpunk. The vast majority are just like this one: explanations that attempt to answer “What is it, really?”

And yet, there is a cult following. Among this small cohort, there is clearly a hunger for more of this genre and aesthetic. There appears to be a demand that far outstrips the supply (a couple anthologies, small online magazines, and a smattering of discourse).

I’d love to talk about where solarpunk might go, and how it can grow and gain traction. But I’ll have to save that for later posts. First, I have to start where everyone starts. What is solarpunk?

Origins

The first piece of Solarpunk literature generally cited is Solarpunk: Historias Ecologicas e Fantasticas em um Mundo Sustentavel—a 2013 Brazilian anthology, first published in English in 2018.

Another widely cited early work is a Tumblr post that popularized the term on that platform. The tag now has 20k followers.

Solarpunk – Notes Toward a Manifesto is a somewhat more academic treatment of the nascent movement and the ideas that influence it.

The Aesthetics of Solarpunk

There aren’t any. Not really.

Well, okay, that’s just my personal position. Others will disagree.

There aren’t any. Not really. This is my position. Others will disagree.

Plants and nature have an obvious place in it. Stained glass and art nouveau have been proposed as a component. Reclaimed and recycled materials, decomposable and natural materials; metal, glass, fabric, stone and wood. Less plastic. Or the polar opposite of Apple’s design philosophies.

A fair amount of ink has been spilled trying to corral an aesthetic, but these attempts often come at it from the wrong direction. You can’t start with an aesthetic and then back into a genre from there. The recognizable elements of cyberpunk and steampunk were distilled from many examples of those genres.

I’d argue that there simply aren’t enough popular examples of solarpunk to achieve the critical mass needed for generally agreed-upon aesthetics to emerge. That’s okay. It’s exciting. The field is still wide open, and resonant ideas still have a chance to shape what the genre might become.

The Politics of Solarpunk

If the “punk” in cyberpunk and steampunk ever held any political connotations, I would argue that they have long been ground down and worn out. The philosophy of cyberpunk is largely nihilistic: a wildly unequal world full of wealth disparity, desperation, and hopelessness, where the unification of corporate greed and governmental control has made the rich practically unassailable. If I were a cynic, I might say it’s a slightly grimier, neon-lighted version of the world we appear to be living in.

The politics of steampunk is anachronistic Victorian British, which isn’t much better.

Solarpunk might have more right to claim “punk” than its older siblings. It has an inherently political core: a belief that the average Joe has the duty to fight back against the status quo, that the system dominated by corporatism, greed, indifference to human rights, and ecological catastrophe must be overthrown. It’s a belief in individualism and self-sufficiency, but also in local small communities, human- and environmentally-conscious economics, and grassroots support systems.

This is a modern twist on the original punk movement of the 70s and 80s, strongly anti-authority and inherently suspicious of both government and corporatism. Wild and chaotic, but also joyful in a way that only people living on the edge of desperation can be.

Solarpunk currently has a streak of willful nonviolence (at least toward people). This, perhaps, runs contrary to the punk ethos that if The Man is going to push you down, you had better go down swinging, and knock some of his teeth out along the way. I suspect there might be a real audience for a rougher, more violent strain of eco-fiction like this, but I’m not sure it could call itself solarpunk.

The Challenges of Writing Solarpunk

The first challenge, as you might already suspect, is trying to define the boundaries of the genre and writing within them. Solarpunk invites you to choose your own adventure, and then find out whether others think you’ve hit the mark.

The second, and much bigger problem, I feel, is that solarpunk strives for a utopic vision, and utopias are dangerously boring. Nobody wants to read a story where all the challenges and difficulties have been smoothed out. That’s why so many utopias turn out to be dystopias once the protagonist discovers a few nasty truths.

Luckily, the road to utopia is rough, and there are plenty of solarpunk stories to be told along the way. I see the best place for solarpunk stories living in the time between the present and some glorious, distant future.

That brings us to the third challenge: imagining solutions to very hard, very real problems. We don’t live in a solarpunk utopia today because there are daunting technological, societal, political, and economic challenges that prevent it. Those conflicts and tensions are fertile ground for stories, but they also require some serious thought about how we should try to overcome them.

The soft sci-fi of technobabble problems and technobabble solutions don’t work well here. The readers of today are all too familiar with climate change, oligopoly, and enshittification. A story that proposes half-hearted or unrealistic solutions to these modern woes will fall flat. It’s not easy to imagine solutions (or even battle tactics) that feel plausible. And yet, this is one of the great delights of science fiction, and a reason why the genre continues to inspire the real future. People use stories to make sense of the world.

Future Positive

I hope this brief introduction has whet your appetite for more. Although it’s young, solarpunk strikes me as a genre that is shockingly well-suited to the current moment. We don’t need the nihilism of cyberpunk or the escapist fantasy of steampunk. We need something grounded and fighting mad.

Solarpunk takes the energy and anti-authority attitude of classic punk, and marries it with determined optimism and ethical technology. It is a rebuttal to the world outside the window, and an opportunity to imagine better futures.

Three Things I Learned From Startide Rising

I recently read the 1983 science-fiction novel, Startide Rising, with my kids. It’s the second book in David Brin’s first “uplift trilogy,” a series of loosely-related books that take place in a shared universe. I haven’t read these books since I was a teenager, and I didn’t remember too much about them before re-reading.

The previous book in the series was Sundiver, which I also wrote about.

1 – Unlimited Points of View

These books are very plot-heavy science-fiction, and Startide Rising has an expansive cast of characters. If it were me, I would look for a small number of main characters, and follow their points of view, adjusting the plot so that all the important action happens on their watch. That would be challenging in this story, because there are so many characters, in different locations and constantly shifting groups.

Brin sidesteps that problem by not really focusing on main characters at all. Some characters get more “screen time” than others, but it’s hard to say that this is a story about the dolphin starship captain Creideiki or midshipman Toshio or the genetically-modified couple of Gillian Baskin and Tom Orley. The story is about the Earth ship Streaker and its entire crew as they try to escape the galactic armada that’s bearing down on them.

Brin uses some tricks to make this constant switching between viewpoints less confusing. Most chapters are labelled with the name of the viewpoint character, so the reader doesn’t have to guess and the author doesn’t have to use narrative tricks to make sure it’s clear. There are a few chapters where there is no viewpoint character, or the story follows a group from an omniscient point of view. In those cases, the chapters are labelled with the setting. This might feel very heavy-handed, but it’s a simple and clear way to make the reader’s experience better.

Of course, there is still a notable cost that Brin has to pay for this wide-ranging story with so many point-of-view characters. As a reader, it’s hard to feel extremely close to any of these characters. The story focuses on the plot because there is less focus on the specific characters.

2 – Flat Characters are not Always Bad

This is something I’ve felt for a while, but this book certainly emphasizes the point. Because the cast is so big, it is already inevitable that some characters will be more fleshed-out than others. Because there is an intricate plot, some of the characters may be vital because of a few specific actions they take at key moments, while others are core drivers of the story from start to finish.

For those less important characters, they only need to be fleshed out enough that their actions make sense. They are mostly there to serve as cogs in the story machine. They make the thing keep moving. That doesn’t mean they can be free from any development—readers are still going to be annoyed by “plot robots” who do things that make no sense—but the development only needs to go just far enough that the character’s actions are believable.

Deep, rounded-out characters with complex motivations are important (and a lot of fun to write), but in a book like this, making every character like that would result in an overblown, muddled mess.

3 – Don’t Ignore the Ethics of the Future

The main conceit of the Uplift series is that humanity embarks on a project of genetic modification for dolphins and chimpanzees shortly before making contact with a vast multi-species extraterrestrial civilization where this exact sort of “uplift” is normal and codified into a form of species-wide indentured servitude.

Brin contrasts a kind, enlightened humanity, who treat their uplifted “client” species more or less as equals; with  the often-cruel galactic species, some of whom treat their clients as disposable slaves. Unfortunately, this simple, black-and-white presentation of morality sidesteps all sorts of ethical dilemmas.

At the start of the first book, Sundiver, there are hints that Brin is interested in exploring challenging ethical situations. In his imagined  future, there is an advanced personality test that can accurately predict violent and antisocial tendencies in people. The test Is mandatory, and the basis for a class system that limits the rights of those who fail it.

Unfortunately, the idea seems to be included mostly as setup for a red herring in the overarching mystery of the book. Sundiver does, at least, admit that this sort of policy would be highly controversial, even though it never gets into arguments of whether it is right or not.

By the time Brin gets to Startide Rising, there are even higher stakes. The book follows the first spaceship crewed by newly-sentient dolphins, and it puts the ideas of genetic “uplift” front-and-center. It is made clear that humans are trying to make dolphins their equals, but they are still in the midst of genetic manipulation, and it seems that the primary mechanism of this manipulation is through breeding rights. Individuals who show positive traits are encouraged to have as many offspring as possible, while those with negative traits are not allowed to procreate.

This is plainly a species-wide eugenics program in the name of “improving” intelligent animals into sophisticated people. Yet Brin shows barely any awareness that there are moral depths to be explored here. The “client” species accept this, even if individuals with fewer rights don’t like it, and no human ever shows qualms about the idea. When some of the dolphins eventually succumb to primal instincts under extreme stress, it is presented only as justification for these policies.

We live in a world where tech startups are making daily advances in AI, robotics, facial recognition, and dozens of other fields that could have a profound impact on society, but most of those companies are, in the classic words of Ian Malcom, “so preoccupied with whether or not they could, that they don’t stop to think if they should.”

Science fiction has a long history of considering ethical concerns around technology and culture that doesn’t actually exist yet. Sci-fi is a playground for exploring future ideas before they invade our real lives. It’s an opportunity for due diligence and to anticipate issues that may need to be addressed. More than ever, this seems like something we need.

It’s also only going to make your story better. As an author, you never want to be in a situation where the reader expects you to address something and you just let it go. If you’re writing a mystery and ignore an obvious clue, the reader will get irritated. If you’re writing science-fiction and you gloss over the ethical minefield of the technology you’ve invented, you should expect the reader to be just as annoyed!

Next: The Uplift War?

This first Uplift Trilogy finishes with The Uplift War, where the Terran inhabitants of a colony planet have to deal with the fallout of the galactic conflict started by the starship Streaker in Startide Rising. We’re halfway through it, and I’ll write a follow-up when we’ve finished.