Razor Mountain Revisions — #2

This is part of an ongoing series where I’m documenting the development of my serial novel, Razor Mountain.

You can find my spoiler-free journals for each chapter, my spoiler-heavy pre-production journals, and the book itself over at the Razor Mountain landing page.

The book is complete, but there’s still one more thing to do: revise and edit! This final set of journals will follow the editing process.

Slow Going

When this post goes up, Razor Mountain will have been “in revision” for over a month. Unfortunately, I don’t have a whole lot to show for it. I’ve worked through the first few chapters, made some changes, and made notes for later.

In the past, I would probably have chalked that up to laziness and lack of a proper writerly work ethic. More recently, I’ve come to the understanding that if I’m spending a lot of time thinking about the writing, but not actually getting much done, it’s because I have some sort of mental block, and I need to work it out to move forward.

I suspect the problem here was a lack of accountability, or at least the lack of an audience. When I was writing chapters and posting them, there were reasons to keep up a steady pace. If I was slow with a chapter, my wife would often ask when the next one was coming. I would notice the longer-than-usual gap in my blog schedule. I had some feeling that the work was for someone.

Now that I’m revising, that dynamic has changed. I’m not reposting updated chapters, because it seems like a huge mess to track, and because they’re likely to get updated again in subsequent passes.

Luckily, since I came to this realization, I’ve gotten some new reasons to stay motivated and productive.

Progress

Let’s start with what I did get done. I spent some time reworking Chapter 2. This is the chapter that introduces God-Speaker. He has a very bad day when his mentor is unexpectedly killed by a stranger. This stranger is barely a character, and really has no clear explanation or bearing on the rest of the story. He’s just there to jump-start the plot.

No only is this not great storytelling, but it doesn’t really fit with what we know about paleolithic humans, which is that they generally worked together. War and infighting aren’t so much of a thing when everyone has to spend most of their energy just trying to survive for another season.

So, I did the obvious thing. I removed the stranger from the story, and I replaced him with a giant bear: Arctodus simus. The bear still serves the same purpose in the story, it just makes more sense and hopefully doesn’t leave the reader saying “why the heck did that happen?”

Chapter Zero?

There’s an issue that I’ve noticed in both God-Speaker and Christopher’s plot. In both cases, I wanted to start with some action and an inciting incident to drive the story forward. However, the reader hasn’t had enough time to form any attachment to either of these characters. There can only be so much tension when the reader doesn’t really care about the POV character.

One solution I’ve considered is adding earlier chapters to better show the lives of these characters before they’re knocked off-course by a cruel and uncaring universe. The challenge would be to create a new beginning to the book, still pulling the reader into the story without the benefit of all the big events that will happen in the current chapters 1 and 2.

I don’t know what I would put in those chapters yet, but I’m keeping it in mind as I work through the rest of the book.

Critiques

I got a lot of good feedback from Critters for Chapter 1, and after I was done with my bear business in Chapter 2, I submitted that as well. It takes a while to work through the queue, but the feedback came in this past week.

Additionally, I got a bite on my “request for dedicated readers,” which means I’ll have someone who can go through the whole book and provide feedback. This is much more appealing to me than slowly sending it through the standard process chapter-by-chapter, with no guarantee that anyone will follow the whole thing from beginning to end.

Along with that Critters volunteer, I’ve enlisted a handful of friends and family to serve as readers too.

Lighting a Fire

That’s all for now. Having more readers lined up lit a fire under me to do a quick read-through of the whole book and look for any high-level changes I want to make before getting that feedback. I expect that to keep me busy for the next week or two. After that, I’m sure I’ll have my hands full processing the feedback.

Reference Desk #19 — Critters

In my last post, I talked about revising my novel, Razor Mountain, and I mentioned that I was using Critters.org to get some feedback on the early chapters. I was sure that I had talked about Critters previously, in my “reference desk” series about useful tools for writers, but when I went back and looked through old posts, I was shocked to discover that there was no such post. Today, I’m going to remedy that.

Online Critique

I’ve written on a couple occasions about getting reader feedback and why it’s valuable. I think most writers will naturally understand the value of beta readers, editors, and improving writing through several drafts. Revisions without feedback are needlessly hobbled.

However, there’s more than one way to get feedback. An online critique group like Critters has some disadvantages: you won’t necessarily know everyone, and you aren’t engaging with readers face-to-face. You also don’t get to pick your readers, so the feedback may not be quite as tailored as a traditional writing group.

So why use an online critique group? Well, there are some advantages too. Online critique can be asynchronous, making it easier to avoid scheduling issues, and lower-pressure. Feedback is written out, which gives you a useful artifact that you can save and consult as needed during revisions. Since the group is less formal and doesn’t meet in the real world, people can come in and out according to their personal situations. In short, an online group like Critters is less formal than many in-person groups, which can be a good or bad thing.

Critters.org

Critters.org (and its pseudonym Critique.org) is an online writing workshop that has been around since 1995, with over 300,000 critiques in that time. The main, original workshop group is focused on speculative fiction: Science Fiction, Fantasy, and Horror. Since its inception, it has expanded to 17 different workshops covering most genres of fiction, mainstream and literary fiction, and other media such as comics, film, music, photography and more.

Critters is free to use, and always has been, surviving on goodwill donations. It is not exactly a svelte, modern, or flashy website. It still looks and functions a bit like a website from the 1990s—mostly text and links and a big top menu with dozens of pages. It is still maintained by the original founder, Andrew Burt, and a host of minion programs he has created. As a programmer, I feel right at home. For non-programmer writers, I imagine it’s a little bit off-putting.

The mechanics of critique are simple. Members can submit a manuscript via webpage or email by filling out some information and attaching their work. These pieces go into a queue, and each week a dozen or so are “released” to the group. Members then submit their critiques via webpage or email, and those critiques are forwarded to the authors.

To ensure that everyone gets good feedback, critiques must fulfill a minimum length (a paltry 200 words), and any member who wants their work sent out in the queue must submit a critique 75% of the time, or 3 out of every 4 weeks.

Cultivating Culture

A distributed group like this lives or dies by its culture. Plenty of message boards and chat rooms have fallen by the wayside because they didn’t moderate effectively, and became cesspools of hate speech and trolling. Critters has survived so long and continues to be successful because it has developed a culture of respectful and honest feedback.

When signing up for the group, new members are directed to several articles on the site about diplomatic language and effective critique. Authors are also warned that honest feedback can be hard to hear, and that some critiques are well-intentioned, but a little more blunt than you might like.

Members submitting critiques are also required to check a box stating that they have been diplomatic, which is obviously not hard for the malicious to overcome, but serves as a good reminder for those who are acting in good faith.

Of course, like any effective moderation policy, there are ways to escalate bigger issues. I’m sure there have been trolls in the past, but I suspect that Critters has the advantage of being a bit of a dusty niche of the internet, where troublemakers aren’t common and most people are putting forth some effort in order to improve their skills and their work.

My experience has been extremely positive. I have never had any outright problematic critiques, and I could count the number of overly-blunt or tone-deaf critiques on one hand. (Honestly, an occasional rough critique is probably good practice for being in this industry.)

Details

There are a few interesting little details about Critters that aren’t necessarily apparent unless you read through all the documentation up-front.

Partial Credits

Normally, an author submits a story and anyone who provides a critique of the minimum (200 word) length gets credit for participation that week, counting toward the 75% rule. However, if the story is short—under 2000 words—then any critiques will only count for half-credit. This is to encourage readers to critique longer stories, and not just focus on these quick reads. A half-credit does not count toward the 75% ratio until you’ve done two of them.

Critique Counts

It’s possible to see the current number of critiques submitted for each manuscript in the current week. These counts are updated in almost real time. Critters’ weeks run from Wednesday to Wednesday, and a lot of critiques come in over the weekend, so I like to look at the counts before I pick a story for critique. Sometimes one or two manuscripts will have very low counts, so I like to help those folks out. If someone already has 15 critiques, what are the odds that I’m going to be repeating things someone else has already pointed out?

In general, novel chapters get fewer critiques than complete stories, and longer stories get fewer critiques than shorter ones. So, you’re likely to get the most out of Critters if you write a lot of flash fiction, and considerably less if you write novels with long chapters.

RFDRs

RFDRs, or “Requests for Dedicated Readers” are submissions for novels, where the author is requesting volunteers to read the entire book and provide feedback. RFDRs often include chapters of the book, and anyone can still submit a critique for the submitted portion without signing up to read the whole book.

If a reader accepts an RFDR, they contact the author outside of Critters, typically by email, and coordinate the process. Because reading a whole novel is a big ask, completing an RFDR is worth one credit for every 5000 words of the book. So an 80,000-word novel, fully critiqued, would be worth 16 individual critiques! However, if the RFDR agreement is for the whole book, then the reader has to complete the whole thing to get credit. If they give up partway through, it’s up to the author whether they’ll still give credit for the work that was done.

My limited experience is that there are a lot of novels on Critters (about half of all submissions), and not very many people interested in RFDRs. This limits how much an author can get out of critique for a novel, since it takes a long time to send an entire novel through the queue, one or two chapters at a time, and not all readers will have read previous chapters to understand the full context.

Resets

The 75% participation ratio can be daunting, especially if you’re not used to critiquing. It’s easy to miss a couple weeks and fall behind.

I have been a member of Critters for years, but not continuously. I’ve taken months or years off, which will decimate the participation ratio. Luckily, this is a common issue. If you need to take time away, or you fall hopelessly behind, you can submit a request to have your participation ratio reset. You then only need to start submitting a critique each week to be back in good standing and have your work go out in the queue.

Giving and Receiving

Finally, I’ll reiterate something I mentioned on Twitter recently. It’s extremely useful to get feedback on a work in progress, but it’s equally valuable to critique the work of other authors. It’s practice for editing your own work with an unbiased eye. I have discovered problems in my own writing that were only apparent after I wrote critiques of other people’s stories. Sometimes it’s just easier to see an issue in someone else’s work than in your own.

Try It!

If you have a hard time getting a writing group together in the real world, or you simply prefer a less social, asynchronous, or easier-to-schedule option, Critters is a fantastic alternative. I’ve been using it for years, and there are plenty of professional and published authors who are members.

If you’re on the fence, I’d encourage you to give it a try. It’s as simple as submitting a story and doing a few critiques. You’ll likely get feedback from 5-20 people, and you can evaluate the quality for yourself.

Razor Mountain Revisions — #1

After taking a couple weeks off, I’m jumping into revisions on Razor Mountain.

Having done my best to forget everything about the book, I now have to identify all the parts that suck and make them better.

Critique

To get in the editing mindset, I reactivated my account on critters.org, and I’ve been doing critiques on other people’s stories. This is great practice for editing, because I want to approach my own stories in the same way that I’d approach someone else’s: as an objective reader.

The other reason that I’ve been critiquing is because I sent in the first chapter of Razor Mountain for critique. Critters keeps the whole system running by requiring everyone to submit a critique in 3 out of every 4 weeks if they want to send out their own work for feedback.

Critters also has an option to request “dedicated readers,” which flags your submission to say that you’re interested in having people read the whole novel. Unfortunately, about six submissions in a given week are novels, and I don’t think these requests tend to get much traction. It’s a lot to ask of semi-random strangers, even if they do get a bunch of reading credits for it. I haven’t gotten any takers so far.

I’ll be sending the second chapter through in the next couple days, but I haven’t decided how many more chapters to put in the queue. I suspect I’ll see diminishing returns on later chapters. Novel chapters don’t get as much feedback as short stories, and not all the readers will be following chapter by chapter, so the feedback is less useful.

The other problem is that it takes a couple weeks for a submission to reach the top of the queue, and each user only gets one submission at a time. At that rate, it’d take a year or more to get through the whole book.

The Editing Plan

I posted recently about making a novel editing plan, and I’m now doing that for Razor Mountain. I’m looking for big structural changes I might want to make, and trying not to get bogged down in small changes. This is always hard for me, because tweaking words and sentences is easy and satisfying right away. It’s much harder to see possible improvements at the chapter or multi-chapter level, and it’s harder to let the ego go and try a bigger rewrite when the story feels “finished” and set in stone. Even if it will result in a better story.

The only place where I have been purposely doing smaller edits is in the first couple of chapters, because I know I’ll be submitting those to Critters, and I want them presented in as much of a polished state as possible. I’m working under the assumption that better chapters will garner more useful feedback. Of course, the Critters feedback includes plenty of suggestions for low-level improvements, but I’m mostly tucking those away for use in later revisions.

Once I’ve made the big, structural edits, I’ll pass the book to a couple of real-life readers for more feedback. I’ll give them the guidance I outlined in my post about asking for critique. Then I can finally start looking at the smaller edits, cleanup and polishing. At which point I should be on my millionth read-through and ready to never look at the book again.

Making a List, Checking it Quite a Lot, Actually

To quiet down the part of my mind that wants to do little line edits, I’ve been compiling a running list of smaller things to go back and improve when the big edits are done. It’s going to be a long list by the time I finish rereading the entire book. So far, it’s things like this:

  • Danger Words: I tend to overuse words like felt, seemed, mostly, some, nearly, almost, a bit, like, might
  • Overused Punctuation: em-dash, colons, semicolons, parentheticals
  • Overused Names: Don’t use a proper name when a pronoun would be just as clear
  • References to “artifacts”: I originally thought God-Speaker would get his power from some objects that he found in the mountain, but then they morphed into the voices. I’m not certain all the references got updated.
  • Adjectives and adverbs: They’re not strictly poison, as some writers would claim, but they had better pull their weight if they don’t want to get cut.

More to Come

I’m still not exactly sure how to structure these posts. It’s a lot harder for me to talk constructively about editing than it is to talk about coming up with ideas or writing the first draft. But I think editing is probably not discussed as often as it should be, since most first drafts tend to be pretty flawed, and it’s the revising that makes those mediocre drafts into excellent books.

For now, I’ll continue editing, and post again when something comes up that’s worth talking about.

Making a Novel Editing Plan

Previously, I talked about using reader feedback and critique to gather information about what needs to be improved in a story. Right now, I’m in the process of gathering that feedback for my novel Razor Mountain.

Today, I’d like to dig into the next part in the process, taking that feedback and deciding what to revise.

Deciding What to Edit

There are two parts to editing: deciding what to change, and making those changes.

Feedback and critique from readers is a great way to get fresh eyes on a project that you’ve been working on for a long time. It’s easy to develop blind spots when you know the story so well, and others can help you find the parts that exist in your head, but not on the page.

The most obvious source of feedback will be your own notes when you re-read your story. It’s important to read as an editor, looking for problems, and you may want to make multiple passes to really focus on different aspects of the story.

Finally, it’s important to pay attention to your personal foibles. Every writer has at least one or two bad habits. These could be broad things like letting your dialogue meander, or specific things like “danger words” you tend to overuse or use to bad effect. For example, I’ve recently caught myself overusing words like “seemed” and “mostly” and “felt,” words that make a sentence less precise.

You might notice these foibles yourself, or a good critique may point some out to you. Either way, it’s good to keep track of them so you can excise them from the current manuscript and work on avoiding them in the future.

The first step in editing is to create a list of things that need fixing. The items on the list can from any or all of these sources. Don’t worry too much about listing every single thing. Editing is an iterative process.

Editing Big to Small

The line between deciding what to change and making those changes can be blurry. When the issue is a typo or grammatical error, the fix is often obvious as soon as the issue is identified. This kind of editing can feel deceptively easy and productive: you just have to read and fix these obvious errors as you come to them. However, some issues are larger. If chapters or scenes need to be rearranged, or a conversation needs to be rewritten, there may be several complicated choices that need to be made.

Different types of edits affect the story at different levels of abstraction. The chapter that needs scenes rearranged might also include a dialogue that needs to be rewritten, which includes a typo or grammatical issue. In this case, fixing the typo may be a waste of time, because it will be deleted when you rewrite the dialogue. That may also be a waste of time though, because in rearranging the scenes, you find that you no longer need that conversation.

The ideal way to address this problem is to identify and fix the big-picture issues first, then systematically drill your way down into smaller and more detailed aspects of the story until you get to the individual sentences and words. Of course, the creative process is rarely that organized and straightforward, but it’s a good ideal to keep in mind.

By trying to address big problems before smaller problems, you can avoid a lot of wasted work. There will always be problems that you discover while working on something else, and that’s okay too. You can always back up to higher levels of abstraction to fix something before diving back into the nitty-gritty details.

The Editing Cycle

While the process I just described may sound totally linear (start big and work your way down), it’s really more complicated than that. Editing is iterative. A change in one place may necessitate an adjustment in another.

Feedback may not all come in at once, and you may discover high-level changes that need to be made when you thought you were down to line edits and little changes to word choice. These are the challenges and frustrations that are part and parcel of editing, especially in large projects like a novel.

The reward for these challenges and frustrations, however, is the transformation of a rough draft, with all of its flaws and blemishes, transformed into a sleek and polished work of art.

Editing Razor Mountain

I suspect I’ll continue to post here and there about editing for the next couple months, since a lot of my writing time and thought will be devoted to editing Razor Mountain. I plan to write at least a couple journals with specifics, but these will be more sporadic than the previous journals.

Feedback and Critique — User Testing Stories

I recently posted the last episode of my serial novel, Razor Mountain. Finishing a novel is a fantastic achievement, so the first thing I did was congratulate myself and take a little break from the book. However, the work isn’t done yet. I still need to edit and polish it to really call it finished.

Writing is often thought of as a solitary process, the lone writer hunched over a keyboard in a dark basement. It can be that way sometimes, but editing is much more effective if it incorporates reader feedback.

User Testing

In my day job as a software developer, we are constantly creating, changing, or improving features in our software. Those changes then go through a gamut of testing, with developers, with quality assurance, and with users. This process gives us feedback to understand whether the people who use the software understand the new features, and what they like or dislike. We can take that feedback and make features easier to use, less confusing, simpler, or more powerful, depending on what the feedback tells us. While there are best practices, acting on feedback like this is equal parts art and science.

Game makers (video games, board games, and table-top RPGs) also often incorporate this kind of user feedback into their creative process. Where business software is all about maximizing efficiency, ease of use and costs, testing and feedback in games is usually about maximizing fun. That might entail fixing bugs or broken rule sets, but it often involved blurrier concepts, like balancing different factions or ramping up tension from the start to the end of a match.

It may seem odd to apply these ideas of testing to a story that you’ve slaved over and poured your heart into, but feedback can be just as valuable for fiction.

Auteur or Aoidos?

There is a popular conception these days of movie directors, show-runners and novelists as genius auteurs who produce intricate stories all at once, from whole cloth. In that worldview, the story is an artifact handed down from author to audience. The audience appreciates the work or dislikes it, and that’s the end of the interaction.

On the opposite end of the spectrum is stand-up comedy. Successful stand-ups often do many shows per week, trying out different jokes in different sets, changing or throwing away what doesn’t work and polishing what does. Some will take their best material and craft a broader story as a through-line. Material may carry through hundreds of performances, with each one being unique. This kind of performance-first attitude isn’t so different from the ancient oral poetry performed by Greek aoidos thousands of years ago.

Both kinds of artists have a story that they want to tell to an audience. The cloistered auteur firmly believes that they are crafting the one, true version of their work, and will brook no other opinions. If the audience doesn’t connect with it, that’s the audience’s problem. The advantage that the performer has over the auteur is that the performer can see exactly what effect their work has on the audience. They can improve and adjust the bits that don’t connect with the audience.

As an author, it’s hard to test your work against a mass audience like a stand-up, but getting feedback from beta readers can achieve some of the same effects at a smaller scale.

Understanding Readers

One of the advantages of a smaller pool of feedback readers is that you can better understand them and categorize their feedback. Not all readers are the same.

Many writers will have family members or friends who are happy to read for them, but will thoroughly sugar-coat any feedback they give because they don’t want to hurt the author’s feelings. Readers who don’t often read your genre may offer to help, but will have a hard time grasping genre conventions that a reader deep in that genre would breeze past. Fellow writers in a writing group will likely have a much better idea of the kind of feedback you want, because it’s the same kind of feedback they want on their own work.

When gathering potential readers, segmenting your audience can be very helpful. It may be useful to adjust what you ask of different types of readers, and it is absolutely necessary to adjust your own expectations. If a random family member wants to read, but you know they’ll only say nice things, feel free to let them. They’ll feel like they’re helping, and you may still get some tidbits out of it. On the other hand, a writer friend in the same genre might be happy to take a list of your concerns for a story and provide a detailed and harshly honest response.

Preparing Readers

You may want to give your readers a set of questions to inform their feedback, especially if you know their particular strengths and weaknesses. You may also have different concerns for different stories.

The good folks over at the Writing Excuses podcast suggest a set of general questions that can apply to any story:

  • What parts were especially awesome, boring or confusing?
  • Were there any parts where it was difficult to suspend disbelief?
  • When did you feel most absorbed in the story?

Often, readers will offer possible fixes for the problems they perceive. It’s up to you whether you want to solicit that kind of feedback, but it’s likely to happen anyway. However, the reader’s feelings are more valuable feedback than their suggested fixes. The reader is always correct about how the story makes them feel. They know exactly where they got confused or bored or excited. They’re just not usually very good at figuring out what to do about it.

Don’t feel obligated to accept a reader’s suggested fix for a problem. Firstly, you may not think it’s a problem. Even if it is, the source of that problem may be somewhere that the reader doesn’t understand—this often happens when different readers point out different issues that stem from the same root cause. You, as the author, have the best understanding of the story your trying to tell, and that expert view will help you triage any problems.

Making an Editing Plan

Soliciting reader feedback is just one of several ways to decide what to change in the edit. In my next post, I’ll talk about making an editing plan and tackling actual changes to the story.

Razor Mountain Development Journal — Chapter 18

This is part of an ongoing series where I’m documenting the development of my serial novel, Razor Mountain.

You can find my spoiler-free journals for each chapter, my spoiler-heavy pre-production journals, and the book itself over at the Razor Mountain landing page.

The Great Act II Chapter Consolidation

In my previous journal, I talked about consolidating two chapters (as defined in the outline) into one: what is now posted as Chapter 17. It made sense because they were consecutive chapters, contiguous in the narrative, and both were shorter than I expected when I finally wrote them out. Also, because of the way I had laid out the surrounding chapters, it was easy to shuffle them around and avoid having to change the structure too much.

With this fresh in my mind, I started working on Chapter 18 and quickly determined that I should do the same thing once again. In fact, several of the chapters from Christopher’s point of view in Act II are going to be short, even in the outline. I think I was trying a little too hard to keep the 2:1 ratio of Christopher and God-Speaker chapters when it really doesn’t serve the story so much as give me the satisfaction of a mathematically precise outline.

There’s nothing wrong with short chapters, but the chapter breaks need to serve a narrative purpose, and some of these just weren’t doing that.  After combining two more chapters to form the new Chapter 18, I decided to spend some time re-evaluating the rest of Act II for more consolidation. I had also trimmed enough that I could no longer keep my 2:1 ratio, so I needed to figure out how to correctly order the remaining chapters.

Reordering

Reordering different narratives within a book can be a real pain, especially when you have multiple points of view or time periods to keep track of. As Lemony Snicket told us, stories are a series of unfortunate events, and you’ve got to make sure your causes and effects happen in the right order (unless you’re doing some really crazy time-travel shenanigans).

Luckily, Razor Mountain only has two points of view, each in a very different time. Different parts of those narratives fit together to reveal bits and pieces of the larger story together, but in many cases the ordering of the actual chapters is not that critical.

However, there is a single major “connection point” where the two timelines and points of view come together. This is where several major mysteries are resolved (although a reader who is paying attention will probably know what’s coming). This big moment in the narrative is situated neatly at the end of Act II, and the structure and point of view will change once again going into Act III. So my main concern with rearranging chapters is to ensure that the secrets aren’t given away before the end of the act, and that this section of the story still builds up to the final two or three impactful scenes.

I’ve now done my rearranging and I’m fairly happy with it. I’m still considering some changes right at the end, but I’ll look at that more seriously when I get to those chapters.

Next Time

Chapter 19 will finally get us back to God-Speaker. With the combined chapters, it feels like it has been even longer than usual since we last spent time with him. His narrative is still time-jumping, so it’s been an even longer wait for him. God-Speaker has already been through a lot, but in these next few chapters I’ll be working doubly hard to show how events come to shape God-Speaker’s personality and who he eventually becomes.

Revising Short Stories

The Short Story Series

When we think of revision, we often think of line edits: correcting grammar and punctuation; cutting tropes or overused idioms; improving word choices here and there. These are mechanical improvements that anyone can learn to do.

The real challenge, however, is in making the story great. It’s in making something that hits the reader like a punch to the gut. While grammar and punctuation are important, they’re surface polish. What a story really needs underneath that is focus.

Finding Focus

Even the tightest of novels is huge in comparison to a short story. Short stories simply don’t have as much space to maneuver. A novel can choose to have more characters, go into more depth, have more plot points, more ideas. This isn’t necessarily a bad thing. As I said previously, if a novel is a searchlight, a short story is a laser. It needs to cut directly to the point. When it does, it can be incredibly powerful.

If you’re the sort of writer who likes to plan up-front, you may already know what you want the focus of your short story to be. If you’re more of an exploratory writer, you may leave yourself open to a few different options and see what speaks to you as you write. You don’t necessarily have to know all the answers while you’re writing your first draft.

It’s during revision when you have to make the hard choices.

Cutting Diamonds

Once you have a first draft, it’s helpful to go back and think about what you were trying to achieve. What made you want to write this in the first place? Is it still the thing that excites you the most about the story? Is there a twist ending that everything leads to? A particular character or situation? A hard choice that has to be made?

Maybe it’s not a “traditional” story element that excites you. Maybe it’s formatting or style. Maybe it’s tone or exploration of a particular emotion.

If you didn’t have a clear plan, reread your work and see what speaks to you. You’re looking for the core of the story, the beating heart that makes it live. Of course, it may not actually feel like that just yet. The important thing is that you want it to.

Once you’ve found the core of the story, there’s only one thing left to do. Put it at the center and rearrange everything else to support it. Even if you’ve written the greatest sentence to ever grace the page, if it doesn’t reinforce the core of the story it has to go.

Cut Relentlessly

When I was writing microfiction and studying drabbles, I learned an important lesson about revision: no matter how perfect you think your story is, there’s something that can be cut. When you have to fit a coherent story into a single tweet, you make some hard choices. You can replace two words with one, or a six letter word with five. If you can lose a sentence and the story still makes sense, you cut it. If you have a fun little aside you want to include…you don’t. You’re still fifteen words over budget. Cut, cut, cut.

I highly recommend any writer try writing a few tweet-sized microfiction stories. It’s one of the best exercises you can do to really internalize an understanding of trimming a story to its bare bones.

Of course, most short stories are much longer than 250 characters. After writing microfiction, a short story will feel positively spacious, but the same principles still apply. Unfortunately, writing a short story is harder than writing microfiction. Microfiction takes away most of your choices. If you can cut something, you probably do.

In a short story, you have some wiggle room. Not a lot, but some. You don’t have to cut quite as much. You still need to identify the places where you can make a cut with just as much ruthlessness as microfiction. Then, you need to identify the cost of that cut. Usually, there’s some identifiable reason you wrote that paragraph or sentence or word in the first place. If there isn’t, that’s an easy cut.

Once you’ve identified the cost, the only question is whether it’s worth it. Remember, as an author, you’re already biased toward loving your own words. Are those words really earning their keep? Do they reenforce the core, the beating heart of the story?

Cut more than you think is reasonable, and see how it feels. Save as many versions as you need to in order to cut fearlessly.

Getting Feedback

Revision can’t be done in isolation. No matter how much you try, no matter how much space you give it, it will always be your story. You need to see it through the eyes of fresh readers.

Luckily, requesting feedback on a short story is a much smaller ask than requesting feedback on a novel. If you’re lucky enough to have trusted beta readers, by all means ask them to critique it. A writing group is another great way to get feedback from several people.

There are also several online options. Critters is my go-to website for online critique from other active writers. Just be aware that you’ll be expected to return the favor and provide critiques for others in return.

Revision is Exciting

Often, the mere mention of revision is enough to make an author groan. It can sometimes feel like writing the first draft is the creative part of the process, and revision is dull in comparison. However, revision can be every bit as creative and challenging as the first draft. It is the art of perfecting—of finding the core of the story and trimming, sanding and polishing until every single word sings it out.

It is like taking a crude circle of glass and shaping it into a precise lens, to get that laser focus.

Mapping Dialogue

Dialogue is a cornerstone of fiction. It’s also one of the hardest things to write well. Dialogue isn’t like real life conversation. Let’s face it—real conversation is often not that interesting to someone not directly involved, and doesn’t always serve a purpose. Dialogue in fiction can’t afford to be dull and meandering. It has to be pulling its weight.

Mapping dialogue is a way to plan, analyze, or fix dialogue by looking at what it contributes to the story. It’s all about deciding what the dialogue should accomplish, and then figuring out how it can accomplish it. It won’t turn dull dialogue into snappy conversation—but it will ensure that the dialogue is at least moving the story forward.

Dialogue mapping can be used when outlining or planning, to make sure the dialogue achieves a narrative goal. It can also be used in revision to tighten up dialogue that isn’t getting the job done.

Finding Purpose

Dialogue, like anything included in a story, should have a purpose. If it has no purpose, it can be safely left out, the way you’d leave out a character’s irrelevant breakfast, or that bathroom break they took between scenes.

To understand the purpose of a given conversation, you need to look at the state of the story before and after. What does the conversation change? In what way does it move the story forward? You can think of this in terms of how the dialogue contributes to the MICE quotient thread that contains it. The conversation itself may also be a small thread of its own. Either way, it needs to contribute to the bigger picture in some way, or the story is just treading water.

Since a conversation consists of two or more characters, this before-and-after effect can be broken down for each person. Each character has their own goals, and each character may change, or change their goals as a result of the conversation.

  1. What is the state of each character at the start of the conversation?
  2. What does each character want at the start of the conversation (in the story, and in this particular interaction)?
  3. What is the state of each character after the conversation?
  4. How has each character’s goals changed after the conversation?

These individual character differences add up to form the total change in the story from a given piece of dialogue.

Dialogue is Conflict

Dialogue has two main story purposes: information sharing, and conflict. However, information sharing isn’t terribly interesting without some sort of associated conflict. It can become interesting if the information is incomplete, incorrect, or not given freely.

As an example, consider a detective trying to solve a murder. If they ask the witness, and the witness explains exactly who the killer was, how they did it, and why, then the story isn’t interesting. However, if the witness only saw a fraction of what happened, the detective has to make inferences and combine information from other sources to solve the crime. If the witness doesn’t want to help, the detective needs to find a way to change their mind or trick them. If they lie, the detective needs to discover the lie. These “twists” on basic information sharing are all forms of conflict between the characters.

This conflict is caused by interactions between the characters’ goals:

  • Characters with similar or identical goals may try to work together toward a common cause. In this case, the conflict is something external that they team up to fight.
  • Characters with opposing goals will try to succeed at the expense of each other. One or the other may end up “winning” the conversation, or it may end in more of a tie, with the tension remaining or ramping up. They may get something useful from the conversation, or it may just increase their animosity for one another.
  • Characters with different, but not opposing goals may make a trade where both try to gain something from the conversation.

Action in Dialogue

Sometimes characters just talk, and sometimes they act without speaking, but often the two go hand-in-hand. When mapping out dialogue, it’s important to consider the actions that the characters will be taking while they talk. Are they just sitting in a room, or are they in the middle of a heist, trading quips between the safe-cracking and zipping down elevator cables?

Scenes can really start to pop when the characters’ actions in a scene drive one thread of the plot, while the characters’ dialogue in that same scene drives a different thread. The two characters may be stealing the diamond so they can pay off their debts to the deadly villain, but they can also be flirting in a way that ramps up the sexual tension, or trying to work out which of their fellow criminals ratted them both out.

Of course, sometimes the action and the dialogue go hand-in-hand, both advancing the same story thread. But beware scenes where only the action or dialogue is doing work. Meaningless dialogue during important action, or vice-versa, is a missed opportunity.

Charting a Course

Here’s a simple example with some of our heist dialogue in a table with a column for each character, and actions (in parentheses).

NatashaFrank
(slides down elevator shaft first)(slides down elevator shaft second)
Comments about the view from below. 
 Asks about Boris’s suspicious behavior recently. Is he the traitor?
She trusts Boris—he saved her in Amsterdam. 
(Works on the vault lock until it opens)(keeps watch)
Asks about Rocky—he knew things about her dad that he shouldn’t. 
 Agrees that Rocky is suspicious. He seemed to be snooping when they were planning the job.

The important thing is to list out the segments in order. Dialogue is give and take. In a typical conversation, each segment will lead logically into the next. When mapping dialogue, it typically looks like a series of actions and reactions.

Sometimes the characters will exhaust a topic and move on to something else, but even that requires planning. If one of the characters has more to say, they may not want to shift topics. If there is a break, one of the characters will usually start a new topic that pertains to their goals at that point in the conversation.

Mapping in Revision

Dialogue maps can be useful for editing, by providing a tool to analyze dialogue that’s already written. If a piece of dialogue doesn’t feel right, a dialogue map can reveal structural problems. Does the conversation flow naturally from the characters’ starting points and goals? Is there conflict? Does the flow of the segments back and forth make sense? Do the characters leave the conversation with new goals or knowledge? What changed?

Because dialogue maps are a structural tool, they won’t help with voice. A piece of dialogue can be perfectly functional in pushing the story forward, but still come across as stilted and artificial. Dialogue maps describe the content of the conversation, but not the exact wording.

The other important function of dialogue maps in revision is in making sure that changes to dialogue don’t break the structure. I often find that I want to change something that a character says in the middle of a conversation. Maybe I come up with a single line that I really want to include. Because of the nature of dialogue as back-and-forth, one change can result in another character’s response no longer making sense. Sometimes a change to one segment requires that the next segment change, and the next segment, and so on.

With a dialogue map in hand, it’s much easier to embark on this kind of reworking with an understanding of what that conversation has to accomplish. Even completely replacing the entire conversation is possible, so long as it starts and ends with the same character states and goals, and the appropriate action still happens.

To Map or Not to Map?

Depending on how you write, you may want to do some dialogue mapping before writing, as a guide through the conversation. It can be especially useful when more than two characters are involved or there’s a lot going on in a given scene.

If you’re less inclined to plan, you can always write first and ask questions later. Mapping dialogue after the fact is a great troubleshooting tool for a scene that feels “off,” or even as a way to decide exactly what a meandering conversation should be about.

Mapping every single conversation may be overkill. It can be a lot of work. But it’s a useful tool in the writer’s toolbox for addressing one of the biggest challenges of writing great stories.

The MICE Quotient

The MICE Quotient is an idea that originated with Orson Scott Card, in his books on writing: How To Write Science Fiction and Fantasy, and Character and Viewpoint. It has been updated and expanded by Mary Robinette Kowal, one-time student of Card, and award-winning author in her own right, who is one of the main hosts of the Writing Excuses podcast.

In its latest incarnation, MICE stands for Milieu, Inquiry, Character, and Event. It’s a framework for understanding where the overlapping threads of a story start and end, and how they’re affected by obstacles and complications along the way. It can be useful for architecting stories, or figuring out what’s wrong with a story when it seems to have gone off the rails.

Milieu

Milieu threads are all about setting and place. The thread begins with the character entering or exiting a place. It ends with exiting the place, returning home, or entering yet another place.

Obstacles in a milieu thread typically prevent the character from freely coming and going — physical barriers or something more subtle like emotional ties.

Sci-fi and fantasy often have a milieu component in the form of new worlds or fantastic places. The hero’s journey often includes a milieu thread that starts with “crossing the threshold” and ends with the “road back.” Prison dramas and heists, The Wizard of Oz, and Alice in Wonderland are clear examples of milieu threads as a main driver of the story.

Inquiry

Inquiry threads are all about asking and answering a question. The thread begins when the question is posed and ends when it’s answered and understood.

Obstacles in an inquiry thread typically prevent the character from gathering the info needed to answer the question, or things that broaden the scope of the question.

Murder mysteries (any mysteries, really) are the classic example of inquiry-driven stories.

Character

Character threads are all about a character’s self-discovery or change. The thread begins when the character questions who they are, and ends when the character decides the answer to that question — either accepting who they are, or changing in some fundamental way.

Obstacles in a character thread are things that prevent the character’s self-discovery. That may mean the character tries to be something they’re not, and fails. It may mean the character tries to stay the same in the face of changing circumstances, and has to bear the negative results of that.

“Coming of Age” stories and romances are typically character stories.

Event

Event threads are all about disruption of the status-quo. They start when the established order is disrupted, and end when the status quo is restored (or a new status quo is set up).

Obstacles in event threads are typically things that prevent the situation from settling.

Disaster movies and spy thrillers are often driven by event threads, as characters seek to overcome the disaster or stop the villain’s evil plot.

Multiple Threads and Nesting

MICE threads can describe sweeping arcs across a whole novel, but stories can also be analyzed as a series of MICE micro-threads. An inquiry thread might be a character having a question at the start of a chapter, and finding the answer by the end. A character thread might consist of a single conversation where one character changes another character’s mind. Ideally, the resolution of one small thread will lead naturally into other threads, keeping the momentum going.

A single thread by itself produces a very simple story. Most stories have multiple interrelated threads. Threads do not have to proceed serially, one after another — they can be nested several layers deep, although at some point you risk muddying the waters for the readers who has to keep track of it all.

Kowal suggests that nesting threads in a first-in, last-out (FILO) structure is easiest for readers to parse. For example, my novel Razor Mountain begins as a classic type of Milieu story—the survival story. Christopher is lost in the Alaskan wilderness and he wants to get back home. However, as the story continues, there will be a Character conflict as well. Christopher will end up facing challenges that make him question himself and what kind of person he wants to be. Near the end of the book, Christopher will face a final choice that determines his character, finishing the character thread. As a result of that choice, he will exit the milieu, one way or another.

Simple nesting looks like matryoshka dolls, one thread within another. Complex nesting looks more like IKEA furniture, with each box possibly containing multiple boxes of different sizes.

Applying MICE To Outlining

Using MICE in outlining is a proactive approach to building story structure. Stories usually contain bits of all of the MICE elements, so the strategy when outlining comes down to asking yourself as the author, “What matters to me in this story?” As Kowal illustrates with the Writing Excuses homework assignments, any given story can be told with any one of the MICE elements as its primary driver.

In the outline, you can choose which MICE thread is most important, and nest all the other threads within it. You can then construct obstacles for the characters that block the resolution of specific threads. You can tweak inner threads so their resolutions affect the threads containing them.

Applying MICE to Editing

Using MICE in editing is more of a reactive approach — looking for parts of the story that don’t feel right, and analyzing them in terms of their MICE threads.

When the story isn’t working, try to identify the different MICE threads. Which ones are introduced first? Are they all getting resolved? What order are they resolved in? Are the sub-threads creating obstacles that contribute to their parent thread, preventing the characters from resolving a larger issue? Or are they introducing side complications that only distract from bigger, more pressing issues?

For example, take my favorite dead horse to beat: the show LOST. It introduces dozens, probably hundreds of inquiry threads, and many character threads. The character threads are mostly resolved, but some are resurrected later on. Many of the inquiry threads are left hanging with no resolution. The nesting is impossible to follow because there are so many threads.

As a different example, Lord of the Rings creates an epic story with a sequence of endings that irritate some readers. Reordering those endings to follow a clear FILO nesting structure would probably make them feel less like the books keep ending over and over for five chapters in a row.

That’s MICE

Like any writing technique, the MICE quotient is not a magic bullet. It won’t fix every problem in every story, and sometimes you can break the formula and still come up with something that works. You can probably think of at least one classic story that stands up despite breaking the nesting rules or structuring story threads in unusual ways.

On the other hand, the MICE quotient is a great starting point or default. It can be a guardrail when a story starts going off the tracks, and a guide when navigating the mire of a difficult outline. It’s an easy way to analyze plot structure through beginnings, endings, obstacles and nested threads.

If this piqued your interest, the full series of Writing Excuses episodes provide a great deep dive in eight short parts.

Debugging Stories: How to Revise Like a Programmer

When hackers are shown in movies, they’re always frantically typing code. Unfortunately, this isn’t very much like real programming. Real programming does require writing code, but it’s usually not done very quickly. There’s often a lot of code reading involved, a lot of sitting and thinking, sometimes some discussion, and then a bit of typing. Even with a lot of forethought and careful testing, most programs don’t work perfectly. That’s when the programmer turns to debugging.

Debugging vs. Editing

Debugging is what programmers call the process of identifying and removing bugs from software — bugs being things that the software does that we really don’t want it to do. In some ways, it’s a lot like revising and editing fiction, although they obviously have their differences.

Computer programs are very literal. Programming is a creative process because there are multiple ways to make a given thing happen, but the instructions are either correct or incorrect. They do what you want, or they don’t.

In fiction, there are many more ways to do a given thing, and fixes are often qualitative rather than quantitative — mostly coming down to taste. Because of this, it’s often harder to tell that there’s something wrong with a story, or identify exactly what it is. There might be hundreds of ways to fix those problems in fiction. That can be a good thing or a bad thing, depending on how you look at it.

The Debugging Process

Debugging can be broken down into a few common steps:

  1. Identify possible problems
  2. Identify possible solutions
  3. Make a change
  4. Test
  5. Repeat as necessary

These same steps are a great roadmap for editing.

1. Identify the Possible Problems

It may seem obvious, but it’s hard to fix something if you don’t know what’s broken. As writers, we often have vague feelings that something’s not quite right, or not as good as it ought to be. This first step asks that we really try to identify what the problem might be.

Consider a novel that feels like it’s dragging in the middle. That’s the sort of vague critique that writers often face, but it’s not specific enough to “debug.” The middle might drag because the protagonist doesn’t have a clear goal, or because they’re not pursuing that goal, or because there aren’t enough interesting obstacles standing in their way. Maybe too much time is spent on a side character.

Try to figure out a problem that’s specific enough to describe in a sentence or two. If you think there are multiple problems, focus on one at a time. You may not be sure that you’ve figured out the actual issue. That’s okay. This is a scientific hypothesis. It will be proven or disproven later on.

2. Identify the Possible Solutions

Once a possible problem is identified, the obvious next step is to think about the ways it could be fixed. Don’t just run with the first idea you think of. This is a great time to do a little brainstorming. It’s easy to come up with ideas, but it’s more work to actually implement them.

The next step will be to implement your plan, but don’t throw away your other ideas immediately. You may think of a few improvements that naturally work well together and want to implement them all. Or you may find that the first fix you try doesn’t work, at which point you’ll want to come back and try something else.

3. Make A Change

This is the hard work, but you go into it well-equipped with a problem that you want to fix and a plan for fixing it. Take something out that doesn’t belong, add something in that was missing, or tweak what’s already on the page.

Occasionally, it’s apparent straight away that the chosen path is not going to work. Don’t feel obligated to write out a “solution” that didn’t pan out. You can always go back to steps #1 and #2. However, it’s important to write enough that you (or trusted readers) can make an informed decision about the change. It’s also important to differentiate between a bad solution and a hard one. A great solution that’s tough to implement might just need a few revisions to really shine.

4. Test

In software, once you think you’ve fixed the bug, you run tests to prove it. In writing, the only test that can really be performed is reading the new version. Depending on where you are in the writing process, it might be enough to read it yourself and make a judgement, or you may want to have other readers go through it, or even compare different versions.

The important thing is to make a decision: is it better than it was before? Is it better enough? If so, then you’ve solved your problem. Congratulations! If not, then you’ve got more decisions to make.

5. Repeat As Necessary

A failed improvement isn’t the end of the world. Difficult bugs don’t always get fixed on the first try. You just need to move back to a previous step and try again. If you now think you’re fixing the wrong thing, go back to step #1 and re-evaluate the problem. If you’re still convinced that you’re addressing the right problem, but aren’t satisfied with the result of your solution, go back to step #2 and try another solution from the list, or come up with new solutions.

It’s All About Problem Solving

This debugging formula isn’t a magic formula for success. It’s just a tried-and-true method for problem solving that can be applied to a variety of situations. Writing is an intensely personal experience, and it can be frustrating and disheartening when a story you love just isn’t working. Sometimes writer’s block is just the writer’s brain flailing in the face of an annoying problem.

These steps can provide a dispassionate process for working through that frustration. Addressing the problem through small steps with clear goals makes the problem itself seem less overwhelming. The option to backtrack and try again makes failures seem more like setbacks than crushing defeats.

So next time you run into a big “bug” in your story, don’t just blindly revise in hopes of fixing it. Debug it!