3 Things I Learned From Startide Rising

I recently read the 1983 science-fiction novel, Startide Rising, with my kids. It’s the second book in David Brin’s first “uplift trilogy,” a series of loosely-related books that take place in a shared universe. I haven’t read these books since I was a teenager, and I didn’t remember too much about them before re-reading.

The previous book in the series was Sundiver, which I also wrote about.

https://wordsdeferred.com/2022/10/24/3-things-i-learned-from-sundiver/

1 – Unlimited Points of View

These books are very plot-heavy science-fiction, and Startide Rising has an expansive cast of characters. If it were me, I would look for a small number of main characters, and follow their points of view, adjusting the plot so that all the important action happens on their watch. That would be challenging in this story, because there are so many characters, in different locations and constantly shifting groups.

Brin sidesteps that problem by not really focusing on main characters at all. Some characters get more “screen time” than others, but it’s hard to say that this is a story about the dolphin starship captain Creideiki or midshipman Toshio or the genetically-modified couple of Gillian Baskin and Tom Orley. The story is about the Earth ship Streaker and its entire crew as they try to escape the galactic armada that’s bearing down on them.

Brin uses some tricks to make this constant switching between viewpoints less confusing. Most chapters are labelled with the name of the viewpoint character, so the reader doesn’t have to guess and the author doesn’t have to use narrative tricks to make sure it’s clear. There are a few chapters where there is no viewpoint character, or the story follows a group from an omniscient point of view. In those cases, the chapters are labelled with the setting. This might feel very heavy-handed, but it’s a simple and clear way to make the reader’s experience better.

Of course, there is still a notable cost that Brin has to pay for this wide-ranging story with so many point-of-view characters. As a reader, it’s hard to feel extremely close to any of these characters. The story focuses on the plot because there is less focus on the specific characters.

2 – Flat Characters are not Always Bad

This is something I’ve felt for a while, but this book certainly emphasizes the point. Because the cast is so big, it is already inevitable that some characters will be more fleshed-out than others. Because there is an intricate plot, some of the characters may be vital because of a few specific actions they take at key moments, while others are core drivers of the story from start to finish.

For those less important characters, they only need to be fleshed out enough that their actions make sense. They are mostly there to serve as cogs in the story machine. They make the thing keep moving. That doesn’t mean they can be free from any development—readers are still going to be annoyed by “plot robots” who do things that make no sense—but the development only needs to go just far enough that the character’s actions are believable.

Deep, rounded-out characters with complex motivations are important (and a lot of fun to write), but in a book like this, making every character like that would result in an overblown, muddled mess.

3 – Don’t Ignore the Ethics of the Future

The main conceit of the Uplift series is that humanity embarks on a project of genetic modification for dolphins and chimpanzees shortly before making contact with a vast multi-species extraterrestrial civilization where this exact sort of “uplift” is normal and codified into a form of species-wide indentured servitude.

Brin contrasts a kind, enlightened humanity, who treat their uplifted “client” species more or less as equals; with  the often-cruel galactic species, some of whom treat their clients as disposable slaves. Unfortunately, this simple, black-and-white presentation of morality sidesteps all sorts of ethical dilemmas.

At the start of the first book, Sundiver, there are hints that Brin is interested in exploring challenging ethical situations. In his imagined  future, there is an advanced personality test that can accurately predict violent and antisocial tendencies in people. The test Is mandatory, and the basis for a class system that limits the rights of those who fail it.

Unfortunately, the idea seems to be included mostly as setup for a red herring in the overarching mystery of the book. Sundiver does, at least, admit that this sort of policy would be highly controversial, even though it never gets into arguments of whether it is right or not.

By the time Brin gets to Startide Rising, there are even higher stakes. The book follows the first spaceship crewed by newly-sentient dolphins, and it puts the ideas of genetic “uplift” front-and-center. It is made clear that humans are trying to make dolphins their equals, but they are still in the midst of genetic manipulation, and it seems that the primary mechanism of this manipulation is through breeding rights. Individuals who show positive traits are encouraged to have as many offspring as possible, while those with negative traits are not allowed to procreate.

This is plainly a species-wide eugenics program in the name of “improving” intelligent animals into sophisticated people. Yet Brin shows barely any awareness that there are moral depths to be explored here. The “client” species accept this, even if individuals with fewer rights don’t like it, and no human ever shows qualms about the idea. When some of the dolphins eventually succumb to primal instincts under extreme stress, it is presented only as justification for these policies.

We live in a world where tech startups are making daily advances in AI, robotics, facial recognition, and dozens of other fields that could have a profound impact on society, but most of those companies are, in the classic words of Ian Malcom, “so preoccupied with whether or not they could, that they don’t stop to think if they should.”

Science fiction has a long history of considering ethical concerns around technology and culture that doesn’t actually exist yet. Sci-fi is a playground for exploring future ideas before they invade our real lives. It’s an opportunity for due diligence and to anticipate issues that may need to be addressed. More than ever, this seems like something we need.

It’s also only going to make your story better. As an author, you never want to be in a situation where the reader expects you to address something and you just let it go. If you’re writing a mystery and ignore an obvious clue, the reader will get irritated. If you’re writing science-fiction and you gloss over the ethical minefield of the technology you’ve invented, you should expect the reader to be just as annoyed!

Next: The Uplift War?

This first Uplift Trilogy finishes with The Uplift War, where the Terran inhabitants of a colony planet have to deal with the fallout of the galactic conflict started by the starship Streaker in Startide Rising. We’re halfway through it, and I’ll write a follow-up when we’ve finished.

The Read/Write Report – January 2023

It has been a while since I did one of these posts, but the new year seems like a great time to jump back into it. Here’s what I’ve been up to lately.

Vacation

At the end of 2022, I took what is probably the longest vacation I’ve taken in the past 15 years—three whole weeks. The last two weeks of the year were “stay-cation” around the house, and in the first week of 2023 my family escaped the snow and cold of Minnesota and went down to Florida.

I stayed fairly busy during my time at home, and we did quite a bit of sightseeing and beach time while in Florida, but I was able to do about twice as much writing as I typically do. Most of this went into Razor Mountain, but I couldn’t entirely resist poking at side projects and some potential future blog stuff. But I’ll talk about those things another day (maybe).

New Year’s Resolutions

I generally don’t put much stock in New Year’s resolutions, but I’m trying one this year. I’m not a person who tends to collect many possessions, with a couple notable exceptions. Firstly, as you might expect from a writer, I tend to collect a lot of books. I have a couple shelves full of physical volumes I haven’t yet read, and a handful of e-books on the Kindle.

I’m also a sucker for video games and, to a lesser extent, board games. There are a lot of inexpensive video games these days, especially with various services competing to offer the best sales. So I wish-list a lot of games and buy them when they’re cheap.

My not-too-serious resolution for the year is to not buy any new books or games, and try to work through the backlog that I already own. We’ll see how that goes.

Recent Reading

As usual, I have ongoing bedtime reading with my kids. We finished Startide Rising and moved on to The Uplift War, the last book in David Brin’s first “uplift trilogy.” It has been interesting, because these were formative books that I read in my teenage years, but I actually remember very little about them. I’m certainly seeing things that I missed when I was young.

On my own, I’ve started a slim little volume called Invisible Cities, by Italo Calvino. The book is framed as conversations between Marco Polo and Kublai Khan, where Polo describes the many cities that he’s visited in his travels.

I’ve been sitting on an idea for a fictional city for years, but I’ve never quite figured out whether it fits into a novel, a TTRPG, or something else. Invisible Cities is one of the pieces of fiction that I’m investigating to find some inspiration with my own fictional city.

Waiting for the Secret World

In November, a Kickstarter project popped up on my radar: The Secret World TTRPG.

The Secret World was originally an MMORPG released in 2012, back when people still believed that a new game would someday overthrow World of Warcraft. It was moderately successful on launch, but it was a little clunky, didn’t get a lot of updates, and slowly lost players over time. In 2017 it was relaunched with some new systems as the free-to-play Secret World Legends. That iteration was equally unsuccessful, and it eventually went into maintenance mode while the developers moved on to other projects in order to keep paying the rent.

Secret World, in both its iterations, was a very strange MMORPG. While the gameplay itself never really shined, it had a fantastic story, amazing settings, great voice acting, and some interesting puzzle design that was often a bit like an ARG. It’s a little cosmic horror, a little X-Files, with some Jules Verne and The Matrix thrown in for good measure. It still has a cult following, and those that love it stick around because of the story.

A TTRPG seems like a perfect fit for this kind of rich, expansive setting, so I’m excited to see what Star Anvil come up with. A few people have voiced concerns that it will be using the Dungeons and Dragons 5E rules, which may not be a perfect fit for this style of game. However, that’s the most popular TTRPG around, so I can’t really fault a small indie studio with a relatively unknown property for hedging their bets.

The current goal for releasing the book is October 2023, and over-funded Kickstarter projects aren’t exactly known for meeting their deadlines. , the project got me itching for some science-fiction or science-fantasy TTRPGs. To scratch that itch, I dug into two other games: Shadowrun 6e, and Cyberpunk Red.

Shadowrun

I’ll be honest. Shadowrun 6e seems like a mess. Both gameplay and setting feel like they took the “kitchen sink” approach, with a lot of different fantasy ideas and sci-fi ideas all fighting for attention, while nothing really stood out to me. Some of the ideas, like big dice pools, seem fun. But, having never played Shadowrun, I felt like the core book really didn’t give me a good feel of what it would be like to play, and I didn’t get enough of the setting to feel comfortable running a game. I think any core rule book should have snippets of gameplay or an example adventure, and this had neither.

I was a little leery of spending any more money on the game, so I tried looking in the…somewhat legally gray areas of the internet…for campaign books. The 6e adventure books I found were still frustratingly vague about actual gameplay, and seemed to largely eschew the mission-based play described in the core book.

By the time I got through the book I was fairly irritated, and I went down the rabbit hole of reddit posts and forums. As far as I can tell, Shadowrun players spend about half of their time debating which version of Shadowrun to use, or which bits to cannibalize from all the different versions. 6e doesn’t seem to be popular. And I started regretting purchasing the book at all.

Cyberpunk Red

To soothe myself, I moved on to another venerable franchise, one that recently had a very over-hyped video game made in its image: Cyberpunk. The latest iteration of Cyberpunk is called Cyberpunk Red. It is also quite recent, and interestingly, it seems to have been made alongside the development of the video game.

One of the challenges of the game’s namesake genre is that it was popularized in the 80s, and in some ways it has become retro-futurism. Cyberpunk Red takes an interesting approach to modernization. Rather than rewrite history, Red moves it forward. In the “Time of the Red,” decades have passed since previous Cyberpunk games (and their outdated references). The world has changed. It’s still an alternate-history version of our world where technology advanced faster than it did for us, but letting a few decades pass allowed the creators to change the setting so that it feels like it’s exploring and expanding upon today’s problems, not the ones that were relevant thirty or forty years ago. It’s an elegant solution.

It may not be fair to compare Cyberpunk Red to Shadowrun, but I read them back to back, so I’m going to do it anyway. Cyberpunk Red pretty much addresses all of the things that irritated me about Shadowrun. Where Shadowrun is all over the place with fantasy and sci-fi tropes, Cyberpunk Red is laser-focused on its cyberpunk setting. There are lots of character options: you can play as a rock star, mid-level executive, or freelance journalist, as well as the soldier and hacker types you’d expect from the setting. You can outfit yourself with all sorts of cybernetic hardware. But everything fits nicely in the setting. Everything seems to make sense.

The book includes a thousand-foot view of world history and geopolitics, but it focuses on a single city. This overall focus makes it feel like Cyberpunk Red can dig a lot deeper into the details of the setting. Even better, it includes a meaty section on how to run the game, some fiction to get a feel for the setting. It doesn’t include an example adventure, but there are a couple small free ones easily found online.

Back to the Grind

With my long vacation at an end, I’m back to work, kids are back at school, and we’re getting comfortable with our routines again.

My main writing project remains Razor Mountain, and I look forward to finishing it in 2023. After that, I’m going to have to think about what to do with this blog—I’ve been working on that book in some form for almost the entire life of Words Deferred. It’ll be an exciting new adventure!

For now, I still have a ways to go, and I’m back in my normal writing routine. Look for a new chapter next week.

Three Things I Learned From Sundiver

In my recent post on dissecting influences, I mentioned the Uplift double-trilogy by David Brin. At the time I wrote that, I was looking for another book to read with my kids at bedtime, and decided that this would be a good time to revisit the series.

Now we’ve finished the first book, Sundiver, and the kids enjoyed it enough to want to keep going. It had been more than a decade since I last read the book, so my memory of it was vague and tinged with nostalgia. It’s a good book, but maybe not quite as good as I remembered. The world-building is solid and the diverse alien species are a highlight (although that all gets much further developed as the series goes on). The dialogue and characterization are sometimes a little clumsy. The main character is honestly a bit of a weirdo. But weak characterization is nothing new in plot-driven sci-fi, and I think Brin still does a better job than someone like Asimov.

The book is structured as a mystery, centered around the discovery of two new species of aliens living in the upper layers of Earth’s sun. This mystery turns out to be the focus of conspiracies and alien politics. The main character, Jacob Demwa, is a Sherlock-esque genius who is dealing with the psychological fallout of his traumatic past, and it falls to him to figure out what’s really going on.

1 – Great Clues Are Memorable, Not Obvious

As the story progresses, we see more and more of the behavior of the aliens on the Sundiver ship. Some things come off as strange, but most of it is fairly mundane. Some of the human characters parse these actions much as they would for other humans. The more savvy among them understand that an action doesn’t necessarily correlate to the same emotions or motives in aliens that it might among humans.

This serves as worldbuilding, but these alien actions are also clues. To the reader, the aliens are already a little mysterious, so it’s easy to chalk up any of their behavior as “alienness” unless it’s really clearly suspicious. Focusing on their actions, and even describing the same things repeatedly, ensures that the reader will remember these incidents. However, the significance will only become clear later in the story, as Jacob begins to understand what’s going on and as more is revealed about the alien species.

For some veteran mystery readers, this may be irritating. If you are trying to solve the mystery before the answers are all revealed by the book, it’s going to be frustrating to discover that you didn’t have all of the context and information about these aliens that would allow you to fully understand what their behavior meant.

I think speculative fiction readers may be more open to this kind of storyline, because they’re used to the exercise of discovering the details of the world as the story progresses. However, I’m more of a sci-fi enthusiast than a mystery reader, so I may be biased.

2 – Clues Should Point to Multiple Possibilities

This may seem obvious to readers and writers who have thought a lot about mysteries, but it’s an important lesson on effective mystery structure. A clue that points to multiple possibilities broadens the scope of the mystery, while a clue that only has one explanation narrows the scope.

Many of the clues laid down in Sundiver could be explained by several different characters acting with different motives.  There are at least two humans and two aliens who seem somewhat suspicious, and many of the clues could point to each of them.

The initial mystery of Sundiver is set up fairly early on, although it morphs and changes a few times before the end. At the same time, the suspicious characters are all introduced early on as well. Some of them have more obvious motives, but some of them are suspicious simply because of their interactions with the other characters. Some are just irritating, causing trouble for the nicer main characters, and that’s enough to seed at least a little suspicion in the reader’s mind.

This cast of potential scoundrels is already nicely established when problems appear and things begin to go wrong.

3 – The Detective Can Be Wrong…For a While

The main mystery of Sundiver is solved about 2/3 of the way through the book. There is a classic reveal scene where Jacob Demwa gathers the characters and spells it all out. The villain is taken into custody. At this point, my son asked if we were almost done, and he was shocked when I told him that we still had over a hundred pages left.

This is a dangerous play. Brin purposely defuses the main source of tension in the story, with a lot of the story still to be told. He only keeps a few loose threads dangling: the personal problems of the main character (which has been a B-plot for most of the book) and some concerns around those freshly discovered aliens living on the outskirts of the sun.

The book then has to reveal the true villain and lead into a suspenseful finale. This knocks the “detective” character down a peg: he was wrong about the most critical thing in the story. It also pays off all that work into clues that point to multiple possibilities, and ideally even clears up one or two things that a clever reader may have noticed not fitting neatly with the first, false resolution.

An Interesting Crossover

Sci-fi/Mystery strikes me as a challenging mix of genres to write. The difficulties of creating a believable future world and the difficulties of crafting an intricate puzzle only seem to further complicate each other. I appreciate Brin’s offering, even if there were one or two places where it didn’t quite work for me.

This is also one of his earliest works. I’m partway through the second book in the series now, and it manages to be cleaner and more tightly written, despite a much larger cast of characters. So, we’ll keep reading, and may be pulling more lessons from the rest of the series.

Dissecting Influences — Sci-Fi From My Childhood

If you’ve been around here for a while, you might remember that my favorite writing podcast is Writing Excuses. In Episode 17.7, the team discussed dissecting your influences.

We all have stories we love, whether they be books, shows or movies. The idea of this episode was that it can be useful to take apart our favorite things and figure out why we like them, because it guides us toward things that matter to us. The themes and ideas that draw us to these works will often be fertile ground for our own writing. And while it may seem obvious that we all know exactly what we like in media, the truth is that we often leave those stones unturned. It might even be surprising to dig into what really brings us joy in a favorite movie or book.

After listening to this episode, I started compiling a list of my own favorite media. It wasn’t hard to start. In fact, it was hard to stop. The things closest to mind were mostly books I had read recently or old favorites that I’ve been re-reading with my kids. But I soon started to remember books from childhood, poetry, and even influences outside fiction altogether.

With this list in hand, and continuing to add to it, I thought it might be fun to dissect my own writer brain in public. I have to limit myself to a reasonable size for a blog post, so I’m going to pick a somewhat arbitrary classification to pull out a handful of entries.

The Grown-Up Sci-Fi of My Childhood

That’s right, it’s some of my first loves in science fiction, way back when I was still in school. The actual dates of publication vary quite a bit, from 1965 to 1994, and these are all novels aimed at adults. One of the things that drew me into these books was the faintly illicit idea that I, as a child, could read stories intended for grown-ups. It felt like a window into ideas and worlds I wasn’t yet allowed to enter. Going from “Choose Your Own Adventure” and Goosebumps to heady books like Dune is a real shock to the system.

On that note, let’s start with Herbert’s masterpiece.

Dune

Having read this book at least three times—and one of those times quite recently—I have a hard time going back to the headspace I was in when I read it originally. I think I was in high school, and I’m pretty sure the reason I started reading it was because I saw a mention of it where someone said it was as influential in science-fiction as Lord of the Rings was in fantasy.

I think Dune is a pretty great book for young people who are starting to get into science fiction. On the one hand, it reduces the many political and economic complexities of the far future into a feudal culture where the only thing that matters are the machinations of a handful of powerful factions. The protagonist, Paul, is a ducal heir with adult responsibilities, but he’s still not quite an adult. Interestingly, the whole feudal system and it’s quasi-European royalty end up falling apart by the end of the book, with young Paul engineering their downfall at the hands of colonized people.

I remember this book being interesting because it sets up a world where people and decisions hundreds of years previous can have profound and complicated effects on the present. It’s a world of complex, interrelated systems that nobody can completely understand, and even a single person putting a wrench in the gears in just the right way can totally change the universe.

I also genuinely love Paul’s relationship with his own psychic powers. He hates them. He is constantly vacillating between seeing the future and being unable to steer it, or losing that sight and the fear of not knowing. I don’t think I’ve ever read a book that handled that kind of power in quite the same way.

I have to at least mention the other books in the (original) Dune series. I read them all, although not right away. I don’t think any of them quite measure up to the original, but I appreciate how strange they are, and Herbert’s audacity in choosing to set them thousands of years apart in far-flung futures that are less and less similar to our own modern lives.

Ender’s Game

Another book with a child protagonist? Possibly a theme. Ender in this book is much younger than Paul is at the beginning of Dune, but he deals with some comparable drama. This is another book that I re-read recently with my kids.

This book was astounding in a few different ways. Firstly, while it’s not exactly dystopic fiction, it does depict a world where war with aliens has resulted in hardship for average people and a government with dictatorial power. We learn early on that Ender is special because he’s a “third.” In a world where the government limits how many children each couple can have, he is a rarity.

All of the main characters are children: Ender and his siblings, and all of the kids at the battle school. Parents and adults are present, but they have little time “on-screen.” Like the dictatorial government, they show up periodically and force some seemingly arbitrary and often cruel new rules onto the children, but it’s the children and their relationships that matter. This is a book that understands what it feels like to be a child, to feel like adults don’t give you all the information and many decisions are left completely out of your hands.

Ender is bred to be a soldier and a leader. He’s trained for it. He is subjected to insane cruelty, to the point where he ends up having to kill other children to defend himself, all because it’s part of the program. But the ultimate cruelty happens at the end of the book, when he discovers that the supposedly wise adults who forced this horrible life on him didn’t even understand the enemy that they trained him to kill. The entire war is nothing more than an interspecies miscommunication, and he finds out by accident.

And then he leaves. He finds the one person he loves and who loves him: his sister. They get on a spaceship and fly away. He leaves behind all the systems of abuse and control that defined his entire life. Maybe a metaphor for growing up.

The “Ender” series continues on. Speaker for the Dead, Xenocide, and Children of the Mind are all great books, but again I feel like the original is still the best. The series is similar to Dune in the way it jumps large spans of time in a wildly changing galaxy. The Dune series eventually had a bunch of new books written much later, by Herbert’s son. I heard they were terrible and I never read them. The “Ender” series, on the other hand, had more and more books still written by Orson Scott Card, but I got to the point where I just wasn’t that interested by yet another rehash of the same story from a different secondary character’s perspective.

Before we move on, it’s worth mentioning that I’m still disappointed that Orson Scott Card turned out to be a homophobe and the sort of person who politely states their deeply held and hateful beliefs. Card was one of my early writing heroes, and I still hold his books on writing in high esteem, but as a person, he really bums me out. He kind of did the whole “J.K. Rowling” thing before Rowling.

The Uplift Saga

While the above two entries are the first (and I would argue, most important) books in a series, David Brin’s “Uplift” books are inseparable in my mind. There are six of them, in a pair of trilogies:

  • Sundiver
  • Startide Rising
  • The Uplift War

…and…

  • Heaven’s Reach
  • Brightness Reef
  • Infinity’s Shore

I suspect this series might be the most influential set of books in my childhood, but I came at them in a very weird way. I’m honestly not sure if I even remember it correctly. I know I read them out of order, because I bought one of these books at a garage sale, completely unaware that it was part of a series. I can’t be sure, but I think it was The Uplift War, the third book in the first trilogy.

That might sound a little insane to some readers, but it’s something I did multiple times as a kid. I even read through the fifth book in a series once, and didn’t realize it was part of a series until the ending completely failed to resolve the plot. One of the crazy things about being a child is that the world makes no sense. Every time you open a “grown-up” book, it’s like being transported into a completely new universe. Of course it’s confusing. Everything is confusing when you’re a child. It’s the ultimate introduction to the concept of “in media res.”

While Dune imagines a sci-fi future with no aliens whatsoever, and Ender’s Game has only the buggers, who seem to be mindless insectoid killing machines, the Uplift books are absolutely chockablock with all sorts of aliens. They are not your usual little green men. They are crabby things with 360° vision or energy creatures that live in the corona of the sun. They are varied and logical for the environment they came from.

The Uplift books depict a humanity that has just made contact with a galaxy full of aliens. There is a galactic culture. It is full of aliens who are much more advanced and powerful than humans, and we are forced to very abruptly change our own assessment of how awesome we are.

Humanity has started the process of advancing the intelligence of chimpanzees, dogs, gorillas and dolphins through genetic manipulation and technology. It turns out this is a pretty damn important concept to all the aliens, who call it “Uplift.” In fact, it’s the glue that binds all these different cultures together, as the uplifted races are forced into millennia-long servitude to the race that gave them the gift of sentience, and the races providing “Uplift” have a higher social position. Of course, the top dogs of the galaxy aren’t excited to see the newcomers, humanity, get that kind of respect, let alone the servitude of multiple freshly uplifted species.

Again, we have a fictional world that is too big for its characters. Hell, even the entire human race (and super-dogs/chimps/gorillas) is just trying to keep from drowning in a galaxy where almost everything is out of their control. I think, as a child, I was fascinated by the idea that everything we know and have ever known on planet Earth might be utterly inconsequential in the wider universe.

Overtime?

I have to admit, when I started writing this article I thought I might not have that much to say. Now I’m almost 2,000 words into this, everyone has probably stopped reading, and I only made it through half the books I intended.

I’m going to call it here. I found this to be a really fun exercise, but I’m curious if anyone else will be interested. I got more out of it than I thought I would, not the least of which is the desire to go and re-read the entire Uplift series. If anyone enjoys this, I might make it a regular feature. I have a lot of books, shows, and movies on my list.