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Year of Short Stories —Week #2

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in progress – 1
  • Submissions this week – 0 (1 currently out)

An Unproductive Week, A Cool New Tool

Short post this week, as I ended up being busy and didn’t get much done in the short story department.

I did discover an exciting new tool, Chill Subs. It already provides a publication database and submission tracking tool for writers, similar to the Submission Grinder and Duotrope. Even better, it’s looking to unseat Submittable as the de facto tool for editors to receive and track submissions.

In recent years, Submittable has become almost ubiquitous among literary fiction magazines, pushing the transition from snail mail to electronic submissions for short fiction. But its pricing scheme is predatory. It charges not only a monthly fee, but a fee per submission processed. Since so many literary magazines live on the budgetary knife’s edge, this has helped to drive the now-common submission fees for literary writers hoping to get their fiction published.

I feel lucky to work in genre fiction. The fantasy and science fiction space has more than its fair share of technical people. We’re lucky to have developed tools like Moksha and the Clarkesworld submission system.

Chill Subs aims to bring its own submission manager to market some time in Fall 2024. Their delightful website even allows you to choose how optimistic you are about their chances, updating the language and graphics accordingly. It’s a small team operating with a surprising amount of transparency, and their love of the craft (and the authors and editors) shines through. I don’t know if I’m “confident AF,” but I really hope they succeed.

Goals for Next Week

Same as last time!

  • Revise “Pleasant Hills”
  • Research more publications and submit at least one drabble
  • Begin writing “Portrait of the Artist in Wartime”

Reference Desk # 20 — Consider This, By Chuck Palahniuk

(Bookshop.org affiliate link)

I’m always on the lookout for good books on the craft of writing. Over the years, I’ve discovered that there are actually quite a few of them. I have at least a dozen on my bookshelf at any given time, a selection that morphs slowly, like the ship of Theseus. In fact, there are probably hundreds of good books on writing. These books have a tidbit here or there that will lodge in your head, only to pop up at an opportune moment, leading to some small improvement. Or they’ll provide some high-level idea that inspires an adjustment in your way of working.

Consider This is something else. Having just read it for the first time, I think it’s safe to say that it is one of those rare great books on writing. There is an easy way to tell if you are reading such a book. It reads like an autobiography. Writers see the world through writing, and it is only natural that we should get to know each other best through our writing philosophies. A great book on writing feels like you’ve cracked off a little piece of a writer’s soul and slipped it under your ribs. A warm little splinter next to your heart.

The subtitle of this book is, “Moments in my writing life after which everything was different.” I suspect a fair number of writers will count this book as one of those. This is not a book about how to write well. It’s a book about how to write when you are Chuck Palahniuk. And really, what other book could we possibly expect from him?

Postcards From the Tour

If you’re not familiar with Palahniuk (pronounced “paula-nick”), he is the author of Fight Club. He has written more than twenty other successful books and comics, a good amount of short fiction, and a few non-fiction pieces, but if you know him from anything it’s probably Fight Club. His writing career spans over thirty years.

Much like Stephen King’s On Writing, the book is half advice and half anecdotes from the author’s life. Unlike King, whose book is more or less neatly split into the writing parts and the biography parts, Palahniuk’s is a mish-mash.

Each chapter focuses on a particular broad topic: Textures, Establishing Your Authority, Tension, Process. Between these sections are Postcards from the Tour, vignettes from Palahniuk’s life that may or may not directly relate to what comes before and after. He wraps the thing up with a list of recommended reading, and an interesting, brief chapter called “Troubleshooting,” which is essentially a list of problems that you may run into with your work and his suggested solutions.

There are motifs that span the book, like the favorite quotes from authors Palahniuk has known, inscribed alongside tattoo art. “For a thing to endure, it must be made of either granite or words.” “Great problems, not clever solutions, make great fiction.” “Never resolve a threat until you raise a larger one.” And, of course, “Readers love that shit.”

Palahniuk makes it clear that much of the advice he’s providing is not his own. It was given to him by others. He may have taken it to heart, tweaked it, and made it personal, but it is really a collection of advice from all of the people who helped shape him. When Palahniuk makes a point he wants you to remember, he says, “If you were my student, I’d tell you…,” but this is not workshop book. It is not a syllabus to be followed. It’s a conversation between fellow writers.

If You Were My Student

Consider This is packed with small pieces of good advice; so much that it is impractical to dig into all of them here. In fact, I kept running into things that made me pause to consider how they would help me in one way or another with the stories that I’m currently working on, and made me wonder if I needed to revise some pieces I thought were done.

He tells us there are three textures for conveying information: description, instruction, and exclamation. A man walks into a bar. You walk into a bar. Ouch!

He tells us attribution tags can provide a beat within a sentence. Use quotation marks for detail and realness, paraphrase for distance and diminishment.

He tells us the Little Voice is objective and factual. It is unadorned description, the documentary camera. The Big Voice is explicit narration, journal or letter. It is opinionated. Intercutting Big Voice and Little Voice can convey the feeling of time passing.

Palahniuk also makes more than a few suggestions that made me think, “That’s all well and good for Chuck, but what about the rest of us?”

He suggests that each chapter should be a self-contained short story, to the point that it could be published independently.

He suggests a liberal mixing of first, second and third person points of view.

He says we should create a repeated “chorus” to break up the story parts, like the rules of fight club. Use lists, ritual and repetition.

I have an unsettling suspicion. The parts that feel wrong to me—the parts that seem too unique to Palahniuk—might be just as useful as the parts I found immediately helpful. I just haven’t quite grasped them yet. Maybe in five years or a decade they’ll hit me like a lightning bolt and I’ll feel the need to revise all my works in progress yet again.

Readers Love That Shit

If it’s not obvious, I think this is a book on writing that most writers should own. It’s raw and personal, often strange, and very particular to Palahniuk. That’s precisely what makes it work. It’s a collection of writing advice from many writers, all channeled through Palahniuk over a decades-long career. I took copious notes on my first read through, and I have confidence that I will find an entirely new selection of things to consider when I read through it again.

Year of Short Stories —Week #1

2024 is my year of short stories. In this weekly series, I talk about the stories I’m working on, from idea and draft to submission.

  • Stories in progress – 1
  • Submissions this week – 1 (1 currently out)

Reviewing the Backlog

This first week, I spent some time reviewing short stories that I already have finished and edited.

“Dr. Clipboard’s Miracle Wonder-Drug” is a 1400-word modern fantasy story about a man in a drug trial who experiences an unexpected transformation. It has already been through critique and polishing, and is ready to send out.

In general, there tend to be more venues for shorter stories than longer ones. This is a nice length because most publications will accept it. It’s right on the edge of flash fiction territory (depending on your exact definition).

I recently gave a Critters critique that got me thinking about story titles and the ways they can add to the story itself. I spent some time rethinking this title, and while I didn’t end up finding one I liked better, it was still time well-spent. One of the most valuable things I get out of critiquing others’ work is new insights that I can apply to my own work.

I also have four finished drabbles that I’m fairly satisfied with. One is new, but the other three are already posted here on Words Deferred, so they could only be submitted to publications that accept reprints.

I don’t really know how easy it is to sell drabbles, since they’re so short. I’ve only seen them in a couple of publications that specialize in them, so my guess is that they are harder to place than flash fiction in the 500-1000 word range.

Submitting Stories

Duotrope is a great tool for narrowing down possible places to submit stories. I start by narrowing my search to the appropriate genre(s) and length. I also limit my search to professional pay rates. Well-paying publications are going to be more competitive, but you might as well try. If the story gets rejected, you can always submit to the semi-pros markets next.

However, that filtered list of publications is just the start of the process. The bulk of the effort is in reviewing those publications to find a good fit. After all, it’s a waste of time to submit a story to a place that doesn’t publish what you’re writing.

Duotrope has interviews with the editors of some publications, and these (usually) provide some insight into what they’re looking for. Ultimately, though, the best way to get to know a publication is to read it.

So, I read a few of their stories, if possible, and try to get a feel for what the editors like. Conveniently, a lot of publications these days are online, and it’s common for at least some stories to be available for free.

This all has the added benefits of immersing my brain in good short fiction and giving me a better understanding of what the current market is like in my chosen genres. It feels like a lot of effort now, especially if I decide that a publication isn’t a good fit for the story I’m sending out, but I hope that over time I’ll develop a good feeling for many of these markets, and I won’t have to do quite so much research.

This week, I only submitted one story, “Dr. Clipboard,” and that’s at least partly because I spent a few days deciding where to submit.

Work In Progress

I have one story in progress, a 2000-word sci-fi story called “The Incident at Pleasant Hills,” about the detonation of an architecture bomb with the power to reshape a city. It has been through critique and needs some revisions before it’ll be ready to go out the door.

The final story I’ll talk about this week is one that I’m just starting, tentatively titled “Portrait of the Artist in Wartime.” It’s a science fiction story about a performance artist who uses time travel to create his magnum opus. I’m going to try to write this in the form of an interview with the artist’s former assistant.

It’s interesting to note that the core ideas of both of these stories came from my brainstorming sessions with Story Engine cards.

Goals for Next Week

  • Revise “Pleasant Hills”
  • Research more publications and submit at least one drabble
  • Begin writing “Portrait of the Artist in Wartime”

Reblog: Just Say No to Artificial Intelligence In Your Creative Pursuits — Chuck Wendig

This week’s reblog is a timely rant by Chuck Wendig in the ongoing argument over AI art. Chuck definitely falls on the anti-AI side, which is where I land these days as well.

If I paid an actual artist actual money to paint me Batman and Mario doing the bat-nasty, the artist would be the one executing. The artist is still the artist. I’m just the guy paying the artist and asking them to give me what I want.

This is a great articulation of an argument against “prompt engineers” being artists. Sure, it’s a lot faster to ask AI to generate 50 slightly different versions of the picture you want, but your input is really no different than if you asked an actual human artist to do it. There is a certain serendipitous process of discovery and choice in the work of creating art.

Commissioning art is not the same as making art, no matter how detailed your prompts are.

Check out the full post on Wendig’s blog, Terrible Minds...

2024 is the Year of Short Stories

Early in the life of this blog, way back in 2020, I made my novel Razor Mountain a main feature. I thought it would be interesting to document the process of writing a book from start to finish, and put it out episodically. This had the added benefit of aligning my blogging with the fiction I wanted to complete. It kept me writing, and kept the blog active. I believe the tech bros call this “leveraging synergies.”

However, all good things come to an end, or at least slow to a crawl. I’m still in the process of revising Razor Mountain, but I’ve found that there just isn’t as much worth writing about in the revision process as there was when I was working toward a first draft.

In November, I participated in NaNoWriMo, and it turned into a similar project almost by accident. I started writing about the process every day, and decided to stick with it for the entire month. The result was an extremely smooth NaNoWriMo experience, where I was able to reflect on what I was writing.

2024

Now, a new year has been released from a secret compartment in the ceiling, and threatens to roll over us like that boulder from Indiana Jones. I don’t really believe in New Year’s resolutions, but I do have a new goal for the year, which is both simple and difficult: write, edit, and submit as many short stories as possible.

Since it has worked well for me with other projects, I’m going to try blogging my way through this as well. This is self-serving: I want my writing here to encourage me to accomplish my fiction goals. The current plan is to do weekly updates, but I may adjust that depending on how much I have to say.

For each short story, I expect to

  1. Come up with a concept
  2. Write a draft
  3. Revise
  4. Submit to Critters for feedback
  5. Revise again
  6. Find a suitable publication via Duotrope
  7. Submit the story

As usual with the traditional publishing process, rejection is the norm. So once a story is out for submission, it will likely rack up a number of rejections. Even for successful short story authors, this is pretty normal. It’s rough out there.

As with my previous projects, my goal is to provide transparency for the curious. I’ll be honest about my successes and failures, and I expect there to be plenty of failures. But it should be fun, and I have no doubt I’ll learn a lot in the process.

The Short Story Series

As long as we’re talking about short stories, I’ll take a moment to plug my series about writing short stories. I wrote these in mid-2022. I’ve been thinking about a project like this for a while.

Games for People Who Prefer to Read — The Beginner’s Guide

The Beginner’s Guide starts with a white screen. The voiceover says,

Hi there, thank you very much for playing The Beginner’s Guide. My name is Davey Wreden, I wrote The Stanley Parable, and while that game tells a pretty absurd story, today I’m going to tell you about a series of events that happened between 2008 and 2011. We’re going to look at the games made by a friend of mine named Coda.

Now these games mean a lot to me. I met Coda in early 2009 at a time when I was really struggling with some personal stuff, and his work pointed me in a very powerful direction. I found it to be a good reference point for the kinds of creative works that I wanted to make.

Then, without ceremony, we’re dropped into a world: a facsimile of a desert town, a map for the game Counterstrike. It’s Coda’s first “game,” and Davey proceeds to tell us why he thinks it’s interesting. He explains that he thinks these games tell us something about their creator. Coda stopped making games, and Davey wants to figure out why. He even provides his Gmail address and asks for feedback from players.

The Beginner’s Guide is not a traditional game. Like The Stanley Parable, it’s very much in “walking simulator” territory. However, where The Stanley Parable was all about choice in game narrative, The Beginner’s Guide offers few choices, and no real way to exert control over the narrative. It’s more about experience than participation. It’s a little bit like a short mystery.

The Narrator

Davey will continue to provide voice-over explanations throughout the entire experience, with very few breaks. He is the tour guide as we travel through Coda’s games, most of them little more than small experiments. While the player usually has freedom to go wherever they want within a given game, Davey moves the player from one game to the next. Davey chooses to occasionally skip the player past content that he deems unimportant, like a complicated maze, in order to keep the narrative flow.

He constantly explains the real-life context of his relationship with Coda at the time each game was made, and inserts his own theories about what these games tell us about Coda and his emotional state over the years they knew each other. He is ever-present, and influences the player’s interpretation of Coda’s games in both subtle and overt ways.

The Context

This opening sequence and everything that follows it is designed to put the player in a particular mindset. It’s a framing device, and it sets our expectations of Davey and Coda. After all, this is a pretty strange premise for a game. We know Davey is a real person. He really wrote The Stanley Parable. But is this the real Davey?

Is Coda a real person? Did he really make these games? That seems less likely. And what exactly does the title of the game mean?

Davey is inherently an unreliable narrator, but he goes to unusual lengths to establish credibility and realism. He sets himself up as a sort of documentarian, chronicling and presenting these games.

As The Beginner’s Guide progresses, an astute player may notice that Davey’s interpretations of Coda’s games sometimes make sense, and sometimes…don’t. He overlooks the obvious. He dismisses nuanced questions as uninteresting.

He also has a peculiar way of talking about Coda, his games, and the fact that he stopped making them. Everything comes back to Davey, how it makes him feel, how it fulfills (or fails to fulfill) his needs.

The Turn

Davey’s narration is well done, and his commentary is enough to keep the game interesting for the relatively short play time of The Beginner’s Guide. However, what makes the game interesting is the ending, and I won’t spoil that.

It’s enough to say that there is a particular sequence where it becomes clear who Davey really is, and this recontextualization of him forces the player to reevaluate everything he has said up to that point. It immediately changes the obvious interpretations of Coda’s games.

Writing in video games is still young, and it’s rare for a video game to do something clever enough in its writing that it deserves the notice of writers in other media. The Beginner’s Guide is not a perfect game, but the setup, the turn, and the execution throughout is worth noticing.

The Game

The Beginner’s Guide is a small game. It takes around two hours to complete and it’s available for $10 on Steam. Go check it out.

Reblog: This Year in Books (2023) — Nathan Bransford

Today’s reblog is Nathan Bransford’s recap of 2023. Bransford has worn many hats over the years: author, agent and editor, and is uniquely equipped to sort signal from noise in the writing and publishing landscape. This year’s takeaway is that it’s a weird and uncertain time to be an author or work in publishing.

Major acquisitions continue, nobody knows what’s going to happen with AI or the social media landscape, and we have yet to see what the long-term effects of the pandemic will be on the industry as a whole.

Check it out over at Nathan Bransford’s blog…

The Read Report — December 2023

This is the monthly post where I talk about what I’ve been reading. The end of the year really snuck up on me. I didn’t have a lot of time to read in November due to NaNoWriMo, and I was busy with holidays in December, so I decided to roll them together into a single blog post.

As usual, if you’re interested in any of these books, please use the included Bookshop.org links instead of Amazon. It helps independent bookstores, and I get a small affiliate commission.

Monster (Vol. 1 – 18)

By Naoki Urasawa

My interest in this series stems from watching an episode or two of the anime based on these books several years ago. Conveniently, one of my co-workers is an avid collector, so I was able to borrow the whole series over my Christmas vacation.

What s stands out about Monster is the subject matter and setting. So much anime and manga follows familiar formulas, and this one is refreshingly different.

Dr. Kenzo Tenma is a Japanese immigrant in west Germany, shortly before reunification. He is a brilliant neurosurgeon with a promising future at a prestigious hospital. He’s a favorite of the hospital’s director, and engaged to the director’s daughter.

However, Tenma has a crisis of conscience after he’s ordered to save the life of a famous performer instead of the poor immigrant worker who arrived first. The next time he has to make a similar choice, he rejects hospital politics, saving the life of a boy shot in the head, while less skilled surgeons are unable to save an important donor who came in shortly after.

Overnight, Tenma’s life begins to collapse. The director refuses to talk to him, his engagement is broken off, and he’s overlooked for promotion. His fortunes turn yet again when the director and two of his allies are found poisoned, and the remaining hospital leadership puts him in charge.

A decade later, Tenma comes across the boy he saved, now an adult. To his horror, the boy seems to be tied up in a string of serial murders, and kills a man in front of the doctor. He reveals that he was the one who poisoned Tenma’s co-workers.

With Tenma once again close to a murder, a federal investigator takes an interest in him, trying to pin all the murders on the doctor. Tenma is wracked with guilt for saving the boy who has turned out to be a monster, but he has no evidence, and only he knows the truth. When the police attempt to arrest Tenma, he decides to flee and chase down the boy he saved, to kill him and stop him from harming anyone else.

The series follows Tenma as he evades the authorities and slowly uncovers the mysterious and disturbing origins of the monster, Johan, while helping people along the way. He uncovers the history of secret psychological experiments on children, and the legacy of the people who once ran those experiments, as well as the damaged children that came out of them.

Set in 1990s Germany and Czechoslovakia, the setting is phenomenally well-executed. The characters are excellent, and the mystery is compelling. Unfortunately, I felt like the story was treading water in some of the later volumes, and the conclusion wasn’t as satisfying as the opening.  Regardless, this is still a fantastic manga, and a great story for anyone who is turned off by the usual anime/manga tropes and settings.

The Department of Truth (Vol. 1)

By James Tynion IV and Martin Symmonds

Every conspiracy theory is true. Sort of.

The Department of Truth is a comic built on the well-worn fantasy premise that peoples’ collective belief can physically change the world. It feels especially relevant in our current moment, when it sometimes feels like our different political and cultural factions are living in entirely different universes.

Cole Turner is a teacher at Quantico specializing in home-grown American extremism. In the course of his research, he attends a flat-earther convention, where he attends a showing of Stanley Kubric’s fake moon landing tapes before being whisked off with a select group on a private jet to see something even more impossible: the literal edge of the world. The trip is cut short when the group is unceremoniously gunned-down, and Cole is taken in for questioning by a group calling themselves The Department of Truth.

The Department of Truth is the secret government agency responsible for monitoring the effects that collective beliefs have on the fabric of reality, and keeping them in check. What exactly does that entail? Well, that’s the complicated part. They cut down conspiracy theories, killing and ruining lives when they deem it necessary for the greater good. It’s a messy job. The agency’s leader, none other than Lee Harvey Oswald, recruits Cole as a new member.

This first volume does a good job laying the groundwork of setting and characters, and brewing up a big fight. There’s an enemy organization called Black Hat working against the Department of Truth. They are trying to change the narrative, to put real evidence of the conspiracy theories out into the world. They want to reveal and destroy the Department of Truth, and it turns out they’ve been watching Cole for a long time.

Unlike similar stories, this doesn’t shy away from real, modern conspiracies. In this first volume it touches on classics like the Kennedy assassination and the satanic panic, but it also hits Obama’s birth certificate, “pizzagate,” Epstein’s suicide, flat earth, school shooting “crisis actors,” 9/11 as an inside job, and the whole QAnon/deep-state mish-mash. There’s effectively infinite material for them to riff on, since conspiracy theories are practically mainstream these days.

The book also features a gay main character, without making a big fuss about it. Unfortunately, Cole’s personal life with his husband is hardly touched on. Between the conference and his recruitment, he goes missing for a couple of days, and it results in a mildly heated argument. The relationship boils down to one face-to-face scene and a phone call in this first volume. I would have liked to have gotten more, and it would help to flesh out Cole as a character. However, there’s a lot of hinting that his background will tie into the story more and more as we go deeper, so I’m hopeful that there will be more in future volumes.

The art style is grimy, dark, and impressionistic. It’s more about conveying mood than the literal scenery, and the moods are not generally happy ones. Characters’ inner thoughts are expressed as shadowy images lurking behind them. Almost every image is filtered through TV scan lines, ink splatters, deep chiaroscuro shadows, and scribbled linework. This intense abstraction is appropriate for a story where there’s a blurring between truth and fiction, and dark things really are lurking in the shadows.

Unfortunately, the darkness and the abstraction sometimes make it hard to tell what is actually happening. On more than one occasion, I found myself having to re-read a two-page spread because the panel order wasn’t clear from the layout. I don’t mind unusual layouts (Sandman Overture is still my favorite art in any comic, and it almost never uses “normal” layouts), but there’s a real difficulty in not confusing the reader. The Department of Truth doesn’t always quite hit that mark.

Overall, I really enjoyed the Department of Truth, Vol. 1, and I’ll definitely be picking up more of the series.

Harry Potter and the Goblet of Fire

By J.K. Rowling

The Potter read-through with kids continues. This is the middle book of the series, and it feels like a middle book. There are still a few of the kid-centric tropes and patterns that have repeated through the earlier volumes, like a red-herring bad guy and a mystery to be solved. It’s also doing a lot of work to set up everything that’s going to happen in the next three books.

This book clearly signals darker stuff to come, with the main villain finally arriving, and a death near the end of the book. Still, I couldn’t help feel that the dead character wasn’t actually all that important in the grand scheme of the story. There is a broad cast of side characters that have been built up across the first few books, and any one of them dying would have had more impact.

Once again, the biggest lesson this series teaches is that adults are all useless. They’re either outright evil, incompetent, or just don’t trust the kids enough to inform or direct them in any useful way. Of course, this is a theme that’s pretty common in kids’ books. It wouldn’t be fun if the adults took care of everything.

What I’m Reading in January

Harry Potter continues, I dig into more of the comics I got for Christmas, and I’ll definitely (probably) finally return to the Witcher series. See you then.

House of Leaves — Story as Labyrinth

House of Leaves is a 2000 novel by Mark Z. Danielewski. I don’t have a very precise memory of when I first read it, but it must have been about fifteen years ago. It is a formative book for me, and parts of it took up permanent residence in my head. Yet when I reread it this past October, I had to admit that I had no memory of large swaths of the book. That seems somehow appropriate for a sprawling, layered story with unreliable narrators and intentional inconsistencies.

Despite being a best-seller that continues to be reprinted, House of Leaves feels like a cult classic. It has ardent fans, but it seems too esoteric and weird to be truly mainstream. The people who love it will be the first to admit that it is not an easy read, and the people who hate it will declaim it barely readable at all. It generates the same sort of divisive conversations as Ulysses (or Homestuck).

After my recent reading, I dove down the rabbit hole of online information, arguments and discussions about the book. I learned about some of the many things I had missed. I was amazed and a little appalled by the number of secrets hidden in the text, the number of subtle allusions and not-so-subtle codes. I have to admit that I may now be a member of the strange cult obsessed with this book. So, while I touched on it briefly in my October Read Report, I feel obligated to write something more about House of Leaves.

I don’t have much interest in writing traditional reviews, but this is a review of sorts. If nothing else, I hope it gives you an idea of what the book is like, and whether you’re likely to love it or hate it.

Zampanò

The title page of the book says, “Mark Z. Danielewski’s House of Leaves, by Zampanò, with Introduction and Notes by Johnny Truant.” The origins and provenance are purposely muddled. The intermingling of stories and frames, reality and fiction, starts before the first word.1

The book starts with Johnny, but we’ll start with Zampanò.

Zampanò is a blind old man who lives by himself in a run-down apartment. He has done his best to seal up the windows and the crack under the door. Among his few possessions is a battered trunk filled with notes and a half-finished manuscript for a scholarly analysis of a film called The Navidson Record.

We can infer a little about Zampanò from his work. It is riddled with footnotes, and certainly makes a variety of assertions about The Navidson Record, but these are all suspect. He often discusses the visuals, despite being blind. Johnny’s notes point out that there is no evidence that a film called The Navidson Record ever existed (even within the story) and the many works of criticism for the film that Zampanò cites are fabricated as well.

Johnny never meets Zampanò. He only hears things about him second-hand.2 He talks to the various people who came to read to the old man. He hears about Zampanò’s ritualistic daily walks around the perimeter of the apartment complex’s overgrown courtyard.

Ultimately, the only real interaction between Zampanò and Johnny is that the old man dies, and Johnny’s friend Lude gets him into the apartment to look for interesting stuff left behind. Johnny takes the trunk full of Zampanò’s half-finished book, and begins to read and edit it.

That’s where his troubles really start.

The Navidson Record

The Navidson Record doesn’t exist. Johnny tells us that pretty early on. But the portions of the book that belong to Zampanò are so persistent in their certainty that they make it feel real.

Zampanò describes The Five and a Half Minute Hallway and Exploration #4, viral videos that spread via bootleg VHS and the early internet. They both turn out to be excerpts from The Navidson Record. The first shows a door in an exterior wall that opens onto a hallway that cannot possibly exist. The second shows the endless maze of dark rooms at the other end of that hallway.

Zampanò describes the film itself. Famous photojournalist Will Navidson moves, with his partner, Karen Green and their two children, to an old house in rural Virginia. Giving up more dangerous projects like war photography, Navidson plans to document this new stage in their lives with video journals that he and Karen keep, as well as motion-activated cameras set up around the house. The pair’s internal traumas and external relationship struggles are present, but suppressed. For a time, the house seems idyllic.

Then, it begins to change shape. At first this is subtle, a matter of a mere 1/4 inch across its entire length. Then individual rooms begin to change size. Navidson becomes obsessed with measuring these tiny changes, but they soon become so obvious that measurement is not necessary. A new hallway appears between two rooms. A door appears in an exterior wall, but it doesn’t open onto the yard. It leads to an apparently endless maze of hallways, rooms, and stairs, unlit and frigid.

The tensions between Will and Karen quickly reach a breaking point. She wanted to escape the fear that accompanied Will going out into danger to capture his photos. But the mysterious extra-dimensional portion of the house is too alluring. He is desperate to explore it.

Instead, he brings in outsiders: a scientist, and a trio of expert mountaineers. While he remains in the house, manning the radio at “base camp,” the three explorers set out on a series of expeditions, surveying the ever-changing architecture beyond the impossible hallway and even taking samples from the walls. They carry his video cameras with them.

These videos document the rare moments when the dimensions of the house visibly change around them. They document the strange way things break down within the bowels of the house; markers and supply caches shredded or vanished, buttons and zippers disappearing from their clothing. They document the eerie growl that sometimes passes over them like a wave, or follows at a distance.

And though they aren’t collected until much later, they document exactly how everything goes horribly wrong.

Exhibits and Appendices

The last section of the book contains six “exhibits” and three appendices. However, to say that these are the conclusion of the book is only technically true. Just as Johnny’s narrative inserted into footnotes encourages the reader to jump back and forth between layers of story, other footnotes point to the appendixes and encourage the reader to dig into them in the first few chapters.

The exhibits are unfinished. They are things that Zampanò hoped to include: scientific analysis of the samples Navidson and others took from the house, reproductions of interviews, a section on architecture, an excerpt from an Air Force manual, and some of Karen’s medical records, along with related excerpts from psychiatric literature.

The first appendix is filled with the writings of Zampanò. Johnny’s note tells us that these are included to shed more light on the man. Notably, among Zampanò’s poems is an untitled fragment that contains the only reference to the book’s title within the text:

Little solace comes

to those who grieve

when thoughts keep drifting

as walls keep shifting

and this great blue world of ours

seems a house of leaves

moments before the wind.

The second appendix contains Johnny’s items: sketches and polaroids, poems and collages, his father’s obituary, and “The Three Attic Whalestoe Institute Letters,” correspondence between Johnny and his erudite and apparently schizophrenic mother, long institutionalized.

These letters are arguably the most important thing in the appendices, and act almost as a third narrative alongside Zampanò’s and Johnny’s, revealing and clarifying many details from Johnny’s account, and raising new questions.

Formatting

Some footnotes are referenced in multiple places. Some are missing. Most use numbers, but some use a variety of strange symbols that may or may not relate to the text. There are footnotes to footnotes, occasionally several levels deep.

But beyond the unusual use of footnotes, there are many other formatting oddities in House of Leaves.

There is the use of color: house always appears in blue, several struck sections in red, and one particular phrase in purple.

A single bar of music is printed sideways, running vertically down the page.

In two different sections of The Navidson Record, the shape of the text reflects the shape of the narrative or the shape of the house.

It is contained within 
sidebars or blue-bordered
squares, running forward
and backward along the
pages, turned sideways and
upside down.


It is spread out,

only a few words per page,

as the characters run,

frantic,

through the labyrinth.


It is drawn out slowly, as the text explores the meaning in a few slowed frames of film.


It is cramped and tight,
as the halls of the
house narrow,
sloped in
diagonals
as
the
explorers
move downhill,
separated by a vast
gulf of








white space








when they encounter a chasm.

Although the story itself is sometimes unclear or frustratingly abstract, it is this shaping of the text on the page that presents the first barrier a reader must overcome to form any connection with House of Leaves. But it is also an invitation to the reader. The text practically demands interpretation. Why these colors? Why this formatting? Why must I follow a footnote to a footnote to a letter in Appendix B?

Your instinctive reaction to this—excitement or irritation—is a good indicator of whether you will enjoy the book.

Secrets

. . . . . . Related Things. . . . . . 

. . . . MyHouse.WAD . . . . . . . . .
. . . . . . .Labyrinth. . . . . . . .
House of Leaves Reddit. . . . . . . .
. . . . . . . . . . . . . . . . . . .
. . . . . . . . . You Should Have Left
.House of Leaves Forum. . . . . . . .
. . . . . . . . .Cumaean Sibyl. . . .
. . . . . . . . . . . . . . . . . . .
. . . . . . . The Whalestoe Letters .
. . . Jacob and Esau. . . . . . . . .
. . . . . . . .Haunted. . . . . . . .
House of Leaves - TV Pilot. . . . . .
. . . . . . . . . . . . . . . . . . .
. . . . . . . . . Minotaur. . . . . .
. . . . . Only Revolutions. . . . . .
. . . . . The Backrooms . . . . . . .
.Ergodic Literature . . . . . . . . .
. . . . . . . . . ? . . . . . . . . .

A few of the fooTnotes contain Huge lIstS of places, names of archItectS, etc., etc. At first glaNce, these appear tO be poinTless. AsTute readers, after discovering tHe sEcret cOdes spelled out iN PeLafina’s “Whalestoe Letters” through misplaced capital letters and acrostics, have applied the same codes to these lists, and discovered that theY also contain hidden Messages. One codE, embedded in the Navidson Record, SeemS relAted to those letters. Another spells Danielewski’s full name.

In my hardcover edition, there are also hundreds of 4-diGit hExadecimal codes imprinted on the inside of the cover. Some enterprising individual determined that these describe part of a music file: a snippet from the companion album to the book, Haunted, by Poe (the stage name of Danielewski’s sister).

Do these secrets add anything meaningful to the story? Hard to say, but they certainly evoke a feeling that there are hidden meanings everywhere in House of Leaves, if only the reader is willing to dig deep enough.


  1. How many levels of frame story are there? Well, there’s the Navidson Record, and all the collected ephemera around it: interviews and articles, books and art, arguments, analysis and critique. There’s Zampanò’s written analysis of the film. There are Johnny’s notes on Zampanò’s work. And there are the fictional editors, who chime in occasionally to clarify a point or cite a source that Johnny never got around to. There is Danielewski, the real author, almost invisible. But there’s also Johnny’s institutionalized mother, Pelafina, who sends him letters (or does she) of varied lucidity. The really obsessive fans have their own theories about her, but I won’t spoil them.3 ↩︎
  2. Johnny’s story is told in notes and footnotes, denoted only by a different font. Sometimes these notes comment on Zampanò’s work, but they often wander away from the subject at hand, into long and meandering anecdotes from Johnny’s life. As the book progresses, they become less and less decipherable, entire pages of run-on sentence. ↩︎
  3. Even more perplexing, these frames are fuzzy; the stories leak out of their original context. Late in the story, Johnny encounters a group of strangers who are obsessed with a story that has been passed around the early internet, and it turns out to be a version of the account we’re reading. In Zampanò’s summary of The Navidson Record, Will Navidson, lost within the labyrinth of the house, burns his final matches to read a book, and the book is House of Leaves. These examples of impossible recursion are never explained. ↩︎

Arrival — Subverting Expectations Through Story Structure

Be warned: this post contains spoilers for the movie Arrival.

The fantastic Blade Runner 2049 was the first movie to put Canadian director Denis Villeneuve on my radar. As the sequel to a 35-year-old cult classic, it had every right to be another bland, disappointing Hollywood cash grab. Instead, it managed to capture the essence of what made the original movie great, and built on those themes in a way that somehow felt cohesive. Dune (Part One) in 2021—for my money, the best screen adaptation of a story that has stymied directors for decades—confirmed that the quality of Blade Runner 2049 was no accident.

I recently watched Arrival, a 2016 sci-fi film about first contact with a mysterious, seven-limbed, octopus-like alien race, dubbed “heptapods.” I came away astounded by the story and the execution, and then discovered that this is yet another Villeneuve masterpiece, adapted from Ted Chiang’s Nebula Award winning short, “Story of Your Life.” At this point, I’ll watch any movie Villeneuve makes. I don’t even need to see a trailer.

Arrival follows linguist Louise Banks (Amy Adams), who is recruited by the U.S. Army to attempt to communicate with the aliens. However, our first introduction to Banks is a flashback: tender strings play over her narration as she speaks to her daughter about the nature of memory.

I used to think this was the beginning of your story.

Memory is a strange thing.

It doesn’t work like I thought it did.

We are so bound by time, by its order.

We watch a montage of her daughter as newborn, child, teenager.

I remember the middle.

But all is not well. Her daughter is examined in a hospital room. Banks looks on, her fear written on her face. Conversations with a doctor at the end of a long, dark hallway.

This was the end.

she narrates, as we see her crying over the hospital bed where her daughter lays, head shaved, utterly still.

Moments in the Middle

Life moves on. Banks works as a university professor, and this is where we catch up with her, watching (along with the rest of the world) as twelve alien ships descend to different parts of Earth. The Army comes to recruit her, and she’s whisked off to Montana in a helicopter. She’s partnered with physicist Ian Donnelly (Jeremy Renner), and they begin making regular visits to the alien craft, which opens a section to them once per day.

Inside the ship, they meet a pair of heptapods, who observe them from a separate, misty chamber through a glass wall.

Banks begins the process of communication, discovering that the aliens have a rich written language, but seemingly no concept of linear time. Their script is circular, and each sentence has no defined beginning or end.

They work under the scrutiny of government officials who are so afraid of the aliens that they seem perpetually on the verge of launching an attack. As they learn more about the aliens and their language, Banks also grows closer to Donnelly. But there is still a distance between them. There are more flashbacks of Banks with her daughter. They skirt around the subject of the husband and father who left them.

The source of this lingering depression and detachment is obvious to the viewer. Banks was broken by the loss of her daughter and the estrangement from her husband. Under the pressure of the situation, this is only growing worse. Banks immerses herself in the alien language. Software is built to speed up translation. She begins to dream about the heptapods and their circular sentences.

Things come to a head when diplomacy breaks down between the twelve countries hosting alien craft. China and Russia are poised to attack the aliens, calling them a threat to humanity. Through her incomplete translation of the alien language, Banks has uncovered references to what might be a tool, or might be a weapon. What if the aliens use this weapon on them? What if they give it to one country, but not the others?

At this critical moment, Banks has a revelation. The weapon is the alien language itself. Language shapes thought, and she is so immersed in their language that she begins to think like them. She is no longer bound by linear thought. Cause and effect are simultaneous.

But this isn’t just a revelation to Banks, it’s also a revelation to the audience. She doesn’t just remember the past, she remembers the future as well. She remembers meeting the Chinese general sometime in the future. He will tell her that her phone call to him was the reason he called off the attack. So, in the here-and-now, she steals a sat-phone and calls the private Chinese phone number that she will be told by the general. She says the words he has not yet told her, the dying words of his own wife, “in war, there are no winners, only widows.”

The attack is called off. The lines of communication re-open. The aliens close their ships and leave, saying only that they will return when they need the aid of humanity, in three thousand years.

With the crisis averted, Donnelly and Banks admit their feelings for each other. For Donnelly, this is a joyful moment, but for Banks and the audience, it’s bittersweet. We now know the truth.

Those flashbacks weren’t flashbacks at all. They were memories of the future. She will have a daughter, knowing full well what will eventually happen to her. She will marry Donnelly, knowing that he will leave, that he will be unable to bear the weight of the truth: that she chose this path, even though she knew what would happen.

Flashing Forward

This twist ending works for three reasons.

  1. It is carefully telegraphed.
  2. It relies on extremely familiar story structures.
  3. It ties the personal stakes to the universal.

The opening scenes of the movie are powerful on first viewing. What’s more heartbreaking than a parent losing their child? The audience hears the narration about beginnings, middles, and ends, and takes it at face value: these scenes sketch the outline of a life cut short. But the narration is really a giant hint toward the twist at the end, a hint whose meaning isn’t apparent until it arrives.

Because the story opens with this scene, it needs to be relevant to the ending. Symmetry is critical to a feeling of closure. However, like any good magic act, the film immediately provides a flashy misdirection. What could more effectively distract us from Banks’s personal tragedy than first contact with aliens?

This also creates two sets of stakes: the personal, affecting only Banks; and the universal, affecting every person on Earth. As Chuck Wendig so aptly explains in Damn Fine Story, linking the personal and universal stakes is incredibly powerful. The only caveat is that the audience doesn’t yet understand how the personal and universal stakes tie together.

As the story progresses, we see several “flashbacks,” further illuminating what we believe to be Banks’s past. Modern audiences are so familiar with flashbacks, we automatically assume that these scenes, intercut with the first contact story, must have already happened. There are a few allusions to Banks dreaming these scenes, or woolgathering due to stress and lack of sleep, but it takes almost no effort to convince us that these are flashbacks, because they use a structure that we have seen countless times.

It is only in Act Three, when we have been introduced to the aliens’ non-linear language, where we get hints that not all is as it seems. Banks’s young daughter draws crude figures that look suspiciously like heptapods. Is she prescient? Is Banks mis-remembering or hallucinating? This throws the audience off-balance, revealing that the flashbacks we thought we understood are something we need to question. It primes us for the revelation.

When the twist comes, it is wonderfully effective. Firstly, the protagonist and the audience understand what’s happening at the same time! We feel exactly what Banks is feeling, because we’re all having the same experience.

Secondly, it ties the personal and universal stakes together. This revelation saves the Earth from war, but it also allows Banks to make sense of her life and her perplexing memories of a future that hasn’t happened yet.

Finally, it creates that symmetry between the end and the beginning. The narration from the opening scene lands on us with a new weight. An already powerful scene is supercharged as it becomes the crux of the story.

Arrivals and Departures

Non-linear storytelling works because it allows us to hide important information without frustrating the audience. Simply hiding information while telling a story in sequence is a surefire way to make the audience hate you, but by telling the story out of order, you can create a mystery for the audience to solve where there would otherwise be a series of straightforward events.

Non-linearity is used brilliantly in Arrival, because the characters themselves are experiencing the story out of order. The title is a reference to the aliens arriving on Earth. It is also a reference to the birth of Banks’s daughter, which is both the opening of the movie and, in some ways, the end.