Giving Characters Direction

Sometimes, a main character seems to come into being, fully fleshed out, and a story just coalesces around them. More often it’s a lot of work to figure out what exactly a character is all about, and what they’re doing in the story. And occasionally, that character fights you every step of the way, and you find yourself uncertain where the story should go.

Today, I want to talk about finding a character’s direction: where do they want to go, and how are they going to get there?

What Do They Want?

The first thing you need to know about your character is what they want. A character with a goal has something to fight for, something to work toward. The story comes out of their adventures along the way to that goal. If a character excites you, there must be something interesting about them, and this interesting thing can often lead to their goal. A character trapped in poverty may want to start a business and become successful. A character whose fondest childhood memories are stargazing with their father may want to become an astronaut. Any strong emotional or physical need can embody the goal that drives the story.

The goal doesn’t have to be straightforward. It could be subtle. In the real world, most of us don’t always understand all of the things that motivate us. For as much as we cherish our reason and intellect, we are creatures of instinct and emotion. Often, feelings run deeper than any “reasonable” ideas about what we need.

Some characters might know what they want and actively seek it. Others may fight themselves at every turn, never entirely understanding what they are actually looking for, creating an internal conflict. Sometimes discovering the real goal can be a powerful revelation that the entire story hinges on.

Where Do They Live?

No character lives in a vacuum. They are a product of their environment, and the setting they live in will influence what their goals are, and what tools and allies are available to them. Sometimes when it feels like a character doesn’t have direction, it’s really a problem with the setting. It’s perfectly reasonable to have the setting be mysterious to the characters and to the reader, but it should not be mysterious to the author.

The character needs to be able to navigate the setting to achieve their goals, and if the author doesn’t know what roadblocks they can face or help they can find, it will feel very difficult to craft a story around them.

To create conflict on their journey, there must be hindrances that make this goal harder to achieve. To relieve some of the tension, the character needs help. Every time they fail to reach their goal, they need to pick themselves up, dust themselves off, and try again. This try-fail cycle keeps the story moving forward, and ideally, it keeps escalating the stakes.

Break the Steady State

Stories don’t happen because everything is staying the same. They happen because something changed, and that change has consequences that the main character can’t ignore. Throw a wrench in the gears. Screw up the character’s life so that there’s no going back.

The most common place to ruin a character’s life is a he beginning of the story (to get the action going) or near the end (to resolve the conflict). However, this technique is just as useful in the middle of a story that is starting to stall.

When the main character is succeeding left and right, a catastrophic failure can bring them back to earth and raise the stakes again. When a villain is running roughshod over the main character, they might let down their guard and suffer their own huge setback, getting the good guys back into the game.

A catastrophe can also serve as a reset button, forcing all the characters to reevaluate their goals and what’s really important to them.

Force Choices

A character needs goals, challenges to overcome, and help along the way. They also need options. Story comes from characters put into hard situations where they have to make choices. Those choices lead to new situations, new problems, and more choices to be made.

Choices are where characters reveal what’s important to them, and a great opportunity for unexpected revelations. When a character has to choose between something that ought to be important to them and something that really is important to them, they’re forced to reveal that secret (or keep it hidden and deal with the regret of not making the right choice).

When the character has clear goals, choices make the story interesting. If there’s only one path forward, then the character will just keep walking. But if there are many options, the character will have to decide among them. For the character and the reader, this amps up the tension as we wait to see if they made a good choice. Alternately, the author can reveal up-front whether it’s a good or bad choice, and the tension then comes from wondering what the consequences will be.

Direction

When a main character has direction, the rest of the story often accumulates around it. The goals of the character get them started, and roadblocks and challenges can divert them in unexpected directions and keep the story interesting. They have to make choices; find allies; try, fail, and try again.

If the character is stagnating, a catastrophe can force them to make new choices or reevaluate their goals, and is often a great twist in the middle of the story.

Finally, the most important thing is to remember what made you want to write that character in the first place. They have something awesome about them, and their direction should be tied tight to that. If it excites you, it’ll excite your audience.

Razor Mountain Development Journal — Chapter 17

This is part of an ongoing series where I’m documenting the development of my serial novel, Razor Mountain.

You can find my spoiler-free journals for each chapter, my spoiler-heavy pre-production journals, and the book itself over at the Razor Mountain landing page.

Writing After Time Off

This chapter took a little longer than usual because of my Covid vacation, which mostly involved sleeping and being unproductive. This particular break was outside my control, but I’ve taken plenty of writing breaks in the past. I’ve never been a very consistent writer, so I’m no stranger to taking time off, but this blog has been slowly helping me get better at that.

The challenge for me with time off from writing is almost always just the mental block on getting started again. It’s not exactly writer’s block. Getting myself to write that first sentence is like pulling my own teeth, but once I’m a paragraph or two in, I can usually set my writing cruise-control for a while. It helps a lot to have a project like Razor Mountain, because I can write from a detailed outline. Most of the plot problems are small and easy to solve.

Mixed Feelings in the Middle

Looking at chapters, we are dead center in the middle of the book. We’ll have to wait and see how it shakes out in terms of wordcount. For me, this is always the most nebulous part of the story. That may be because I rarely feel comfortable working on a story unless I already have a detailed understanding of the beginning and the end. It just doesn’t feel like a proper story until I have those elements.

The beginning is all about introducing characters and problems and settings. It’s busy. The ending is the most exciting part, because it’s full of problems being resolved and characters making important decisions and mysteries finally revealed.

The middle is more trouble. The middle is the glue. It’s the throughline that gets you from the beginning to the end. The middle is the most flexible part. It’s also usually the part with the most difficult decisions and problems to figure out. As a result, the middle is where I do most of my second-guessing and wondering whether I’m going in the right direction.

The issue I have right now with the middle of Razor Mountain is that it feels like a lot is going on—there are new characters in every chapter, new time-jumping narrative for God-Speaker, and a lot of shifting mysteries where some things are revealed while bringing up new questions. That all sounds pretty good on paper, but I have some doubts over whether all of these things will feel like a logical sequence of events or more like distracting degressions.

All of this is further exacerbated by putting each chapter up online for the world to see, as I write it. I have to accept that I may be writing imperfect story beats (and let’s be real, they’re never perfect), and that people will actually see them before I finish the thing and edit and polish as much as I would like.

The advantage of experience is that I know I always feel this way to some extent in the middle of the story. I can keep writing through it and come out on the other side with a more informed perspective. Looking back from the end of the book, I may choose to pull some plot points or change what happens. And the advantage of putting the story out there in this state is that I hopefully get a little less precious about my stories and get a little better at pushing forward and writing the thing.

A Lack of Agency

The other issue that I’ve been thinking about here in the middle of the book is how much agency Christopher has over the story. God-Speaker will be doing a lot for the next few chapters, but Christopher is at the mercy of other characters for a while. In these parts, his agency has to come from his thoughts and reactions, and how he chooses to react to the lack of control over his external situation.

My goal is to use these scenes to further develop Christopher’s character and set him up for the challenges and choices that will happen in later chapters.

Next Time

Chapter 18 continues Christopher’s forced march with the kidnapping brothers as they make their way toward Razor Mountain.